Рет қаралды 3,857
In this third and final episode, let's collect all of the textures we've created in Substance Designer and set up a non-destructive barbed wire game asset in Blender using several cool (and uncommon) modifiers!
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Check out how to create the exact same template I use here:
• Saving Templates in Su...
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0:00 Setting up the Mesh
1:41 Setting up the Material
4:32 Figuring out how to UV unwrap this
7:58 Changing the mesh fidelity quickly
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Help support me and get access to all of the goodies!
Gumroad: gumroad.com/get_learnt
Patreon: / getlearnt
FlippedNormals: flippednormals.com/creator/ch...
#SubstanceDesigner #GameArt #b3d