Cracks | Substance Designer Pattern Fundamentals

  Рет қаралды 13,479

Get Learnt w/ Chunck

Get Learnt w/ Chunck

Күн бұрын

In this episode, we will cover how to get convincing, versatile cracks very easily and with very few nodes using Substance Designer.
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0:00 Large Cracks
3:17 Small Cracks
9:17 Cracks Width
13:38 Edge Damage
19:12 Extensibility
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Check out how to create the exact same template I use here:
• Saving Templates in Su...
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Пікірлер: 37
@Soulsphere001
@Soulsphere001 Жыл бұрын
Some times smaller cracks do appear to line up through a larger crack, too, though it's hard to say if those two cracks were originally were the same crack before a crack formed between them. Another thing I've noticed is that cracks sometimes just stop, not cracking all the way through to a larger crack, though I'm talking more about cracks in dirt in this case. That's harder to create, I'd think. EDIT: Also, I like that negative bevel trick for widening cracks. Thank you for that and this tutorial in general. Also, I've been thinking about making a stone wall, so this should really help me out with that.
@eobiri
@eobiri 3 жыл бұрын
This is one tutorial that gives an in-depth explanation of most of the important Nodes in Designer! Thank you so much for all the great explanations!
@GetLearnt
@GetLearnt 3 жыл бұрын
Happy to help, thank you for checking it out! Make sure to stay tuned, I'm hoping to release a new episode of these fundamentals each month. :)
@eobiri
@eobiri 3 жыл бұрын
@@GetLearnt Thank you!
@belalnajiyulalh5832
@belalnajiyulalh5832 3 жыл бұрын
Really loved this video, there are a lot of good tutors on youtube regarding substance designer but you explain your node choices and the differences between alternatives which can be a great help for people starting out.
@GetLearnt
@GetLearnt 3 жыл бұрын
Thanks Belal! I am happy to be able to help, I appreciate you leaving such a nice comment too. :)
@belalnajiyulalh5832
@belalnajiyulalh5832 3 жыл бұрын
@@GetLearnt I know you are busy but when ever you feel like it could you consider making a video regarding best practices to use the substances we make in designer and some tips on how to avoid tiling issues for example and applying them to the UVs of the game assets, this road texture you taught us to make, how do we use it if for there is an intersection etc. If you ever feel like it that is :p
@GetLearnt
@GetLearnt 3 жыл бұрын
@@belalnajiyulalh5832 Those are great points! With some of my larger projects I am hoping to incorporate some of those considerations because I will have the time to talk about them. For the smaller one-off tutorials, not as much time sadly. But, I will definitely be creating content like what you are looking for, thank you for the feedback! :)
@belalnajiyulalh5832
@belalnajiyulalh5832 3 жыл бұрын
@@GetLearnt
@Tvtig
@Tvtig 2 жыл бұрын
Great tutorial - thanks for sharing.
@GetLearnt
@GetLearnt 2 жыл бұрын
My pleasure, thanks for checking it out. :)
@familiewappler
@familiewappler 3 жыл бұрын
THX for this great Tutorial.
@GetLearnt
@GetLearnt 3 жыл бұрын
Thanks for checking it out, Michael! Pleasure to help you out. :)
@noahdelviso3231
@noahdelviso3231 2 жыл бұрын
Thank you for your free content and knowledge, really :)
@GetLearnt
@GetLearnt 2 жыл бұрын
It's my pleasure! Happy to help, thanks for watching. :)
@Totorus
@Totorus 3 жыл бұрын
Great tutorial, thanks for sharing!!!
@GetLearnt
@GetLearnt 3 жыл бұрын
Thanks for watching! I'm hoping to do a new pattern every month! :)
@Totorus
@Totorus 3 жыл бұрын
@@GetLearnt That could be great!!!
@SkSafowan
@SkSafowan 3 жыл бұрын
man you deserve more sub
@GetLearnt
@GetLearnt 3 жыл бұрын
Thanks man! I'm just happy people enjoy what I'm putting out. :)
@pawpotsRS
@pawpotsRS 2 жыл бұрын
thank you for showing the technique of one of the important aspect of texture creation, release the Cracks-ken
@GetLearnt
@GetLearnt 2 жыл бұрын
Haha, and thank YOU for blessing me with such a nasty pun! 😂 Thanks for checking out the video.
@pawpotsRS
@pawpotsRS 2 жыл бұрын
@@GetLearnt glad you like the silly jokes hahaha thanks man!
@YeseulKimsound
@YeseulKimsound 3 жыл бұрын
thankyou so much. I know thanks doesn't mean alot, but Thanks! I recommend my Bos to watch your video aswell. Please keep making video ^^ Love from us! XOXO
@GetLearnt
@GetLearnt 3 жыл бұрын
Thanks is more than a lot! I really appreciate you watching the video, and taking the time to leave such a genuine comment. I hope my other videos are just as beneficial to you. I plan on continuing with this series, and just making stuff in general, so stay tuned! 🤗❤
@charlesbooth3176
@charlesbooth3176 3 жыл бұрын
Thank you for producing these videos. I have learned a lot watching these. If I wanted to take this graph a step further, using the flood fill to gradient node to try and add some variation in the sloping angles (like over time the cracked pieces have also started to slope away from each other)--where is the appropriate place in the graph to do this? I always get weird results when trying to pull off an effect like that with designer and also using the bevel node. I get mixed up and I am not sure where on the graph to implement flood fill to gradient while getting good/predictable results. It seems like the bevel node really just wants a simple white and black input...
@GetLearnt
@GetLearnt 3 жыл бұрын
Hey thanks, I'm happy these have been helpful! That is a great question and a pretty complicated answer, as it always gets tricky when using the Bevel and Flood Fill nodes! What you could do is right after you have added your Slope Blur node, pull a Flood Fill and Flood Fill to Gradient chain off to the side. After the FF to Gradient, add a Distance node. In the "Mask Input" socket, plug in the Slope Blur node and in the "Source Input" socket, plug in the FF to Gradient. This will allow you to essentially extend the pixel values outwards towards the cracks as well so they will be covered in the sloping. On your main chain after the Slope Blur, continue with the Bevel node. After the Bevel, add a Blend node and plug the Bevel into the "Background" socket, with the Distance node as the "Foreground" socket. Using the Multiply blending mode should do the trick for you, and then you would be able to continue on with the material however you'd like! :)
@charlesbooth3176
@charlesbooth3176 3 жыл бұрын
@@GetLearnt Wow. Thank you so much for this detailed response! The distance node was the missing ingredient I didn't know I needed!
@GetLearnt
@GetLearnt 3 жыл бұрын
@@charlesbooth3176 No prob, happy to help! I personally don't use the Distance node ever but after this I think I might start! :)
@2PACBRB2014
@2PACBRB2014 2 жыл бұрын
how can I change the color of the cracks? Ive been trying for many hours to figure it out
@GetLearnt
@GetLearnt 2 жыл бұрын
Something you could do is use the Height map you've created and invert it to use as a mask. With that mask you could then plug it in to your Base Colour stream and use any colour you by using a Uniform Colour node. :)
@neoviva
@neoviva 3 жыл бұрын
long time no see
@GetLearnt
@GetLearnt 3 жыл бұрын
Now back to hibernation for me! 😂
@mobamenace3591
@mobamenace3591 8 ай бұрын
Cracking video 😅😂
@GetLearnt
@GetLearnt 8 ай бұрын
LOL I'll get you to write my videos for me. 😂
@mobamenace3591
@mobamenace3591 8 ай бұрын
Sure😂😂
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