Episode 5: Trigger Entities | Level Creation Guide for Half-Life

  Рет қаралды 4,727

Chaos7040

Chaos7040

Күн бұрын

Пікірлер: 34
@gamermanstan9491
@gamermanstan9491 4 жыл бұрын
This is an amazing tutorial dude. Looking forward to watching your other ones. I'm glad you're still making them too!
@Chaos7040
@Chaos7040 4 жыл бұрын
Thank you so much for your comment! Comments like yours make it worth it, and keep me motivated to do more! I am taking a small break from making these (im burned out) but I plan on doing more soon!
@ErectineerGaming
@ErectineerGaming Жыл бұрын
this tutorial series is really underrated, great job
@Chaos7040
@Chaos7040 Жыл бұрын
Thank you for your very nice comment :)
@arkmac
@arkmac 3 жыл бұрын
i loved this tutorial
@Chaos7040
@Chaos7040 3 жыл бұрын
I am so happy to hear! Thank you!
@badmemory5646
@badmemory5646 3 жыл бұрын
What if not have flag "is NOt looped"?I remember that he was in this program.
@sunsetwolf7188
@sunsetwolf7188 3 жыл бұрын
I've encountered something interesting: when setting up a block as an entity (selecting the block and pressing control+t), a menu will appear. Usually I'll have already changed the block to the appropriate entity - for example, a glass window to 'func_breakable', or a block that'll be a trigger to 'trigger_once'. However, when selecting a block and pressing control+t, a menu will appear reading: (things in square brackets are things I've added for clarification!) "You have selected an existing entity (a '[usually func_wall, but this time when selecting a trigger entity, it reads trigger_once.]'). Would you like to add the selected solids to the existing entity? If you select 'No', a new entity ('func_wall') will be created." I've alternated between pressing yes or no, but I'm not sure what either one does. I tend to have one thing selected when this window pops up, so I don't know why it's asking if I'd like to add 'selected solids'. Any help or advice would be appreciated, thank you! :)
@sunsetwolf7188
@sunsetwolf7188 3 жыл бұрын
Nevermind, I found the issue: I kept pressing control+t instead of just double clicking the block. If I double click the block, it opens up the menu without any issue. Problem solved!!
@Chaos7040
@Chaos7040 3 жыл бұрын
Sorry for late reply, but I am happy to hear you figured it out!
@mailyysk6475
@mailyysk6475 6 жыл бұрын
Cool
@weeddude2333
@weeddude2333 3 жыл бұрын
Is there a way to make a trigger that doesn't need the player to walk through or hit a button to trigger its target? Like triggering when a room starts Edit: figured it out. All I did was put a trigger once in a square around the player start and have that connected to a multi manager. Thanks for teaching about the multi manager as I used to just spam a bunch of trigger once boxes :) Edit: 2 there is a flag for the trigger once that makes it so any monster can trigger it
@martinparker9249
@martinparker9249 2 жыл бұрын
i had a mess around with this editor many years ago when i tried to do a sandbox type game with it but couldnt get it to work using multiple 'trigger changelvl's . my question is i also never managed to get the sonic pecking pit alien thing to work.....do you know how ? its 'pit' is in the entities list but wont appear out of it wen placed on map iirc ?
@thg1nrediar
@thg1nrediar 2 жыл бұрын
Good
@EASsirenVids01
@EASsirenVids01 3 жыл бұрын
Hey sorry to bother you again if you remember me, could you please make a tutorial on level change triggers?
@Chaos7040
@Chaos7040 3 жыл бұрын
Hey there! I apologize, I am tied up with other projects, but hopefully in some time I will create an episode on this.
@EASsirenVids01
@EASsirenVids01 3 жыл бұрын
@@Chaos7040 thanks!
@mrko3960
@mrko3960 3 жыл бұрын
how can i do the trigger_changelevel thing but not be in the ground and die when i activate it? i placed it at a falling sequence
@weeddude2333
@weeddude2333 3 жыл бұрын
Maybe place it at the bottom just before you hit the ground?
@mrko3960
@mrko3960 3 жыл бұрын
@@weeddude2333 i gave up on mapping, since i finished all my goldsrc projects for now. But i'll keep that in mind. Thanks
@hortman
@hortman 3 жыл бұрын
is there a way for triggers to have conditions like for example having all the enemies dead?
@Chaos7040
@Chaos7040 3 жыл бұрын
Hey there! Great question! I don’t think there is a direct way to achieve certain conditions, you may have to think of alternative ways within the trigger entities limitations.
@quantumuniversetvinc.6117
@quantumuniversetvinc.6117 3 жыл бұрын
how do you make ambient sounds loop from a certain distance?
@Chaos7040
@Chaos7040 3 жыл бұрын
Hello! Episode 9 has what you are looking for: kzbin.info/www/bejne/nJ6Tq2WibdKoh5I
@Opanker_
@Opanker_ 4 жыл бұрын
How do You show triggers In hl1?
@Chaos7040
@Chaos7040 4 жыл бұрын
I am not sure exactly what you are asking, what do you mean?
@Opanker_
@Opanker_ 4 жыл бұрын
@@Chaos7040 Just How to show loading triggers and triggers that cause things to happen
@Chaos7040
@Chaos7040 4 жыл бұрын
​@@Opanker_ OH right! Here is the toggle button to show what trigger affects what imgur.com/s5xusZQ
@Opanker_
@Opanker_ 4 жыл бұрын
@@Chaos7040 Well I discovered bunnyMod Which allows you to show triggers But Thanks anyways
@havoc3-243
@havoc3-243 3 жыл бұрын
Can i give them funny names such as gogogadget_mm
@Chaos7040
@Chaos7040 3 жыл бұрын
Of course!
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