Episode 49: Exploring Caravans and PVP Dynamics in Ashes of Creation | Tangents of Creation

  Рет қаралды 438

JamieKaos

JamieKaos

Күн бұрын

In Episode 49 of 'Tangents of Creation,' we're joined by special guests ‪@VlhadusGaming‬ and Nucleartango for an in-depth exploration of the Caravan system in Ashes of Creation and its implications on player versus player (PVP) dynamics. Join us as we dive into the world of caravans and discuss our expectations from this intriguing system.
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What is Ashes of Creation? Ashes of Creation is a unique take on the MMO experience. Our world structure is dynamic and built to react to the actions of our players. Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked. As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world. Gone are the days of static worlds, change is here to stay!
Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!
Ashes Of Creation is a western Sandpark MMORPG that's focused on a strong mix of both PVP and PVE content including Castle Sieges, Node Sieges, Caravan PVP, Dungeons, Raids, Both Open World And Instanced, World Bosses, Player Housing, 9 Different Races, 8 Primary Classes, Sailing all tied together by the games unique Node system and not ruined by p2w thanks to a no box cost sub fee business model.

Пікірлер: 11
@nonkilla
@nonkilla 11 ай бұрын
Y’all need more popularity I love your podcast. It’s actually inspired me and my wife to do our own.
@TangentsofCreation
@TangentsofCreation 11 ай бұрын
I love seeing comments like this! I'm glad you enjoy the podcast and that we could be a source of inspiration!
@MikeKibby
@MikeKibby 11 ай бұрын
I think caravan “rampages” will be difficult due to geography and travel time. If you use some kind of diminishing return, caravans will just stack up
@veeshan222
@veeshan222 11 ай бұрын
There is some risk in regards to social status to a degree too, if a neighbouring node constantly attacking caravans of another node then there some risk those people will get sick of you and destroy your node or go out of the way to attack ur caravans and things too. Your bounty hunter system can be when sonone sell an item on the black market (Since u get lower sale value) that difference in value can go into a reward pool for killing that person as a bounty. So if an item would sell for 120g normally but on black market its only 100g that 20g extra would then be out into the bounty reward for that person for the reward (Could make it 10g instead if they wanted to keep a gold sink). It also adds a game/infamy reputation to the bandits since they can be like yeah i have a 1k bounty type thing to other bandits players :p Could also add a skill tree for bandit/pirate where there could be passives to reduce the bounty you receive from selling good (So more money goes to gold sinks) or ur fenced good can be worth more and so on. Could make it so if u fail attacking a caravan you cant join a caravan event for 5 minutes so you can zerg rush it by dieing and running back over and over, you could however go corrupt and do it i guess but then u get hit by corruption penalty as tradeoff so should be fine there.
@martinmustermann7523
@martinmustermann7523 11 ай бұрын
On the one hand, I want PvP, but on the other hand I'd want them to focus on the economic aspect of caravans. Having a PvP battle could overshadow everything else and I'm not sure how far they are with combat. If they do and it looks good, I'd be much more hopeful for an early A2.
@skkorn8466
@skkorn8466 11 ай бұрын
It will be hard, and everyone will not have successful caravan runs and people will lose loot. That is the most exciting part ! I believe people are used to getting in a line for content and just knowing they will succeed cause it’s a free handout. Can’t wait Also there is risk to attacking that Steven has already laid out. Gear damage, time wasted, if you are a known attacker your name will be known no one will let you run the caravans can be secluded socially and wasting resources to hopefully be successful
@christianjensen544
@christianjensen544 10 ай бұрын
For caravan risk/reward for attackers, i would actually like to see atrackers dropping gear on death. Opting in to attacking could make it so only defenders could loot you. Opting in for defenders means you can loot the dead attackers. Caravaneers are risking their goods, bandits should too. Gives more risk for attackers, gives more reward for opting in defenders.
@TangentsofCreation
@TangentsofCreation 9 ай бұрын
This is brutal... I love it 🤣
@NuclearTango
@NuclearTango 11 ай бұрын
Let's go
@jimmymittens
@jimmymittens 11 ай бұрын
That's awesome you made it on the show after all this time.
@NuclearTango
@NuclearTango 11 ай бұрын
@@jimmymittens it's a good time chatting with these good people!
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