Modular Environments are the Future

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Stylized Station

Stylized Station

Күн бұрын

Join my Ultimate Substance Painter course, and learn how to master Ghibli-Style textures, as well as a ton of other cool stylized textures as well! Start your journey to becoming a texture artist today. Join here: bit.ly/2PyWaRY
For those that haven't learnt the modular workflow yet, why?
Presented by Nikolas Volchenko
Artstation: www.artstation...
Artwork: www.artstation...
Twitch: / shawychodonosor
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Пікірлер: 280
@StylizedStation
@StylizedStation 3 жыл бұрын
If you've ever wanted to learn more about texturing, (But don't know where to start) you're in luck! Join my Ultimate Substance Painter course, and learn how to master Ghibli-Style textures, as well as a ton of other cool stylized textures as well! Start your journey to becoming a texture artist today. Join here: bit.ly/2PyWaRY
@HaiderAsady
@HaiderAsady 3 жыл бұрын
If i buy your course can i make naruto environment??
@FreddyNewton
@FreddyNewton 3 жыл бұрын
Is the course good for beginners? Because i wanna make my own textures as a programmer
@FreddyNewton
@FreddyNewton 3 жыл бұрын
@Gaming Mania Thank you a lot :)
@mariusbrunvoll3003
@mariusbrunvoll3003 3 жыл бұрын
This is probably the best grass tutorial I've managed to find. Showed the entire process, explained every step, and somehow he did it in an incredible tempo... 10/10!
@10yearslater_
@10yearslater_ 3 жыл бұрын
So true!
@SAYRESS
@SAYRESS 3 жыл бұрын
doesnt work when i tried =(
@JoshSher_
@JoshSher_ 3 жыл бұрын
Because he is one the few who know, that you don’t have to explain in every tutorial how to create a new project 😂
@playonce4186
@playonce4186 3 жыл бұрын
ello toDai am gunA shohw u how to mak gras
@bra5081
@bra5081 3 жыл бұрын
Indeed!
@SrSeed
@SrSeed 3 жыл бұрын
Hours of information compressed into a 6 minute video. That's efficiency right there! Amazing work
@erz3030
@erz3030 3 жыл бұрын
I'm not even a minute into the video and I'm so in love with your art style and the modeling / environment! Super eye catching and vibrant. Cheers!
@yennikcire
@yennikcire 3 жыл бұрын
Thanks for the quick grass tutorial.. lol I made my own now and I feel like a WIZARD!
@krreyzi
@krreyzi 3 жыл бұрын
братан у тебя такой родной говор. Так березками от него веет)
@vladislavkucherenko1875
@vladislavkucherenko1875 3 жыл бұрын
))))
@user-cb1ix4hr6w
@user-cb1ix4hr6w 3 жыл бұрын
А еще веет энергетиками с задных парт
@dmigul
@dmigul 3 жыл бұрын
The grass method is awesome, engine-agnostic and very efficient, definitely goes into my trick collection.
@artellis2386
@artellis2386 3 жыл бұрын
Surprisingly less Genshin Impact comments, really incredible ngl
@heyreefes
@heyreefes 3 жыл бұрын
I thought so too
@jessestewart5109
@jessestewart5109 3 жыл бұрын
This is exactly what I was looking to do with my games design, but it was just a theory. Really nice to see someone do it in practice!
@Dampfhammer666
@Dampfhammer666 3 жыл бұрын
I have never designed ynthing in any game.. and I have no clue how to program something. But I am always speechless about what such creative people can do with unreal engine. I wish I could do that :D
@cokemango
@cokemango 3 жыл бұрын
You can its free, just use blender instead of Maya and it is 100% free
@TearThatRedFlagDown
@TearThatRedFlagDown 3 жыл бұрын
This came exactly at the right time, I'm starting work on a 3D environment soon and I was thinking of trying out a modular workflow.
@jakobmemborg7963
@jakobmemborg7963 3 жыл бұрын
If it is possible for you, try looking into Houdini. It can super-charge your modular workflow ;)
@TearThatRedFlagDown
@TearThatRedFlagDown 3 жыл бұрын
@@jakobmemborg7963 Really? How? Is it beginner friendly? Because I'm a little new to node based stuff lol, I started out sculpting when I tried 3D.
@davidmwayi8611
@davidmwayi8611 3 жыл бұрын
I came from blender just learning unreal right now so the idea of a modular buildings never occured to me. Im used to modelling the whole thing so thanks for this eye opener
@bra5081
@bra5081 3 жыл бұрын
Wow.. so much interesting stuff packed in 7 minutes. Relevant and straight to the point. Really makes me wanna try the full courses
@night7826
@night7826 3 жыл бұрын
Finally found the guy who made Genshin Impact. Big respect sir 👍🏻
@night7826
@night7826 3 жыл бұрын
Don't blame it looks so similar
@LaurArt_UK
@LaurArt_UK 3 жыл бұрын
@@night7826 I literally clicked on the video thinking just that.
@MichaelKocha
@MichaelKocha 3 жыл бұрын
What do I have to do to convince Nikolai to let me help him make a game out of this absolutely stunning world!? I'm drooling right now.
@OnigoroshiZero
@OnigoroshiZero 3 жыл бұрын
This video was fucking AMAZING. Just at 7 minutes and the amount of tips and knowledge in this is probably the most I have seen in any video about UE4, Textures, Models, and Materials. You sir just got a mew sub.
@actual.arvenyon
@actual.arvenyon 3 жыл бұрын
You a pokemon?
@cerebraldreams4738
@cerebraldreams4738 3 жыл бұрын
Tile kits date back to the 2002 release of Morrowind, if not earlier than that. They've always been extremely powerful when done right, and when the tile kit is versatile enough there's basically no limit on what you can do with it. You can even break it down into smaller components, and rejoin them in larger prefabs (like a wall section, for instance), making it stupid simple to rapidly produce large environments with a high degree of complexity, while still retaining the fine grain control to create new pieces out of those smaller building blocks.
@theconfusedllama
@theconfusedllama 3 жыл бұрын
Almost gave up on my own project when I saw this. That looks incredible
@johnwicked1132
@johnwicked1132 3 жыл бұрын
Your prank profile pic is off center
@zarodgaming1844
@zarodgaming1844 3 жыл бұрын
Now I have to pay a therapist for my PC after he saw a 32 Quads Grass Mesh ;-;
@zeddgamedesigner
@zeddgamedesigner 2 жыл бұрын
Mindblowing..every time i see stylized station my mind blows away, man there is soo much to learn...
@Madhibiki
@Madhibiki 3 жыл бұрын
Customing environnements like Minecraft, Valheim, Feu-Landmark Everquest, are clearly in my top 3 favorite kind of game. I hope futur will bring awesome game&stuff able to concurrence Arts Mediums
@r_A_ven
@r_A_ven 3 жыл бұрын
thank you so much! videos on modular workflows are always appreciated :) i'm trying to do it but especially the architectural parts and how to save time with foliage are still a bit difficult but i will try this grass tutorial for sure! :)
@yusrighouse
@yusrighouse 3 жыл бұрын
Modeling small modular parts that use the same material and then using together to make buildings to preserve texture quality is definitely knowledge he must have made a deal with the devil to obtain. That shit is smart!
@saul8510
@saul8510 2 жыл бұрын
yea but at the cost of draw calls on textures, although there might bring more occlusion culling opportunities.
@kestrelzer
@kestrelzer 3 жыл бұрын
Nice! I appreciate the effort you make to talk english for everyone to understand!
@havocthehobbit
@havocthehobbit 3 жыл бұрын
this vid is quick concise and really lovely to listen to . Learnt a lot in such a short amount of time and its agnostic to graphic engine and modeling software , thank you
@Ligioseete
@Ligioseete 3 жыл бұрын
LOVE the music accompanying this video
@abdulabakar1705
@abdulabakar1705 3 жыл бұрын
name of the song please
@lAcedUpLiss
@lAcedUpLiss 3 жыл бұрын
Wow you did that entire environmental scene alone. How long did it take? I need to practice some more. Looks great.
@Kate-Tea
@Kate-Tea 3 жыл бұрын
at the end he said about a month.. a MONTH... WTF
@southrad5567
@southrad5567 3 жыл бұрын
This is **cking awesome! Came outta nowhere when most needed haha! If you could do a Unity tutorial though, would be crazy too! But just the concept is already amazing, will help with Unity!! SUPER THANKS! (and wow that guy is talented, one month?? congrats!)
@CatPawns
@CatPawns 3 жыл бұрын
if am not mistaken unity does have a plugin that does this a lot better.
@sangot
@sangot 3 жыл бұрын
Good video overall. I think that most of the Unreal Engine Nodes can be repicated on Blender and newer versions of Unity
@moe4155
@moe4155 3 жыл бұрын
Your video is soooo useful and better than A LOT of tutorials out here! Thank you very much for spreading your knowledge with us! Also your project is beautiful!
@CreativeSteve69
@CreativeSteve69 3 жыл бұрын
I'm excited for this upcoming course of yours. I have been learning bout procedural modeling on houdini/blendr. cant wait to dig into it with unreal.
@vanthursday
@vanthursday 3 жыл бұрын
So you're telling me those grass werent even 3D models but just a plain flat screen?! :O
@Laureldoren
@Laureldoren 3 жыл бұрын
Офигенно! Фигачь курс по энвайроменту - первым запишусь.
@olpscott9798
@olpscott9798 3 жыл бұрын
Looks like genshin impact thanks for tutorial
@khealer
@khealer 3 жыл бұрын
Novalogic's Joint Operations Typhoon Rising 2004 was an online military multiplayer (up to 100 players, some mods allowed 150) game (like Battlefield) but WAY ahead of its time. It also had a custom map editor since the entire environments were modular. You had several infinite repetitive large scale environments and assets and you could use to build very creative maps that could be played online. But, if these are the future, who'll pay for the crap 10GB+ DLC if modular maps allow players to create their own?! Or how will they say they won't create a Map Editor if everything is modular. :)
@michaelarbygames
@michaelarbygames 3 жыл бұрын
best 7 minutes I've watched in a long time. soo much useful info condensed into that, whislt still also showing how its done.
@izzyr9590
@izzyr9590 3 жыл бұрын
I don’t even use this software but wow this tutorial is so gooood!!! Also feel like everything is magic! The environment is so beautiful 🤩
@Xeit
@Xeit 3 жыл бұрын
It's Unreal Engine 4
@mattydidsomething
@mattydidsomething 3 жыл бұрын
This is absolutely fantastic - saved and liked for future reference! Now got to study it and find the best way of replicating in Unity!
@hans_____
@hans_____ 3 жыл бұрын
0:54 If you convert your modular building tools into a minecraft type of building game, you'll make millions.
@ererbe
@ererbe 2 жыл бұрын
The Trees look awesome
@DanRickmanMedia
@DanRickmanMedia Жыл бұрын
This is such a nice environment! I was wondering about those stone portions on the ground floor of the buildings, are they just composed of a bunch of stone bricks you've modelled and then comprised into wall sections? thanks!
@paramboytv7378
@paramboytv7378 2 жыл бұрын
the grass section for me that i am a noob, was mind blowing
@Kazukidavidart
@Kazukidavidart 3 жыл бұрын
I wanna learn this, for BG on my manga.
@unitedocc9521
@unitedocc9521 3 жыл бұрын
О вы из Англии :D
@mousse4577
@mousse4577 3 жыл бұрын
Great tutorial! Good luck with your project :)
@wegner7036
@wegner7036 3 жыл бұрын
Every one here's talking about how great a tutorial this is and yet I'm here cringing at wattle and daub houses having brickwork in them.
@Postingyourvideos
@Postingyourvideos 3 жыл бұрын
Nice clean instructions, however when it comes to grass in UE, I recon it better for stylized grass like this to do a simple mesh instead to avoid the overdraw. Or what do you folks think?
@AlexiosLair
@AlexiosLair 3 жыл бұрын
Yes, for stylized grass it is better to avoid translucent and masked shaders.
@joleeight
@joleeight 2 жыл бұрын
I wish I could make such textures
@hruaitearalte
@hruaitearalte 3 жыл бұрын
Probably my love for Genshin Impact got me this recommended and I love it.
@EeizeMode
@EeizeMode 3 жыл бұрын
If you dont make it into a game, it could be an online meeting platform with portals to mini-games with highscores
@seancollins8681
@seancollins8681 2 жыл бұрын
I have so many questions about the workflow but one that sticks out for is the roof. Is it made of a bunch of different shingles? or is it using a bump map? I would absolutely love a course on how this guy created this type of kit.
@seansopata5121
@seansopata5121 3 жыл бұрын
Better to use a saturate node instead of a clamp node in the material if you're clamping between 0 and 1.
@renielgimeno9870
@renielgimeno9870 3 жыл бұрын
That's so cool! I just wish there's tutorial like this in Unity3D. But hey it's kinda cool to watch this kind of vids. Keep it up.
@paulomoreira5268
@paulomoreira5268 3 жыл бұрын
Amazing, thanks for sharing this !!
@golduzer
@golduzer 3 жыл бұрын
thank you
@mikbal7055
@mikbal7055 3 жыл бұрын
One material to rule them all !
@shaneblackwoodGodbless
@shaneblackwoodGodbless 3 жыл бұрын
This looks great whoever did this should apply to game freak they need some good designers
@lickafof2524
@lickafof2524 3 жыл бұрын
Master, it's GOOD !
@westingtyler1
@westingtyler1 2 жыл бұрын
this is exactly what I have been wanting to implement in my game. this is a great vid.
@zapyray3371
@zapyray3371 3 жыл бұрын
Just turn this into a course already !!! There's nothing like it on the market yet. Just a dozen of ppl posting blogs or making small stylized station videos
@StylizedStation
@StylizedStation 3 жыл бұрын
I have a Stylized UE4 Environment for beginners course coming out in the next few months!
@zapyray3371
@zapyray3371 3 жыл бұрын
@@StylizedStation i know , its just hard to wait !!!
@CreativeSteve69
@CreativeSteve69 3 жыл бұрын
@@StylizedStation out of curiosity is it going to launch on Udemy?
@StylizedStation
@StylizedStation 3 жыл бұрын
@@CreativeSteve69 no, just stylizedstation.com
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline Жыл бұрын
So good!!
@luizfellipe1206
@luizfellipe1206 3 жыл бұрын
Godtier class, thanks mate!
@dongshenghan1473
@dongshenghan1473 3 жыл бұрын
reading the title: no shit it is the past present and future Watching the vid: it is actually a good tutorial on general unreal workflows
@animeleek
@animeleek 3 жыл бұрын
yeah thought the same XD
@kidda74
@kidda74 Жыл бұрын
Lovely work! 👍
@FightClass3
@FightClass3 3 жыл бұрын
Very nice man...
@TheLoveMiku
@TheLoveMiku 2 жыл бұрын
This looks amazing. Can you please make a tutorial for the grass and the trees in blender?
@PITOTize
@PITOTize 9 ай бұрын
Спасибо, Николай)
@brandonjacksoon
@brandonjacksoon 3 жыл бұрын
Cool! More environment tutorials always cool! Liked :)) thanks!
@StylizedStation
@StylizedStation 3 жыл бұрын
More to come!
@gamerrocks8426
@gamerrocks8426 3 жыл бұрын
Plz make some stylized vfx tutorial like fire smoke explosive or wind water lake.
@UzairAli001
@UzairAli001 3 жыл бұрын
That's amazing
@DragonSephi87
@DragonSephi87 3 жыл бұрын
that is amazing
@AntoineMallet
@AntoineMallet 3 жыл бұрын
Nice !
@StylizedStation
@StylizedStation 3 жыл бұрын
@rajesht9702
@rajesht9702 3 жыл бұрын
Amazing work
@vikingsen2024
@vikingsen2024 3 жыл бұрын
Love this kind of materials..refreshing.. Wanna learn more.. I Sub dude..😎👍
@StylizedStation
@StylizedStation 3 жыл бұрын
Thanks for the sub!
@rachideljaiek860
@rachideljaiek860 3 жыл бұрын
Wow wow this is so freaking amazing 😱
@theshimario253
@theshimario253 3 жыл бұрын
i wanna make a game that looks like this! I love stylized art!
@dannyeisenga
@dannyeisenga 3 жыл бұрын
The modular building blocks are really interesting, but I'm curious how well this approach lends itself to LOD optimization. Take for example the 'Window_1' asset at 1:06. It seems to be made from ~7 modular pieces, so you probably don't reduce the entire door to a single quad at any distance, correct? Or do you in fact create LODs for these larger modules?
@diesal2010
@diesal2010 3 жыл бұрын
It doesn't at all, there are many papers on this out there that go into detail why, to research further yourself search google for static / dynamic batching, modular meshes, draw calls . Whats been done here is probably a good way to block out your game world, but you would want to then be combining those meshes and applying only one material to it.
@BlackHoodedCat
@BlackHoodedCat 3 жыл бұрын
amazing cant say any word
@BlackJar72
@BlackJar72 3 жыл бұрын
I came up with a modular level system, inspired by kits sold to build dungeon rooms on the table for TTRPG players (though I play those games as theatre of the mind) -- however, I created them to represent map tiles and to assemble procedurally into random levels. The results sucked, though it's easy to see your kind of modular component assembly could work great for hand-building scenes (a concept I'm having to adjust to as applied to games, as it is alien to how I think of games).
@silverblue73
@silverblue73 3 жыл бұрын
IKEA modeling, love it
@Alexander-xd8vj
@Alexander-xd8vj 3 жыл бұрын
Where can we get walls and assets like these?
@adrake161
@adrake161 3 жыл бұрын
This is beautiful!
@arrw
@arrw 3 жыл бұрын
Wow. That's a lot of information in 7 minutes!
@alexjr977
@alexjr977 3 жыл бұрын
Thank you soo much :)
@jasonfanclub4267
@jasonfanclub4267 3 жыл бұрын
Beautiful
@enriquesanz-gadea3966
@enriquesanz-gadea3966 3 жыл бұрын
Indeed, my friend
@marvinmars1609
@marvinmars1609 3 жыл бұрын
Хорошая работа:)
@blocksrey
@blocksrey 3 жыл бұрын
Somewhat reminds me of battlefield heroes
@nikowalski9569
@nikowalski9569 3 жыл бұрын
number of polygons ? It's over 9000 !!!
@omega9408
@omega9408 3 жыл бұрын
Outstanding, love the look of it! By any chance are the giant curved ring structures in the background inspired by the ones in Risk of Rain 2's Titanic Plains?
@nikolasvolchenko3333
@nikolasvolchenko3333 3 жыл бұрын
Not really. But now I looked at the screenshots of the game, it really looks like)
@omega9408
@omega9408 3 жыл бұрын
Ah, fair enough, just reminded me of the style a bit xP
@conoquesbuey3493
@conoquesbuey3493 3 жыл бұрын
good job
@raidoukuzunoha9874
@raidoukuzunoha9874 3 жыл бұрын
so beautiful
@happybird2642
@happybird2642 9 ай бұрын
MashaAllah! dear your art is very very pleasing to see.
@StedMuffin
@StedMuffin 3 жыл бұрын
Wow this is fantastic
@ryzhiialen
@ryzhiialen 3 жыл бұрын
Было бы здорово, если бы вы могли добавить русские субтитры. Хотя бы автоматическим переводом)
@georgeanton
@georgeanton 3 жыл бұрын
great work
@user-gy7ce2sl5w
@user-gy7ce2sl5w 3 жыл бұрын
Brilliant !!!
@ValeGoG
@ValeGoG 3 жыл бұрын
Это очень и очень круто :) спасибо :)
@JordanService
@JordanService 3 жыл бұрын
Wow, great tutorial! Good teachers are amazing-- great tips!
@druvingame
@druvingame 5 ай бұрын
but what about the faces that will never be seen but they are still being rendered and also making modular asset will increase so much of polygons.
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