Every Way to Optimize the Blender Viewport

  Рет қаралды 12,503

Edin Spiegel

Edin Spiegel

Күн бұрын

Пікірлер: 43
@IrvanQadri
@IrvanQadri 6 ай бұрын
I''ll add one last emergency feature are "Viewport render animation" on view tab (not be confused with workbench renderer). Its the fastest way to see the timing/pacing for final animation
@IrocZIV
@IrocZIV 6 ай бұрын
Your side note about the eye not disabling objects in viewport from being calculated was very helpful.
@HikaTamika
@HikaTamika 5 ай бұрын
Agreed. It literally solved my lag! I had some BG items that I only need in the render that slowed the viewport to a crawl
@Koshisimsofficial
@Koshisimsofficial Ай бұрын
THANK YOU SO SO MUCH!! YOU SAVED ME 6 HOURS OF RENDER TIME! JUST BY DELETING UNNECESSARY MODIFIERS, TOOK IT DOWN TO 25MIN FOR 450 FRAMES! THATS A PLUS FOR ME! NEW SUB👍🏽
@azeiu
@azeiu 4 ай бұрын
TV icon the savior, from 2FPS to 30. Thanks!
@HeavenComet
@HeavenComet 7 ай бұрын
BROOO, tysm, ive been animating at 5 fps for a couple days and i was so confused bc i was hiding the object but i had suspicions it was still being calculated but i couldn't figure out how to truly hide it, the tv icon thing worked perfectly!!!
@edinspiegel
@edinspiegel 7 ай бұрын
I'm so glad it helped you!
@_FaUlti_
@_FaUlti_ 10 ай бұрын
Only real informative video on the matter, probably, given the first 20 search results with the red arrows.
@Drake_black1202
@Drake_black1202 9 ай бұрын
Dude THANKS SO MUCH YOU ACTUALLY HELPED. All the other YT tutorials were ass.
@edinspiegel
@edinspiegel 9 ай бұрын
I'm so glad it helped you!
@chieesecakie
@chieesecakie 9 ай бұрын
THANK YOU SO MUCH, i have been trying to solve this issue for so much time. i really appreciate ur content
@edinspiegel
@edinspiegel 9 ай бұрын
I'm glad the video helped you!
@topmojo1
@topmojo1 2 ай бұрын
Thanks you so much bro your first tips i applied and wow it's worked my fps problem solved Thanks again for your good tips ❤❤
@418jh
@418jh 7 ай бұрын
Thank you. The video that actually helps and is well made is the one with the least amount of views somehow.
@edinspiegel
@edinspiegel 7 ай бұрын
I''m glad you liked it & found it helpful!
@arnosti1615
@arnosti1615 Жыл бұрын
Wow I really appreciate your content
@edinspiegel
@edinspiegel Жыл бұрын
Thank you so much! that means a lot!
@rayotoxi1509
@rayotoxi1509 Ай бұрын
does having a stronger GPU also help with FPS in viewport am rocking a GTX1660 Super and am thinking about upgrading it
@huiAPPOAJ
@huiAPPOAJ 5 ай бұрын
crazy there is still no viewport scaling option.. I think it was there but they removed it
@Alegiance
@Alegiance Жыл бұрын
This is so helpful thank youuuuuu
@edinspiegel
@edinspiegel Жыл бұрын
Im so glad it helped you!
@roxidoudy
@roxidoudy 11 күн бұрын
Thank you !!! Save me so much crash
@awesomewinter3103
@awesomewinter3103 3 ай бұрын
Wow, thank you it's 24 fps now! :)
@zurasaur
@zurasaur Жыл бұрын
Legend thanks bro
@emilsvfx
@emilsvfx Жыл бұрын
ok, but if you have a lot if similar you can use collection instance, this increse performance drasticly!
@edinspiegel
@edinspiegel Жыл бұрын
oh thanks for letting me know - I didn't know about that - seems like a neat way to optimize the viewport as well - I'll definitely test it out!
@emilsvfx
@emilsvfx Жыл бұрын
yes in this way objects become to real instance, compare to "Linked Object data"@@edinspiegel
@R.P.McMurphy
@R.P.McMurphy 3 ай бұрын
Anybody knows if buying extra ram would work as well or would it be a waste of money?
@arcane1012
@arcane1012 3 ай бұрын
Extra ram for 3D Rendering, as ive come to learn, is never a waste of money. Of course if you're never rendering hyper realistic or simply unoptimized high res models or textures, then it might be unnecessary to get more than like 32 or even 16 GBs, but in general it never hurts to have more ram, if only so your computer doesnt suddenly come under a load so heavy it locks up or crashes. For rendering speed however, as in to make the FPS smoother, you'd need better GPUs or CPUs.
@theforest5371
@theforest5371 2 ай бұрын
thank you so much sir, i was working with 0.8 fps now it up to 15 20 tysm
@edinspiegel
@edinspiegel 2 ай бұрын
@@theforest5371 I'm glad I could help!
@skylaouellette
@skylaouellette 4 ай бұрын
Hey there! How can I view my FPS?
@edinspiegel
@edinspiegel 4 ай бұрын
It should be at the top left of the viewport by default - hope that helps!
@SvenCheddar
@SvenCheddar 5 ай бұрын
That / key to disable trick omg
@andrewwilliams1884
@andrewwilliams1884 Жыл бұрын
Bro, do you have any suggestions regarding rendering the Fuild simulation with bubble particle animation? It takes forever too long to render one frame; it almost takes more than 2 hours. my resolution set to 200 for liquid and for particles I use 10% which have around 200k-250k particles for bubbles i used Ico sphere which has 8 faces & my sample account is 100 first I rendered 3-4 frames with 150 Samples it took 3 Hrs to render one Frame i can't justify time & energy it consumes running PC For hours just to render 44 frames of animation, is it normal or do I have a problem in my system? I have an AMD 6600 RX GPU. I'm so overwhelmed. If you have any suggestions, please let me know.😢
@edinspiegel
@edinspiegel Жыл бұрын
Hey there - yeah I think I know what the problem is cause I actually had the exact same situation when working on my fluid simulation tutorial - the solution was to disable motion blur - and add with the compositor instead (using the vector render pass & a vector blur node) - I hope that helps!
@andrewwilliams1884
@andrewwilliams1884 Жыл бұрын
​@@edinspiegelI tried using that, bro. I don't know why it doesn't work with fluid. I thought the first problem was with the latest blender build, so then I tried the old 3.5. The same issue was encountered there too. I tried several times with different settings it had in the vector blur node and still it didn't show any effect whatsoever, but when I tried using normal, non-fuild animation, it did work. Why is that? I can't use normal motion blur because it takes over 2-3 hours just to render one frame, whereas without motion blur, it literally took just 40-50 seconds per frame. I finished the entire 44-frame animation exactly in 30 minutes. where I rendered 35 frames with default motion blur, it literally took 14-15 hours. I stopped it after that. It makes no sense to waste so much time and energy by running a PC for hours. If that's how it is, then I'm done messing with fluid.
@edinspiegel
@edinspiegel Жыл бұрын
Oh yeah for the vector blur to do anything to the fluid, you have to enable "use speed vectors" in the mesh section of the fluid domain settings & also switch the cache type to uni cache & then re-bake - otherwise the vector blur won't affect the fluid. I think I also mentioned it in this video here: kzbin.info/www/bejne/qarIZ3d_aNuNfdU
@yokipop9467
@yokipop9467 5 ай бұрын
thank you so much.. it's work
@PhenomenalWorld-bl5gr
@PhenomenalWorld-bl5gr Жыл бұрын
Thanks dude
@edinspiegel
@edinspiegel Жыл бұрын
Glad you found it helpful!
@heresyy53
@heresyy53 5 ай бұрын
bro do somethink with your hands pls
@chaitai2533
@chaitai2533 2 ай бұрын
tooo fast
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