"I don't know a single main tank that has a god complex" Sounds like something a main tank with a god complex would say
@waylansnider68392 жыл бұрын
Spoken as a true main tank
@Nehfarius2 жыл бұрын
I actually agree with him. After all, having a god complex implies the godhood is only imagined. :3
@Deathwings5003 жыл бұрын
I like how every Tank streamers that have reacted to this video have all reacted the exact same way to the "Tank with a god complex" line.
@flipperflapper6682 Жыл бұрын
who are the other tank streamers name? can you point their vids on youtube? would like to see the reaction
@Irimu_3 жыл бұрын
I love how tanks always think of themselves as "the biggest threat" and that's why the boss attacks them rather than the loudest and most annoying.
@NerdlySquared3 жыл бұрын
You sir are “Taunting” the truth 😂
@benhavis24743 жыл бұрын
tanks are like the big fat dude in every group who swears he did 10 years of wing chun but only can lift his leg 3 inches up because he is not "warmed up properly".
@ianesgrecia85683 жыл бұрын
They all suffer from god-complex-stupidity.
@GuyN0ir3 жыл бұрын
Tanks are the main characters. The rest of you are side characters.
@ianesgrecia85683 жыл бұрын
@@GuyN0ir yeah... TRY that without a healer. I've already done dungeons without tanks, but without healers...
@TheDarkmanization3 жыл бұрын
I'd consider the real mark of skill for healers in this game to be centered around damage, if anything. Being a top tier healer is all about knowing EXACTLY how much you need to heal so you can put the rest of your effort into damage dealing. Endgame fights in ffxiv are tuned so that in order to beat the enrage timer, healer damage is significantly important. Good healers will be doing *roughtly* 50% the damage of a DPS (give or take like 10%, at least in my raid group), so if you have two really good healers, their damage can add up to basically having a 5th dps in the party. Optimizing your healer gameplay is all about finding out how to deal the maximum damage you can while still keeping the party alive.
@JiigoChannel3 жыл бұрын
Very much this, and since tanks do similar damage to healers roughly 1/6th of the damage done in a fight will come from healers. That's a very significant portion that will definitely hurt progression if it cannot be kept up.
@jamesderbutler3 жыл бұрын
@@JiigoChannel Yep. Even though SE time and time again stated, that healer dps is not part of their enrage calculations. But if you do the encounters, especially at lower item levels, you can clearly see, that this statement simply cannot be true. If you have low item level and two healers with absolutely 0 damage output, you WILL hit enrage, every time. Even healers who are somewhat mediocre can easily output between 6 and 8k. That's 12-16k in total. Good healers can easily reach more than that. This amount of dps isn't something the rest of the party, neither tanks nor dps, can simply provide extra. There is a certain limit of what any player can output at max. And it's not even a hard equation: Implying you have a group of okay players, all around the same skill level, if you have to surpass 120k dps to kill before enrage and your dps provide 92k of that, your tanks 16k, than your healers HAVE to provide 12k in total. Numbers here are just an example, of course.
@JiigoChannel3 жыл бұрын
@@jamesderbutler I haven't seen those statements myself so can't really speak about them. But I'd say it's very clear that they want healers to do damage just from how the game is designed. I'd probably imagine that statement being more towards not expecting healers to have to maximize their damage to clear something. Basically having an expectation of other roles performing closer to their potential max than healers. Which would be a natural way to go about it as no other role has to potentially stop their damage to perform role specific tasks. Some mechanics could cause that of course but would often affect most roles in similar ways.
@cainstuart26813 жыл бұрын
Doing healer dmg/healing optimizations can be fun. Healing in FFXIV more than anything is a coop game, and for most content you can get by with healers only using ogcd heals
@Nirual863 жыл бұрын
In many ways, the expectations that healers need to DPS started in the player community first, though it was more controversial in the beginning of 2.0. Healers were designed to be capable of respectable DPS more as a function of being viable of solo play leveling and used to have the ability "Cleric Stance" to swap their stats around between Intellect (magic DPS) and Mind (healing power) to do so. As class balance was refined this was dropped in favor of simply scaling their dps off of their main stat, among other things. Obviously, the way the devs design encounters has to somewhat reflect how the players actually play the game, so those expectations had to have shifted as a result. I would say however that this is only reflected in actual endgame content. Normal mode raids rarely even have enrage mechanics (or they are so generous that I've never even seen them) so as long as healers keep their party alive that is good enough. The fights just don't take as long if they make an effort to dps too.
@Ashtari3 жыл бұрын
I will say there's a good video by Larryzaur where he tells his healers (one of whom is his irl wife) to adjust one too many times and they spend the rest of the raid murdering him.
@Wintermere3 жыл бұрын
So for the threat table: The bar that goes down is the HP of that enemy. The only thing that indicates aggro on the threat table is that colored circle by their name. Green means that you are safe, and very low priority for that enemy. Yellow means you're getting close to to stealing aggro. Red means you have aggro. When you target an enemy, you can also see their aggro table on the party list. Every player has a small number under their name, with a tiny bar next to it. The number will change as you move up or down in aggro, and the bar will increase or decrease. If the bar reaches full, you become number 1 and the enemy will target you. This is very useful for Main Tanks and Off Tanks, as they can easily see where they are on a boss' aggro list (helping Off Tanks stay as number 2, for example, so they immediately grab the boss if the Main Tank dies) The Party List only works on one enemy at a time though, so it's mostly useful for bosses. For trash pulls and adds, the threat table is better for giving a quick overview to determine whether you have aggro or not. Hope this makes sense! :D
@zephyros2563 жыл бұрын
Might be of use: but the threat (or enmity) table has also an orange colour that is situated between red and yellow. So the colour progression from lowest to highest threat is green < yellow < orange < red.
@christianvacchelli19533 жыл бұрын
let's be onest here, the off tank will NOT manage to stay 2nd in the aggro list without him having also his tank stance ON, wich can be annoing in it's on way since that way it would be easier for him to steal aggro from the main tank(varies from tank to tank). but hey,if you are the OT and for whatever reason want to immediatly grab a boss aggro ,provoke is always an option xD
@everyonethinksyoureadeathm57733 жыл бұрын
@@christianvacchelli1953 this is why the OT stays in tank stance, provokes and shirts his threat to the MT. Depending on the burst window the OT will always be 2nd while the MT will have the highest threat. This was key to certain fights for example Levi in E3S where both tanks had to be 1 and 2 on the threat table or someone else was gonna eat a mechanic
@christianvacchelli19533 жыл бұрын
@@everyonethinksyoureadeathm5773 to bad that outside of very specific content, I literaly lost count of how many times things turned into a "provoke battle royale" between the tank
@ShikiWantsA_Hug3 жыл бұрын
Also I like to point out on your party list the aggro lis goes A>1>2>3 etc
@chaoseater9993 жыл бұрын
Even in current tier endgame raiding you will usually be dpsing 60% of the time and healing 40%, and thats during almost fresh prog. FF14 encounters are designed for dpsing more often than healing and you can optimize it even further.
@Celialuena3 жыл бұрын
Last Tier and current Tier were really easy on the healers. Especially when you geared up on farm you almost never even cast a gcd heal anymore. In E9S you can probably solo heal without a single gcd on ast by just having some decent mitigation even without echo. But at the start of a tier you will definetly have to heal a bit more, especially when you havent yet figured out all the mechanics of a fight. Its really fun to optimize it though
@cainstuart26813 жыл бұрын
@@Celialuena teaching pugs e11s and e12s can absolutely say alot of healers wouldn't heal enough and cause deaths, the just overheal a ton
@Celialuena3 жыл бұрын
@@cainstuart2681 yeah it always comes down to how many mistakes are made and how efficient are the healers working together. if you have a setup for optimisation healers really dont do much anymore but in pugs or for first time kills, healers definetly play a great role in balancing out mistakes or healing more due to the unfamiliarity with the fight
@minuette17523 жыл бұрын
We healers have to know the mechanics and heal you tanks. We are the GODS in mmos. edit: We dps as well damnit.
@Tyranastrasza3 жыл бұрын
well, since every class in FF is a DPS class (blue/green/red DPS) we are all gods ^^
@minuette17523 жыл бұрын
@@Tyranastrasza No you are only demi gods.
@isaac13d3 жыл бұрын
Don't forget rezzing the over-eager dps that can't read AOE zones
@jasonbarelli74123 жыл бұрын
the AOE rez is tied to a party-wide resource, if the fight goes well that Limit Break 3 (LB3) will be used by a melee dps to do a big chunk of damage to the boss near the end of the fight
@Garnzlok3 жыл бұрын
That or for tank lb for certain fights
@V2ULTRAKill3 жыл бұрын
@@Garnzlok very rarely Typically only one or two fights are designed around it if youre on gear
@shadenox81642 ай бұрын
@@V2ULTRAKill And in those cases the fight will often give you a free LB3 for it.
@July-gj1st2 жыл бұрын
What some healers tend to forget but most other players always forget is: A healer's job is not to keep the party at full health... it's to keep them alive.
@Kromheim3 жыл бұрын
Jokes on you! I'm a Paladin so I have the godliest of god complexes
@FinalFantasyPlayers3 жыл бұрын
Healer DPS obviously always depend on the fight. Especially with low gear you might have to cast more healing spells but you contribute quite a lot of damage as Healer. Let's say your DPS are dealing around 23 to 25k a Whitemage can still do around 13 to 15k dependant on the fight. One of the reasons DPSing as Healer is so strong in FF14 is because you have a lot of healing ogcds that you can weave in without having to lose a cast. Especially in Dungeons it is possible to finish it with 90% to 100% of your hard casts being damage spells. This obviously depends a lot on your teammates. If your DPS do low damage and the Tank uses 0 mitigation cooldowns that won't work :D
@magnuscarlsson99693 жыл бұрын
I don't know about this, every time i tank the healer just looks at me like.... "Keep yourself alive pleb!" which usually ain't a issue unless synced below 30 xD
@kedolan49923 жыл бұрын
@@magnuscarlsson9969 Unless you play a healer to know what they're doing, that's what it'll look like. As a WHM in a dungeon for instance, aside from Medica 1/2 (for AE healing), I usually make it through a whole dungeon without having to cast a single heal that has a cast bar. Instant cast or oGCDs make up the bulk of my healing needed, and I only have to cast cure 1/2 if something has gone wrong, so if you look at my cast bars you'll only see me blasting away with dps spells.
@magnuscarlsson99693 жыл бұрын
@@kedolan4992 Yeah i know how it is, if a tank keeps up his gear and know how to use his cooldowns It's honestly just "green dps" time. However when synced below 50-ish It can be quite annoying when playing with experienced healers. Because they play as you do on 70-80, not realising that a tanks selfsustain start to kick in around 60... But they also want to pull 2-3 packs or perhaps even W2W. I pref grouping with sprouts in low level content for that reason alone.
@IronCladBeliever3 жыл бұрын
Casters have to remember their ABCs "Always Be Casting!" Unless you are doing a mechanic or dead you should never stop casting spells. And yes that means dps spells!
@ticklord3 жыл бұрын
Black mage intensifies
@zym66873 жыл бұрын
sometimes you want to delay when using a cooldown 2s late is more lost damage than delaying your gcd for 0.5s
@V2ULTRAKill3 жыл бұрын
Red mage: "but but i have weaponskills i cant always cast"
@Guardian-of-Light1372 жыл бұрын
Hey new player here. I'm sure i'll figure this out with time. But how do you deal with mana. Cause if you're healing and attacking the boss I imagine it's gonna run out quickly (Except for white mage apparently lol) but jokes aside what's the best way to deal with running out of mana. Just bring mana potions? That usually works. Early game it's not so bad things die quickly enough mana's not a concern (At least so far) i'm more concerned with mid/late game
@IronCladBeliever2 жыл бұрын
@@Guardian-of-Light137 dont remember at what level you get it but, if you're having MP problems you should use the ability Lucid Dreaming practically on cool down. That should fix most of your Mana issues.
@kuron69283 жыл бұрын
Its whack-a-mole if people aren't dodging aoes. Most of the time, it will be keeping the MT healthy and using ogcd aoe heals. :)
@sebastianmedina41413 жыл бұрын
I’m a main tank, don’t have a god complex, instead I have crippling anxiety. 😂
@MelvaCross3 жыл бұрын
As for how much you cast damage spells as a Healer (Scholar), an example: In one of the current savage fights, I used: - 323 actions in total - 214 on the global cooldown (89% damage spells, 10% healing/shielding spells, and 1% resuscitations) - 109 off the global cooldown (23% offensive abilities, 44% defensive abilities, and 33% utility actions) In total, 66.8% of my actions were used for damage, 22.6% for defence and the rest (10.6%) were used for utility. That's a lot of damage! An interesting thing to note is that the Scholar has 33 actions (excluding fairy commands, Limit Break and the potion), only 6 of which are related to damage. During the fight I used as an example, four of these actions were my top 4 most used actions during the entire fight. The entire rest of the actions are for defence and utility. During the fight, I spent 66.8% of my time with the 5 damage actions (AoE was not needed) while I spent 33.2% with 24 defence and utility actions. This is widely considered one of the biggest flaws of how Healers are designed in this game. Most of our time is used for damage but most of our kit is reserved for defence and utility. I literally pressed the same attack spell 122 times. That's 37.8% of all actions and 57% of all Global Cooldowns! This ended up a lot longer than I intended. But I hope it helps you understand how little healers actually heal even in the most difficult fights. In lower-end content, you need to do even less in terms of defence and utility. I probably sound really negative here but healing is still my favourite role in this game. I absolutely love the power I have and the potential to carry an entire group. I take a bit of boredom during the less healing intense parts of the game into account for that.
@geraldposter14963 жыл бұрын
When I first played ffxiv it was with my brother. He was a summoner, I was a dragoon. Most mmos we like being dps. Eventually I got it in my head to put those marauder levels to use (back then you needed two jobs to reach your job change for newer players, dragoon needed marauder levels) so I started tanking to try it out. So he decided to join me by swapping to scholar. Two things happened: first we loved not having to wait in queue for parties since tank and healer slots were filled. Second, we both realized tanking and healing in xiv felt different than in other games. As dps mains we both found our roles feeling a lot like playing dps, just with other stuff we needed to do. Eventually we both fell in love with the roles, so I've been a main tank ever since, and he's been a healer. I dont use warrior cause gunbreaker is in jocats words three dps in a trench coat - which I love - but now tanking is my favored role in mmos. It also may have given me a god complex.
@Winter_RainDT3 жыл бұрын
I find it hilarious that the only people "offended" or pause the video at the tank bit are the Main Tank players, lmao. in FFXIV its Healers = Tanks > DPS. Don't kid yourself. This aint wow lol.
@pettyfan453 жыл бұрын
The healer limit break might might sound broken, but in most Savage encounters you get 1 Limit Break 3 pre fight so you have to deside on full heal and raise or 800k+ hit on the boss
@shadenox81642 ай бұрын
Yeah its very much an oh shit button.
@am_frog3 жыл бұрын
About main tanks having to know everything, idk if that was satire or not cause first time here, but in ffxiv I don't feel that's the case. Main tank in ffxiv just really need to know their job and the shift of knowing everything is kind of on healers in this game and to an extent, black mages. Everyone likes tank cause they're big and strong but the biggest PPs belong to the healers.
@kedolan49923 жыл бұрын
I haven't kept up with WoW stuff in a long time to know how it is now, but back when I was playing WoW (TBC, break, then Cata), and Rift after that, "most" mechanics often fell on the healers/tanks to know about, while dps just had to maintain maximum uptime, while dodging the fire, etc. In FF14, there tend to be a lot more mechanics, so everyone has something to do in most fights, and some of them even specifically penalize your damage if you fail, to make sure you actually do them (instead of making healers heal you through them, or something).
@Nirual863 жыл бұрын
a lot of it is quite intuitive after a while. Face the boss away from the party, either in the center of the arena or as much to the north as possible. First named attack is usually a tankbuster so have mitigation ready for that, followed by a roomwide aoe (sometimes switched around). Remember that level sync turns off tank stance so double-check at the start. And despite of having that big bad boss blocking your sight pay attention to the rest of the arena to be ready to pick up adds, join the party for stack markers etc.
@brandonn1613 жыл бұрын
You are somewhat right about the threat table. It's actually a color code system. Green = low to no threat on you, yellow = med threat, and red = you have aggro. As for healers in end game raid, it is very typical that your group will have 1 main healer where they are the person that does most of the healing and a backup healer that helps heal during the intense healing phase. The 2nd healer will usually spend a lot more time DPSing than the main healer.
@shadenox81642 ай бұрын
You forgot orange which is next in enmity.
@stephbenson73403 жыл бұрын
At high levels, it's not "You do damage when you're not healing", it's "Damage is what you *stop* doing when you need to heal". Any time you're not actively healing you should be doing damage.
@Arylwren13 жыл бұрын
the tank may know everything in a fight, but the healer see EVERYTHING!
@Ska1high3 жыл бұрын
in terms of dps: healing, it's usually about 90:10 dps - healing because most of the time your healing will be oGCD between casts or DoT placing. maybe 1 in 10 GCDs will be a dedicated heal, like a regen for whitemage or a shield before a raidwide/tankbuster. at max level, all of the healers have numerous ways to heal without using up their GCD which means they can continue DPSing WHILE healing. In regards to 7:10, the threat bar appears below your class icon on the party list, but the icon next to the enemy's name and healthbar (the one you highlighted was their health bar) is a rough indication and only changes when you're near taking aggro, which should never happen unless you're an Off-Tank.
@amediocremenace3 жыл бұрын
@7:13 yes that is a eminity list. On the far left of that list if the green circles become red squares you have aggro. If they become yellow or orange triangles you have some aggro. You can also see who has aggro in the party list (upper part of the screen) underneath the job symbols after the pull.
@laschicvalisca24813 жыл бұрын
So in FFXIV, when you attack something or someonein the party does, their HP bar shows up on the left side of the screen, and shows what ability/spell they're charging up. The dot next to that is a clue to how much threat you're generating. Blue is safe, yellow means it's building up, red with a down arrow means if you're not a tank to stop or use something to generate less threat, and a red box means you're the target. However there's a second threat meter; yes there's another! While grouped with someone else, look at your class icon in the upper left where the group HP bars are at. You'll notice a small bar building up from left to right when fighting an enemy. That shows the exact position you are on the threat table as well as they rest of the party as they also will have the same bar in the same place. If that bar has a number, it means where they are on the table, and if you're a tank, it'll be an A, meaning they got agro.
@SoulWhiteAngel3 жыл бұрын
You werent spoiled not much to spoil with the sage reveal trailer and the odd 1 second clip of the benchmark XD
@elvarght3 жыл бұрын
"I don't know a single main tank that has a god complex"I'm main healer and tank, and trust me, i have seen a lot. Not as many as healers, but still a significant amount
@Eelanos3 жыл бұрын
5:49 In the party list, on the left side to the players' names and health bars, there's a job icon. The bar below the job icon is the aggro bar and it fills as you get more aggro. For situations when the bar is too empty or too full, at the left of the aggro bar you have letters and numbers that tell you your aggro position in this order: A for the most aggro, 2 for the 2nd most, 3 for 3rd and 4 for 4th. If you look at the left of the Spectral Necromancer's name on the enemy list, there's a green circle next to the name of the enemy. That means you're far away from the first in the aggro list and it's highly unlikely you'll get aggro unless you spam abilities on an enemy that's not getting hit by the tank. As you get closer to the first in the aggro list, you'll see triangles pointing upwards or downwards indicating when you're getting close to be the main target or when you're getting further away from the first in the aggro list, and a red square means you're the first in aggro and the enemy is going to attack you.
That was your enemy list. The threat list is actually beneath each icon. 1 through 7 and whoever has the most threat is labeled A
@EclipseHighroller3 жыл бұрын
You can run a dungeon without a tank You can’t run one without a healer Healer is more important
@devildante93 жыл бұрын
If the DPSes are not constantly standing in red circles, for me is about 90% DPS and 10% healing, Scholars have instant cast heals so I mostly hard cast broil the entire fight
@Evilman_5203 жыл бұрын
To answer your questions: The healing:dps spread depends on the fight but it also can depend on your co-healer. If you have a co-healer who heals a metric ton then you probably don't need to heal as much. Or if you have a "green dps" then you may have to pull a bit more weight. Part of healing is taking a moment to feel out your co-healer and figure out what they are handling too. The threat table is displayed in 2 ways. The enemy list that you saw has that color-coded dot. Green: minimal threat Yellow: moderate threat Orange: you're about to pull aggro Red: you have aggro You can also look at the party list itself while targeting an enemy. Under each job icon will be a bar and a number denoting where you are in that particular target's aggro table. This is the aggrometer.
@marnilauchlan82283 жыл бұрын
So for your question on the enemy list, if the icon next to the enemy is red you have aggro, it changes colors as your enmity grows.
@lilaredden3 жыл бұрын
Its both the threat table and the health bars, the gem to the left changes depending on your threat level relative to everyone else's.
@Warhammerdude2993 жыл бұрын
In endgame raiding the combined damage of both healers is equivalent to another DPS. And when there is only 8 people in a raid encounter, that is a fair chunk of change.
@AerithXSerah3 жыл бұрын
I have watched many people review this, and it’s funny how it’s always the people who main tank that state “we don’t have god complexes” 🤣
@Irisfantasies3 жыл бұрын
So aggro can be seen 2 ways. On the target list which is most of the times below the party list there's color coding green means less threat, yellow means medium and red means max threat. The second way to see the aggro priority is on the party members list. Under the job icon next to your name and hp/mp bars theres a little bar and it has a number or a letter on the left. "A" means current aggro holder which will be basically the tank if hes doing his job correctly, then any number starting from 2 to 4 in light parties all up to 8 in raids. The bar will fill up depending on how much enmity you generate. Tanks with stance on are priority. Then should be the selfish/top dps Support dps And lastly healers as even heavy healing wont generate that much aggro/enmity
@erdnuzz83683 жыл бұрын
When youre the Healer, youre the Gentlemen: Let the Tank be your Lady. Help him to get through the door, comfort him, wait patiently for the perfect moment: until he hitted every mop - then put your sh*t on him.... AND SPAM HOLY
@modernreflex913 жыл бұрын
Another thing that alot of people dont notice is that in youre party liat under all the icons the bar and number shows who main aggro and who would take aggro next.
@SilverDawnbreak3 жыл бұрын
Numbers wise with healer dps, you can break more then 10k dps while a DPS is dealing between 16-20k+ damage. So if both of your healers are dpsing it can be like having a whole extra dps in the group
@rasmuskristensen90943 жыл бұрын
Great videos dude! But when you always pause to talk, you can have the video sound a bit louder :)
@Cymru2k23 жыл бұрын
On the threat bar breaks downime this. The coloured squares work on a traffic light system. Red square you have aggro. Red triangle you loosing aggro. Yellow triangle you have lost aggro and target is switching. Green no aggro. Next to that is the hp bar and then next to that the cast bar.
@TheAlzack3 жыл бұрын
On the topic of limit break 3. Limit break has 3 bars, that fill when you: deal damage, heal someone, kill something. (Healing someone while their health is low fills the lb gauge more.) the problem is that the limit break is SHARED between the party. The tank lb3 reduces damage by 80% for 6 seconds, healer lb3 fully heal and resurrects the party, melee lb3 deals a lot of single target damage, ranged lb3 deals damage in a line, caster lb3 deals damage in a circle. Knowing WHEN and HOW to use the limit break is good in content, for example, healer lb3 is usually used during progression to see more of the fight or to recover when the team fucks up, while dps lb3 is used to burn the boss when you’re having trouble with enrage and need that final push. Tank lb3 is mandatory in some raid fights to survive phase changes (usually the boss will have an add phase to give limit break charges)
@rizzttv77913 жыл бұрын
My healer experience Tank: Heal ? Me : What ? Holy ? Tank: HEAL Me : HOLY it is ! I missed healing with cleric stance tbh.
@amitamaru3 жыл бұрын
If you want to see some more gameplay, though outdated by now, I'd recommend every expansion's Benchmark trailer. They give a brief view of the areas you'll visit, the enemies you'll fight, and the skills you'll use in that fight. Each Benchmark has fun showing what you'll be capable of.
@Celialuena3 жыл бұрын
If you have no clue of the game the benchmark is just some shiny explosions though. You will get nothing out of it as a new player and it most likely will spoil you if characters are still in the game or not and shows you areas you maybe want to experience for the first time. you also dont even know what is new and what to expect from the jobs. You probably dont even recognize the jobs that are shown because its very short spotlights you have to rewatch multiple times to really see what is happening.
@gameevangelion25193 жыл бұрын
You litteraly stopped a second to soon to see the threat table. What you are looking at is the enemy list and their HP. Look up at the party list. In like a second after you paused look at the Paladin. Underneath their job icon a bar will apear with an A on the left side of it which means he is top on the aggro table. What Jocat describes here is if as healer you send out a heal before the tank has aggro or put a regen on the party, the moment the tank gets near, the mobs will come for you. Hence stay close to the tank so he can take the aggro off of you.
@cerebralisk3 жыл бұрын
One thing that's generally different in ff vs wow is tank damage, bosses don't usually actually do a lot of white damage so you're really just making sure raidwides and tankbusters aren't wearing through them.
@Celialuena3 жыл бұрын
I remember though even in BfA when you did massive pulls and your demonhunter desides to eyebeam in the first 3 seconds you had sometimes no chance of getting the aggro from them and they insta die in a high m+ key
@atinygoose61993 жыл бұрын
For healers, the way to optimise is to squeeze out as much DPS as possible while using off global cooldown abilities to heal. The best healers can keep a party alive without ever using a single global cooldown to heal outside of the hardest content or progression. So you can be dpsing anything from 0% to 100% of the time depending on encounter difficulty and skill. As for an easy way to get to grips with the healers: Conjurer: Becomes white mage. This is holy priest if smite was godly. Arcanist: Becomes Scholar. This is your disc priest, all the shields. You generally need to know the fights well to know when to shield before damage, so it's not too beginner friendly. Astrologian: It's half a scholar, half a white mage, swaps between those stances depending on who the other healer is. It also brings big buffs, so it's sorta like your old shaman with totems.
@Jasutin3 жыл бұрын
So, the way I've always understood it is like this. In FFXIV, there is a 2.5 second GCD with plenty of off GCD abilities to increase the pace of play. In the context of healing, Healers tend to have DPS options that give them a window for at least one off GCD between GCD casts. So in most boss fights, healers are expected to expend their GCDs on DPS, and make the best use of their off GCD cooldown heals to manage incoming damage spikes. If you use a GCD heal, it's either because you had to resort to an off GCD cooldown that buffs it or someone fucked up, but not necessarily enough to cause a wipe.
@Celialuena3 жыл бұрын
It depends on the Job. Astrologian is the only one of the 3 healers we have right now that has an Fillger damage GCD that grants you a one OGCD window between GCD damage spells by default. If you apply a instant cast like your dot (that every healer has) you will gain 2 ogcd windows until you have to cast your gcd again. WHiteMage has their lilly system which are instant GCD heals that will give you ogcd windows or if you use Cure 1 you will get 1 gcd windows aswell. SCHolar has a spell called Ruin 2 that is an instant DPS skill that grants you two OGCD windows, but is lower in dmg than your normal cast Broil3, so you trade dps for having healing ogcd windows. If Raids are new and everyone is on low gear you definetly have to use your GCD heals as the dmg the boss will do sometimes can oneshot the group if they dont have shields or mitigate the dmg with other cooldowns from tanks/phys ranged for example. When everybody has their BiS you can rely on your OGCD Heals mostly and as a ASTrologian for example I can get away in some fights without casting a single GCD heal.
@mryanzou3 жыл бұрын
The little UI on the left is the "Enemies list" with aggro DOT Colored on left and HP bar and Spell casting. You don't always have the whole list of enemies present in the room. By this interface you can easily switch your target. Btw, every class/jobs trashtalk about other class/job No tank - It will be a mess No healer - The tank is the only one standing and having fun No dps - Well, i hope you have time in your day to complet the donjon. If everyone does what he's meant to do.. then there will be no fun and the game will have no challenge xD
@pluviasalutor12903 жыл бұрын
Basically how the read the target list: The symbols to the left are either Green, Yellow, or Red (Depending on UI settings for color blindness). Green means little to no aggro, yellow means quite a bit of aggro, orange means you're nearly there, red means you're now tanking. To the right of that is the health bar. Further to the right is basically where enemy casts can be seen.
@zephyros2563 жыл бұрын
Afaik you also have the orange triangle when you are about the grab enmity from the enemy as a level between yellow and red.
@pluviasalutor12903 жыл бұрын
@@zephyros256 Good catch, forgot about that one.
@frey63003 жыл бұрын
Healer is a whack-a-mole job in only in the beginning, especially in extreme/savage difficulty base game content. Once you hit the first expansion, raid gameplay gets more and more mechanics-based and you can feel more like a dps who handles healing than a healer who occasionally does dps. Healer gameplay specifically is more about strategic use of cooldowns to avoid healing as much as possible, and occasional big boy heal checks during some fights. I definitely recommend giving it a try, FFXIV is the game that made me love healing. Also tank aggro is so ridiculously easy to maintain, it's almost a waste of time not to buff and shield pre-pull. Tanks get the aggro back after one (1) aoe skill and never lose it again.
@kayn96513 жыл бұрын
I love how WoW tanks see this video and react like "Main tanks don't have a god complex... we just "
@V2ULTRAKill3 жыл бұрын
Thats sorta the tank mantra Its never your fault, healers adjust, this is my party Though typically its just a meme
@kayn96513 жыл бұрын
@@V2ULTRAKill in Final Fantasy that's the Black Mage mantra. "I can't move, I need uptime, healers adjust".
@jaesten3 жыл бұрын
That's not the threat table, that's their health bar. Threat Table is actually next to the player's health up top.
@buttponcho1013 жыл бұрын
There are 3 aggro mods - grey, yellow and red. From no aggro to main tank) Bars are hp
@crystalgoddess40853 жыл бұрын
There's 4 aggro indicators; Green: Safe Yellow: Slight aggro Orange: High aggro Red: Full aggro
@thebigg34163 жыл бұрын
I love the thought of you the more aggressive you are at dealing damage, the more heal your party gets. That's a really interesting mechanic. I hope FF 14 does that with one of their healers.
@stuffandwhatnot44013 жыл бұрын
Everquest 2 had a healer that put a "hot" on the tank which wouldn't proc unless that tank took damage. Of course, when the game launched it was a bit broke in that the tank got all the aggro from the heals as well as their tanking skills.
@nemesisVtuber3 жыл бұрын
@@stuffandwhatnot4401 shamans in WoW also have such ability. Earth shield. Whenever target get hit - it consimes 1 of 9 charges and heals a little. Not much, but it ramps up in long fights
@JiigoChannel3 жыл бұрын
Having played WoW I can just say that it's a problematic mechanic and needs some very proper tuning. Ever since that was introduced we got a healer that is half a dps and a full healer, while all other healers are practically no dps and a full healer. With the addition of an extra at times like at the moment where you have the other one being a full dps and a full healer at the same time. I do agree that it is a nice concept, but balance wise it is a bit of playing with fire.
@nemesisVtuber3 жыл бұрын
@@JiigoChannel the only problem of such concept: is if healer cant dps - he cant heal. Some mechanics of some bosses have phases where you need to dodge or to survive, while boss is invulnerable. (Spire of Ascentions in wow, last boss). Priest can shield a bit and throw some heals, but it's not enough on higher keys. Other than that it's easier to balance, than you might think. Since you can tune class in both ways: dps and hps sliders. Whilst other healers have only 1 hps slider and you can either ovetune or undertune class.
@JiigoChannel3 жыл бұрын
@@nemesisVtuber To some extent I agree. But it is the kind of thing that requires a lot more active balancing than keeping them separate does. I'm not at all opposed to the concept of it, just puts a lot more pressure on the actual tuning. You'd probably also see mechanics where healing is suddenly buffed by damage cooldowns which could completely skew some numbers and offer weird interactions.
@GeneralKnightmare3 жыл бұрын
As a Scholar in normal dungeons and raids I spend 100% of my time doing damage late game, you can fully heal an entire dungeon and even normal raid fights with entirely oGCD healing. Now the higher up you go in difficulty the more you may need to heal with global cooldown spells however dpsing is almost always what you do more than healing in FFXIV.
@doragon2143 жыл бұрын
I remember one main tank who kept only using Tomahawk (a single target ranged attack) throughout a whole level 80 trial. Level fucking 80. Yeah, main tanks always know what they are doing lol. That was probably the worst one I've ever had but I've had others who decided to be main tank in Trials despite not knowing a single thing about the Trial they are in, or how to tank, or even how to play the game in the first place. In FFXIV being main tank does not equal big brain, in FFXIV you're lucky if the main tank has at least 1 brain cell.
@st3vorocks2903 жыл бұрын
Sometimes the main tank is just the guy who keeps provoking XD
@brooksington46963 жыл бұрын
In raids, it's pretty normal for me as a WHM to have 1/2 - 2/3rds the DPS of an actual DPS by the end of the fight. If both healers are actively DPSing, this leads to the party essentially having an extra DPS member. White mage also has incredible AoE Burst Damage potential, better than some DPS. I love it.
@Lambda.Function3 жыл бұрын
Healers tend to DPS most of the time. In dungeons, it's like 80% of your GCDs. In harder content, you'll heal a lot more during prog, but once you know when the damage happens, what's potentially lethal, when you actually need to heal, and trust DPS not to get hit by things, you can cut most of that healing down and just efficiently use CDs. I've taught a whole bunch of sprout WHMs lately in dungeons that they can holy the trash because it stuns and the tank is already 100% HP, and they don't need to heal if the trash isn't hitting the tank. On the first pulls in most dungeons, the only thing I'll do is drop an oGCD shield while dotting and then Benediction when the tank gets low, so that's 1 GCD.
@grimm49273 жыл бұрын
To put in perspective, every healer in this game brings more raid DPS than any of the tanks- including the "DPS" tank gunbreaker. On average, most dps jobs bring 20-30k damage. Tanks bring 13-14k damage. And healers can bring as much as 15-17k damage, [the 17k being the very top 1% are able to squeeze out] while dropping the occasional damage spell to heal]. Healer damage is extremely significant in this game, and the combined damage of the tanks and healers in a very good party is worth almost as much as 2 of the DPS players combined. I'm mentioning it because I don't feel a lot of the newer playing coming into the game understand how significant it is for both the tanks and the healers to do damage and no one really describes how significant healer and tank damage is, but always say "Yes it matters". It's the difference between clearing some of the harder encounters in the game and not clearing them! c:
@lunamocity12493 жыл бұрын
Can't wait to watch your live stream :)
@Zero86Sk3 жыл бұрын
so in a party each member does about 1/4 of the damage so 2 DPS is 2/4 + Tank its 3/4 + Healer its 4/4 damage
@Psoewish3 жыл бұрын
In like regular content (I wanna say anything under extreme) you wind up dpsing close to 95% of the time, but it also depends on the job. Especially with so many heals being OGCD so you literally just weave your heals in between your dps rather than the other way around. There’s a hole in the community that there are no healers or tanks, just green and blue dps and you’ll figure out from experience why that is very soon.
@donmerrittino98973 жыл бұрын
Can we talk about the nightmare fuel that is 3:20?
@CIoudStriker3 жыл бұрын
I think I know why there isn't a DPS guide yet: DPS is mostly easy. Stick behind the boss, and if the boss turns around, immediately STOP dealing damage so your tank can regain enmity. There are some other things to keep track off, but you are probably going to learn those naturally as you play.
@CIoudStriker3 жыл бұрын
Also, if it ever comes to the point where you have to stop dealing damage, tell your tank to turn his stance on.
@KeithEngel3 жыл бұрын
You mean in Wrath days when hunters actually had to use Feign Death and Misdirection on the tank to mitigate threat.
@V2ULTRAKill3 жыл бұрын
More like in vanilla When rogues had to wait til mobs were half dead ro not steal aggro
@kitsune47603 жыл бұрын
In all fairness, I know you won't see this but uh, I'm often the main tank since I have the most health usually...I don't know the mechanics most of them time and ask since, well, I'm nominated as MT. At least I adjust well.
@Roonike3 жыл бұрын
the actual aggro table is in your party list when you have an enemy selected, the monster list has more of an indicator with Red: you have aggro Orange: you losing aggro Yellow: You gaining aggro Green: you are safe tanks usually just need to hit once or twice and the healer wont get aggro (and they should still be doing aoe anyway) but newer peeps tend to no AoE enough and thats when healers or dps steal aggro
@crystalgoddess40853 жыл бұрын
Orange isn't that you're losing aggro, it means you're very close to taking aggro from whoever does have it.
@herpderp91083 жыл бұрын
Half of the trash packs at higher level dungeons, I barely heal. Most trash packs go like this: I run ahead anyway cuz they can’t kill me either XD insta-holy and let the stunfest begin. When they can actually move again, I toss a regen on the tank and assize after a few hits. Then spam holy some more. Before you know it, they’re all about 3/4 dead anyway. Then maybe refresh regen or throw my shield on the tank and the tank is fine after that. Sometimes during single target mini boss type mobs, I don’t even bother to heal, even with regen. At our level, we have more than enough mitigation on the tanks to practically ignore healing on half the fights.
@TameScarecrow3 жыл бұрын
I play every job type in all content, and though the healer isn’t the most important member all of the time. They’re the most important most of the time.
@SeifellAlmancht3 жыл бұрын
Tanking is so easy in FFXIV that a tank with tank stance on will never lose hate as long as they are alive and actively dealing damage. This is not how it always was. Stormblood players know what I'm talking about. Also, the ratio of DPS vs Healing for healers is about 9:1. 90% of the time you are using your GCD for dealing damage. Most of your healing is done through oGCD abilities.
@wolfpupgaming59223 жыл бұрын
As the healer...I understand the tanks 100% has God complex. Also the healer may be more imortant when the healer can make the squishy DPS into a tank cause the tank pulled to much
@Maric183 жыл бұрын
i'd say its like 70% dps and the rest is between healing and mechanics, IF you party plays well (for example i love when the tank doubles back a bit so i can cast holy without getting hit) healers have somewhat boring damage "rotations" (keep dot up, spam damage spell) so they can keep an eye on everything
@minuette17523 жыл бұрын
Yea if you cast regeneration before a pull the enemies will come at you first. As an example. Then the tank has to be quick and pick things up;.
@Nirual863 жыл бұрын
on the other hands shields are completely safe :3
@alexdickman51143 жыл бұрын
A good healer is about half a good DPS, and DPSing is close to like 75% of their time (fight based)
@Keqing-3 жыл бұрын
When im healer and dps i forget to heal and then i wipe that why i dont rly fight as a healer
@chaos4273 жыл бұрын
I know people will hate this comment, but you do NOT need to dps as a healer. With the exception of some high-end raids all fights were designed with the concept of healers dealing 0 damage. Yoshi P even confirmed that. BUT there is the caster mantra "abc" always-be-casting. So if you have nothing to do and your MP allows it, it is very nice if the healer does damage too.
@Anya_khaos3 жыл бұрын
as sch, i only use oGCD heals or GCD heals when i can't target an enemy xD the only time i actually cast heals in a fight is when it's in end-game raids or the tank forgot he has CDs
@darkgiovanni3 жыл бұрын
The ingrained notion of having to do nothing to activate the 5 second rule for regen. Paired with not having hit gear at least started the mentality of not damaging as a healer. Isn't the same anymore clearly.
@Navinc873 жыл бұрын
Ive never seen anyone with this many lip rings but damn they look hot.
@baichibee3 жыл бұрын
So as a healer, most likely i will give a regen to the tank as he hits the mobs, and its actually real easy to regain aggro as long as you know what your doing
@magnuscarlsson99693 жыл бұрын
Still quite a chore thou since AoE's have a tendency to "miss" stuff. Sure It's a matter of practice, but when you play with inexperienced tanks they more often then not, miss their AoE move(warriors have it even harder). I usually wait untill a tank got everything and stand still before i apply my regen effects, simply because I used to hate it when i just started playing tank myself. These days I don't care at all to be fair since I know when to use my AoE to pick up running enemies etc.
@jeremytworoger58713 жыл бұрын
To be fair, tanks and healers have an unspoken rule to pull "wall to wall" in FF14 dungeons. When performed appropriately, the healer shouldn't need to do DPS because they are to busy keeping everyone alive with their badass AoE abilities. Nothing gives me greater pleasure as an FF14 healer when I can heal through massive trash packs!
@Nusutto3 жыл бұрын
Healers still dps at the start of Huge pulls and then do their instant heals when tank is low
@mrrodgers03 жыл бұрын
@@Nusutto yeah, all 3 healers currently in game have ridiculous aoe damage potential, and sage is looking to be even more of the same, with actual big aoe cds. The wall to wall pulling is actually so the healer can maximize their dps contribution and keep time fighting trash to a minimum. The threshold for whether or not the tank has over-pulled is not necessarily wiping- it's whenever the healer is using more than 40% of their gcds on keeping the tank alive. Even when you don't wipe, overpulling can make the dungeon go SLOWER if the DPS are playing jobs without great AOE.
@flusterfluff3 жыл бұрын
Endgame content is balanced with the whole party's DPS in mind. Healers included. It's not really "DPS when you have downtime" later on, it's more geared towards healing as little as possible. This is a crap guide, and not meant to be taken seriously, but it's an incredibly valid approach to high-end content. You can deal just as much damage on 1% HP as you can on full HP, so if someone's not dead, and there isn't a raidwide coming, you can usually just wait. This is only for super endgame content though. It really doesn't matter any time before Current Content (Savage), or synced runs of higher end content from previous expansions. Also it should be noted that, at level eighty, most of your healing is done through OGCDs anyway. At least in my experience as White Mage. There's a channel called Everyday Eorzean that has a pretty good guide on this, too. You could always check that out if you're interested in the finer details of how to heal
@mrrodgers03 жыл бұрын
As a scholar, I am also doing most of my healing with oGCDs and fairy commands, except for pre-shielding raid-wides with succor or dropping a reci+Adlo shield bomb on a tank about to receive a tank buster. Astro uses a lot more gcd heals than whm and sch because it's using a good chunk of its ogcd windows to manage card buffs. It'll be interesting to see how the healer comp meta shifts in endwalker. I suspect AST main healer backed up by SCH will remain very strong in progression, (especially with combat peloton which is also a raidwide defensive) but WHM for aoe burst heals and SGE for single target damage and passive tank healing may also be quite good.
@flusterfluff3 жыл бұрын
@@mrrodgers0 Firstly, as a Scholar main, you have my respect. Memes aside, SCH is a hard class and functions a lot differently than White Mage. I could never get used to the pre-shielding thing, and you need a LOT more game-knowledge than I have to play it with any degree of competency. What you said about WHM doing their heals off the global cooldown is right on the money though, and I really appreciate how reactive the class lets you be. This probably also frees them up to have more time spent on the DPS-ing part of their job. My comment is written with mostly this in mind, and from that perspective. I'm kinda interested to hear how other healing classes feel about that outlook, though.
@arachineatzeer74783 жыл бұрын
RIP CARBY *Punches blender on*
@Juskaey3 жыл бұрын
I briefly returned to WoW after quitting in 2009 and had been playing FFXIV for 6 years when I got yelled at for dpsing as a holy paladin in some dungeons. No one ever died :T No complaints when I was on my priest, druid, or monk at least...
@ReaperofKings3 жыл бұрын
Hey I'm sorry if I hold the tanks life in my hands but um if they don't want to keep the mobs off my ass and I have to spend most of my mp killing instead of healing then I can't see how that's my fault.. although someone always will so you do you
@matthewlawrence92412 жыл бұрын
Rule number one of FF: Forget your WoW bullcrap if you try FF
@rexex3453 жыл бұрын
That's the target table, tells you what mobs you're in combat with, your threat is on your job icon in the party table with top having a red bar and everyone else having a bar in proportion to whoever is aggro leader.
@justinsanders60873 жыл бұрын
Well if I have a suggestion for healer go scholar you'll first start as a GPS known as arcanist while it's leveling up you also level up another DPS job known as seminar they're linked together you level scholar you get summoner that way if you get bored or tired of healing you can always true DPS
@madmancasacreativa33 жыл бұрын
Saying you are an ex wow veteran playing XIV got to be the new meta for atracting views. It's actually funny.
@TheRoadKam3 жыл бұрын
Tanks do have a god complex
@Til_What3 жыл бұрын
Actually, in FFXIV Tanks can fake it till they make it for much much longer than other classes when it comes to mechanics. That's because for a lot of them, the healers and DPS players are the ones, blocking trash spawns, pulling orbs, juggling debuffs etc. Just look at Asmongold for an example. He's still basically ignorant to most mechanics in the fights he's been through, just mitigating some tank cleaves here and there. (no hate, just saying) Edit: As for how much healers DPS: With a good group it's actually more on the DPS side, because much damage comes from avoidable AOEs. So if you are constantly healing it's basically always the fault of your dumb mates.
@AnimaJumper3 жыл бұрын
Something you need to watch is the documentation from noclip or speakers network at least about 1.0 there was a really bad FF14 before ARR
@TheBookworm35813 жыл бұрын
If you're playing healer properly it's not equal, you're dpsing the majority of the time and throwing in the occasional heal. White mage is a gcd healer and it can do some insane damage, especially in dungeons with huge pulls
@Lordoftheapes793 жыл бұрын
I got pulled into that same hole yesterday 😂
@willt32233 жыл бұрын
In wow there is always damage incoming in shadowland