Ornatrix UE BETA: Strand Channels with Surface Comb

  Рет қаралды 818

Ephere

Ephere

Күн бұрын

Strand channels is a flexible feature allowing data to flow up the operator stack and control various parameters in Ornatrix. In this tutorial we learn how to use Surface Comb to procedurally define strand channel data and use it to control various properties of the groom.
More info: ephere.com/plu...

Пікірлер: 10
@charlytutors
@charlytutors 2 жыл бұрын
Ohhh! Awesome!
@GD15555
@GD15555 2 жыл бұрын
we need automatic presets like for tiger, cat, squirrel, haircuts for one click and done
@garrettcorona
@garrettcorona 2 жыл бұрын
Lol
@Ephere
@Ephere 2 жыл бұрын
@@garrettcorona It's something we aim to accomplish
@Inkkid-ee3os
@Inkkid-ee3os 2 жыл бұрын
Great job once again. I have a couple of questions though, I can´t help but notice that the Braid operator is missing. The second question is when can we expect the official release (Especially the Unreal Engine 5 version)? Great job again guy.
@Ephere
@Ephere 2 жыл бұрын
Hi, Not all the operators are available yet in the beta but all of them are coming to UE. We do not have a release date yet.
@Inkkid-ee3os
@Inkkid-ee3os 2 жыл бұрын
@@Ephere Thanks for the response. Hopefully next year.
@garrettcorona
@garrettcorona 2 жыл бұрын
Can you do a tutorial for creating ornatrix strand hair from polygon hair
@Ephere
@Ephere 2 жыл бұрын
We have tutorials (using Hair from Mesh Strips) but not yet directly inside UE. This is something we've yet to add to beta.
@user-jx3gn8qy2q
@user-jx3gn8qy2q 2 жыл бұрын
Will there be such a thing in unity3D?)))
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