Sprinting was invented for Battlefield 2 and later adopted by Call of Duty. These are tactical, class based shooters, where positioning and line of sight are very important. In a realistic fashion you have to stand still to shoot accurately and sprint from cover to cover. Choosing the better position to shoot from and getting there fast is how to win. This is good for those games but is very different from how Halo should be played. Adding sprint to Halo is no better than adding regenerating health and two weapon limits to other shooters. Every game should be different and not chase trends without thinking of the design.
@CrizzyEyes4 жыл бұрын
In particular BF2 has huge maps, some designed for 64 players, and became known for being a vehicle-centric game. If you aren't defending, and didn't get in some kind of vehicle (they were everywhere, from utility vehicles like humvees to tanks), you're just making the game miserable for yourself. Sprint was put in for niche scenarios like your vehicle being destroyed in the middle of the field and you ditched.
@TheGreatHsilgne4 жыл бұрын
Yes, I agree. Sprinting in Halo frustrated me so much. What may seem like a minor tweak actually changed the whole feeling of how the game is played. Imagine if sprinting was put into Counter-Strike!
@SisterMisery4 жыл бұрын
I agree with you but I really like how halo reach did sprint to keep the normal movement speed however if you wanted you could choose to run at like 40mph with sprint instead and catch up to people/get around the map faster than others but lose out on helpful things like active camouflage or armor lock.
@pierreo334 жыл бұрын
@@SisterMisery it's almost as if Bungie knows what they're doing and 343 are not
@SisterMisery4 жыл бұрын
@@pierreo33 We agree on this as you can see in my comment?
@HiddenXperia7 жыл бұрын
Fantastic video man, couldn't agree more.
@mastergreen97914 жыл бұрын
Now I understand why you had such a negative reaction towards sprint in halo infinite
@hrthrhs3 жыл бұрын
Love your vids. I actually love the Halo community - so much passion and just general coolness.
@Nin10do00147 жыл бұрын
I used to be on the fence while leaning in favour of Sprint,. However, I'm now convinced that Sprint has a net negative impact on the game.
@PuzzleDrops7 жыл бұрын
Thanks for the feedback :)
@savonthedon5 жыл бұрын
Aozolia is typing... Aozolia has stopped typing.. *Aozolia has left the chat*
@SpartanChief22774 жыл бұрын
Proximity too lmao
@atlasmitchell6 жыл бұрын
You nailed it! It's so bizarre to hear people argue that Spartans should be able to move faster because they're super soldiers. Well... what kind of super soldier can't simultaneously run and fire a weapon? I mean, are you playing as a Spartan or an out-of-shape former UNSC Marine who retired 30 years ago?
@doltBmB4 жыл бұрын
There was a description of the SMG for Halo 3 that mentioned how a marine shooting it full auto couldn't hit much because of the kickback, but a Spartan could shoot two of them at once while running like some kind of action hero.
@jbkolod75574 жыл бұрын
My big issue with sprint is that it's only forward direction. This is a huge buff to close range weapons because you cannot move backwards to kite an enemy who is sprinting at you with a close range weapon. In old halo games if someone was at mid-close range and just running at you with a sword or shotgun you could drop grenades while backing up to get an extra shot or two in. Now if that person is sprint straight at you you're basically screwed unless you turn and sprint away.
@FavynTube7 жыл бұрын
good video man. while your suggestion of just increasing movement speed to 120% might work for halo 5. in future games that remove sprint, I'd prefer base movement to stay around that halo 1-3 range. halo has an emphasis on " micro precision" where it's not just about hitting your target it's about hitting headshots, a lot of em" halo benefits from its deliberate pace because of this. making it much faster would push it more in line with traditional arena shooters and that changes the gameplay in different ways. overall good video
@AMason7477 жыл бұрын
I would say %110 at the most. %120 seems a bit too much...
@PuzzleDrops6 жыл бұрын
I mean the base movespeed all depends on the maps. I suggested 120% because of the raw sizing of H5 maps.
@jiffbombastic369410 ай бұрын
343 doesn't understand that simple additions can greatly alter how a game is played. They add these mechanics because gamers outside Halo like them and see them in all other games. They play Halo and think "why isn't this game like all the others I've played?", then if they don't like it they revert back to what they do like. People who like Halo and its mechanics will stick to it and those who are new and find its mechanics satisfactory will pick it up. Altering how the game is played so drastically alienates the existing audience and only rakes in a small number of people. It also bastardizes the game's identity, making it barely different than other games on the market.
@Toa_Axis7 жыл бұрын
Great video. I wish you touched on some other points, but I feel like as a basic explanation as to the faults of the mechanic, the video works perfectly. Full of detail, yet short and sweet. Awesome stuff.
@mryayayify7 жыл бұрын
I totally agree with you on this.
@Cooperal4 жыл бұрын
6:03 Those time comparisons beg the question, can flanking even be argued as a positive when getting from point A to point B takes longer even WITH sprint?
@spookyskeleton38457 жыл бұрын
great video, but you could have also mentioned meleeing.
@PuzzleDrops7 жыл бұрын
Good call. There are a lot of things that I didn't mention. There are so many reasons sprint doesn't work in Halo it would take forever to get through all the talking points. Increased mobility is so good for Halo, but not at the expense of losing the ability to shoot. Increased base movespeed and sprint removed is the single best step Halo could take right now.
@brettsilva73174 жыл бұрын
I agree with 90% of what you said. However your reasoning at the very beginning of the video is not logical. You were saying if a Spartan can sprint, they would always sprint. You also stated that if they can sprint they should be able to shoot while sprinting. However that is not logical. Sprinting. We do not run everywhere we go because we would get tired and it is just not practical. We get up from our chair and walk to the kitchen. Get out of bed and walk to the bathroom. Could you imagine running everywhere? Now shooting while running. Yes you can shoot while running, but you could not shoot accurately while running. You also couldn’t even aim while running at full speed. When you run at full speed you swing and pump your arms to help with balance and to use the momentum of the swing / pump to get more speed. You could not aim while doing this. However, I completely agree with everything else regarding the gameplay and not having sprint. Great video and well done.
@Hybred4 жыл бұрын
I agree with your first point about sprinting everywhere. Disagree with your second point about accuracy because they're super soliders. They should be able to spring while shooting if sprint is kept. Its realistic for Spartans and most importantly it's better for gameplay
@Hedgehog10394 жыл бұрын
The first point about always running, fair enough, but in a quick paced combat scenario maybe not sucha big deal. Also, they are super soldiers and ar eperfectly capable of sprinting and landing accurate shots, and running for a long long period of time.
@slothrop93454 жыл бұрын
@@Hedgehog1039 Aiming the gun would slow them down regardless because it would change their form. Super Soldiers have intensely magnified abilities in comparison to a normal soldier's, but they can't defy physics. If anyone wants to move at top speed, they would have to move their body in a way that you cannot shoot in. How you move your arms and torso affects how fast you move so this concept just doesn't work. The gameplay reasoning for why Sprint doesn't work is sound, but I don't think you can argue against with lore as well. Of course they would move slower when they are aiming, they would just still be running much faster than a normal human being.
@Hedgehog10394 жыл бұрын
@@slothrop9345 Running at maximum speed would only ever happen in bursts and wouldn't be possible eternally either. So the sprint in H4/5 still isn't maximum speed but a "run" as opposed to a fast "jog". Also, we see them running as fast as in-game sprint in one of the animations whilst also aiming and wrecking enemies. Remember, they don't actually have to ADS to aim since it is also linked to Mjolnir. However, I think using lore as an argument in regards to gameplay is a largely pointless argument anyway so It doesn't really matter; what matters, at the end of the day, is how the game plays and what kind of gameplay the franchise is known for. The second point only being relevant in directly connected titles (mainline for instance).
@pierreo334 жыл бұрын
Trying to add realism to Halo and look how it went. The series is dead
@discoprince90656 жыл бұрын
1:42 someone else who gets it.
@peacelove64552 жыл бұрын
This is a great video, but I do have 1 minor criticism. In Halo 5 you CAN shoot immediately out of sprint with weapons like the magnum, AR, SMG and Shotgun. Its only the heavy weapons like the DMR which have delay, but even those delays can be reduced by sliding. The biggest problem with sprint is that it locks you in a forward direction. But Halo 5 would definitely play too fast at 120% speed and thrusters.
@CoffeeSA963 жыл бұрын
What do you feel about the way sprint will be in halo infinite?
@nomaxx11763 жыл бұрын
I think sprint, and the associated map design, makes the experience worse for the reasons you gave in every scenario except big team battle. I actually think that that game type could benefit greatly from having both the Halo 3 base movement speed, with the addition of a faster sprint. That said, I think BTB suffers a lot from the current sprint situation, as you need to spend much of your time sprinting in no mans land instead of doing more meaningful things. I could see it being cool for traversing larger maps without a vehicle if, for example, the player cap was raised to allow for large-scale battles. That said, this could undercut the utility of certain vehicles. As an example, imagine if you could have 32v32 matches or 64v64 matches. Map sizes would need to be large, and I could see adding vehicles such as the mammoth or Pelican (I want these in Forge in Halo Infinite) to multiplayer as a sensible option. But if you had extremely fast sprinting, the utility of piling a bunch of players into a mammoth would be reduced. To conclude this brief essay in the comments of a nearly four-year-old video, sprint could allow for some cool things in BTB if done right, and if it was off by default in matchmaking for normal game modes, but adding bigger and cooler vehicles would be a better option, and not just because I want to drive the mammoth and the lich in Forge.
@NateIsCorrupt5 жыл бұрын
Great video. Sprint needs to be taken out for Infinite.
@starpaladinnelaj4 жыл бұрын
If only it was my friend, if only it was
@eren43117 жыл бұрын
1:30 you're so right.
@allisongarcia86516 жыл бұрын
It's clear, like the jump/double jump issue, if you are supposed to reach something or somewhere, it dosen't matter at ALL if you have a double or a single jump, you have to change the jump height or the height of the thing/place you are supposed to reach in any of the two cases, same with sprint, what do however matters it's if you have animations that prevents you to shoot or grenade for the time those last, or if sprinting do not allow you to do it aswell. Don't you are aware that in any game where a mechanic that seems to make you more powerful in fact just end up nerfting other mechanic so do you need to use it?
@bb83287 жыл бұрын
Excellent.
@Gingrman-mx4sp5 жыл бұрын
In Halo 5, getting shot while working up to your top sprint speed cancels the sprint, making it harder to flee gunfights if you keep getting shot during that window.
@KiltdHeathen5 жыл бұрын
Halo 4 and Halo 5 also have the option to remove Sprint in Custom Games.
@greppim9115 жыл бұрын
Halo 5 has that option, 4 doesn't
@SpartanChief22774 жыл бұрын
@@greppim911 ehh, it was a gametype mod that took it out
@greppim9114 жыл бұрын
@@SpartanChief2277 huh? What mod?
@SpartanChief22774 жыл бұрын
@@greppim911 h4 has literally so many mods, h4 360, tag: mod. Reach does too but my god was 2013 a time to be for customs
@greppim9114 жыл бұрын
@@SpartanChief2277 You mind linking me any classic gametype mod for H4?
@dcahodl71895 жыл бұрын
I am hoping everyone at 343 watches this video every day with their breakfast before working on infinite .
@pierreo334 жыл бұрын
"We know the Halo community is very split about sprint so we've solved this issue by having sprint in the game"
@Helsvga5 жыл бұрын
Implying that longer maps or somewhat slowing down the game THROUGH space is bad. Completely agree, however, with spartans being able to shoot while running, they should. However it is not like they have the same accuracy than while running or walking. Halo was made without sprint simply because it was back in the 2001 and there was a different concept of the games, but for those who said that game plays like a CoD now, I can tell them that old Halo 1 plays like Half-Life, then. Pretty much. Specially when you play it on PC. So no, there's not that sprinting is wrong, is just that you are used to move like old times and you feel bad with the more tactical aproach that Bungie tried to make. Thing is that Halo isn't supposed to be a tactical shooter, and here's where I will tell... you have a fair point here. That's why there should be some mechanics like running sprint and extra fast sprint (like a boost of speed to be extra fast like in Crysis or something) that allows you to enter an extra fast speed trance, or an extra jump mode with strength mode. That way, the game would have more scenarios, like for example, have to go through a part of the map that is thought to be crossed with extra fast sprint, but not having it, so have to move from cover to cover, or needing to move with normal speed while shooting, etc. Also, extra mobility like climbin ledges should be reworked or removed, and instead put wall jumping that allows to shoot meanwhile, although at the momment of contact with the wall there could be a momment of brief less accuracy. Tbh, I think 343 are trying to add a more inmersive cinematic view of Halo, and while I see some things are ok and not bad, some others (as not being able to shoot while sprinting) are not that good, and also the redesign of some maps is not good either. I guess they are simply trying to get Halo back in the nowadays mechanics and that's not necessarily bad, is just a matter of getting used to it.
@holaaamannn6 жыл бұрын
Would you be interested in making a video like this but for jetpack in Reach? I personally loved using it. I wish sprint and the other abilities were removed and everyone had it from the getgo. I have a blast playing jetpacks on maps like Uncaged. I could send you gameplay where only jetpacks are used if youd be interested in making a video about it.
@Hedgehog10394 жыл бұрын
I think jetpacks work great for custom games but are horrible for a traditional Halo multiplayer experience :)
@fr.Angel213 жыл бұрын
Make a video about Shyway's defense on sprint
@PuzzleDrops3 жыл бұрын
This is a good idea. Not sure if it matters though. Nothing will change. Quinn Delhoyo still works there lol.
@stef20904 жыл бұрын
I feel like the last 2 minutes of this video from 5:20 debunks the entire 4 minutes of this video kzbin.info/www/bejne/hJm7ZqFmp5WkkLc I've been an advocate for no sprint for as long as there's been sprint, but the last part of your video generally shocked me. The fact that halo 3 no sprint is faster than Halo 5 with sprint completely surprized me... Especially when you also consider that in relation to Halo 5's 'enhanced movement' (See the linked video)... 1) You can keep your full 360 degree rotational movement along X axis and maintain full control over Y and can shoot at any point in time due to no animations (only certain animations lock movement but all prevent shooting). 2)You aren't locked into 1 particular direction at a locked (or similarly variable) velocity, as you no longer need to use boost abilities/mechanics to maintain 'proper'/'adequate' speed which lock your speed (Speed Value can vary) and direction during these 'enhanced movements'. 3)In regards to 2) performing these said 'enhanced movement' mechanics also causes animations(ref back to 1) ). 4)In the video I have linked at 1:50 he will perform a movement faster than Halo 5's sprint and is most likely faster than the relative no sprint in Halo 3 (Remember we are maintaining the relativity between these two games as equal due to maps being bigger in Halo 5 to accommodate for 'enhanced movement ' etc). 4a) While this did make him go faster, it required a combination of button presses (count this as extra work) 4b) It caused animations which stop him from being able to shoot within that time frame 4c) it locked him into 1 direction of movement and with no means to go back or move left or right 4d) it locks him to a certain mean velocity and with no option to stop or slow down. 4e) In addition to 4d) this can also cause you to go further than intended, requiring you to turn around and backtrack. 4f) (F stands for finale) In regards to 4b) during these he is unable to (insert point 1 here, as we are going to class this as locking rotational values since it's unlikely to rotate during these animations), also keep in mind that performing said animations linked to their respective abilities also require a unit of time themselves. During the movement gained from his used ability, (Insert 4a, 4c, 4d). Therefore the purpose of performing these actions, which was to shoot (and be able to perform as normal as in Halo 3) is invalided due to the restrictions on shooting due to animation AND restrictions on movement. Insert 4e and the situation is even worse. Furthermore, had he used this to climb onto a ledge then this would first force him to focus his X,Y to face the necessary ledge then the game would Lock his X,Y movement due the climbing animation, which then brings us back to 4b). Sorry for writing one hell of a comment, I didn't realize how long it was getting... lol
@cefirodewinter90864 жыл бұрын
Well you have to admit that the man has some good points, you could argue that it does not FEEL like halo and more like a Titanfall without titans
@ROFLOLGAMER6 жыл бұрын
I'm 99% on board with your argument and removing sprint, but there's one line of reasoning you use with which I don't vibe: Sprint/burst movement doesn't mean maps must be lengthened. Map lengthening was called for in Halo 4/5 because 343 implemented sprint as an on-command mechanic with relatively few drawbacks. However, sprint doesn't have to revolve around tapping left stick to run away. What if sprint was executable only after maintaining forward momentum for some period of time? In that case, players would have to build up to a sprint by holding forward, so they wouldn't be able to just turn around and nope out of a gunfight. Alternatively, what if sprint worked on a resource system that could only be charged by map pick-ups or through kills? That might also be worth considering. Take one of the two paths I just outlined, remove the gun-lowering restriction, and sprint might not look so corrosive. Maps wouldn't have to be elongated, flanking could be made easier, and offensive play styles, like those to which you alluded, could actually benefit (instead of the opposite). Now, I'm not saying my suggestions are perfect or fully-thought out, and I'm not necessarily wishing for sprint in Halo Infinite. But I think it's worth thinking about how sprint can be preserved, and that goes for all of the - ahem - innovations tacked onto the franchise post-Halo 3. Going all the way back to Halo's classic mechanics may not be the answer for the franchise's continued success, and to be quite honest, I don't think it's a realistic expectation. Encouraging creativity and thoughtful game design on 343's part is probably the best thing we can do as die hard fans.
@bobnob43935 жыл бұрын
Sprint should be something I can choose to use for say a large flank but it shouldn't be something I have to use every 2 seconds to manoeuvre around. How about you hold Y for 2-3 second and it puts your gun away, then you can sprint like a lunatic and it takes another 2 seconds to get your gun back out. It preserves sprint and gives it a unique and valuable nieche whilst also not forcing players to use it. (You can't play halo 5 and not sprint without feeling like you're at a distinct disadvantage) also they wouldn't influence maps as it would be used much less frequently.
@reggulus6527 жыл бұрын
Another pro to sprint is that the player is able to feel like they are doing something while going somewhere. In Overwatch, with no sprint on most heroes, after every death there seems to be a period of dead time, when there is not really anything to be doing while you are walking back to the fight from spawn. You can't change anything to go faster or be more efficient, aside from executing good lines and corners. There is no minimap, you can't really tell what is happening in the fight aside from the killfeed, and most won't play with friends to chat with. With the sprint mechanic Halo has, even if you are just sprinting in a straight line, at least you feel like you are optimizing yourself to get to your destination the fastest. You can also slide-thruster or thruster-slide-jump, allowing the Halo 5 Spartan to surpass the Halo 3 Spartan in your example. You ask, "If a Spartan can run, shouldn't he or she also have the ability to shoot while running? Shouldn't the Spartan also always be moving at top speed?" I don't think so. Let's say you are holding a full coffee cup, and you have to move as quickly as you can without spilling it. Now, drop the coffee cup and move at top speed. There is a difference, yes? Spartans are trained humans, not levitating robots. To be accurate while shooting, you must isolate and hold still your entire upper body, which is near impossible at absolute top speed.
@thaddeushamlet7 жыл бұрын
Leon Armorus I wonder if there could be a compromise. No sprint in arena, where it tends to take only a second or two to get back into the fight (or less because H5's spawning is horrible), but keep sprint in games like BTB and Warzone. And Grifball, though whether or not slide is included in there is something the league has been debating for a long while.
@reggulus6527 жыл бұрын
I disagree, because Arena and Warzone, while very different objective-wise, still need to be similar gameplay-wise. Being able to sprint in Warzone but not in Arena would cause continuity issues and discourage players from switching between the two, further dividing those communities. A player that primarily plays Arena might join a Warzone match and feel uncomfortable with Sprint, whether or not they like it as a mechanic or not. Likewise, a Warzone player might jump into a social playlist and be frustrated that they cannot use this mechanic that is so useful in Warzone.
@anhdinhlamduc57006 жыл бұрын
Robert Krawczyk How about changing FOV like Titanfall can that make people feel they are moving faster. And in the they could make up something like the amor have a function to balance the Spartan allow them to move at top speed (or near top speed) and shooting.
@boldfacedbroom33746 жыл бұрын
Robert Krawczyk actually in the lore Spartan armor came with the ability you say they can’t do, their armor literally increases accuracy when moving at top speed, this is told in Halo: The Flood, which is a retelling of Halo Combat Evolved, it’s pretty old, so I don’t know where you came up with the coffee cup argument.
@Otis-Spunks6 жыл бұрын
Opening scene of halo 5 disagrees with you. Which is why it was used in the lore vs gameplay section.
@mrmoth80114 жыл бұрын
okay gotta disagree with that line of logic, it is equally just for offensive as it is for defensive, it allows players to get back into the fight and as you saw in the clip, alot of pro players stick close to cover as it is to avoid being caught out into situations, sprinting only allows a quicker escape out of a 2v1 situation and yes it draws it out but it does not mean thats bad, that give the lone player a better oppurtunity to clutch by trying a different angle, adding more options and variety for players, having sprint has alot more pros then mentioned in the video. now i dont know if thats beacuse bias against the mechanic or just didnt think far enough into how benefical it is for pro/competitive players, just one of ther many things its crucial for.
@PuzzleDrops4 жыл бұрын
It's because for the most part those positives are negated by worse negatives. It allows you to use it offensively but not nearly as strong as it can be used defensively. Top speed now requires not shooting. I don't want to continue to discuss sprint in Halo honestly it's too draining when it doesn't matter anyway Halo is gone.
@KRuckus346 жыл бұрын
Idk, if Sprint is in the game then part of being good means being good with Sprint. So if you have to adjust running around a corner by going from Sprint to not sprinting, and you dont, that's just you being bad at the game. Why take away extra components to the game play instead of just being good the way the game is?
@PuzzleDrops6 жыл бұрын
Because it's like being good at checkers instead of chess. Poor example I know, but there's also the fact that they drew in an audience that liked the game without sprint, just to abandon and ignore them and continue to force the mechanic.
@Otis-Spunks6 жыл бұрын
Halo 5 is 80% classic Halo mechanics. If it wants to be different then why doesn't 343i get good at game development and make their own game. Sprint doesn't work because it directly interferes with the synergistic foundation of classic halo for which Halo 5 is built upon and relies on. If you are going to use the tired excuse you detailed then allow me to ask 343i to git gud 2.
@floobstoob34626 жыл бұрын
Sprinting is garbage.
@gabagoolYT4 жыл бұрын
Sprint should be in the game
@PuzzleDrops4 жыл бұрын
nah
@parabelluminvicta83804 жыл бұрын
@@PuzzleDrops yes it should stay because you look like a shitty puritan thats okkey it's your opinion but sprint will stay and deal with it, if you want you can go cry in a corner or just play halo 1 2 3 forever while the game should stay in 2004. good job
@KRuckus346 жыл бұрын
And everyone has a misconstrued view of what sprinting is. The point of sprint is to get as quickly from one place to another as you can. At a certain point a Spartan can only run so fast while aiming a gun. If they want to go faster which would be their full speed they would need to sprint. If you want to engage a target while moving at a fast pace, then you run without sprint. It shouldn't be that big a deal.
@PuzzleDrops6 жыл бұрын
You are using realism as an argument here. That's a bad idea when looking at how to balance mechanics around a video game. Also from the video you can see it is a slower way of getting from one spot to another since you have to adjust maps.
@DarthDragon0076 жыл бұрын
@@PuzzleDrops I see no issue with adding sprint, ADS, armor abilities and such other stuff. But then again I still play Destiny so I am used to the features. I just see it as Halo trying out some Destiny type things (except for sprinting and ADSing, that should be a core feature in all FPS games).