Got a new mic for Christmas, let me know what you guys think of the sound quality.
@omgrussian7 жыл бұрын
Last one was pretty good but this one manages to be even better. Great!
@EmmaOWnzU7 жыл бұрын
I like it, especially with your edits, in earlier videos you could tell which stuff was recorded, now it's a constant. Thanks for a great video! Just completed your Ming to Mughal!
@DummyUrD7 жыл бұрын
Your previous mic was already pretty good, I don't hear a big difference but there is still a slight improvement. Thanks for your informative vids!
@redoputra16117 жыл бұрын
Finally! Thanks Reman 😀
@theworstvow7 жыл бұрын
It's very gut, mein Freund!
@beefyblom5 жыл бұрын
0:46 "Here's an example of a normal battle you might see" Revolutionary Theodoro vs Russia
@cavejohnson9824 жыл бұрын
9 morale
@sanda3864 жыл бұрын
Lmao
@arcadiusrex2157 жыл бұрын
This is the ideal army composition. You may not like it but this is what peak damage looks like.
@niklas48427 жыл бұрын
Arcadius Rex nice meme
@Kingdemonpigfromhell7 жыл бұрын
It's not what peak damage looks like though, that's just not the case nor what the video is saying. When it comes to western troops infantry only deal more damage than cav at tech 6 and 7.
@Dusty20845 жыл бұрын
@@Kingdemonpigfromhell i'm late to the party, but they were making a meme.
@Cherryfish3864 жыл бұрын
ALL CAVALRY
@granttutty62104 жыл бұрын
Calm down little kid...
@Ulas_Aldag7 жыл бұрын
Have like 1000 hours in the game and after watching your video, Iam felling like a complete noob.
@niklasnoeske58507 жыл бұрын
Ulaş Aldağ I actually have 3000 and still :D
@dickheaddan41067 жыл бұрын
3800 and still :(
@user-rj8pp6br8e7 жыл бұрын
820 hours and still.. oh wait I am an actual noob
@NoOnesBCE7 жыл бұрын
He is good very good but still did not advertise the Best easy Micro strat just keep your Inf and Cannons CW Stacks seperate so you can adjust on the fly (arrival dates become paramount )
@AlanMakbeth7 жыл бұрын
You are not alone, mate.
@FatheredPuma816 жыл бұрын
Cross a straight into a mountain province without a general while the enemy is waiting there with a 6/6/6 General. Greatest meatgrinder I hope to one day see.
@MrDwarfpitcher5 жыл бұрын
Do not forget to add crossing a strait I abused the ai alot by defending an Island to the south of India that way Once their 30+ stack would land, I'd cut reinforcements off with my navy
@Vincrand5 жыл бұрын
@@MrDwarfpitcher That is also how I beat Teutonic Order + Livonion Order + Riga as Ösel (custom nation with 3 dev).
@frysebox17 жыл бұрын
But cavalry loot faster... important thing to consider when you're pulled into war by your ally and have to strategically plunder your enemies land while they do the fighting
@hubeargreat72127 жыл бұрын
I like you.
@graveeking7 жыл бұрын
Actually a really good point I often forget. It's particularly relevant when one is 'carpet sieging' an already defeated enemy - the amount of extra loot they can get from a even slightly developed province that you want to move on from to occupy the next province is actually a pretty sizable amount. And of course, it also hurts the enemy's economy in the short-term if you're not able to annex that province, especially with devastation in the game.
@XonokMe6 жыл бұрын
"Strategically" enrich yourself out of someone else's war, instead of helping them out. I like it.
@xytez34526 жыл бұрын
You really like hordes, don't You?
@winser215 жыл бұрын
Doesn't matter much when you're gouging yourself with that cavalry cost the entire late game.
@trygveplaustrum46347 жыл бұрын
Can we get a degree at the end? I feel like this knowledge would have an actual monetary value.
@kedrak907 жыл бұрын
Trygve Plaustrum Only if there is an exam at the end. Reddit get on that!
@mazlog2997 жыл бұрын
well some people pay for a degree in womens studies and other things where you cannot get a job so... why not this? And it's free?! heck ya lol
@Real_SkyRipper5 жыл бұрын
@@mazlog299 oh yeah Gender studies, first class: there are two, that's it congrats you all pass. XD
@revolutionarycomrade5 жыл бұрын
@@Real_SkyRipper conservatives have one joke... and it's not even funny.
@henriquec88485 жыл бұрын
@@revolutionarycomrade it is not a joke.
@darkfireslide7 жыл бұрын
Hey Reman, as always your videos are really in-depth and precise. I think what you could have done better, however, is emphasizing how much more important artillery becomes later in the game, compared to how relatively weak it is when first unlocked. I think there's even an argument to be made that until about tech 16 or so that there isn't really a point to building artillery except to siege. But maybe this is in the next video? I think something else to consider is how your tech group's pips and your current general can affect your army composition. A 3/6 general in the late game isn't ideal, but a few cavalry regiments could really make use of the shock modifier since their shock is still so much higher than infantry in the late game. I could be wrong, of course, and that's fine too, but I love that EU4'S combat is complex enough to warrant this kind of discussion.
@remansparadox86047 жыл бұрын
I plan on covering exactly how artillery becomes better next video when I go into the second half of the combat equation, which includes fire and shock modifiers. The part about how general/unit pips can impact army composition is... intriguing. It obviously has an impact and a 0/6/x/x general late-game would obviously be much better with cav than a 6/0/x/x. However, generals are so ephemeral and tend to bounce around all over the world that it's usually not worth the effort. In my many hours of watching other advanced players, I don't think I've ever seen them change their army composition late-game due to general or unit pips. Still, it would be interesting to see how much better a composition could be.
@darkfireslide7 жыл бұрын
Yeah, and to be fair, minmaxing to that degree would probably honestly be something you would only do in single player; in multiplayer there just isn't time or impetus to do so. Of course, in single player, often at that point in the late game it doesn't really matter anyway if you've already snowballed. It's still mostly theoretical and to be honest, I'm just being contradictory for the sake of being contradictory, haha. Odds are the improvement isn't enough to justify the amount of money spent getting the 6-12 cavalry regiments you would need to change your army. Still, if you have a 0/6/x/x in the late game, why I thought you might cover that, because yeah, cav is really important in the early game, I feel. Even at tech 7, having full combat width artillery technically isn't a *bad* thing, but if you have that much money anyway, you can probably build twice or three times the number of regular, combat-capable troops. That being said, I did an England campaign on my channel a while ago and artillery was actually useful for a short bit when I rolled a 5 fire general at mil tech 12 or something like that. Did it really matter? It's hard to say. And I mean, at the end of the day, it's a grand strategy game, so usually what matters most are things not related to generals or unit pips. I just feel that if a player bothers to learn how shock/fire, generals, and pips all work, you might as well try something interesting if you get put into a weird situation with a general or something.
7 жыл бұрын
Tech group pips mattered a lot in EU3 and very early EU4 patches. They really flattened the difference at some point, and it's really not worth thinking too much about now.
@Graybat127 жыл бұрын
Wonder if paradox has plans in some future update to make late game cavalry more relevant given the critical role even going into the 1600s. There were tons of battles in the late modern period where cavalry was critically important.
@darkestkhan7 жыл бұрын
Cavalry was important because w/o threat of cavalry there is no need for infantry - just go straight into artillery. Add threat of cavalry and it is no longer so simple.
@MultiNacnud7 жыл бұрын
cavalry in later years were used as scouts (J.E.B Stuart american civil war for example),maybe paradox could reduce the fog of war if they are deployed in an army.
@noaccount47 жыл бұрын
The Mughals, the Cossacks and the Central Asian powers all primarily relied upon their heavy or light cavalry throughout this period, it's wrong to say cavalry didn't play a major role
@pinturicchio44007 жыл бұрын
Would be nice if Cav can operate out of the combat with (make 3-4 fields which just Cav can use) so they are more out of the scope of the main army. Maybe let them attack the second line directly if no other Cavalry is on the enemy side? Dunno if that would be to strong or wouldnt change anything but at least it sound nice to me
@rabidfurify7 жыл бұрын
The way that armies deploy, particular wrt reinforcements, is so obviously broken by design that I occasionally forget exactly how it works because of how incredibly stupid, unintuitive and damaging to gameplay it is. Cavalry should clearly be able to exceed normal combat width limits to make them relevant in the later portion of the game where every combat is at max width. And armies should adjust themselves mid-combat in order to keep cavalry on the flanks (where the enemy is not at max width) and all artillery should be pushed to the back line. Even if we don't allow cavalry to be able to exceed normal combat width limits (which would be a fairly significant change) they would still have some marginal use late game if they could be deployed to the flanks from 'reserve' as the enemy line shortens, in order to allow you to deal maximum damage to a crumbling enemy army.
@verloren8447 жыл бұрын
I love how much influence Reman holds, actually. After the recent video about 20 vs 40 combat width in HOI4 EVERY HOI youtuber or streamer I watch started using 40 width divisions.
@olivialambert41247 жыл бұрын
This was incredibly useful, thank you. I'd been looking for in depth guides with mathematics and the scientific approach for a while so I fell in love with your channel immediately. I'd been looking for a proper explanation to combat and the wiki just wasn't cutting it with some areas beyond me, some below me, and lots of "get this army" with no explanation such as suggesting a tiny 10 wide army stack which really wouldn't cut it even at the very start of my game. This video brought me up to speed enough to understand the rest of the wiki and explained why giving me the skills needed to make my own armies. Again, thank you.
@TheOnlyFeanor6 жыл бұрын
I was basically gonna make this comment. Amazing video, very clear and concise !
@Clodidi13 жыл бұрын
'If you're a new player, chances are you're not building enough artillery.' Yep, sounds about right, now I'm excited to use my new found knowledge in EU4.
@Thunder1030933 жыл бұрын
I build alot of artillery & im still losing wars
@rwfr1907 жыл бұрын
armies without cavalry are dishonorable sir. Do you expect a cannon to charge and save the day?
@tomothan7 жыл бұрын
Of course not, there's infantry for that
@ShahjahanMasood7 жыл бұрын
Boom 🔥🔥🔥
@-Faris-6 жыл бұрын
Reminds me of the time the Polish cavalry charged German tanks in WW2
@panzertee97906 жыл бұрын
The Lone Traveller That didn’t actually happened it was a myth perpetrated by the nazis to demean the poles and convince the the Germans that they were fighting and inferior enemy, when in fact the Nazi army had hundreds of cavalry themselves
@ecksdee80215 жыл бұрын
@@panzertee9790 i thought that polish cavalry did attack tanks but they used anti-tank rifles and not swords
@austinshires37357 жыл бұрын
Your videos are actually so amazingly good
@alvarlindstrom21886 жыл бұрын
Something I really REALLY can’t stress enough is your ability to make something this complicated understandable. Someone else could’ve EASILY just been rambling on with numbers for way to long and being hard to understand while you take everything one by one and slowly so that I understand very well. You’ve earned yourself a sub!
@CitySwimmah4 жыл бұрын
Man you are a wolf among sheep withing eu4 tutorial youtubers. Truly eye opening stuff , Thanks
@BrandstifterFussel885 жыл бұрын
"Dead soldiers can't fire their guns" - *Laughs in Vampire Coast*
@alphamikeomega57284 жыл бұрын
*Laughs in Osowieć Fortress*
@lucashampton62697 жыл бұрын
Sound quality is amazing! Also, thank you for making this video! I have played lots of EU4 but never knew for sure how to approach it the best way.
@Adamos3212 жыл бұрын
Wow, this is absolutely increcible, indept and well described guide. One of the best I've ever seen for any aspect of any game. Thank you for that Reman!
@TLedoux-px4xl7 жыл бұрын
It really makes my day seeing that you uploaded a video.
@SSKOverLord7 жыл бұрын
The fact that you have only 38k subscribers is beyond my understanding . Thank you and keep up the good work !
@emo_girlbymgk81814 жыл бұрын
Who’s back after part IV, some 2 years later.
@stevenjhill54486 жыл бұрын
Another 'must-have' set of videos to have on the EU4 learning curve. Congratulations on the best strategy-gaming tutorials on YT
@scroogietw68787 жыл бұрын
Ive watched and read many army guides now and this one is by far the best it covers stuff completely and from the bottom up. Thank you a lot Reman! :D
@tailshey1297 жыл бұрын
Dear Reman, your fabulous gaming skills, insightful interrogation on the mechanics alongside the gentle and polite presenting style make me love everyone of your video. I truly appreciate all works you have done and I am always ready for your next video. I just finished the Ryukyu Q&A, and I almost felt jealous that all those commenting question gets your answer. That being said I also have several questions that I would like to ask. 1. You promised us that you would make a video on Ming-Yuan on the patch ”Third Rome”. I know it is very hard to make a video and you are busy on other more intriguing topics upon Paradox Strategical Games, but I just would like to say that I am still interested in that topic even it is already”Cradle of Civilization”: Is the Ming-Yuan still available now? Is it still powerful? And how to quickly form Yuan as the Ming blob? 2. As a Chinese player, the patch Mandate of Heaven is a light of hope and delight, but it also brings a difficult choice: conquering or tributary? Through all the Ming games I have played after the patch, this question has been an endless puzzle for me. I would like to apply for your attention on this game mechanic. Using your erudite knowledge upon Paradox Game, you can tell us that is it more beneficial to gain as much tributary states as we can, or we should just conquer all the land we can instead of making more and more Tributary States. Also, how is the benefits of tributary states differ through all states on different continents, is it better to make Asian States, European States, or even American tribes into Tributary?While dealing with “Tributary Range” Is it more efficient to just conquer small land as “Tributary Bases”, and make the country around your tributary states? Or is it better to conquer through big states such as Russia, and make a pathway from Asia to Europe, while making tributary states along the way? 3. Can you also do a video about the world conquest difference, if the religion, culture, or even capital is locked by the achievements? Is there any difference in the world conquest if your original position is not on an island, but Byzantium which is in the middle of multiple great powers, or Karaman which is surrounded by a big power like Ottoman? Is it different for World Conquest if it is a one state minor? Thank you for all your effort, and I do not want to urge you in answering ay of the question, please take your time, and keep your pace. Finally, is there anyway that I can send you patrons, I really love your work and I want to keep you around as far as I can.
@3ipolarBear7 жыл бұрын
Thank god for your take on that, been feeling the need for someone to put an in depth definitive resolution for the optimal army composition problem since no one on the forums or reddit ever seems to agree on the same numbers
@giovannicalderon48597 жыл бұрын
Reman this video just opened my eyes. 2000 hours and I realize Im trash. Thanks man!
@andrewryan24173 жыл бұрын
One of the best in-depth guides of EU 4 I've ever seen, keep up the good work!
@Mountaineer27 жыл бұрын
What I really like about you Chanel is that your Videos are about quality instead of quantity. And dude... the qualitiy of your vids is just insane :D
@Perzyn6 жыл бұрын
I want to thank you for this series. As someone who always tried to learn how to play EU IV and always ended discouraged, partly due to opacity of many game systems, this video made it much easier to understand what I've been doing wrong (a lot).
@dnjj18454 жыл бұрын
Took a hiatus from this game, good refresher series Reman, well done.
@rodguy356 жыл бұрын
When I have 400 hrs on Eu4 and still have no idea what I'm doing
@mlg_teletubby93915 жыл бұрын
When I have 500 hours but feel like I have to re learn the game every expansion. I think I've actually gotten worse over time.
@Fruzhin54837 жыл бұрын
LOL, i have been playing the game for a year, I restored the Roman empire as Byzantium, and yet, my army composition has usually been 4 Inf, 2 cavalry, 1 artillery, LMAOO
@LordPelegorn7 жыл бұрын
shows how sadly little important it is in single player since the AI just doesn't know what to do... (if you know what you're doing in other parts of the game)
@ptkstefano7 жыл бұрын
How did you started out your game? I've been wanting to try a Byz game but it's the start that kills me.
@verdiss74877 жыл бұрын
Sounds like a late game AI army composition. Yeah get on fixing that next time you play, it's honestly amazing how much of a difference it makes to have a full backline of artillery.
@g3istgrl7 жыл бұрын
Vali Rusev I have always been 5:1:3 in late game
@Fruzhin54837 жыл бұрын
Well, It is very easy actually. I start by improving relations with the Albanians, by guranting them, and Hungarians, while building ships and preparing an army. I usually destroy my forts since they wont have any use for me. When u have the alliance with the Hungarians and Albanians, try to invite some of the balkan nations like The Wallachians and Serbians and start building a spy network on Venice. Depending on the situation u can either declare war on the Venicians or wait for the Ottomans to declare war on the turkish minors. Now, your war with the ottomans! It is best to transport your army to Wallacia through Hungary, thus being able to besiege Edirne( or Adrianopol). Wait for them to go to war with one of the turkish minors or some other Asian country, so to be able to trap their army. Make sure to personly siege every county u want to take, MOST IMPORTANTLY EDIRNE!!! Try expanding into the mediterenian islands A.k attack venice, Genoa and the Knights. If u can vassalise Albania and invade Serbia and Bosnia. This is my opening. Try declaring war to the ottomans only when they are already at war
@Robi20097 жыл бұрын
Wow, I have read and watched many army compisition tutorials and never anyone said to drop cavalry completely... But your reasoning is sound and logical. Good to know.
@arshadshauib72014 жыл бұрын
Bless you sir, I just got this game with the Dev weekend sale and this video series is goated...cheers!!
@Shaymuhs7 жыл бұрын
Your videos are amazing, the work put into them is second to none and since I subscribed over 6 months ago I've never missed a notification. Keep it up!
@-Faris-6 жыл бұрын
Remember the day you said: We don’t need algebra in real life! Now look back at the formulas used to measure casualties in eu4 battles Yeah, we all now regret saying that
@plattari7 жыл бұрын
This cleared up so much! I have 300h in this game and up until now i have been a total noob. I feel like this is gonna make my campaigns atleast twice as easy. Thanks so much man! You rock!
@gaiusjuliuscaesar42017 жыл бұрын
The sound sounds great lmao, and thank you for this vid, after 1000 hours of eu4 still learn something new everyday
@yourethatmantis51787 жыл бұрын
I kinda wish Cav had some kind of use in combat, like the scouting bonus in Vicky 2 or something.
@Videokirby7 жыл бұрын
Perhaps Cav could punish frontline Artillery even more, operating on the assumption that Artillery isn't as useful against fast-moving targets like Cavalry and that they could close the gap much faster than Infantry. They would also prioritize attacking Artillery over infantry. This would give Cavalry some staying power in main armies, and could inflict fast-damage on pure Artillery stacks.
@982-o4e5 жыл бұрын
that is another game, go play vic2 ...
@enderaslan79985 жыл бұрын
At the beginning of the game you can get full effectiveness if you send inf in groups of 2 by 2 and retreat them after enough damage to enemy infantry So cav will be in charge always Very much micro management but you dont have tooo much to do in beginnig. Especially their shock values are sky rocket for that era and you will save thousands of manpower
@forte52037 жыл бұрын
I feel like I need to take notes, I've played like 200 hours of eu4 and had no clue about needing that much artillery. This really helped me
@RedBaronHill17 жыл бұрын
Glad to see you back and great new idea for a series of videos!
@pakitin4 жыл бұрын
I'm amazed by the amount of data you use, it's very useful. I was a user of EU2 on its day and now in EU4 I'm like: a 40 regiment army losing to a 20 one WTF!! My brain is exploting right now hehehe. Thanks.
@chomes80484 жыл бұрын
I lost as Venice last night after taking out the balkans nations, byzantium, athens, milan and annexing both of my vassals. I had an amazing trade based economy going and had force limit army ready to go in the balkans just in case the ottomans decided to attack me. The ottomans did indeed attack me and they easily defeated me twice in 2 wars that were about 10 years apart despite me having a higher military tech by 2 the first war and 3 the 2nd war. In the 2nd war i had a roughly +20 force limit too compared to the first war, but still i was wiped out easily. I realise now that i had way too much cavalry and not enough artillery. Thank you! I will make a small nation again and fight with correct composition this time and see how i go!!
@RayzorMCO2 жыл бұрын
how'd it go
@ecpgieicg7 жыл бұрын
Regarding cavalry use, have you try fighting a 40inf+30art stack with 30inf+10cav+30art stack? Depending on how late is late game, of course, the stack with 10cav can decimate the pure infantry army by taking no practically no shock damage while dishing out tons of damage in shock phase themselves. The problem is severely exasperated when the dice roll is favorable for the infantry army in shock phases but less so in fire phase. The army with 10 cav is effectively immune to disadvantageous dice roll in shock phases. I just don't see how flanking bonus is the main reason for cavalry use barring extremely early game. Can you address this pease?
@LordPelegorn7 жыл бұрын
i don't know about his points but another reason is that fire phase comes first, where the exact opposite happens. the cavalry will get decimated first, meaning they will have less strength in the shock phase, dealing less damage
@ecpgieicg7 жыл бұрын
+Marvin Heierli This is where the tech level comes in. You can't assume in general the 10cav regiments can result in total disparity in the combat potential of the whole armor during fire phase across all tech levels. Feel free to refresh on the pip charts of different unit groups first. There are a lengthy periods of time where infantry only has marginal amount of extra fire pips compared to cavalry. (And before those times, the two are straight up equal in fire pips.) Are the implications clear to you from this point?
@Ascordigan7 жыл бұрын
I am far from an expert but from MIL tech 16 and onwards at least, the cav shock phase benefit is simply outclassed compared to their cost. Art can fire from the back line and at tech 16 have almost as much fire as cav has shock. Also at this point, western inf has 12 pips compared to the 10 cav pips, making them better overall. So the main cav advantages, shock damage and flanking, is diminished and negated respectively. At this point, inf and art combine to deal more fire damage than cav can deal shock damage (and the art advantage is so great you want to spend your money there) and the army size ruins flanking. Cav can still do things, sure, but it's much more expensive than simple infantry and simply not worth it on a cost-based measure anymore.
@ecpgieicg7 жыл бұрын
MIL tech 16 is actually exactly the point I am referring to. Try what I said and see if a stack wipe from time to time justify the cost.
@LordPelegorn7 жыл бұрын
maybe i missunderstood you but looking at the unit pips on the wiki at tech 16 the fire pips for infantry range from 2 to 4 depending of tech group while cav has 0 to 2 pips, looking at western tech infantry has 4 fire pips to only 1 fire pip for cav. this difference only grows bigger with more tech
@Rannos226 жыл бұрын
Hey found one of these videos in my suggestions Really good work I would suggest throwing these into a playlist so it's easier to watch in one sitting and easier to find the other parts later
@aoxc614 жыл бұрын
An excellent and very informative video. This will definitely improve my playing of EU4!
@blueknight17067 жыл бұрын
Can’t wait for you to talk more about horde combat and such, still having trouble with properly optimising my stacks so they can take on ming
@barbadoskado27694 жыл бұрын
nice video, cool explaning. also with going into the details and the formulas!
@32Mormon74Guy077 жыл бұрын
Excited to see what you say about combat ability, that is one thing that has never clicked. Also glad to hear confirmation of my army composition. I use a mix of 2 and 3. +10-20% more infantry in my main stacks, with reserves along side. As a suggestion to cover, I would be interested in seeing what a good ratio of normal infantry/merc infantry would be for your average nation, both for your main fighting force, as well as for reserve forces.
@32Mormon74Guy077 жыл бұрын
Well, one thing I noticed one time just messing around in the nation designer is that you can have a modifier for discipline, and also one specifically for merc discipline. So that makes me wonder if standard discipline doesn't actually apply to mercs. But, maybe it does. I only started a month ago, I've never really payed attention or looked for anything like that, and only recently started actually using mercs, though still no loans.
@EthanBlur6 жыл бұрын
Wow 1000 hours in and I had no idea about artillery thanks man.
@gzs74834 жыл бұрын
1200hrs pleb here 1st of Love the videos Reman rly cool also made me so happy when u described the hybrid strat because thats what I independently arrived at :D
@pat45a Жыл бұрын
Thank you very much for the tips about artillery! I wasn’t using them outside of sieges because of their price and they seemed useless in combat (in large numbers i mean). I didnt know theses guns would help my armies fight better !
@brokenmotor27 жыл бұрын
YES!!! I have waited for this! Thanks, reman!!
@soaringpenguingaming86467 жыл бұрын
Awesome look at the combat mechanics... very informative. Thanks for sharing!
@ToroNero4 жыл бұрын
Oh my, thank you so much for this Reman. I wish you come back to youtube.
@mohammadthaer73347 жыл бұрын
Im a simple man, I see reman post a video I press like without seeing it 👍
@konradkruk94687 жыл бұрын
Thank you so much ! It is the last mechanic in EU IV , of which I have no clue how to conscientiously interact with .
@cou27076 жыл бұрын
To make late game cavalry useful they could: 1. always allow for flanking even at maximum combat width. 2.Let cavalry grant bonuses to the rest of the army to represent scouting etc. 3.Could perhaps reduce attrition (from cavalry being useful for foraging). 4.Give large bonuses to casualties inflicted to retreating units. 5. Have a chance to cause a 'breakthrough' whereby cavalry attacks artillery in the second line, or deals massive damage to infantry in the first line (to represent being attacked in the rear by cav). Just some thoughts.
@marcustulliuscicero54436 жыл бұрын
Somehow I cannot replicate the success of your army composition. I use 18 inf + 14 art stacks in the mid-1600s as Persia, and even when fighting at a morale/discipline/tactics advantage in defensive terrain my stacks take massive losses.
@brothir5 жыл бұрын
That's waaaay too small an army in the first place, and also too little infantry. Even if you can't afford a full line of artillery, you still want as much infantry as possible to prevent your artillery from ending up on the front line. You should look up combat width by tech here: eu4.paradoxwikis.com/Land_warfare#Combat_width
@MikeMMKK20037 жыл бұрын
This is the most useful guide I watched.
@Yitick7 жыл бұрын
New mic sounds great! Did you make a pop filter? Also, thank you for making these videos. It breaks down a very overwhelming amount of information into great, well explained pieces.
@neutralgoodhuman92557 жыл бұрын
Pipless infantry is the best infantry! And I love your videos, you're doing an amazing work!
@shinydewott7 жыл бұрын
Amazing video as always
@Madhattersinjeans5 жыл бұрын
Appreciate you breaking down some of the combat mechanics but the cavalry composition deserves some more attention.
@rydergamesnl18627 жыл бұрын
REEEEEEEEEMAN we love you! Thanks for the enlightenment!
@squazl7 жыл бұрын
My army composition is usually art+5%(min. +1) with equal amounts of inf to match the siege requirements for modern forts and prevent small attrition from slowing down the siege. Depending on my forcelimit and income I build multiple of those and then fill another army with 4 cav, 5 art and combat width-4 inf. Suitable for fighting in the early game, taking out capital forts, reinforcing my other stacks in combat and pre-sieging. With pre-sieging I mean progressing a forts siege progress, while your siege stack is busy, and then letting the siege stack take over and finish the siege almost immediately.
@squazl7 жыл бұрын
With the newly added army professionalism I found it important to always be at forcelimit until you reach 100% army professionalism.
@rhubarbcereal4 жыл бұрын
Things I was doing wrong: 1. 25% of army was cannon when it really should have been 45-50% 2. Building calvary late game. 3. Not combining armies before attacking. 4. Quickly clicking out of the "battle" screen whenever it came up because it was too confusing. Thanks for the tips!
@blatt13757 жыл бұрын
As always, a fantastic guide
@AlanMakbeth7 жыл бұрын
Amazing video, mate! Very useful!
@SebHaarfagre6 жыл бұрын
I really enjoyed the last three quarters of this video because I knew most of these things from experience (Edit: 2106h right now) but couldn't really explain all of it lol. Now I can point to or quote this instead of just going "uh... well it just is" xD So thanks, and great job! I probably even looked up stuff like this (literally) ages ago but forgot about it Drop cav mid-late game (unless getting big bonuses per ideas etc), then alltogether late-late game (because in all likelihood by now the individual pips of infantry will be better than for cavalry for about all nations regardless of tech group, but don't quote me on this) Always 4 cav early-mid game, and I also do 16/4/0 stacks, then later add cannons JUST for siege bonus (unless filthy rich) because their individual pips are horrible early game. Late game = combat width cannons, and combat width infantry + infantry reserves (about 10 more per stack - unless filthy rich) Or go Spartan style and always do combat in certain terrain (that will lower combat width) if you're not the strongest military nation. Oh and mic sounds good to me, but I'm pretty new here! (Couple of weeks)
@SebHaarfagre6 жыл бұрын
Oh yeah and I can't wait to see how you handle explaining trade in Eu4 :'D I got a good gist of it now but I can already see myself trying to make a coherent overview for others to understand _shudders_
@danildmitriev58846 жыл бұрын
kzbin.info/www/bejne/m5XNfYl8gs-Dr9E
@SebHaarfagre6 жыл бұрын
Hah, what do ya know. Thanks, Mr. Danil:)
@lord66177 жыл бұрын
I feel like cavalry usage really demands a more in depth discussion, as using or not using it a lot of times depends on your opponent and morale values, as well as your economic situation. Cavalry does a ton of morale damage, and most times unless your troops are prussian space marines, you don't win battles just by killing the enemy, but by crushing the enemy morale value. And the AI is highly prone to fielding not a full combat width of cannons, so the cannon's backline fire damage isnt killing your cav, and the infantry won't be shielded by the backline cannons, which adds up to a LOT of shock and morale damage. The same thing can happen to you, as well, as the AI likes cav a LOT more than players usually do. Running a stack with less than a full combat width of artillery and all infantry into an enemy stack with a heavy mix of cav and a good shock general can destroy you, especially if its a country with very high morale bonuses like france. How many artillery to field is a video all to itself as well, but until province unit support values get to late game quantities, artillery is the single greatest killer of your troops (via attrition by being over province support) so you very rarely have more than 1 stack with full width artillery, which is where the above comments come even more into play imho.
@terrencesauve4 жыл бұрын
Update for 1.30 Merc system? Some nations have great bonuses and that extra manpower pool at a cheaper cost is a godsend!
@jordanbey25467 жыл бұрын
What point would you say constitutes late game; the point where you stop using cav?
@jaredkrol37397 жыл бұрын
Jordan Bey he said around tech 16
@jordanbey25467 жыл бұрын
Jared Krol Thanks, I must have spaced at that part
@verdiss74877 жыл бұрын
I say tech 13. At this tech, artillery become a major boon for any army, and generally by this point you are able to sustain a full stack of inf/art. Dump the cav in favor of fleshing out your infantry with large back lines of artillery.
@lord66177 жыл бұрын
It depends on the opponents you are fighting. If you are mostly picking on nations who don't field a single stack that is full combat width, then ditching your cavalry is not optimal, because they are still getting flanking bonuses. AND some nations infantry unit pips are straight garbage until you get to tech 12+, in which case you actually want to run as much cav as you can reasonably afford, because your regular infantry troops suck. (fairly certain eastern european tech group is a good example of this) And tech 16 is like, mid game.
@Melodeath006 жыл бұрын
Tech 16 is the big one for Art dmg, but Cav is still relevant up to tech 22. After 22, the Shock phase is irrelevant, so you don't care about Cav any more. Between 16 and 22 is kind of a transitional period. Cav is still valuable for their amazing Shock dmg, but once you get to 22, it's all about the Fire phase.
@lequinow7 жыл бұрын
Nice video as usual. Obviously, depending on where you're playing in the world, you'll want to evaluate your stacks as the game goes on. Western Europe let's you field grand armies without much micro since the supply limit is huge. If you're in western Africa where attrition is a big deal, you'll want something that works better on most of the terrain without having to constantly split your armies. I've been using a 15/2/10 template for my troops for a very long time and it's convenient, practical and effective to accomplish most of your goals in SP from tech 13 to 23.
@jayb44314 жыл бұрын
Hearts of iron 4 game was pretty good and gave me an unforgettable feeling of an absolute ruling entity. My knowledge has expanded beyond the boundaries of the Universe. I must continue my journey with console commands in Cheat Land.
@TheRealXartaX7 жыл бұрын
Actually even without flanking cavalry is worth it because you can cram more power into the same force limit (especially early game where it's low). Which is kinda a big deal. But yeah if you take it out of that context you're right.
@Drakulas777 жыл бұрын
Fire dominates late game combat. The problem with all cavalry is they get very little fire and fire defence pips. They would barely do any damage during the first phase and by the time the battle enters shock phase they are again to beat up to really hurt the enemy even in their dominate combat phase.
@TheRealXartaX7 жыл бұрын
>>>>>>especially early game
@lord66177 жыл бұрын
I mean, you could write a book on all the tactics in eu4 combat, but there are a ton of situations even late game where cav is good to have around. If the enemy isn't fielding full width artillery, its good to have, if you are fielding multiple armies, usually they aren't all and aren't all facing full width artillery. Also, you can do things like running cavalry into your main army as reinforcements after several days of combat, etc.
@marcoweinhofer9387 жыл бұрын
Awesome video, really didn't know cav usefulness dropped off so hard in the late game.
@tonythesopranos53107 жыл бұрын
Thank you so much for this, I've just not been able to play euiv for months because my armies constantly get their shit kicked in unless they clearly outnumber the enemy, and it makes fighting any larger country impossible, so you just spend all game at peace.
@a_doggo7 жыл бұрын
THANK YOU!!! Your mic sounds amazing.
@MrWepps5 жыл бұрын
Cavalry pursuits following a victory in battle often had the most devastating and damaging effect of the whole shebang. I wonder why Paradox never included that in an otherwise awesome game.
@gammaray1527 жыл бұрын
Victoria 2 war academy when?
@MFMegaZeroX77 жыл бұрын
Heck, I just need to learn how to play Victoria 2
@drenkydrenk75447 жыл бұрын
+MegaZeroX7 Victoria 2 as a game is not hard to understand. When people say it's complex they are referring to the technical aspect. I'd argue HoI4 is more difficult gameplay-wise.
@Alex-05977 жыл бұрын
1 part Hussar, 1 part Engineer, 4 parts Infantry, 4 parts Artillery. Bake for 30 minutes in lamentations of enemies, season with with powder of foes driven before you, and serve with lemon twist.
@imperator6925 жыл бұрын
@@drenkydrenk7544 Yeah. I have an easier time with Vicky 2 than Hoi4, and I'm still learning the trading system in Vicky.
@Quwertyn0077 жыл бұрын
"Here is an example of a normal battle you might see" *revolutionary theodorian forces kick Russia's butt*
@drawingdownthestars6 жыл бұрын
Incredible series. Thank you!
@samotten98747 жыл бұрын
Surely you would still want some cavalry late game for fighting smaller stacks; the flanking range allowing more units to engage and the bonus shock damage could easily be the difference between a stack-wipe and your enemy being able to retreat.
@stormtroopers86537 жыл бұрын
concise and helpful as usual
@graveeking7 жыл бұрын
I'm actually a fan of keeping the 4 extra calvary regiments around until the high-late game where the battle is more often than not decided in the first fire phase with the initial barrage of death. The extra flanking range actually comes in extremely handy as a 'win more' effect. So very rarely do you get to finish off an enemy entirely in one battle - and more often than not weaker Nations can't field a full combat width, even in the mid-late game - and there will be weaker nations with weaker stacks, colonial nations, the remaining nations in the HRE and if Ming survives a few border Asia provinces quite often. Obviously, it's a different story in multiplayer but even then they come in handy if you do win a battle. Not only is it good against smaller stacks but in the last few turns in battle calvary get in a few last kicks as the enemy's line collapses. This is especially devastating when the cannons take the front line in the last few turns of combat before they retreat - the extra hits your calvary get in costs your enemy heavily, both in terms of manpower and cost. With that said I wouldn't justify it in -every- stack I have - just the frontline ones. Backlines can remain the typical infantry/cannon core but the frontline sieges... It's worth it I find. Not to mention the calvary scale to 3 at tech 18 which is terrifying (and eventually 4). Even if the AI misplaces them they can still get in those last extra kicks onto an enemy line. Maybe I'm overvaluing those last extra kicks but I'm reasonably confident in saying that in long wars of attrition between two mega-nations those extra kicks in every battle you win can actually make a difference over time and force them into loans and mercs just that little bit sooner. But I haven't crunched the numbers personally so maybe it's not all that worth it. I'm convinced it's more manpower efficient (presuming you're at your force limit) - but I'm not entirely sure on ducats cost efficeny
@Thoradim7 жыл бұрын
in case of inferior numbers army cav sometimes is placed in flanking range, in the middle of infantry and also the infantry rotates to use the hanging units, im using twin armies of 16/4/20 late game because: supply limit, easy to catch smaller armies against AIs and 40cannons make lvl8 forts melt away.
@mbogucki15 жыл бұрын
This makes me appreciate Total War: Empire army mechanics more.
@harz6327 жыл бұрын
I somtimes include Cav in the late game in my "special forces" if i dont have infantry modifiers so a 30 width fight would look like this 28 infantry 2 cav 30 artillery going against the enemy with 1-2 10 infantry to reinforce the army or more when fighting big enemies to keep the line full and the morale high, but the 2 cav in the initial fight help at stackwiping vs smaller enemies that cant or barely can fill the front line.
Reman, great as always. Question re: cavalry late game. How effective would it be to build units w/ only cavalry and use it to pillage the enemy's lightly defended rear? Basically destroying the enemy's ability to make war? I did this in a US Civil War game years ago. Gave JEB Steward 1000 horses and sent him up north. Worked fantastically for keeping McClellen's army undermanned/unsupplied. Also, please include in-depth naval warfare in this series. I keep trying to make Japan the UK of the east, but not at all sure what's going on w/ naval warfare.
@Slangnegativ7 жыл бұрын
You're great Reman. You should give CK2 some love too.
@ihateyankees36554 жыл бұрын
Wouldn't you want to have a few extra infantry so they can move in as regiments get depleted, or does eu4 not work like that?
@ihateyankees36554 жыл бұрын
And once you've won the big setpiece battle, you can put your main stack with artillery on the fort while letting your backup infantry carpet siege.
@flimpeenflarmpoon13534 жыл бұрын
In multiplayer, reinforcing the big set piece battles is really important, you always want to have infantry to throw at the battle to protect the artillery and to keep the infantry at full combat strength however in single player you don't need to cause the AI is bad so it's more cost efficient and less mentally taxing to just have the combat width.
@Salacavalini7 жыл бұрын
Can you make a video dedicated to Cavalry? Like going into more detail on why most Western armies should stop using them in the late game (other than flanking not being important in the late game), but also on which nations (e.g. Poland, Hordes) get good mileage out of Cavalry, and how best to manage Cavalry Support Ratio for these nations if it's below 100% maximum?
@Sandouras5 жыл бұрын
At each tech level you usually get a troop with defensive and one with offensive pips. Which one do i pick and why?
@indieWellie5 жыл бұрын
depends who you’re going up against. more offensive pips = more damage dealt per phase more defensive pips = less damage taken per phase it’s probably going to come down to who you’re going up against, and what units they have, if you have any other modifiers or buffs to your generals, and so on.
@Т1000-м1и2 жыл бұрын
But what if cavalry took less damage on the ranged fighting steps
@valkon_2 жыл бұрын
Even though I appreciate the effort, the more videos I watch for any topic the more confused I become. I am starting to believe that his game must be experienced alone
@GileadMaerlyn7 жыл бұрын
Nice! I've always built armies with 4 cav in early game, I see I was right.
@UnclDeD7 жыл бұрын
>units take no damage on second line Actually units take morale damage there. That's also why you don't want to put infantry on 2nd row. This is like the main trick of early game pvp wars. Also after they increased reserves morale damage, you don't wanr to push 300k instantly into the battle in the late game too.