It is possible that you think UwU is the cute face thing BUT...in FFXIV it refers to The Weapon's Refrain (Ultimate) aka Ultimate Weapon Ultimate.
@Chitor3 жыл бұрын
Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh................
@johankarlsson17763 жыл бұрын
One of the hardest encounters in the game, likely to take a couple days of gametime to get down ::)
@blushingralseiuwu22223 жыл бұрын
@@Chitor average completion time is 80-100 hours of prog.
@DeadEye3643 жыл бұрын
It’s anything but a cute face
@NessieNice3 жыл бұрын
@@DeadEye364 It's a trap!
@shimmyking43 жыл бұрын
JoCat: Believe it or not when you die it's not entirely the healer's fault Chitor: wait... what? JoCat: Believe it or not when you die it's not entirely the healer's fault Chitor: .... it's like he's speaking to me but not saying anything
@DarkZodiacZZ3 жыл бұрын
Believe it or not when you die it's *bzzzzzzzzzzt* fault
@BaronVonHoovy3 жыл бұрын
@@DarkZodiacZZ "Believe it or not, when you die, it's **static** entirely the healer's fault."
@woodchuck94og8 ай бұрын
Horse Horse Horse
@vericityv26823 жыл бұрын
I would suggest watching his healing guide. It gives a LOT of context on why tanking works the way it does in XIV and why the tank living does not fall on the responsibility of the healer alone. There are slight nuances BOTH healer and tank roles have in FF as compared to WoW
@larsbohmer63193 жыл бұрын
You can also say, FF gives more *Responsibility* to the Player by exposing how skilled they are with their Class instead of just mashing 1-3 Buttons
@dalgona4819 Жыл бұрын
it's also why whenever a wipe happens, either the Tank or Healer usually apologizes first XD
@TheFarix27233 жыл бұрын
If the tank pulls the entire first room without knowing how well the healer can heal and the party wipes as a result, then that is entirely the tanks fault. :P Doubly so if it is the first room of Aurum Vale.
@rympha35813 жыл бұрын
Oh god... That gave me PTSD from the one time where I used the entire dungeon time limit to walk a bunch of sprouts through Vale...
@craigfunk34533 жыл бұрын
Why must the PTSD that is AV be brought up? That is 1 pull no sane tank would ever mass pull (unless you got a BLU with ya cuz freeze-vibrate is busted OP) but honestly while loading in people should inspect the teams gear to get a relative idea of how well they can handle larger pulls. If a big pull fails slow down a bit (though usually only specific mass pulls across the dungeons tend to fail even for some of the best tank/healer pairs around)
@sethwilliamson3 жыл бұрын
@Ghost Yuki -- After one such wipe, I had a tank say "I watched a guide on tanking and they said wall-to-wall pulls are the norm in FFXIV, so that's what I did." They were just new and nervous and trying to play the way they understood other players expected them to.
@MelvaCross3 жыл бұрын
Ah yes, I have told so many sprout tanks to stop running around. I've never understood why they do that until my buddy told me that you can dodge attacks by moving in WoW. WoW refugee tanks don't know what the other roles need. They haven't played a melee or healer yet. So, I'm not mad. They're sprouts. They're still learning. It could be worse. They could be Mentors. Or French. :)
@bampersand9053 жыл бұрын
I'm so glad that mentor is becoming a slur I thought I was going crazy for the longest time.
@TheRedAzuki3 жыл бұрын
Yeah, if you run out of melee range from a melee mob in WoW, you'll cancel their melee attacks. Unlike in WoW, where they'll hit regardless of how afar way you are after they triggered.
@kayn96513 жыл бұрын
"It could be worse. They could be Mentors" - Yeah, or flowers.
@nickjean33503 жыл бұрын
Also in ff14 if your holding still and take off running you can get a small moment where the adds are not hitting the tank, useful when the healer can't keep up. However the mobs always catch up and the effect does not always work.
@Vengir3 жыл бұрын
"Dodging attacks by moving" in WoW works just like in FF14; it only works on AoE. Probably the main reason they do that is that WoW has very few positionals, and pretty much nobody relies on them to do decent damage. So moving around is just a thing people do to pass time.
@MadnessRealm3 жыл бұрын
The invincibility skill for tanks is usually used as an "OH SHIT" in dungeons, and to cheese certain mechanics in high-end raids (i.e, instead of a tank swap on a 2-hit boss ability). And if you're a Gunbreaker, you can also use it to give your healer a heart attack.
@magus131313 жыл бұрын
Bonus! As a GNB, Superbolide can also be used when progging content and you want to reset quickly (and can't jump off an edge). Simply use Superbolide, let your HP drop to 1, then click off the buff :P
@azura-moonstar3 жыл бұрын
i use it sometimes if i notice healer being lazy on healing. i try to time it just after a tank buster so it APPEARS i took a butload of dmg. xD
@christianvacchelli19533 жыл бұрын
and let's not forget when the Gunbreaker expertly activates superbolide a second after the whm uses benediction on them ,making said whm go berserker xD
@Nirual863 жыл бұрын
They are designed to be oh shit emergency buttons but in high-end raids they are frequently used to cheese tank swaps (because frankly, if you use them when things go ugly you already lost the enrage timer)
@TheRedAzuki3 жыл бұрын
Proper use for the invulnerability for dungeon runs, is when you pull a huge stack and wanna make sure you don't take any dmg while your healer also is doing dmg (although this is only true for PLD wall-2-wall pulls)
@Pharland3 жыл бұрын
As a Tank main on FFXIV I can confirm that some of the responsibility falls on the Tank to stay alive. Some mobs can hit harder than you expect, so unless you're pulling one group at a time you should use mitigations to reduce the burden on the Healer. I typically pull about 2~3 groups depending on the dungeon and how comfortable I am with the dungeon and Healer, and always make sure to use my mitigations so the Healer isn't being overworked to keep me alive. Though one of my friend who mainly plays Healer loves the thrill of massive pulls that makes him work for it.
@NaohMkS3 жыл бұрын
Idk man, a true main tank knows it's never their fault if they die
@michaelthen56673 жыл бұрын
wall to wall :^)
@chloekaftan3 жыл бұрын
and as a Healer Main on FFXIV i can confirm that i will make the tank feel true despair if they tell me to adjust, so please treat your healers fairly and actually do your jobs as tanks (Aggro pull, positionals, damage mitigation, anti-tank busters, invul, upkeep, etc). remember that while you do carry the party as the tank, i carry you as the healer. glhf and welcome to FFXIV („• ᴗ •„)
@V2ULTRAKill3 жыл бұрын
@@chloekaftan i wont let you have your blood lily if you assign any responsibility to me
@sammeos24183 жыл бұрын
Two examples of a tank dying without it being the healer's fault: 1. Tank gets hit by a knock-back effect from boss, which knocks him off the platform, automatically killing him. No amount of heals can save that. 2. Boss has an ability that one shots you if not handled properly. A great example of this is the "Doom" debuff that a lot of encounters have. If you don't get rid of doom, you automatically die after the debuff expires.
@hippopotatomoose3 жыл бұрын
Fell Cleave!!!! Again and again and again and... Damnit couldn't get the fifth fell cleave!
@Link-kr2bc3 жыл бұрын
HERESY
@magus131313 жыл бұрын
Turn the light on ♪
@benih86033 жыл бұрын
That small slice of "your fault" is when you don't press your invulnerability button
@psivampire133 жыл бұрын
Or fall of a ledge. Or use your invulnerability at the wrong time.
@frozenlizard77383 жыл бұрын
@@psivampire13 Or stand in an acid bath without realizing.
@psivampire133 жыл бұрын
@@frozenlizard7738 Or stand in it while realizing, but just assuming the healer can heal through it.
@frozenlizard77383 жыл бұрын
@@psivampire13 yep, did that as soon as I realized
@FinalFantasyPlayers3 жыл бұрын
Invulnerability buttons are extremely powerful and they give you some sort of freedom in how to play a mechanic. For example if you don't need your invuln you can use it to cheese a mechanic and keep uptime on the boss instead of backing off. You can also use it on shared Tankbusters for example that would require both Tanks to stack and to use cds. In that case you can take it Solo with the invuln and you save cds which you can use for other situations. In Dungeons it's also extremely good since you can do a big pull and give your Healer more time to just DPS. Of course it's also a powerful prog tool since you can maybe take a mechanic that requires more people alone (in case players died before) in order to see what's coming up next e.g.
@omgwtfbbqkitty3 жыл бұрын
It's actually bigger cut of the "my fault" pie slice. Tanks can get insta gibbed just like dps if you don't play properly. There's more personal responsibility in this game than WoW has.
@galten1233 жыл бұрын
Nah healers fault
@V2ULTRAKill3 жыл бұрын
Nope healers fault No blood lily for the white mage if i dont get my heals
@frozenlizard77383 жыл бұрын
Ya, I'd say theirs some more to the "My fault" slice. Can't heal dumb. (aka me standing in acid without realizing or getting thrown off a cliff)
@threadscore3 жыл бұрын
"...when you die it's not entirely the healers' fault." *What heresy is this!?*
@agrz33823 жыл бұрын
Savages and ultimates require an optimal use of invulnerability of each tank, some mechanics/tank busters, require that even after using your invulnerability you need to swap to the off tank, so, learning how each inv works is a must for progress while tanking high end content, Lb3 (limit break lvl3) is rarely used, but they work the same for all 4 tanks, just the animation changes. As a main tank I like making big pulls in dungeons, I'm aware that not all healers will be able to handle my pulls, either they'll run out of resources or have none, since the dungeon just began and I'm pulling +20 mobs in less than 15 sec, the oh sht! Button (inv) is always at my reach to prevent a wipe and speed run the dungeon.
@RothAnim3 жыл бұрын
The few moments in MSQ where tank LB3 is used are some of my favorite in the game. Watching the party's paladin defend us in 5.3 is one of those gaming moments I'll remember for a long time. :)
@stevenmewett44892 жыл бұрын
Being the party paladin and having to frantically find where the bloody limit break button is in the menus before you wipe will haunt me for a long time. :P I don't normally have it on my tanking bars, because its required for all of 3 or 4 duties. I ran one of those duties a couple weeks ago to help someone in my FC get their first time clear and it dawned on me juuust before the cutscene before you need it started that the other tank was also new and wouldn't know about needing a tank LB3. I found it just in time.
@pluviasalutor12903 жыл бұрын
The "That's what I thought you'd say you dumb f**kin' horse!" gets me everytime.
@MeedaYean3 жыл бұрын
Some high end optimization strats will use invulns like Hallowed Ground (which carries no healer responsibility) to allow the healer 10 seconds where they can ignore the tank and DPS. Basically at low end invulns are a panic button and at high end they are a calculated strategic option.
@TheZorkas3 жыл бұрын
it's used for a lot more than just allowing the healers some breathing room. in almost every savage/ultimate raid, tank invulns are used very frequently for tankbusters or cheesing certain mechanics. it frees up cooldowns you'd otherwise have to use so you can instead use those to mitigate autoattack damage or raidwide damage (in the form of reprisal and things like shake it off).
@MeedaYean3 жыл бұрын
@@TheZorkas I kept my explanation pretty basic and surface level, but this is absolutely right. There are a lot of very interesting options that invulns can open up in a well coordinated group.
@tjl94583 жыл бұрын
The tank invulns are also ideally used in dungeons so the healer can actually do DPS on big pulls. You can use them at least once a dungeon and depending on the dungeon, twice. So if you do a big pull right at the start, use the invuln and then you might be able to use it towards the end of the dungeon. Just if you're a GNB, don't use it until you actually get low (and tell the healer in advance you're going to use it on the next pack).
@Winchester19793 жыл бұрын
@@TheZorkas Is it cheesing if the dev team pretty much designs the encounter around it?
@TheOrpheus19993 жыл бұрын
there's also things like Ahk Morn and similar attacks where Tanks have to share a Tankbuster to not die. Or they can use their invuln and take it solo. Some groups I PUGd with for some Extremes like having tanks alternating between taking it alone and taking it together.
@WildFlower_43 жыл бұрын
I think the funniest but most frustrating part about doing positionals with new tanks is when you do positionals and the tank sees you moving around and decides they should move around too
@Black_Ryze3 жыл бұрын
Fling healer blame at me and I will let you die and let the monk fist of earth tank through the dungeon. And I'm good enough to make it a viable tactic.
@Ashtari3 жыл бұрын
As a former WoW tank and current part time FFXIV tank, I can confirm nearly EVERYTHING in FFXIV cleaves. Face mobs away from the party and DO NOT MOVE EXCEPT TO GET OUT OF AOE! And then IMMEDIATELY GET BACK INTO PLACE! Your dps will love you for it.
@fatalfury663 жыл бұрын
yeah just picked my my first Tank class, GNB, a few days ago. Was not sure if i was supposed to dodge aoe's or not, but i figured i should not tax the healer
@logandaley15443 жыл бұрын
I am considering trying this game out and your reaction was great especially the “reason why I died” pie chart
@cainstuart26813 жыл бұрын
The spinning and fleeing new tanks from wow are a giggle, unless you're a melee. Then it's sad times Also tanks soaking tankbusters raw (no defensives) makes healers clench if the tank doesnt just die.
@V2ULTRAKill3 жыл бұрын
Luckily a friend taught me to not play like its ursoc mythic when I pucked up gnb
@Scarabswarm3 жыл бұрын
JoCat is amazing. His guides to Monster Hunter and D&D have been my first recommendation to people for years.
@azura-moonstar3 жыл бұрын
ya i found out about this dude by sheer accident from his "i like girls" vid. then noticed him in a dnd addon book credits. im like dude is everywhere 0_0
@gagff97623 жыл бұрын
Tank main here! It's super interesting to hear about the difference between WoW and XIV tanking, and I love your explanations!
@HizzerPeews3 жыл бұрын
I actually started leveling Monk recently since it's the one alt job that I haven't touched. If you didn't know, Monk has the most positionals out of all the melee DPS. And so far I've had to teach a new lovely WoW refugee Sprout almost every other dungeon what positionals are. It goes about as well as you'd expect. I politely explain what I'm trying to do, and they reply with something like, "Oh, wow. That's good to know. Thanks." And they take that information and improve as a player. Everyone's happy. But every now and then I meet a Sprout tank, to no fault of their own, completely ignoring my messages. Because if years of dungeoneering in World of Warcraft has taught me anything: it's that no one communicates in dungeons. So of course they're not reading chat. It's okay though. They're learning a new game and they'll figure it out sooner or later.
@samifranco55413 жыл бұрын
basically me when i see someone pissed off the healer "please DONT aggro the healer!" they can be satan when angry
@psivampire133 жыл бұрын
The DPS seem to like to summon Healer Satan.
@Cyberbooli3 жыл бұрын
Super important mechanical distinctions for tanks coming from WoW. Tank Stance is a flat 10x multiplier on enmity (aggro), and Provoke (Taunt), does NOT generate a flat amount of aggro. It places you JUST above the person highest in aggro by a couple of points and only resolves at the end of the current cast. So if you Provoke a boss that's casting a big attack at a party member, that attack still goes off, then it turns to you. Hope that helps, good luck with your stream dude!
@Tobatcie3 жыл бұрын
If you want your party to be REALLY impressed with how good of a tank you are, don’t just face the boss away from them; make sure its ass is accessible too. If the boss is facing away from your group but right behind him is a ground effect, make sure to turn the boss so that the ground effect doesn’t restrict ass access.
@marnilauchlan82283 жыл бұрын
So to add about stacking cooldowns, if you are doing large mob pulls or end game raids there are going to be points where you will stack up a few. This was the hardest thing for me when I was learning to tank, but just experiment with them as you play and you will get an idea of what works well. If you die while learning don't sweat it. Most people are understanding and will probably offer advice if you want. Looking forward to seeing what you think of the game!
@Thagesthoughts3 жыл бұрын
Warrior tanking is really the "MAN LITERALLY TOO ANGRY TO DIE" meme given form.
@craigfunk34533 жыл бұрын
Talking about tank invulns...the higher end people use them in 2 scenarios 1 - giving the healer a window to go all out to speed up a dungeon (only done in mass/to the wall pulls) 2 - savage/extreme fights where using an invuln on specific attacks/mechanics allow for party uptime or avoiding the hassle of tank swaps in most cases
@Reiryuu3 жыл бұрын
So that small blue piece of the pie for the tank's fault is a couple of things (as a person who mains a healer, but has all their tanks leveled, too). As a tank, you need to know your limitations. If you are at or near minimum ilvl for a dungeon, don't pull 3 packs of mobs and expect the healer to be able to keep you up (especially if they are also at or near min ilvl). Also, even in good gear, don't expect to go pull several packs and not use a single mitigation skill. Making the healer blow all their cooldowns on a single fight is not exactly ideal... especially when you do the same thing in the very next pull and those cooldowns the healer *had* that first pull haven't come back up yet. Also, as a tank, you have to do your part to avoid standing in the bad, too. There are instant kill mechanics in some places... or close enough to instant kill mechanics. If you're taking a bunch of avoidable damage, then the boss uses a tank buster that you're not mitigating, that's not the healer's fault you died. Just yesterday in the lvl 80 dungeon roulette, I had a tank not use a single mitigation skill... throughout the *entire* dungeon (that one right before the ending to 5.0). Did he end up dying? No, but it was a frustrating experience keeping him up especially when there was a first timer DPS. Don't be that guy if you're rolling a tank.
@UmbraWeiss3 жыл бұрын
Yesterday i run after one, with my Samurai, i just stopped doing anything at one point, because the guy run all over the place like a madman, so i used only my ranged attack, it was a long fight, but well :))
@alexdickman51143 жыл бұрын
Your reaction to this video was hilarious, looking forward to more vids! the Jocat healer guide is also interesting as FFXIV has a huge focus on Healer DPS which i hear is a bit different
@exelion1003 жыл бұрын
3:47 First time I see someone falling for this LOL
@kenseymcdowell71463 жыл бұрын
I main as healer in FFXIV and here's my beliefs on tanks or a party in general. A good tank/party should be the kind where me as the healer rarely even has to heal. The majority of the time I should essentially be DPS who happens to have a crap ton of healing spells. I know as white mage my attack spells don't do a lot but any damage is good damage.
@Avelingost3 жыл бұрын
I know that this kind of tank mentality is probably meant as a jokes. Bus I really have to say, that you should try to change that. Of course there are less good healers, but when your healer is lacking, you can try to help them. Same goes for the situation of a less good tank. Sb who doesn't know how to use their mitigation is also difficult to keep alive for the good healers. So it's always a matter of working together and also communication. In FFXIV there are so many possibilities to change the strategie to solve mechanics. Most of the time, you can literally just chill on a hard mechanic, when tank and healer harmonize. (Example for the Raiders: E10S, cheesing the orbs) Oh...and if you let that "Tank mentality" hang out while doing a dungeon or raiding and you don't have a befriended healer at your side...you can sometimes expect, that they will just let you die until you got how rude it is to say "Your fault". Still, great that you try to learn so much to accommodate FFXIV way of playing :3
@geraldposter14963 жыл бұрын
The chart about who's at fault can be explained as such: Most bosses have an enrage mechanic where it'll usually wipe the party if enough damage isn't done. It's why everyone needs to be dealing at least some damage, even tanks and healers. Yes, most of it is the dps job, but it's pretty common to need others help for the last bit. Example: Shiva summons ice golems. If you don't kill all of them in time, she'll kill the party with diamond dust. Mechanics bit is how a lot of bosses have a gimmick you need to be aware of or you're gonna have a bad time. New players will likely die to them. Example: titan has an aoe attack that sends you flying out of the ring and you die. However of you're too far away, you'll also die cause he'll destroy the outermost part of the ring each time he does it shrinking the are you have to fight him. My fault: so tanking does require some knowledge to do. Obviously don't stack cooldowns, but you also need to know how to fight the boss and properly use your class. If you're a dark knight, you need to manage your mana levels while Darkside is active to deal appropriate damage while keeping threat, use your damaging off cooldown abilities, be aware and work around Mechanics like those mentioned above, keep yourself alive through defensive cooldowns, and something else I'm forgetting. If you're the off tank you have responsibilities like grabbing adds like when Shiva spawns her golems, or ravanas butterflies. You also need to know if thr boss has a cleave tank buster ability, like Shiva, so you can spread the damage and keep the main tank alive. Yes your tank can use their not die ability, but that's better for emergencies. The list goes own And then if all that goes well, it's the healers fault. Maybe they weren't healing properly, not giving damage mitigation, not dealing damage themselves so enrage happened, were afk, a troll, etc. So that's the chart in a basic nutshell.
@mahuk.3 жыл бұрын
For 8-man groups where you have 2 tanks a good rule of thumb is offtank starts with stance off and after a few seconds turn it on so you're 2nd on the aggro list. If you look at the party in 2:42 each player has a bar on their name with a number except the tank who has an A and a full bar. The full bar means he's the current main target of the enemy, the dragoon is number 2 with a bit of a bar so second in aggro, healer 3rd, black mage 4th. As offtank you don't want to get your bar bigger than the main tank or you will steal aggro but you want to keep it close to him so it is easy to switch tanks when the mechanics require it. A lot of end game mechanics target the first 2 on the aggro list, so if you're a tank *keep it up* . Or if the main tank dies, the boss targets you next instead of the poor healer because you never turned your stance on.
@BrienneofDarth3 жыл бұрын
I dunno what people have been saying, but in endgame raids tank invulnerabilities are very important, depending on the fight, and often in other fights they still get used to allow the party to ignore mechanics for uptime.
@Sabcy22 жыл бұрын
You'll have to change your Mantra, cause in FF14, the Tank mantra is "Healers, adjust."
@gzenno3 жыл бұрын
In the long-long ago of FF there were cross class skills, so tanks would have to level some DPS classes for abilities and they would learn the pain of not being able to do positionals. But that was annoying and they took it out.
@Kuro_Mun3 жыл бұрын
*whispers under breath* it's not my fault the tank died...i just wanted to pick the flowers
@ragnarok4003 жыл бұрын
In raids there are mechanics where you need to use your invincibility. You can also use it during big dungeon pulls
@BlitzAce9873 жыл бұрын
Invincibilities are typically just used to cheese mechanics, like a Tether mechanic on Titania EX for example, Each hit would apply a debuff that makes future hits hurt more, back when it was current the off tank would grab the tether and use CD's for Hit 2 and 3 then just invuln the last 3 hits
@jackh73293 жыл бұрын
The one time when it is okay to stack cooldowns is in later dungeons/raids when you have a tankbuster. Every tank has their regular cooldowns and an extra cooldown with a short recast. When I know I'm about to take a spicy hit to the face, I always stack a regular cd with the short recast cd for extra padding so that I don't scare the shit out of my healer.
@larryw25893 жыл бұрын
That chart in the video is a joke! It implies when the party wiped some tanks will blame the healers being crap and started arguments with them (happened sometimes in duty finder raids with random players)
@24Sparja3 жыл бұрын
This guys worst enemy has to be a magnet
@destroyerinazuma963 жыл бұрын
Fun fact: "chitor" is a slang word for "cheater" in Russian. Not trying to insulting anyone, just noticed they're homonyms.
@aceman673 жыл бұрын
UWU, in this video's context, refers to "The Weapon's Refrain" raid series, superficially the Ultima Weapon (Ultimate) fight, or UWU.
@Inhaledcorn3 жыл бұрын
A real conversation I had once: Friend, who normally plays tank and is playing healer: I got 8s left on Benediction['s cooldown]. Me, who normally plays healer and is playing tank: Oh, cool. Then, I can do this- **uses Superbolide** My friend: CORN! Me: **mischievous laughter knowing exactly what I did**
@JackgarPrime3 жыл бұрын
"Are there smaller raids?" Not usually. There are a couple 4 man trials early in ARR, but thats it outside of dungeons, EXCEPT.... (Non-story spoiler) Rathalos (High Rank)
@Tyranastrasza3 жыл бұрын
5:15 the exemple he picked for "not stacking cooldowns" is funny, because this boss' tankbuster hits so freacking hard that you have to stack cooldowns to survive (unless you invuln it). 500k-damage-(in two hits)-when-you-have-less-than-200k-health kind of damage.
@Mil89GR3 жыл бұрын
Actually, as a tank you DO have to use LB3 for the last boss in the Alexander raid. If you don't, it is insta-wipe.How do I know this ? Because I am a sprout, I reached the Alexander boss and the first time me and the other tank we failed because we did not knew that (since then we were told that we leave LB3 for dpsers ONLY) .Thankfully noone yelled at us and we aced it in the next try.
@pascalheinrich39903 жыл бұрын
Well in Raids you let LB3 for Healer mostly as a failsafe and only DPS use it when it is sure that we will not Wipe
@st3vorocks2903 жыл бұрын
I knew about the LB going in, but I had never used it before. So I popped it too early the first time, and we wiped XD There is also a raid in 5.3 where you have to tank lb3 halfway through or you wipe. Its interesting how they add that mechanic. I'm curious to see if they do something like that with dps or healer lb's
@pascalheinrich39903 жыл бұрын
@@st3vorocks290 there was a Trial against a Ascian Nabriales was his Name where you had to LB something to make enough damage to escape a Death mechanic
@andreww75643 жыл бұрын
Who is saying that invulns don't get used? As soon as you get into any content beyond normal/hard trials, managing invuln cooldowns becomes incredibly important. On most of these endgame fights, you will pretty much always use them to skip a tank swap, make a mechanic much easier by letting the tank take it, etc. In savage, a lot of raid planning is based on what invuln cooldowns are available and what the tanks and/or party want to use them for. They're absolutely invaluable and incredibly powerful in organized content.
@psivampire133 жыл бұрын
When the tank gets so many vulnerability stacks that they get 1 shot....or do mechanics wrong and get 1 shot. Or fall off a ledge.....
@Eelanos3 жыл бұрын
There are several reasons to use the invincibility button: - You overdid a pull - You are already experienced on the dungeon and know that you won't be using it, so might as well use it as normal mitigation - You really want to tank a hit that you shouldn't but you feel that if you do it's more DPS time for the healers and the off tank, so might as well - OH, SHIT, NOT THAT BUTTON, THE ONE NEXT TO IT. I AM SO SORRY I SUPERBOLIDED, SCHOLAR, IT WAS A MISTAKE
@Rin_The_Pianist2 жыл бұрын
In the newer content the Invulnerability skills can be used to make stuff easier..... For example i main warrior and the invuln holmgang has a VERY short cooldown compared to the others.... In one specific encounter for example, the boss uses 5 shared tankbusters over the course of the fight, but due to warriors short cooldown a lot of parties prefer for them to invuln the 1st, 3rd and 5th shared busters in order to make it easier as you just have to top of 1 instead of 2 targets.
@magnuscarlsson99693 жыл бұрын
You can acctually kite tank pretty well in FFXIV when required. But unless the targets are slowed melee won't be able to dps at all. I usually put some distance when healer can't keep me up since those 1-2 sec could be the difference between life and death. But in general you want to move as little as possible, strafe left for a frontal and then return to your previous spot etc.
@Psoewish3 жыл бұрын
I would like to recommend also watching the crap guide to healers video. Not necessarily to play them, but knowing what your healer is doing in a fight is kind of important to understand how you should adapt to fights. This game is not like other mmos where healers just stand around playing whack-a-mole and they each bring different utility to the table that can be useful if you know how to play around it (like say a WHM that's using holy means you can hold off on mitigation for a few seconds)
@Renfa_Arviette3 жыл бұрын
5:40 Its a panik button mostly, you deffo use it when the healers ass is on fire or you need to get a rezz out on the 2nd tank, you also use it if you are said 2nd tank getting rezzed because that gives you a minute worth of stat debuffs(to counterwheight the fact you have unlimited BResses) as well as on heavy hitting tankbusters or other abilitys that put you into direct jeopardy
@patyos23 жыл бұрын
I recommend you watch the video " Final fantasy XIV 1.0 in a nutshell " and watch a video of Final Fantasy XIV 1.0 Shutdown " Final Fantasy XIV : Last Moments " last minutes in the game during the Calamity event. In terms of timeline you start the game after the Shutdown of FF14 1.0 which was completely deleted and destroyed. to remake the game into a much better game which is now FF14 2.0 A Realm Reborn. Yes the Calamity from the trailer is literally the original version Final Fantasy 14 getting completely destroyed they made the complete destruction of everything they worked on in FF14 1.0 part of the Lore.
@linnmarie31463 жыл бұрын
Tell people you’re new in content and 99% of the time no one will make fun of you. We love our sprouts! Enjoy the journey!
@linnmarie31463 жыл бұрын
Also if you DO wipe in FF14 it’s not a big deal. There are no keys or anything to enter content. You just try again.
@Sevenlynnn3 жыл бұрын
As a main tank with 3K hours in the game, I can say that invulns are sparsely used, and are more or less your "OH SHIT" button for when the healers are down, you're low health, and a tank buster is coming. Otherwise, Tank busters are VERY easily mitigated by one of your other cooldowns, and each tank classes unique damage mitigation that they get (usually) from building up points until they're able to use it (i.e. Paladin's have "Shelltron", which costs 50 points from their job gauge.). I say usually because, for another example, Warriors version of this is just simple a cooldown.
@Sevenlynnn3 жыл бұрын
Also, personal grumble, but I find a lot of guides downplay Paladins, and I don't really understand that, because they have the most versatile and consistent toolkit of the tanks. Paladins have a 2000 MP Heal that, more often than not, equates to roughly 60% of most people's HP per cast. If your healers are down, you can solo carry yourself and your dps's through most content. The amount of times I've fought a boss to completion after the rest of my party died at 30% hp is honestly staggering, but it feels sooo good.
@baichibee3 жыл бұрын
sometimes even as an off tank you may want tank stance on, if only to make tank swapping easier or to keep second on the agro list. Its something you get a feel for...*says main tank player and healer*
@st3vorocks2903 жыл бұрын
Also doesnt hurt when one tank has significantly better gear and will have no trouble holding aggro, and is useful in a fight with add phases
@D3th10rd3 жыл бұрын
Basically for certain types of you will have yourself in one of three party sizes. A 4 man group called a Light Party, an 8 man group called a full party, and a full party on steroids called an Alliance. Light Parties are usually running small, ultimately unimportant dungeons minus that time you fight the embodiment of Satan and most of the time the only way you really die in a light party is if you don't play the mechanic of the boss or pull too many mobs for your healer to be able to save you. Full Parties are when you need to take the Dungeon/Trial seriously as there are going to be situations where if you fuck everyone will know someone fucked up by their health bars going from full to 0 faster than I clear my plate. There are very few bosses in the entire game where you are able to get away with not dealing with its mechanics and that number shrinks more and more the farther you get into the game. Alliance raids consist of 24 players (6 tanks, 6 healers, 12 dps) and in these alliance raids, they contain the most fun and wild mechanics in the game with the penalty of if you fuck it up, then either you will waste more time than necessary or you will die and lose, having to start the fight all over. At least the music slaps though so no matter what it's a win win
@shemac14823 жыл бұрын
When tank decides that they're going to try and pull the entire fucking dungeon in one go...has 20 enemies hit them at once and just keeps going after half their health is gone in one flurry of hits, so healer cant keep up after stopping to top them off....
@redozmasoma3 жыл бұрын
Chitor MAXIMIZE!
@Moonwalker1303 жыл бұрын
As a dps i can confirm, if tanks move the boss around i can lose up to 50% damage
@markup63943 жыл бұрын
Yeaaahhh I know... creepy, isnt it: its not always the healers fault if you die. Spoooooky, and its not even Halloween :P Other than that, yeah, just avoid the yellow telegraphs on the ground, and move back in when they disappear: even if the animation follows and you get "hit" you dont get hit. In low levels and normal mode, you can safely ignore a bosses animation (in savage and extrem its different - they are the mythic difficulty if you want: "normal" in FF14 is more like a mix between normal and heroic). Plus, and I'm sorry to break this to you, but the video told a lie: the tank is not, I repead: is not (!!!) the V.I.P. in a party. Thats the healer: If the tank dies, the fight can still be won. If the healer dies... its pretty much the end :D
@bananza98603 жыл бұрын
I think the only universal advice you should take is that if you have any questions, don't hesitate to ask people. Other than that, enjoy the game however you like and at whatever pace you like.
@pezdispencer1133 жыл бұрын
To elaborate on Limit Breaks. Tank LB3 rarely exists outside of really specific situations where an insane raid wide nuke is coming. Healer LB3 is very common in prog fights because its a full party revive. Melee DPS LB3 is the most common cause its a single target damage nuke, caster LB3 is less common but still situationally useful as its an aoe damage nuke for *some* add phases for boss. Ranged LB3 doesn't exist and you can't convince me otherwise.
@sera4043 жыл бұрын
Ranged LB3 happens when melee and casters are half asleep :D Or if you're fighting Nero in praetorium haha
@DotAzam3 жыл бұрын
So many WoW tanks skittishly goes left and right, messing with the fine line of flank and rear for positional. :(
@jammaj54263 жыл бұрын
There is nothing quite more infuriating than playing a Monk and having the tank move the boss constantly.
@BearsBeingSilent3 жыл бұрын
The Tank's Mantra goes as follows: "Healers adjust."
@BearsBeingSilent3 жыл бұрын
"Stand in fire, DPS higher."
@gruntmasterbroadcast3 жыл бұрын
All I learned from this vid was that If the healers aren't hiring assassins to stab my tank I'm clearly not doing something right :p
@SquidmanMalachar3 жыл бұрын
You've probably long figured it out but the 'your responsibility' when tanking to not die is using mitigation on Tankbusters, not standing in the middle of avoidable aoes, and in higher end trials/raids, doing the mechanics/swapping tanks to not die.
@luckyday57213 жыл бұрын
Currently only had one bad tank that would not use defensive cooldowns...lucky am a good healer so made problems disappear but fortunately as the game goes on around Stormblood onwards is when if you can't do the basics the game will stop you and make you learn. This is even a boss that is just dodge or die.
@doomdeathxx3 жыл бұрын
iS HeAlErS FaUlT-...... *Tank Dies by Tank Buster (100% HP Damage) and not using inv / shirk & provoke to switch tanks for it*
@Anime-Doom3 жыл бұрын
Odds are you will likely mess up a little at first, it's fine we all do it, but you'll have that little green icon next to your name letting everybody know that you are a sprout so they will forgive any mistakes you make and instruct you on how to improve. As for tanks making mistakes the only mistake a tank can really make is pulling more enemies than the healer can keep up with and that just means they weren't good enough. Good rule of thumb, if you die just ask the healer why they didn't adjust.
@jesternario3 жыл бұрын
4:23 I understand what each word means on their own, but when you put them together...
@windbrush3 жыл бұрын
Anyone who said that "tanks' invuln abilities are only used if your party is trash" obviously haven't done anything harder than an Extreme mode trial lmao
@V2ULTRAKill3 жыл бұрын
My fault if I die? IMPOSSIBLE!!
@malefico00793 жыл бұрын
WoW Tank: *After many years of playing Dungeons & Raids, this should be easy.* WoW Tank in FF XIV: *What that snoppy is Combos?*
@k.vn.k3 жыл бұрын
The main difference tanking in FFXIV vs other mmo is the need to perfectly time your invulnerable skills. It’s like a mini game for tank besides using mitigations. So watch out for boss spells meter. Keeping agro is non issue here as long you are in tank stance, any aoe you do will keep mobs on you all the time.
@Cooil13 жыл бұрын
FF main tank here! JoCat's right. It is not entirely the healer's fault when you die. It frightens me that you paused so hard when he said that... If you don't have the reflective ability to understand what he means by that, I dare say you shouldn't tank... Downvoted, have a nice day.
@Fissiccisst13 жыл бұрын
jocat has the best monster hunter weapon videos out there! Also for clarity, certain end game dungeons DO have points where the boss will outright murder the tank necessitating the use of the invulnerability Move of the tank, Especially when they first come out and gear hasn't outpaced the difficulty yet. Largely in raids, if the tank dies from lack of healing, its because the healers are out of mana. While this can be the healers fault for wasting MP on overhealing. its Also very likely the tank was not spacing out their mitigation ability on particular hard hitting moves, making healers blow tons of MP on massive AOE heals or making them use expensive mega single target heals on the tank. The tank busters in raids are no joke, sometime doing like 60-80% of the tanks HP if they don't use a mitigation spell, pusing that down with a 40% mitigation on a 1min cooldown is almost always worth it just to make sure the healers MP can last for the entire encounter. This of course is not including crap like don't stand in the AOE and such that make healers waste even more mana on people who weren't fast enough, OR having to do a 10 second hardcast ressurect which also costs tons of mana not to mention time. I didn't end game raid in Shadowbringers(Just tanked E1-E4) but I maxed out a Paladin(PLD) Its incredible and tons of fun. Every dungeon in the game is pretty good, and every dungeon from level 1 to 80 gets better almost without fail. Finally, with the class complexity and how expansions change them. The classes if they get changed with a new bar or something are reworked all the way down to level 1. Some bars don't exist until you get the skills that actually use them, but the classes won't fundamentally change from 1 expansion to another, any expansion changes retroactively change everything. And don't worry about getting too much at once, the skills are drip fed very well so you slowly learn and expand in class complexity and rotations as you get levels and new skills. Paladin for example just gets the 3 part combo, then the finisher, then the spell rotation all at distinct points, not all at once. And all classes are treated with this care, so don't be intimidated, try anything that seems cool!
@omegagilgamesh3 жыл бұрын
"Believe it or not, when you die as a tank it's not entirely the healers fault!" Jokes aside, I try very hard to not be a toxic player, so when my team wipes when I'm a tank, I usually ask in chat, "Okay, was that something I did?" even when I'm sure it was the healer being distracted. Avoid immediately placing blame, and people tend to be more willing to take responsibility and cooperate and move on, in my experience.
@rainyglow3 жыл бұрын
the people who said that about tank invulns are honestly INCREDIBLY wrong, and they must not be doing any high end content. in savage and ultimate raids invulns are incredibly important. people often use invulns to avoid swapping for a tankbuster that requires a tank swap, or to keep full melee uptime during certain mechanics, and there are many tankbusters (mostly in late tier savage fights and ultimates though) that will just straight up kill you no matter what unless you invuln them, even if you're bis, even if you get healed or shielded or you tank swap. many tankbuster timings are also specifically designed around the cooldowns of the invulns as well so you cant cheese them all with just the one tank. tank LB's are similar to invulns in the sense that many people will say theyre rarely used when theyre actually very very important (although mostly again in high end content). certain mechanics in savage can cause wipes if you dont have all 8 players up and in the right positions but a well timed tank lb nullifies so much damage that you can save a run with it, and again in ultimate raids theres a number of times where the whole party is intended to not survive certain raidwide damage without a tank LB3 on top of their regular raidwide cooldowns
@hippopotatomoose3 жыл бұрын
If I'm in a 4 man dungeon as a tank and I die, it is the healer's fault. Well... No... I pop all my cooldowns on trash, but if I die!!!
@azurepursuer80173 жыл бұрын
I use it invinc for huge pulls so the Healer can DPS so we get through big pulls faster
@KopeAcetic3 жыл бұрын
Tank invulnerabilities are generally used under 2 circumstances: 1) The party is mostly wiped and the healers need some time to heal/rez people, you pop that and the healers have some breathing room. 2) To cheese some mechanics just like you said.
@OathOblivio3 жыл бұрын
Also, it is *very* common in High-End content to require you to use the invulns to survive certain tank mechanics that would otherwise insta-kill a tank in one or 2 hits (via applying one or more unavoidable damage-up debuffs). So it is a handy skill and is used more often than you think. But if you have to use it in low-end content, then yea, your party is either bad, or someone really messed up horribly, lol. It's also handy if you're like me and you pull the whole dungeon in one go XD.
@lockmuertos3 жыл бұрын
Pretty sure the body piercings make you a more effective WoL.
@JackgarPrime3 жыл бұрын
Since you sometimes mention Monster Hunter, I wager you might recognize the wiggler head he uses in his drawn sections!
@Chitor3 жыл бұрын
I do! And Monster Hunter might be one of my favorite series of all time
@andysantian11753 жыл бұрын
@@Chitor he also made crap guide videos about monster hunter weapons too.
@magus131313 жыл бұрын
Tanks dying due to not using their CDs properly is definitely a thing in XIV, especially when they do larger pulls or fail to mitigate tankbusters. Everything in XIV is about DPS, ***EVEN*** Tanking AND Healing! If the Tank uses their defensive CDs properly, then the Healer is healing less. If the Healer is healing less, then the Healer is DPSing more. If **EVERYONE** in the party is DPSing more, then everything dies faster. Yeah it seems kinda self-apparent when typed out like that, but there are maaaaaaaaaaany ppl who play Tanks and Healers who do not try to maximize their damage (by tanking and healing more effectively).
@AaronWGaming3 жыл бұрын
I had a tank in Baelzar's Wall last night I SPECIFICALLY TOLD THEM NOT TO F'ING MOVE during a part... THEY PARTY WIPED US... After first Party wipe as the healer I said screw it... I left the Party
@AaronWGaming3 жыл бұрын
FYI Baelzar's Wall is A HEALER HELL... Other healer hells are Aurum Vale, Last Steps of Faith (the boss battle)
@spamuel983 жыл бұрын
I have played all three roles in WoW, tanking, healing, and dps, and I can say with 100% confidence, 90% of groups do NOT have a pile of dog shit for a healer, and so 90% of the time tanks die because they are taking unnecessary damage. When the floor starts to glow in FFXIV, get the hell OUT, they will not move once the bar starts to fill, they will only turn after it finishes casting. If you sit there and eat the big dick damage, you WILL die.
@Catzillator3 жыл бұрын
there are death mechanics... for specifics role in high end raids. so... those mistake are how that's not healer fault.
@hennyzhi22612 жыл бұрын
5:40 Hopefully after playing for a while you haven't met too many of these players who say stuff like "only use this if the team is trash". It's not just a bit toxic, but it's totally wrong. Your right that even the invulnerability stuff should be used whenever it's applicably worthwhile. Your healers will love you if using an invincible* button during a tank buster or especially multi-hit/multi-phase tank busters. It's one less thing to worry about. For dungeons you can even get away with not saving it most of the time and just using it after gathering large pools of enemies so they can be AOE downed faster. After playing tank for a decent amount of time I think it really teaches the player the importance of endurance and spacing things out... without being a horder. You'll use just about everything in your toolkit if your getting it - with very few exceptions (why does shield bash still exist?).
@Etielize3 жыл бұрын
In normal dungeons and raids it's rare to use invul or invenc, but on Extreme or above... uh boy....
@Inhaledcorn3 жыл бұрын
Unless it's Hallowed. *Yay, Hallowed* (Also GNB Superbolide, but this comes with a *steeeep* caveat that you need to communicate for this since dropping your HP to 1 is pretty dangerous... or you're like me and you want to give your healer friend in Discord a panic attack)
@98765zach3 жыл бұрын
If you're a tank and you die I'd actually go as far as to say it's more your fault than anyone else's unless we're talking enrage or failed DPS checks or whatever. Most tank deaths will be caused by a tank not understanding or JUST ASKING their healer if they're good or if they're comfortable with the situation. From then on the tank also bears the responsibility to not make the run hell for their party members, don't spin stuff, don't run around, don't break LOS, don't ignore mechanics, telegraphs, and tank busters. But step one is know your healer. And to cutoff anyone who may be upset I'm a tank main, warrior and Paladin mainly. Come on people, take responsibility for your actions and your raid groups. We can't expect the healers to do everything