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In this first episode, let's take a look at creating the Height map for a barbed wire material. We will look at developing procedural patterns entirely from scratch, all in Substance Designer.
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Check out how to create the exact same template I use here:
• Saving Templates in Su...
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0:00 Initial Shape
4:45 Input Values
9:55 Wire Bevel and Surface
15:13 Wire Tiled
19:06 Barb Body
27:51 Barb Spike
30:53 Positioning the Spikes
34:50 Combining the Patterns
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