You should had sticked to killing the khan to get his throne I guess. Since Prethoryn would go for him anyways. EDIT : A hunter who hunts two rabbits, will lose them both.
@Cyberbro6652 ай бұрын
Ep30 as someone who sucks at Stellaris (Me) do you have a recommended research per month (early game) suggestion for higher difficulties? My highest difficulty accomplished is Ensign
@divineteddy22102 ай бұрын
i have done a playthrough of them currently on the last of the 4 crisis and I'm rocking all troikas with elastic the 2 dmg unique mutations and then some point defence, strike craft and some missles
@dominickfosco63742 ай бұрын
Building some platforms on your starbase at the beginning would let you kill that fauna earlier.
@Paul_Bedford2 ай бұрын
An army of bubbles? Yes, without any doubt
@Whosaneca2 ай бұрын
If I remember correctly, ep30 usually likes to lower the tech and tradition costs so he can showcase more of the game faster, he also brings the crisis in sooner because of that. But the vivarium mechanics don't have any sliders (yet) so the breeding was not as effective as it would of been in a regular game. Been playing a game with friends with higher tech costs and logisitcs growths to slow things down, and I'm an absolute menace because the breeding mechanics are unaffected. So I'm a monster with 70k fleet power when most empires are fighting to field 10k. Maybe a redo on standard settings might be in the cards to properly showcase the power of the space fauna.
@lukassiqueira3142 ай бұрын
Fauna ships do have point defense though edit: You did see it later, lol
@MinNJW211126 күн бұрын
The Amoeba only hanger that you can get is a lifesteal amoeba hanger its really solid. And the 100%Ac/100% tracking hangers going 4-6 hangers on a food only corvette is insane.
@kuradamax2 ай бұрын
It took them god knows how long, but you can finally play a Tyranid empire with actual bio-ships. Baby steps, guys.
@isuckatusernames42972 ай бұрын
more like you can now play as a zombie horde in a more in depth fashion.
@kuradamax2 ай бұрын
@@isuckatusernames4297 Like I said, baby steps
@mirceazaharia20942 ай бұрын
Look at the mod Cellaris.
@slenderminion22292 ай бұрын
And they also all but confirmed that proper bio-ships will be coming in the future, as this is more like having giant pets.
@EtanRedKnight2 ай бұрын
Or the Yuuzhan vong
@vitahast2 ай бұрын
its good that stellaris added something that made building farms useful
@modernprophet59422 ай бұрын
Food builds just can't stop winning
@Birbucifer2 ай бұрын
@@modernprophet5942 Been that way since Anglers
@modernprophet59422 ай бұрын
@@Birbucifer I'm such an angler glazer
@Birbucifer2 ай бұрын
@@modernprophet5942 My man 🤝
@modernprophet59422 ай бұрын
@Birbucifer 🤝
@prosyndication212 ай бұрын
Imagine living in this galaxy, just hearing that multiple Galaxy ending crisis are occurring simultaneously...once in several lifetine events even... *Hmmmmm*
@devinsimon77212 ай бұрын
I kinda find the best way to deal with Fauna upkeep is to separate each by type and set their homes to different systems.
@Ember6222 ай бұрын
I did this with devouring swarm and got like 20k fleets 5 years in. Went beast ports and devouring swarm with the primal calling and just focused growing as many ships as i could.
@shadowstalker18572 ай бұрын
The worms have no mercy lost three games in a row to them mid game with high tech. Any advice cause they wiped out ancient empires too?
@TheRandomMuffinMan2 ай бұрын
Wack I only played one game so far and they ignored me. I never even saw them despite them spawning. I didn’t know how vicious they where. I did hear the best way to deal with them is get that gravity technology they added, create a bunch of science ships, automate capture fauna, research a cure and you’ll be fine
@saulgoodman56192 ай бұрын
Que le bajes la dificultad a las crisis xd
@shadowstalker18572 ай бұрын
@TheRandomMuffinMan got immunity early on, robot pops, pretty sure I did put a lot of lures. But here's the bad part they wipe out planets so fast after they breed like twice and have a single wave crapping out 23k per infant.
@Ep3o2 ай бұрын
They are tough! Maybe moving mid game year later could help you! I've not done too much looking into them but there may be good fleet counters / event ways of countering them!
@TheRandomMuffinMan2 ай бұрын
@ Yeah I just haven’t fought them so I can’t say. I just remember seeing that tip on a short. I’d look at what they have. Like if they mainly use armor/hull, or shields. I’m assuming it’s armor but idk. If that is the case, make your ships the counter to theirs. Also probably should play defensive? Take my advice with a grain of salt though since like I’ve stated, I’ve just never fought them.
@Mob1352 ай бұрын
Finally someone brought something like this video out
@brycedolishny41382 ай бұрын
This origin/civic combo seems like so much fun, I have three ideas on what to do and im not sure what's better/more fun. A trade build with Anglers/Merchant and synth ascension where you can avoid alloys and max trade. A Barbaric/Despoiler/Necromancer psionic run that will capture pops for cattle to feed their ships. (Maybe replace BD with Scavengers for ultimate trash build?) Or an Agrarian Idyll/Master Crafters/Beastmaster build with the subterranean origin; the ultimate base resource production spamming empire!
@Arcanespaghetti2 ай бұрын
If you play with the expanded gestalts mod you can do number 2 with a hive mind that uses a special resource and food and minerals to grow its ships instead of building them. It also has a new planet type that’s essentially a bio hive mind version of an ecumenopolis. It has districts that give bio pop assembly and forge districts that give like 18 alloys per job or something. And it also has soldier districts that make them super tough targets. You could play as defensive bio ascended xenomorph necrophage with an undead/living fleet
@arktheball2 ай бұрын
Im 9 minutes in and this has some high entertainment value! Way to go and thanks for the fun!
@martymartin53022 ай бұрын
I don’t know if EP3O noticed, but the capturing agenda (Galactic Trawling) gives -100% cost to snares and 25% reduction to cooldown once launched. Also, the cooldown is further reduced by the science skill, so a lot of snares relatively quickly.
@nineflames28632 ай бұрын
The origin is honestly surprisingly powerful. All three of its specializations are good in their own right, but the fact that you can stack amenities, naval cap, and freaking research speed just by filling your vivarium is just absurd. It makes it so that every Vivarium starbase module gives you 15 naval cap, 2 amenities, and 2% research speed. Pretty much anchorages on steroids. The wrangler jobs also allow you to stack stupid amounts of society research very early on while giving you a bunch of other bonuses on top of that. Last but not least, I'm like 80% sure picking this origin increases your chances to spawn close to Amor Alveo, Tiyana Vek, or Tiyun Ort. I started a few runs and then went into spectator mode to find those systems. In most of them I was relatively close to at least one of them. If you do manage to take them that's just GG for the early game when playing with Cordyceptics. The civic though... honestly, I kinda think they should just move the damage bonuses you get from Cordyceptics into it so that it actually justifies its civic slot. Because you can just as easily pick a stronger one instead and still do a full bio ship run by simply picking Cordyceptics and the new origin. At the moment the only long-term bonus the civic has if you're not playing an individualistic empire is the Beastport. Which is _not_ worth a civic slot. And why would you pick any other empire type than a hivemind if you want to go all in on space fauna right now? The damage boost from Cordyceptics is just too damn powerful to ignore; _way_ better than the Beastlord council position. It would be one thing if Beastmasters could just be removed later, but it can't. Which automatically makes it trash-tier at the moment. In my last run I went with a plantoid hivemind. Invasive Species, Budding, Solitary, Slow Learners, Sedentary. Grow fast, grow everywhere, and then once you unlock Cybernetics easily gain access to automodding and efficient processors. I managed to kill the Scavenger Bot and was able to mod in its absurdly powerful trait without sacrificing anything valuable by simply replacing Solitary + Sedentary with Bulky. My civics were Cordyceptic Drones and the new Caretaker Network. I mostly picked the latter because I wanted to have some fun with the Grand Archive, but it actually turned out way stronger than I thought; apart from its intended boost to early research, its edict gives you +5 monthly minor artifacts _and_ doubles your income from minor artifact deposits since they're exploited using research stations. Couple that with the metric fuckton of dig sites the new tradition gives you and I was able to get enough monthly income to start putting Nano Missile Clouds on my space amoeba. Cue the xenophobic fallen empire getting mauled by Bubbles' extended family lol. Later I picked Divided Attention as my third civic since it allows you to pretty much ignore empire size when combined with Statecraft and the Integrated Hive government type. Overall, pretty fun run. Space Fauna could definitely use a bit of a buff (especially in the sublight speed department) but I didn't get the impression they're necessarily weak. For my Amoeba I went with two shields to make sure they don't get hard-countered by lasers, two missiles, that one component which gives you extra hull, armor, and shields, and for the final slot I picked their unique mutation which are special strike craft that essentially give them life steal. Went fairly well overall against a 50 years early x1 Unbidden crisis. Picking a Commander ruler and stacking as many sublight speed bonuses as possible definitely helped a lot as well.
@everbane37752 ай бұрын
I would totally watch a do-over of this empire! Maybe against all crises?
@Aiursfallen937Ай бұрын
TLDR: I really do love cordyceptic drone civic and the space fauna system in general, but the inability to modify rezzed fauna (or even view their components) leaves you at the mercy of their cripplingly low speed and base range for their "primary" weapons (the ones they start with). Being unable to specify ship designs by age of the fauna (if cloned), leaves you having to grow them in batches and swap out designs when they're old enough. There is currently a bug where your resurrected ships will have the tooltip for being upgraded, even though they can't be, nor can their ship systems be viewed. Currently the biggest problem with the biofleets is that they are so unbearably slow, and it is really hard to increase the speed to match a more traditional fleet. Cordycept drones (or non-gestalt equivalent) is really strong, but it is an early/mid game benefit, as you'll eventually run out of wild creatures to hunt down; the lures are a great benefit, but you would need a lot of them to make the cordyceptic drones work reliably. Unfortunately, cordycep ships can't be modified or interacted with in any way, nor can you even inspect their loadouts, nor will they mature like vat-cloned specimens (although that last point is understandable). This could be okay except the ships are so fucking slow (as base) that they're almost unusable unless you have a hyper-relay network or a lot of gateways, and even then their low base speed means even if you could modify them, adding boosters can only add so much. Ramping up the voidworm crisis could be a mid-game solution, but after trying that the voidworms stopped spawning from the newly created nest system (at least the one adjacent to my empire), which means you get 1-2 spawnings (with a troika or a set of adults) that are damn good, but not numerous enough to really bolster your fleet. The strongest part of the cordyceptic drones is the ability to rapidly boost your beginning fleets by hunting down/luring in wild fauna, but without being able to modify their loadouts, they retain their abysmally low speed, and unless you segregate your fleets into the cloned/faster fauna your fleets take upwards of 1000 days to move 7-8 jumps away from their start. The leviathans could help, but they aren't renewable (unless you get the l-drakes and then you can just tame them using science ships). The reason their base speed matters so damn much is their base weapons all have very low ranges, even if they are decent to really good once engaged. Cutholoids can actually just eat enemy ships as long as the it is larger than the eaten ship, which is hilarious, even if it is unusable as the cutholoids are the slowest base fauna. If we could use them has hidden asteroid traps or "towed" defensive structures they could be much better. The voidworm's maw (range of 10) does 200% damage to armor and shields which is amazing, but the enormously long cd and pitiful range mean you're going to be losing quite a few ships before they even reach the enemy. The VW are pretty good, as they maintain a decent base speed as they age, although you can't actually "build" the final troika version from the beastport, but allow them to organically fuse once you have enough adults present in a fleet (haven't tried this because it takes a while and I was using almost exclusively the CD made ships). Crystal shards are even better. They have the highest base speed, can grow into an X carrying ship, and can be built using only minerals. If you could capture one of their unique home systems and get spawned fleets like you can with the tiyanki systems using cordyceptic drones, they would be the best fauna without a doubt. Since they don't migrate, you have to hunt them down, but they can be a reliable fast attack fauna.
@merilynnshark61448 күн бұрын
I've kind of gone a "Peace with nature" build a couple times and if you go primal calling origin and choose the middle path (rancher) then at base you can get like an extra 20% research speed just for having things existing in your vivarium, on top of some other bonuses I'm currently forgetting. Also, the reason the void snares were being spammed like that was that for one reason or another (I think it's a combination of Galactic Trawling and the void snare leader perk) you can get the void lures to be a no-cooldown action.
@onatyungul8722 ай бұрын
It is actually quite doable. I did it (Grand Admiral) and got my achivement for it (and yes it unlocks an achivement but difficulty doesnt matter) The most important thing to remember is (at least it happened to me btw idk if it is a bug) always change the ship size when updating a ship and save and re-open the screen again because once u change the ship design for one size other sized didnt changed for me. Also having all of the fauna dna as orange (extravaganza dna? ) makes them sorta op. I had 200k fleet of tiryanki infiltrators XD. Also they may not show it but voidworms are kinda bad for their fleet control cost. Spamming Tiryanki is slightly better (NOT THE OX)
@minifeebas89112 ай бұрын
the difference is that the native weapons of the voidworms are actually good, the ones tiyankis give are bad
@zai52532 ай бұрын
A hive mind species whose name translates to ‘join us’, sounds fitting
@justinsinke20882 ай бұрын
I was looking at trying this playstyle and it certainly looks fun. However, there's so much overlap between Primal Calling and Wild Swarm that it feels like a waste to use both at the same time. Sure, Wild Swarm gives you a beat port so you don't need one starbase for your civilian ships and then a separate for military, but that seems a very minor inconvenience. The origin gives insights or guaranteed research options for most of the techs that Wild Swarm starts you with, but only the origin gives the flat empire bonuses to space fauna, so Wild Swarm is just getting you some techs a little bit faster. I think you might be better off swapping Wild Swarm with something else if you try this kind of run again.
@wasntwasАй бұрын
Cordycept drones can ROLL early game so much
@wasntwasАй бұрын
But then you kinda have to keep going or else you get really out powered.
@Xdadster2 ай бұрын
Unbidden: look at this, an abandoned galaxy! The brain-eating space amoeba:
@GamerTA132 ай бұрын
13:56 yes there is, its called what the teacher thinks of the teachers pet
@Bricriu-gj9dd13 күн бұрын
Finally giving Grand Archives a shot, and the fact that it works with Fruitful Partnership is the BEST.
@NightWhisper84622 ай бұрын
So either there is a bug with the civic or it is just poorly worded/wording wasn't removed as Cordyceptic Drones says it increases Space Fauna Ship Component and Mutation damage and fire rate, the problem is that it shows up when you hover over the mutations but it doesn't show when you hover over the ship components and after testing (starting fleet strength with and without the civic) the damage change is very minimal which is most likely due to the Space Fauna Ship Damage bonus on the civic, so either it's bugged and not triggering on the ship components or (and what I think is actually the case) they initially intended for it to affect components but then removed it due to balance but forgot to update the wording on the civic.
@therealspeedwagon14512 ай бұрын
Did someone see my Flood build I posted to the Paradox forums?
@ulrichwentzel63272 ай бұрын
Your editor needs a raise lol
@Tralgen2 ай бұрын
I still feel like I'm learning, but I do like these little guys.
@locutusvonborg2k32 ай бұрын
dude, the saxophone in the background goes completely berserk xD
@explodingacorn21182 ай бұрын
I keep seeing this build get brought up, but I feel like people are sleeping on Void Dweller with beast master and barbaric despoiler. Hydroponic habitats with bio reactors full of genetic ascended works and livestock slaves are nuts. Since you can yoink pops without nihilistic acquisition you can grab technological ascendancy and grasp the void as early ascension perks to get a jumpstart on food production and hopefully speed run into hyper relays and gateways to get around the slow space fauna speed.
@duncanjalaАй бұрын
There is a unique mutation I got for Tiyanki that makes them give all space fauna in fleet +10% to both armor and hull. It stacks. Would you like some super tanky tiyanki?
@roguewasbanned47462 ай бұрын
Wait are you telling me that I just did a cordyceptic drone run and now they add the ability to modify the amoeba?
@creed24662 ай бұрын
God emperor bubbles SHALL conquer the galaxy
@bobhonkhonk98432 ай бұрын
star realms artwork in the first few seconds
@digitalempire29822 ай бұрын
Hes actually fucking doin it
@GamerTA132 ай бұрын
It took me till 10:07to realise when he said cull he didn't mean kill
@Sinapus2 ай бұрын
Frickin' Space Amoeba with lasers? ;-)
@arthurvaney61662 ай бұрын
I think you dont really need the civic for this build because the origin give already a boost to reach those tech and this civic for hive dont give other bonus. Instead you could go Subspace Ephapse to boost naval capacity and sublight speed because they can take a lot of naval cap. My devoring swarm go like that and i dont have a big down side with my other normal ship. Also for the unique mutation you cant have more of the same one but have multiple of différent one
@johnhobbes22682 ай бұрын
Has anybody tried to combine the space fauna with the Genius Armorer trait? Could be really good since they can use all their defence slots for weapons. Some of the unique mutations could be interesting, too. For example how does Fissile Cores work?
@goliathsteinbeisser35472 ай бұрын
Oh wow, he really did it. Poor guy.
@winterthemuteson2 ай бұрын
I was able to do this on GA fairly easily. Exact same build, no artificial ships at all. Beat the crisis with no real problem.
@ricardogens98342 ай бұрын
I've been playing this build, named my empire Brood Spectrum hehe
@Glatux2 ай бұрын
I'll note that you do have point defense for space faune, it's just not indicated well. Wondering tho if the Dragon origin is a better pick for that sorta build since iirc the space dragon and minidragon might be affected by some of the buffs(and they do be doing massive armor and hull damage)
@darkbeetlebot2 ай бұрын
they really added the chao garden to stellaris.
@ethanprice1140Ай бұрын
I'm ngl for the first 30 seconds of the video i thought it was going in 2x speed
@enriquegarcia72072 ай бұрын
Amazing video!!!!
@AverageJohanson2 ай бұрын
As a Sapling I had to do a double-take when I saw the title
@kyosukearashi35232 ай бұрын
the growth speed is counted with star and starport and seems to apply on each individual ship ……I only see lags in here.
@KaiHouston-m6j2 ай бұрын
I have been trying this, and it just be possible.
@13g0man2 ай бұрын
You had so many snares because you had completed the Galactic Trawling Agenda - it gives reduced cooldown and -100% cost to snares.
@makutateridax47882 ай бұрын
Oi! I used the same portrait when I tried this!
@blavyn12Ай бұрын
'pacific resources' eh? What if I prefer Atlantic resources? :P
@trazyntheinfinite98952 ай бұрын
need big black space spiders though
@АлександрЗверев-н7п2 ай бұрын
Can you conscript the ones that you captured / bred ?
@Sama_Chan5222 ай бұрын
If we go only bio ship how are we supposed to beat the fallen empire as their wep are can literally kill them instantly (similar to how fallen empire wipe the prethoryn scourge in my game)
@isuckatusernames42972 ай бұрын
I don't get why you thought you could reanimate the scourge fleet
@Ep3o2 ай бұрын
Lack of brain cells
@isuckatusernames42972 ай бұрын
@Ep3o fair enough.
@tron-gu2vn21 күн бұрын
ymuno a ni means join us i believe.
@hipperigly70272 ай бұрын
i kinda wonder if it is in nubers like Horde
@EricLidiak2 ай бұрын
Should I build for Cosmo or Space Fauna?
@MUSICMANNY32 ай бұрын
I wonder what rarity bubbles would be? 🤔🤔🤔
@dinosaurusrex14822 ай бұрын
Space fauna ships need a buff
@Exploding_Hamster2 ай бұрын
Paradox lowkey added pokémon to stellaris
@Necromediancer2 ай бұрын
0:48 what is with that UI, is it modded or the mp UI or what?
@consumerofsoup94182 ай бұрын
New quality of life change in 3.14
@jimmylepanda2 ай бұрын
Did someone try fruitfull partnership with their own ship?
@frosthunterzz22 күн бұрын
Ahh yes, yet other expansion I won’t get for a year or 2 because console
@jtvice18622 ай бұрын
Modders! It's time.
@Neoknightshade2 ай бұрын
ngl, might have sold me on the dlc lol
@lefthand494319 күн бұрын
How many dlc are they gonna make to milk this game
@TheOnlyToblin7 күн бұрын
I thought I had ADHD, but whoever edited this has anxiety AND ADHD. Good god, slow down!
@trazyntheinfinite98952 ай бұрын
Lol, pokenets ballin all over all places
@Noob-yx1cu2 ай бұрын
let me kiss u bro
@Ep3o2 ай бұрын
@@Noob-yx1cu D:
@Noob-yx1cu2 ай бұрын
@@Ep3o Don't be sad
@JoshuaKevinPerry2 ай бұрын
If you have allies it's easier 😂
@furauran2 ай бұрын
Yeah but in the multiplayer save there were tons of people either not building fleets, or two of the ones who did either refused to send them to help or were fighting a rebellion.
@JoshuaKevinPerry2 ай бұрын
@@furauranLots of excuses for bad players.
@furauran2 ай бұрын
Somewhat true. There were some people tho that got royally fudged by the hostile fauna and space storms, though. One person spawned in a cluster and had Hunter Space Amoebas preventing them from expanding for the first 10 years or so, lol. Someone else had a gravity storm sitting on their capital for 10 years killing their stability & consumer good upkeep because of devastation
@johnhobbes22682 ай бұрын
I don't think that it is a good idea to take both, primal calling and beast swarm since they basically do both the same thing.
@smile-tl9in2 ай бұрын
Only 2x crisis strengh? Some build can defeat a 25× strengh. That's the real test
@blandiblue2 ай бұрын
Storms destroyed autopathing. Storms made a lot of useless buildings and tech that in over 10 games with high difficulty rarely had any significance. The game was at that point absolutely unbalanced with many resets because I just get crazy stuff at the beginning (like a size 30 gaia world with a preftl civ on It or an early war victory that just hands me over the game with the right empire ethics or tech). The alert system was a nightmare too forcing the player to mute half of the sources (level ups, astrals, excavations, survs, anomalities, special projects, external horrendous nonsensical diplomatic shifts, etc). You would think they would get something done to fix the chaos and the lategame lag. No. They create yet another 2 game mechanics and plaster them onto the vintage UI with little to no care. What about balance? I've played 3 full games on the expansion (and about 5 up to mid age).* Every time a roll of the dice and 95% of the time on my favor with no reason to reward me at all. Like I pretty much spawn next to the tiyanki cementery or 4 gas giants system and guess what? you put there a cloning dead structure on the starbase and you'll get a 8k fleet for free before year 2030. From that point you just vasalize everyone and skip time for the final fight which It actually never feels quite rewarding. I get It now. The game is not meant to be played to win but to enjoy the ride and relax. It is not for me and It took me quite sometime to understand It. *btw I never found how to mute the "Fauna captured" stuff which was something I always had in autopilot with 2 science. That was annoying asf.
@Dragor33-rg7xj2 ай бұрын
Didnt the people said somewhere this origin literally guarantee you spawn near tiyun ort or whatever? They just update UI when creating new game UI is a monstrous work its not just replacing art work it also involve coding a lot and took most of the money. Most of the notification can be turned off what are you talking about? Pre FTL can have good world because of their origins generated especially DLC, but you cant annex them unless youre Empire with antagonistic Ethics if you tried playing as Friendly ethics Empire theres no way you can annex them early and have to wait till space age.
@iamlivinginyourballs49012 ай бұрын
>play on easy difficulty >game is too easy ?? bro what are you even complaining about
@blandiblue2 ай бұрын
@@Dragor33-rg7xj I invaded them within the first 15 years of gameplay and immediately gave them citizenship and utopian stds There are notifications you cannot mute (Or i did not find the button to mute) like storms and recently caught fauna. Yeah, UI is a massive task. It is also fundamental and the number #1 variable when evaluating playability. With more reason should It never have left to Its own after a dozen DLC's. Cheers man!
@purpledevilr74632 ай бұрын
:D
@HonorBoundforHashemАй бұрын
Space Fauna are extremely weak late game. EXTREMELY weak. They need major buffs.