I'm definitely getting this! I've done simple hand placement in one of my projects with control rig but nothing on this scale. I can't wait to learn your blueprints
@joa140111 ай бұрын
This is terrific! I love this kind of dynamic interaction with the environment. It adds an important level of naturalism and physicality. Just a thought: as an animator, i think something that’s missing here is arcs. Right now the hand lerps straight to the target position. Whereas in both reality and character animation, all human movements happens in arcs, not straight lines. There will also tend to be a bit more subtle involvement in the upper body when the arms move, such as the person leaning/hunching slightly towards the target.
@MiddleAgedGameDev11 ай бұрын
Thank you. I could talk for a while about the pros and cons of different approaches I tried, balancing more body movement with the accuracy of the ik! and the feedback from testers that they preferred that their underlying animations were not messed with too much. These are excuses though, and I do agree there is more can be done on realism.
@joa140111 ай бұрын
@@MiddleAgedGameDev Mmm, that is a very fair consideration, though, about the tool preserving the underlying animation. It is an asset, after all, not a final implementation. Perhaps it would be best to make it in a way where these additional adjustments can be optionally layered and blended over the top, as well as totally disabled if the user would prefer to work from a clean slate.
@MiddleAgedGameDev11 ай бұрын
I will think about this more. Certainly the user is free to do whatever they want to underlying animations and the asset is primarily controlling the hand positioning. @@joa1401
@joa140111 ай бұрын
@@MiddleAgedGameDev Really the main thing I was thinking of is just including a way to make the hand move to the position along a curve, instead of a straight line. It wouldn’t alter the underlying animations or require authoring new ones. It would just interpolate between the unaltered hand position and the target position using a basic arc instead of a basic lerp. It’s a trick to keep the IK from looking too mechanical. But again, totally up to you, this is already a complex project
@MatthewRumble10 ай бұрын
Is this able to be used in a first person game?
@davy484210 ай бұрын
Hello can you please make a Lyra guide for this?
@Fkriget11 ай бұрын
cool stuff! wishlisted this
@MiddleAgedGameDev11 ай бұрын
Thank you, any questions pre purchase then feel free to drop in discord.
@TheSicklyOne11 ай бұрын
Any links or is this product out yet?
@MiddleAgedGameDev11 ай бұрын
Sorry, it is available through the marketplace although this version is pending approval: www.unrealengine.com/marketplace/en-US/product/envirosense-immersive-hand-ik