I'd like to paraphrase a quote from another video called "Whatever Happened to Halo" that I think is very applicable here: "The thing is, 343 was created by Microsoft in order to keep Halo going, but they don't really know what to do to innovate the series. So they looked at what was popular in the FPS scene and implemented it into Halo. Halo now has aiming, sprinting, parkour mechanics, a squad-based revive system, and a control scheme that mimics those of other shooters." And as a result, Halo no longer stands out from the crowd. Halo is no longer unique, and Halo no longer has its own identity. There is no real reason to choose Halo over other FPS games because it doesn't do anything different than them. I really liked your point of leading vs following, because that is exactly what Halo is doing now. It used to be a leader, and what it did to set itself apart was to seamlessly combine movement, gunplay, grenades, and melee, without having to choose one or the other at any given moment. But now that the team that knew how to lead has left, Halo now follows other games because the new team only knows how to follow. And that is _very_ worrying for the series moving forward.
@upton8898 жыл бұрын
+Hokiebird428 I completely agree with everything you said. Just to add, let's not forget who introduced sprint via Halo Reach, which would be Bungie. But 343 has done nothing to alleviate this with their own productions, which still puts 343 at fault.
@FavynTube8 жыл бұрын
+upton889 I'm considering making a video about each incarnation of sprint and how they affected their respective games. Thoughts?
@Hokiebird4288 жыл бұрын
Favyn Go for it. I for one, enjoy your video essays no matter the topic.
@fredg24838 жыл бұрын
Hokie will you make a walkthrough of halo 5? If not will you do a video of what went wrong with like you did with halo 4.
@fredg24838 жыл бұрын
+Favyn do it
@fredg24838 жыл бұрын
Sometimes less is more...
@Spooky799kil8 жыл бұрын
+fred g I have said this so many times with Resident Evil and Silent Hill's combat yet no one listens :/
@fredg24838 жыл бұрын
+Spooky799kil I played re4 about over a year ago and it was amazing. Don't understand devs these days, too scared to take risks.
@Jaenoe8188 жыл бұрын
"It's not change is bad or change is good, it's how it changed". Give this dude a fucking medal
@MechanicWolf858 жыл бұрын
favin for halo president 2017
@deafbyhiphop Жыл бұрын
He makes good points but his videos are just a prolonged essay with random gameplay in the background. If he gave visual cues to back up his points his message would come across a lot better
@Spritzkrieg8 жыл бұрын
I swear to God, if there's wall-running in Halo 6...
@mistersmiley94258 жыл бұрын
It will be :/
@mistersmiley94258 жыл бұрын
It's bound to be. Basically all the games these days have it. Sci-Fi games at least.
@Alexjamesfreirik15567 жыл бұрын
Spritz that's the only thing I agree on if they make halo 6 just like COD I'm going to play the wii
@aaronjackman40377 жыл бұрын
Imagine chief running on a wall
@sharoncunningham27837 жыл бұрын
Spritz please don't even say that or a 343 employee will see it
@hiiammoot8 жыл бұрын
You've really improved on how to build up your arguments.
@Chilly_M048 жыл бұрын
I agree
@majorearl128 жыл бұрын
I have to agree, look at DOOM (2016) it stands out and brings back the classic fps feel because it does things other fps games dont do, like making health pickups on the map, no sprint and just straight fast-paced action. Makes DOOM really feel different. Ive been a long-term fan of Halo, although i didnt get into Halo until Halo 3 because of my age mostly, but ive completed all of them, but after MCC and not enjoying Halo 4 all that much, and seeing how downhilll Halo 5 has gone, plus the lack of story and more focus on multiplayer Halo doesnt seem like Halo anymore, i refuse to get Halo 5 and probably Halo 6 because its not the Halo games i love, its focused more on being a generic shooter.
@TheClassicDoomGuy8 жыл бұрын
I Love doom :)
@BluePineapple728 жыл бұрын
Classic doom had sprint, sourceports added the feature of having sprint on all the time
@photosyntheticzee99155 жыл бұрын
I hate how kid friendly halo has become. CE was much more in the same vein as Alien, and 5 feels like slightly edgy power rangers.
@michaelkeha4 жыл бұрын
Doom doesn't need sprint cause the natural movement speed is already high Halo's movement speed for the style of shooter it is incredibly slow
@eem2wavy1334 жыл бұрын
michaelkeha exactly
@byte01178 жыл бұрын
Okay. I'm gonna be completely honest here. When I first saw this video (it was recommend) I ignored it. I was expecting a shitty rant with the aim of making people who liked sprint feel stupid and just essentially bitch. I was pleasantly surprised when I saw it again and decided to watch it. The Resident Evil 4 example really stood out and really made your entire point shine. I loved how you didn't just utterly shit on it. You made a valid point, presented it well and didn't do it in a degrading way - unlike many KZbinrs do. Most of all though you didn't call yourself a real Halo fan or said those who like Sprint were not true fans. I respect that so much. (I don't mind sprint but I'd like Halo more without it)
@FavynTube8 жыл бұрын
+Jordan H Thanks! I'm glad you enjoyed it :)
@byte01178 жыл бұрын
Favyn Your videos are great! Been on a bit of a watching spree haha and the clear presentation of your arguments is great. Definitely will be backtracking through your videos! Keep up the good work man!
@FavynTube8 жыл бұрын
haha thanks! keep in mind as you backtrack further the quality will start to dip. I certainly have some from months ago that I am not proud of ( for example my other sprint argument) Just keep that in mind ;)
@byte01178 жыл бұрын
Favyn Will do haha Can I ask if you record the audio in one sit down with/without a script/points to cover? I've not noticed any cuts and I can imagine it's hard to stay consistent and say exactly what you want for 15+ mins for videos like these.
@FavynTube8 жыл бұрын
+Jordan H I do have a script. Though I do deviate from it from time to time to further illustrate a point. I'll record it all in one take and if I happen to mess up then I'll just redo the line and I'll cut the old one out in editting I guess if you can't tell where I make my cuts I did a good job lol
@Mlghaloreach118 жыл бұрын
That's what I liked about the older Halo's. How well you and your team did often depended on your knowledge of the map and the little tricks that you could do to out smart the other player. Even little things like jumping when hitting the bottom of a ramp to give you a bit of a speed boost when playing something like CTF showed you using the game physics to your advantage. Now days, it feels like they're trading all of that in for a fad. A fad which literally throws skill out the window.
@hashimfur96808 жыл бұрын
+Gray wolf Yep, no more ghost jumps like G1 to G2, no equipment jumping, no need to nade jump as you can just clamber, no clutch escapes when you're shooting someone but still manage to pull of a SICK backwards trick jump. Sad times :/
@hashimfur96808 жыл бұрын
***** pretty much. At the end of the day though the 343 fan boys will still think 343i can do no wrong in spite of any evidence of low player counts, disingenuous marketing and a lack of originality
@RobloxGamer-ml2hs3 жыл бұрын
your right but to say Halo 5 throws skill out the window is just the opposite of true.
@Rose.o78 жыл бұрын
I wish Halo was unique like it was in 2007.
@michaelmann51058 жыл бұрын
We all do, we all do... ;(
@aaexo64688 жыл бұрын
+l Nobinus l Maybe because halo 3 is almost 10 YEARS old, and a last gen game. H5 is only 6 months old. It all make sense that h5 is more popular than h3 right now, but that doesn't mean the it is a better game.
@michaelmann51058 жыл бұрын
***** applause applause
@yourgrandmasjzexboyfriend8 жыл бұрын
+l Nobinus l get fucking destroyed
@ryanmurphy81288 жыл бұрын
And people wonder why halo is dying
@Error55778 жыл бұрын
As one of my friend described why he prefered old school halo: "It's not about where you can go, it's about where you can't go."
@HalfhortIsSexy8 жыл бұрын
I'm impressed you used a fantastic game like resident evil 4 to further back up your side of the argument, I completely agree with you on the premise of this commentary, you can get out of sights of your enemies fast because of the slide, thrusters and unlimited sprint, and you can one shot other spartans with the spartan charge and ground pound which in my opinion are both horrible for the game, you shouldn't be able to do that just from a armor ability. Halo is not halo-like anymore, not saying halo 5 is bad, but halo doesn't play like it was intended to be to begin with, it takes from popular games now and that's why halo is now a shadow of its former self.
@torlava8 жыл бұрын
+Halfhort Spartan Charge isn't a oneshot, and Ground Pound requires direct impact for a 1 hit kill, just saying.
@HalfhortIsSexy8 жыл бұрын
+Torlava You can one shot with both, the AOE of the ground pound is way too big and yes it has to be direct but it's very easy to get a direct shot, as for Spartan charge it can one shot Spartans from behind, just saying.
@torlava8 жыл бұрын
Halfhort Melee will one hit the back as well... and Ground Pound's blast radius is ok as sometimes you can even miss, people can thruster pack, etc. And yes it is easy to get a ground pound, but you need to be a certain distance away to make it a one hit at certain ranges it won't one hit with a direct hit, and it makes you vulnerable when you are hovering aimlessly or even flying towards your target, just saying ^~^
@HalfhortIsSexy8 жыл бұрын
+Torlava All your points make sense :)
@torlava8 жыл бұрын
Halfhort Thx man, saaaame
@plank2x4298 жыл бұрын
halo now is just a perfect example of a game that abandoned the original formula that made the game good just to satisfy a few cod players
@thelvadam28846 жыл бұрын
Emperor Chaffee . A damn sad Story 😔
@joeblazer34296 жыл бұрын
I never played cod and still hated that halo didn't have sprint
@elguapo2215 жыл бұрын
That's because you were not good and you deluded yourself into thinking it was because lack of sprint
@zRustX8 жыл бұрын
I think halo 3 was a great example of a good halo, what about u?
@Chilly_M048 жыл бұрын
Halo 3 will always be my favorite Halo.
@zRustX8 жыл бұрын
Chillydogdude yaa
@CometVS8 жыл бұрын
+Rusty Halo 1's single player and Halo 2's MP
@amypage31898 жыл бұрын
+Rusty It was a near perfect game.
@mrcap72748 жыл бұрын
I actually like halo reach as my favourite halo game even though it, 'Started killing halo'
@MakeDawn018 жыл бұрын
No sprint = no spartan charge. That's all I need for a reason to get rid of sprint.
@seanstrizak36548 жыл бұрын
OMG I hate spartan charge now!
@elguapo2215 жыл бұрын
There another example of 343 following not leading copy mass effect with charge
@MIGU3L2K4 жыл бұрын
Ngl, don’t see a problem with Spartan charge. Used to hate it until I realized it’s just a glorified Melee. Sure, there’s knockback, but there’s a slight possibility of you reversing them.
@Squeegiefilms16118 жыл бұрын
I'd play that game you described in a heartbeat... I've been waiting for it for 7 years.
@raypolaris3381 Жыл бұрын
I immediately thought of this video when Capcom announced Resident Evil 4 Remake. Now that RE4R is almost here, I'd love to see Favyn cover the gameplay changes (and any other changes he cares about for that matter) that they made when comprared to the original RE4.
@ALifeForm8 жыл бұрын
Halo is like chess. Every piece has a certain way it can move. Let's apply that to player movement in Halo. Noobs or very low skill players are like pawns. They're just cannon fodder in a match. They only move forward towards certain death. VERY predictable. You can basically map out where they're going before they even know where they're going. Knights, Castles, and Bishops are like players who are decent at the game, but only know certain ways to move around the map and are not very dynamic and are predicable in the way they move. Queens are like skilled players who've taken the time to learn the game and learn how to traverse the map in many ways. They know every route/skill jump in the game and are very dynamic in the way they move and how to move given any situation they're in and are not easily predictable. This is the way old Halo played. Now think of a chess game where every piece was a queen. That is Halo 5 in terms of movement. It's just a clusterfuck of randomess. Difficult to predict where your enemy is coming from because the abilities allow you to traverse the map through so many routes that take no skill to master.
@vincentjohnson71758 жыл бұрын
+Mudkip Good analogy dude. Chess is great because you know how each piece can move so you can attempt to predict it, but it's the intelligent combination of moves that opens up possibilities.
@ALifeForm8 жыл бұрын
+Vincent Johnson thank you :)
@MaplePatriot8 жыл бұрын
you know what the funny part is. halo 5 is a actually better if you don't use sprint. I find it easier to just have my gun out and be ready. in fact it is actually a fun challenge
@thelvadam28846 жыл бұрын
Edain Awesome speach mate ^_^ my respect o7 Thats why i love classic halo its because of its consistend speed and predictable a mind game while at the same time a aim, movement, Timing, map knowlegde skill combat game
@plank2x4298 жыл бұрын
mcc was supposed to be a place where all of the veteran players who didn't like the direction halo was going could stay but they failed at that and they need to find a way to get us back. but it doesn't look like they care about us anymore.
@Xtoday8 жыл бұрын
Yeah actually I've been wanting to play MCC for the last month, every time I do I can't get online... #HaloFixed
@Xtoday8 жыл бұрын
I couldn't even download latest matchmaking data. Tried and tried for a bout 2 weeks then gave up.
@danielphillip60588 жыл бұрын
they care about u there just trying to make everyone happy, I like sprint because of some asholes camping spawn I can run over with a shotgun and kill him but I also don't like sprint because of people jacking my kills
@Xtoday8 жыл бұрын
That's the thing, you make a shitty game when you try to appease everyone. Furthermore spawn camping wasn't really a thing till the newer Halos, so yet another thing 343 ruined.
@danielphillip60588 жыл бұрын
+Xtoday but I guess it also has to do with cannon how the fuck can a guy were twenty thousand pounds of armor be able to carry a rocket launcher a sniper rifle, gravity hammer, Spartan laser, survive the radiation of a energy sword. eat laser like there just a punch in the gut. jump twice the height of ai units and not be able to run
@Cristian-nn5jj4 жыл бұрын
Are we all gonna ignore the fact that this man got a fastball in this game? thats when the impact of the grenade hitting someone kills them, not the explosion. Legendary
@stephenpaton87568 жыл бұрын
You are a master with words man, I clicked on this video preparing to hate it, but you actually convinced that a halo without sprint would be awsome to play again
@norrisbowling8 жыл бұрын
Dudes a Genius; never realized how much the style of gameplay had changed :-O
@synthdriver88178 жыл бұрын
I'm glad we still have people like you who can think critically. For the past day I have been in an argument about how the Education system is a waste of money that teaches you less than what you learn with 10 minutes of internet. The person on the other end however refuses to understand and instead chalks it up to me being failure. Also, Favyn and Bdobbins FTW!
@but1z8 жыл бұрын
Not to mention the lowering of base movement speed since halo 3, gradually slower gradually worse the game. Devs have no idea!
@Centipede_Solaire8 жыл бұрын
Just had to say that Dead Space 1 and 2 are excellent examples of what you are saying, they were beautifully terrifying masterpieces
@EliteEMan8563 жыл бұрын
Found this after debating people about sprint since we know it will be in Infinite. Honestly, it's a little depressing. It doesn't seem like they will ever go back to just a base movement speed Halo game. Those who support sprint are very vocal about it, and, as you point out in your video, seem to want sprint just for the sake of it. It's not there to build upon the game and make it better, it's there because people have played COD or w/e other shooter and so they just expect it to be there. The developers are too scared to cut it out of the game. I've been on twitter and reddit and people are making ME, a Halo player literally since day 1, feel like I am the one who's not a Halo fan because I don't like sprint. You hit the nail on the head. Nothing irks me more in Halo than shooting at someone and thinking about base movement speed only. Thinking I've got them killed for sure only to have them go turbo and run around to cover. It COMPLETELY changes gameplay and the entire dynamic of the game. I was really hoping Infinite was going to be the one that brought it back to it's roots. Sad.
@yoyo219263 жыл бұрын
people cant sprint away once in combat in halo 5
@evanreakes7 ай бұрын
dito, I hate having to start sprinting at the start of every life
@redalertsteve_8 жыл бұрын
Halo 3 is still the best selling halo game of all time. I wonder why...
@maxpowflanders8 жыл бұрын
"it gave you time to think, and forced players to use the environment to beat the opponent" "there becomes a time where players are able to predict other players movements" For me, these are two most important points. This is what is missing in the "modern" Halos. The ability to use your motion sensor, know your map, predict what the player/players are about to do, and plan kills accordingly. When it all falls into place, it's like magic.
@raaaaaaaaaam4968 жыл бұрын
Imagine a night club map in which every wall and floor and roof are covered with electronic screens. One side has mostly blue and one mostly red which each can blend in with. Here's the catch though. The Reds start on the blue side and the blues on the red. Now that map design would be rendered useless by Halo 5. Why? Because the player could go to the other side of the map and back and face zero repercussions. With Classic Halo design moving around this map unknowingly can cause your death. With Halo 5 you get shoot a few times and hide for your shields to recharge.
@newrecru1t8 жыл бұрын
wow, I always knew that something was wrong with the recent Halo games but could never figure it out. This video basically told me what happened, why it happened, and why it shouldn't happen again. Quality content right there. You've earned a subscriber mate ;)
@FavynTube8 жыл бұрын
+Dat Guy thanks! I'm glad you enjoyed it!
@kotsifis2506 жыл бұрын
5:30 exactly .I still remember the 3v1 double kill i got for that reason.2 people attack me from behind while i am not looking,i look down and jump on a ledge while throwing a nade to bounce of that ledge,the nade hits the two guys and will barely any health left i turn around and headshot one and double tap the other guy while a third guy comes in just in time for me to get a rocket launcher and blast him.That's what made halo fun! The solid outplay potential of a skilled player against a noob.Now give these guys trusters and sprint and i am either running for my life or dying.There would be no way to kill them and that's why the classic movement is better
@Fr33zy1598 жыл бұрын
This video beautifully and succinctly describes my feelings towards the entire 343 Halo experience. Thank you.
@Avengers1178 жыл бұрын
I've gone back and forth for a while on wether I enjoy your commentaries and wether I agree with you. This video was a testament to your genuine commentating prowess because you not only formulated an entertaining video, but you enabled me to walk in your shoes. You have earned a subscriber today my friend.
@hanha90188 жыл бұрын
how long does it take you to write essays like this? youre such an eloquent speaker and I envy your enlightening yet concise fluidity.
@FavynTube8 жыл бұрын
+Han Ha it depends. I'd say 4-6 hours depending on how long it is. Then I tend to relax for a little bit just in case I think of something I could say better or add. thanks for checking them out!
@sentar27098 жыл бұрын
Fayvn, I can't recall if you have used this argument before, but its definitely a solid one that is backed with data. The argument being that a game that deviates less from their traditional gameplay are often the most successful. That change is often correlated with declining performance. This is evidenced by the long time success of franchises like CoD, Counter Strike, Dota, Battlefield and several others that have massive populations and success despite limited change if any to their formula. Halo has had a steep decline in sales and population from reach til now, culminating in halo 5 which has had the least units sold of any major halo title. It barely outsold the MCC. We also all know how from Halo reach to 4, to 5, none of those 3 games held significant populations compared to previous titles, (with halo 4 and 5 having the highest turnover). Many people would counter that with the claim that the FPS market is more competitive now (due to more franchises), and that halo was successful because it was the only game around. None of that is actually true either. There were just as many FPS franchises around 2000-2007, from a creative standpoint definitely more variety of gameplay too. People forget CoD wasn't a juggernaut until the 4th game in its franchise. Halo was just that good back then, and it certainly is not now. Halo 5 is not nearly as successful as it is perceived.
@deni60858 жыл бұрын
I completely agree Sprint should be removed but unfortunetly I don't see it happening in this trilogy.
@george2p8 жыл бұрын
+Dan .B If Doom succeeds, they may.
@deni60858 жыл бұрын
george2p I'm happy Doom has no sprint but loudouts and perks are a major thumbs down. I can't believe ID and Bethesda agreed to do this.
@george2p8 жыл бұрын
Dan .B Yeah, only letdowns about the game, but it has many old-school mechanics in its gameplay (Although, its slower than quake and classic doom, but faster than most modern shooters). However, the Beta was pretty intense and very fun, It had been years since I glued myself to a screen to play multiplayer, and the perks (Hack modules) are actually quite useless XD, as they don´t give you an unfair advantage over other players, and they only alter what you see in the screen (Shows respawn time for items, double xp which only helps you level up and unlock armors and colors; the coolest was the one that allowed you to see through the walls the last player who killed you.)
@Dave_Chrome8 жыл бұрын
Holy crap, almost all the KZbinrs I've seen on this subject take a stance, and I would believe I was the only person who thought like this. Thank you Favyn!
@mofire56748 жыл бұрын
This video made me realize that realism doesn't necessarily make a game better....Interesting concepts presented here.
@toucannfroot91074 жыл бұрын
You knocked this one out of the park man!
@lostpuppy47858 жыл бұрын
I agree with a lot of your points but I feel that 343 won't admit that they are going in the wrong direction because of PR. They would have a very hard time going back to no sprint.
@jordanperalta94798 жыл бұрын
Amazing videos, as always! I just wish that there was some way to actually get the attention of the developers for Halo. If they could just watch these videos and see the excellent points that are made during them and know the problems that we are having with this franchise, then we might finally get the good old halo back. I'm sick of all these complex movement mechanics like sprint, evade, ground pound, etc. Not to mention the absolutely stupid lighting choices for Halo 4 and 5. I miss the time when the game was darker and more mysterious, and when there was actually tension that was built during gameplay, and not through an HOUR of cutscenes... Back when the game knew how to use its silent moments perfectly, and knew when to que the epic scores that we all know and love in the 1st, 2nd and 3rd Halos.
@iijumperi87118 жыл бұрын
Great Video. It just pisses me off what happened to Halo. To me its just another 0815 shooter and not a unique experience like it was before. Sadly 343 cant create its own ideas and just chases the general crowd...
@MaplePatriot8 жыл бұрын
then you should play halo 5 becuase it doesn't feel like cod
@MaplePatriot8 жыл бұрын
Berserk Llama no it doesn't
@ryanmurphy81288 жыл бұрын
+Berserk Llama it really doesn't
@mikewalter61858 жыл бұрын
+Uros L it doesn't feel like halo or cod.
@MaplePatriot8 жыл бұрын
Mike Walter gameplay wise: no halo 5 has excellent core gameplay but it does not feel like halo or cod in that manner. Arguably the best fps of 2015
@Lonnh7 жыл бұрын
I loved it how you needed to move cautiously in the old halo games. you couldn't just run across the battlefield since your movement was so limited, if someone attacked you then you had to face them and kill them, not just run away
@TheOminousShark8 жыл бұрын
This was very spot on, change in a game should either be beneficial or to ADD onto the core gameplay. Very balanced video, loved it!
@AquaTwist_8 жыл бұрын
Dude, this needs more views! Removing sprint would make it easier to be ready to kill enemies. I'm tired of walking around a map and then I get killed out of nowhere with no time to react. I never got the chance to play the original Halo multiplayer, and I really wish I had the chance.
@b3n0484 жыл бұрын
TheManiacZach you know hat you have a choice between being ready to shoot and sprinting right?
@TheRealLazyEntrepreneur4 жыл бұрын
B3N04 Did you not watch the video? It changes map design,weapon balancing..it actually is counter-productive because the maps are designed for sprint,which means maps are re-sized for it so while you’re not sprinting it’s not optimized for combat at all..start/stop gameplay is so boring and sprint is so boring now anyway. You need to watch more Favyn videos because your argument is not valid.
@RobloxGamer-ml2hs3 жыл бұрын
get MCC if u want classic Halo
@iamfree51863 жыл бұрын
People in this comment section that are pro sprint need to stop acting like this guy just sucks or can’t adapt when we just want an area shooter style of halo and not a twitch shooter one like cod. We want halo or be more like doom eternal where you use the right tool for the right job instead of every gun just being good at killing with no higher function other than that
@trashgamer54348 жыл бұрын
The points you made are exactly what people need to hear. The problem is that half the people that play video games don't have the same knowledge and they don't comprehend or understand that these key points are what make a video game. I took a Video Game Design class last year and I think that's a good example for this. When I would create anything while making a game that means I would focus on things like move speed and the way the level or maps would flow, if you didn't think about these things your game would be broken, and to some extent unplayable. When making a game, hell even just playing the game you need to have a good understanding of these elements, and it's so basic it makes me confused as to why people don't get that. It's frustrating when you come across these types of people that play the game but have no understanding of it, is it just a video game? Yes, it is. But in order for a game to be good it needs flow correctly. Halo was made the way it was for a reason and changing the key mechanics just because of a marketing decision was a disgrace in my eyes. They didn't change the game for it to be better they changed it just because other games did some of these things. Change isn't a bad thing, it's what you do to change it, and thats the problem with the gaming industry these days. It's all about what's making the most or has the most popularity then developers copy the same formula thinking it will be fine. I don't want change just for the hell of it, I would much rather have the same game or no game at all then one that makes no sense or doesn't play well. You can't always innovate, sometimes things should just be left as is and if Halo 3 or Reach any of those were the last Halo game that was made, I'd be just fine.
@Mikillow428 жыл бұрын
when people ask me why i think sprints bad I just say, imagine counter strike with sprint. that normally shuts them up.
@EchoLocoCJ4 жыл бұрын
Yeah people act like sprint changes nothing but add sprint to any game without it and the experience drastically changes
@DandyDNA8 жыл бұрын
My thoughts exactly, another fantastic video Favyn :) Change should reinforce the core gameplay, like how RE4's new gameplay still reinforced the horror elements like you said, and that the changes made in Halo 2 and 3 reinforced Halo's core gameplay.
@thelvadam28846 жыл бұрын
Dandy_DNA o7
@Zebrahhh8 жыл бұрын
Preach brotha!!🙌🏻 This is the first halo I actually took back to gamestop.. And that's sad to me, but hey I'm honest about the game.
@Zebrahhh8 жыл бұрын
And I didn't have an Xbox at the time of 4 although it still didn't feel like the original Halo (1-3) with me.. Which was very disappointing
@gobias68 жыл бұрын
This is an unconventional argument but a great one. I questioned for a moment the choice of Resident Evil as a comparison, but you tied it in very well. A trope I've always stood by is "limitations breed creativity." And my own quote would be "action precedes movement." You certainly hit those ideas home.
@FavynTube8 жыл бұрын
+gobias6 thank you! Yeah it was a risk but so far it appears to have paid off. It was an extreme example at the opposite end of the spectrum that very easily provided an example of how movement directly affects combat. I'm glad people got it :)
@kalebbeasley49638 жыл бұрын
God, I miss hammer bouncing across the map in Grifball. It was always so fun to just launch myself as high as possible and then fall back down in their spawn when they never saw it coming.
@BenedictNeoh8 жыл бұрын
I feel like everyone is expecting each new game to play and feel like the ones in the good ol' days. You may not be able to do that now, but the new mechanics will also create interesting ways to move around the map, some which many players would never be able to do, even with the mobility.
@kalebbeasley49638 жыл бұрын
Except that's not Halo. If the game is meant to be a mainline Halo, it needs to play like a mainline Halo. Spin-offs (ODST, Wars, Assault) don't need to play like a traditional Halo game because they are there to support the main franchise and seek out other means of making profits. You don't break what's already working. That leads to poor sales and reputations and an alienated customer base.
@BenedictNeoh8 жыл бұрын
I think its a radical change, but not so much that it's an entire game altogether. I'd argue the same for some of the more recent COD innovations like Advanced Warfare. I've been playing Halo for 9 years now, and I really like Halo 5's changes. I guess I'm a little sick of hearing that Halo 5 is not a good game because its too different(and iI'm not accusing you of that). Its actually a better polished than most games get to claim these days, and it certainly works well.
@kalebbeasley49638 жыл бұрын
Considering that they have had to change nearly every core mechanic in Halo 5, yeah, it's an entirely different game. And before you ask: Shooting-inclusion of crit damage on automatic weapons, a barely disguised ADS that not only increases accuracy but is arguably necessary for some weapons, and a broken hit registration system that favors extreme bullet magnetism with a wonky aim assist Movement- Aside from just Spartan Abilities, this also affects map design. Most people say it makes maps bigger while in actuality is makes the maps more open to allow players areas to actually use Spartan Abilities. Vehicles-They're pretty weak. I find it strange that someone can take out a lot with a regular weapon. The only game that had something similar to this was Reach, and that was mostly because of the DMR and the Sniper Rifle. And before you say "They don't have loadouts like Halo 4" that is a meta game concern, not a core level mechanic concern. Halo 5 really is an entirely different game that doesn't play like any Halo before, and that is factually bad. Halo 5 has had the worst sales of any mainline Halo game, and has had the second worst player retention of the entire series, with every Bungie made Halo far exceeding it. And no, the people on 343 forums are not the majority, they are the minority of the minority. They are the vocal minority of the player base that still plays the game, of the minority that even bought the game.
@BenedictNeoh8 жыл бұрын
I have to agree with the point on the vehicles. I wish theyd had maps better suited to vehicles and BTB. I did not know that fact about the sales, and it genuinely surprises me. I suppose I am in the minority that really enjoys the changes theyve made to the mulitplayer(not saying old Halos were worse, they were amazing, I just like 5 as well). Art Direction in campaign, weapons and vehicles were so well done, though multiplayer maps lack the interesting design and looks they used to have.
@christafarion98 жыл бұрын
MEGA LIKE good job man, great video, well articulated points. I really hope 343 does a 180 and delivers a Halo game. Not really keeping my fingers crossed, but you prove that someone gets it!
@lillmao29378 жыл бұрын
I don't mind sprint,but i feel that it breaks the the gameplay and maps. Duel wielding was scrapped for the same reason yet sprinting does the same thing and still exists. I think that if duel wielding can get fucked over,sprint should be scrapped too
@amypage31898 жыл бұрын
Favyn you're going to make me cry I miss Halo 3 so much :(
@hashimfur96808 жыл бұрын
The thing I don't get about the thinking of the sprint crew, is they never seem to make a logical argument for why it needs to be implemented. They regurgitate this need for change, even though every halo game with sprint has performed worse in online player retention than H3 (the last classic halo). Or they'll throw in the argument that it speeds up the game. The thing is, if games with sprint require larger maps, you can't shoot while moving and finally you can quite easily run away from a fight, how exactly is this speeding the game up? You might be moving around really quickly, but if it doesn't make the average game finish faster, then all it is is an illusion. Halo 2 released on a fairly unpopular games console, yet still maintained thousands of daily players, and even had players leaving their xboxs running for weeks so the servers wouldn't shut down. Does anyone honestly think this is going to happen for H4 or H5? Halo 3 then went ahead of all expectations with MILLIONS of daily users even 12 months post release. At the moment H5 isn't even in the top 5 games on XBL by player count. Good video. Hopefully it will get noticed and they'll give us an un-bastardised Halo 3 Aniversary.
@dymaxelmi8 жыл бұрын
I think I'd say (im not a Sprint defender but it doesn't disturb me) that nothing needs to be implemented in halo it's not because you have a need that you do something look at what they added from halo 2 to 3. they changed so much yet didn't need to do so...
@hashimfur96808 жыл бұрын
+DeclarinJam You misunderstand me. I'm all for change, but the thing is it has to be small changes which don't cause you to have to remodel the whole game. Many maps from Halo 1 and 2 had been remade for H3 and still play relatively the same (midship, lockout, avalanche). Not to mention a lot of the additions to H3 such as equipment/spike nades could be very easily removed for some gametypes without removing the core feel of the game. When you switch sprint off in Halo 5, you better be ready to get forging as the stock maps play absolutely terribly with sprint turned off. This leads to segments within the community, it's not very easy to switch from sprint to non sprint (e.g. accidentally thinking you can thruster), however it is that easy to go from MM settings on H3 to MLG which a lot of people used to do daily without hindering the quality of their play. Core gameplay wise H3 didn't change too drastically, the change came through additions of forge, theatre and other community and customisation features.
@JJclash8 жыл бұрын
+Hashim Fur To piggyback your point. Not even 343 has spoken about their reasoning for implementing it from a gameplay point of view.
@hashimfur96808 жыл бұрын
JJclash I'm sure if you check their gamercards out they're all playing call of duty or something whack.
@dymaxelmi8 жыл бұрын
+Hashim Fur you're right I totally agree.... the only reason I'm thinking of is because when cod came in with strength, people started to say that games without sprint (fps) were not as good as cod and they thought that halo would die because of it they thought wrong I'd say...
@RubyofBlue8 жыл бұрын
Fantastic video. I actually feel like this video goes hand in hand with your previous Sprint video. In your last Sprint video, you destroyed the arguments for Sprint, and in this video, you explain the benefits of no-Sprint Halo. Also, now you've got be dying to hear you talk about the Resident Evil series in great detail like you did with Halo. A new direction/series of videos for your channel perhaps?
@FavynTube8 жыл бұрын
+Ruby of Blue when a new RE is announced I'll for sure talk about it
@gardener11608 жыл бұрын
+Favyn Does that Umbrella corps game count? A multiplayer resident evil doesnt sound too great but it does look interesting
@xxbad_acidxx00794 жыл бұрын
Same reason I play gears of war. People complain that it’s not shooter enough and the gnasher dominates the play.....well that’s why I play it, for the shotty play. I wish halo would go back too being halo instead of call of apex halo.
@yoyo219264 жыл бұрын
yes but the devs cant get the gnasher right so it pisses everyone off. gears 1 was loved because of move and shoot. future gears games encourage stand and shoot. every weapon needs to be hard aimed. it contradicts and goes against the movement system. it creates stale gameplay. is so hard to create a good hip firing weapon? halo infinite needs to take a page out of gears movement. halo already has all the good hip firing weapons
@sepultura77714 жыл бұрын
I can dig it if thats how you feel,But I wish gears was more balanced, it’s so gnasher heavy that’s why I had to quit, well actually no I quit because the maps went to shit, gears of war three had amazing maps after that they just seem so generic, but the gnasher was also a big part of the problem for me
@crestfallenbliss8 жыл бұрын
not to appear as i didnt pay attention, cause i did and it was informative, but the one thing that stood out the most in this video was the sprinting and shooting are two separate mechanics, essentially you sacrifice one for the other. if any of the upgraded movements didnt force you to stop combating would your opinion change even the slightest?
@OrcaBrigade8 жыл бұрын
I see yer point, and raise you this... I still like sprint, but the older halo games were indeed good. Not a bad vid.
@CookiezSwagHD8 жыл бұрын
100% agree with you on this. I'm more of a Halo 3 fan and I'm not sure if it's because of the no sprint but I definitely enjoyed it much better then all the sprint able games.
@OrcaBrigade8 жыл бұрын
cookies I can't comment too much on this as I have yet to buy and... well I doubt I will ever buy the console that will allow me to play this. As much as I would absolutely love to play another halo. I don't want to buy a console that is a third or quarter of the cost of my pc. I mean the amount they ask for is still a lot for me, as that pc was built over time. But I digress, I will say that games like COD: BL. OPS. 3 is quite good for all the extra movement they allow for now. It's like a rather fast paced, closed in titan fall sort of experience. And I rather enjoy it, so in my mind I can see how this extra movement system would surely benefit halo in a great many, many ways. I mean think of all the cool ninja maps that could be made and mastered on the map editor. Shit will could potentially get a bit harder now that map creators have the ability to let people think they will be able to make the jump easily, but rather it will require more precise timing to max out the available extra movement they now have. But hey that is just a theory and my personal opinion. I mean hell I love it when I am able to zip around the battlefield, it just makes me feel good. So I suppose for my preferences of course I would like this system a lot more than the old system of things. What I think they should do is give the map creator the option to disable this ability or set of abilities in the map and/or game mode that will be played with it.
@Ultimalocked8 жыл бұрын
Personally I think it would be cool if Halo could have both versions of gameplay in the same game. As separate gametypes. Classic Slayer / Modern Slayer and then apply that to a bunch of gametypes. I personally prefer no-sprint but some people prefer sprint. Why not best of both worlds? Then again 343 wouldn't want to work that hard :/
@teddybeddy1238 жыл бұрын
A camera mod for Resident Evil 4 was released, making it look like the old Resident Evil games and it shows that the controls are actually exactly the same, the only thing Capcom changed was the over the shoulder perspective
@Killah7008 жыл бұрын
Hey fav, don't be so hard on yourself about that original anti sprint video. I think it's really good. Sure you took an aggressive stance, but it was necessary. The tone spiced things up and highlighted just how stupid sprint has really become in halo.....but maybe I'm biased, that video is why I subscribed :) keep up the good work man, your content is great.
@bb83288 жыл бұрын
Nice!
@cjg7258 жыл бұрын
Since I have been playing Halo since CE hit the OG Xbox in 2001 I am sure I could adapt. Using sprint in Halo and other games so much it might take a little bit, but I am sure I would have no problem playing a Halo without it.
@billbobjamjamjr8 жыл бұрын
This recent enhanced movement trend was pretty much kickstarted by titanfall
@RossMitchellsProfile8 жыл бұрын
yeah, really want it to die, it's making all shooters feel and look the same. Personally I would say it started with crysis 2 and for some reason other devs copied what it did completely. (crysis 2 sucked imo)
@Dave_Chrome8 жыл бұрын
+Ross Mitchell Why did Crisis 2 suck? I thought the Campaign had pretty solid mechanics.
@RossMitchellsProfile8 жыл бұрын
I. Chrome Crysis 1 was an open shooter with lots of variety. (had some zero gravity levels inside an alien ship, some where you used a VTOL to fight aliens, some where you fight Koreans that have obtained nanosuits and the rest of the game is very open ended so you can go in guns blazing, snipe everyone off or stealth your way in, could also find a vehicle and use it) Crysis 1's nano suit was also more strategic than the crysis 2 and 3 nanosuit, in crysis 1 you had more modes, strength, armour, speed and cloak, strength made your recoil go down and made your punches and throws much more powerful, speed obviously made you move faster (in all directions so not like sprinting in C2, you could also sprint in speed mode) and cloak functions pretty much the same although crysis 1 cloak died completely if you fired meaning timing was more important. The armour mode would use the suit energy like a second health bar and you moved at a normal speed, also wouldn't drain by leaving it on. Also, the ending of crysis 1 has you killing a giant alien with a nuclear grenade launcher!!! In all fairness, there were some parts (near the end) in crysis 3 that definitely got the crysis feeling back when the game opened up with lots of usable vehicles sadly that wasn't in the rest of the game. TL;DR Crysis 2 and 3 felt like dumbed down corridor shooters compared to Crysis and Crysis Warhead Sorry for the wall of text. Used to be a big Crysis and Crysis warhead fan.
@Dave_Chrome8 жыл бұрын
Ross Mitchell I see. I've never played Crysis 1, so I'll try it out.
@StarRider5876 жыл бұрын
That's what I loved about Titanfall. It stood out for that enhanced movement. Made the gameplay super fun. Now every game has it and it's kinda lame.
@corruptqc83348 жыл бұрын
I think this attempt was better and you are right on a lot of things. I like your comparison with resident evil 4, I think it represent what we face with almost all video games of today. A perfect halo for me would be no sprint, but keeping thruster pack, maybe nerfing it a bit. I think the thruster pack add a new competitive side to it.
@2kkody4 жыл бұрын
Here is my opinion on sprint in Halo and where I am coming from. I've played Halo religiously since Halo 2, the game practically raised me. I love and am all for new mechanics in video games. It is what keeps the games fresh and alive. I am by all means not completely defending either side. I love going and playing MCC and playing "no sprint" Halo games competitively. BUT, I also love the new mechanics in Halo 5 and the armor abilities in like Reach for example. I've tried each Halo game competitively at least a little bit and honestly I have to say Halo 5 has got to be the best so far. Why do I believe the above?? Well here's my explanation. Classic Halo MP is nice and easy boots on the ground. Your crosshairs is almost always aiming in the same spot on your screen and it leaves you to focus on your radar and map knowledge. While none of that is bad, it is easy. The newer Halos implement great new mechanics that allow for players to constantly gain some amount of skill. You need to really focus on your surroundings rather than pure map knowledge. There are many different outcomes within a battle to the point where you can always improve. And no offense to Favyn, but just judging off of your gameplay, you obviously struggle at Halo 5 because there is sooo much going on with extremely expansive vertical maps. Now here's why I believe Halo had to evolve into what it is. Halo can NOT survive exactly how it was. I'm not saying it was bad back then, it was amazing back then. But you have to remember what it was comparable to. However, as the game industry changes, so do games. As Halo 3 was released, that was just the start of Call of Duty starting to take over the FPS gaming industry. Halo became not as popular, especially with it being an xbox exclusive. People kind of just forgot about the game. It was still alive and well, but it wasn't in people's minds as much anymore. More and more FPS games started taking off and Halo was in the crossfire. 343/Microsoft HAD to do something to make Halo relevant again. They NEEDED to get new players to purchase the game and continue playing it. One thing they did was obviously making the rating go from M 18+ to Teen 13+. New players aren't going to look at Halo with its slow paced multiplayer like from H1-H3 and compare it with the expansive Call of Duty with jetpacks and extremely competitive games like Rainbow Six Siege and Overwatch and choose Halo over those games. You might disagree with me there, but if you put your mindset in a mind of a new gamer or someone who's never even heard of Halo before, it is pure marketing. Halo NEEDED something new. Now people may say, "Ok they tried something new and it was perceived very poorly" This was because there were so many OG Halo fans completely dissing the game. Obviously the word gets around to the new players who are googling reviews and such and they hear that its such a "bad" game so obviously they aren't going to buy the game. This is what I worry for Halo Infinite. It is full of people complaining about it not being EXACTLY like Halo 3, so its just going to cause the game to kill itself. It wasn't 343 who killed Halo 5, it was the community. And I do not want that to happen with Halo Infinite too. Now someone would also argue that CounterStrike is alive and well and doesn't have things like sprint. 1) The game is Free to Play now, 2) the game provides gambling addictions to players, 3) compare the setting with halo. Old school war battle between terrorists vs futuristic spartans fighting aliens. CS is meant to be slow paced, Halo started off slow paced. Now that might be a crappy argument, but just give it a thought. Now there is the argument that the game isn't unique anymore. Sure, Halo used to be unique, but unique to the point of the slow gunfights lasting more than a few years, I don't see that happening? Games all over are copying each other left and right, look at Battle royales for example, they all succeed, so why wouldn't developers take advantage of that. Look at MCC, that game obviously doesn't have the hugest number of players. I find games wayy faster in Halo Reach playlists than Older halos because more people are playing Reach. I know it was the most recent Halo on the MCC, but its been almost a year and its still way bigger than the rest. (Even though that even struggles too). Realistically MCC should be flooded by players considering how cheap the game is and for what you get in it, but it isn't. And that is because new gamers are not interested at all. Sure you have the argument that its just older Halos compiled into one game, why would new players want to play old halos. Then there's the thought of, what if they re-released a brand new Halo game, with the exact same mechanics as Halo 3. If that happens, I seriously still don't see that surviving much in today's day. This is all coming from someone who deeply loves Halo, someone who doesn't want to see it fail no matter what, and someone who tries to see the positives in nearly everything. It absolutely kills me to see the Halo community so divided over something to simple, like the graphics on Halo Infinite. When I watched that on the live stream, I was in awe by purely the fact that it was halo but looked slightly different. Thoughts in my mind were "I love the artstyle!" But then I come to go look on Twitter 15 minutes later and its full of people screeching about the game and it seriously depresses me. So the developers decided to listen to a lot of people's Halo 5 complaints and they actually LISTENED! They got rid of the jump boosters and slowed the sprint down drastically but people still complained that now there was a grapple and sprint. I watched a video earlier today of someone legit crying because the demo had the guy start sprinting. CRYING! Seriously people will find something to complain about even if it was exactly how they wanted it. Thanks for listening/reading my TED Talk of my opinion on this whole situation.
@sebastianevans114 жыл бұрын
Great read my friend! Like a lot of what you said
@yoyo219264 жыл бұрын
youre sayin the community destroyed halo. not true. reach, 4 and 5 are just mediocre multiplayer games incapable of holding a large population.
@TaterTot118 жыл бұрын
Wow. I am , I'm, I am flabbergasted!! I am shocked! I am..... Favyn, you have expertly and strongly argued your case and the case of HALO players. I first played HALO: Combat Evolved when I was between 6 and 8 years old at my cousin's house. I loved it instantly. I wasn't allowed to play a lot, in fact rarely. But I have always loved it. And the dynamics of combat and movement, the ingenuity that players had to use, that I had to use, were exactly as you described. I love the classic HALO trilogy, I have loved playing in the remastered arenas of HALO CE on MCC, and, you have expressed, what I could not. My own younger brother could not understand my love for the classic game. Thank you. Thank you for expressing your opinion. God bless you sir. God bless you.
@sEaNoYeAh8 жыл бұрын
Good video, although I'm not convinced. Fundamentally, as you said, the game isn't worse off for the movement mechanics, it's just different. That makes it difficult to make a logical design argument in favour of either returning to the old style or building on/continuing the new one. When one can't point to a mechanic being broken, or self-defeating in its execution in a way that compromises its own design goals, it just comes down to preference. Personally, I theorise that a large part of the difference in opinions comes down to Halo 5 having so many options available to the player that the level of depth and the skill ceiling is so much higher than it has ever been. I was a competent casual player of older Halo and happy with it, but it took months of play, practice and learning to achieve a level of competence with Halo 5. And that is in no way to say that more mechanical depth is better, or to disparage the old games, or to suggest that they were easy or basic, or anything like that. Simply that they were easier to learn on account of there being less to learn. One thing I'd say you're wrong about is the insinuation that the predictive element of play is diminished by the new mechanics. That completely remains, but there are more possibilities to consider, which comes back to the game being harder to learn. More movement mechanics, more weapons, more vertical maps -you can still predict what a player will do, it just requires more experience and more learning to make an educated guess. New Halo is harder, Halo 5 is the most mechanically complex game in the series, and one of the very most mechanically complex shooters on the market. The other thing is that it's entirely possible to just not use the movement mechanics, and at most levels of play to not be handicapped because of it. Whether it's clambering or trick jumps with smart link and so on, whilst using them is usually an attempt to gain an advantage, in many situations that advantage is negated by simply being aware of what the player is doing, and not engaging on their terms. Same with sprint, although probably not a good idea to avoid using it in objective game modes, because of the restriction on ability to fire, sprint is to be used sparingly. Not to be done unthinkingly, but to specifically reach somewhere. One of the classic bits of advice in virtually every game with a comparable sprint mechanic is to sprint less, be ready for action more. Despite all the above, I'm not actually firmly in camp sprint or camp no sprint. I liked and still enjoy old Halo, I liked and have really come to love Halo 5. One definite unfortunate consequence of all the added depth though is certainly that Halo 5 is probably, for many people myself included, at times the most frustrating Halo. There are more moments when you didn't think or react fast enough, or failed to execute because of the relative complexity of what you were trying to do. That's a negative trait of a complicated and briskly paced game. Older Halo was slower, lent itself to being more methodical, which made it easier to relax with, and harder to get annoyed with. For that reason above all others, I'd be ok with a return to older style gameplay. But at the same time, when Halo 5 is good, it's extremely good, and the better I get and the more I learn the less frequently frustrating it is. The more consistently you can execute what you were trying to do, the less it feels like the game is against you. Bottom line is that from a design standpoint I don't see a reason to change back to the old way, especially when the new version of Halo works, and is fresh and different. Even from other shooters with similar mechanics. Despite the same buzzwords, Halo 5 plays extremely differently to Advanced Warfare, Titanfall or 2, Black Ops 3, Overwatch, or Lawbreakers. It remains very unique amongst its peers, although I strongly sympathise with a desire for a slower paced shooter. In 2016 that would be a pretty unique selling point, although one harder to market for, which is obviously a huge factor these days. One last thing to say, and it's not so much in response to you as to the Make Halo Great Again crowd who think that Halo's decline is to do with the mechanics of Halos 4 and 5. The decline in Halo's significance can be attributed almost entirely to a combination of Microsoft's initial catastrophic failure with the Xbox One launch and the system subsequently being outsold by the PS4, plus the rise of other shooters as competition. When Halo 3, the pinnacle of the series in terms of popularity and cultural significance, launched in 2007, Xbox 360 was heading towards 10 million sales, PS3 had been on the market less than a year in the US, around 6 months in Europe and was around the 5 million sales mark. When Halo 3 launched in September of 2007, Call of Duty was not the phenomenon it would become. The original Modern Warfare that began CoD's rise wasn't out until that November. It's also worth noting that in 2007 the Xbox 360 was a pretty powerful machine, even by PC standards. Fast forward to 2016, and however good a Halo game is, however much the old fans like it, the game is on the marginally weaker console which has the smaller install base and the game has a ton of rivals on the market. Call of Duty, Titanfall, Battlefield, Overwatch, CS: GO; and these are just the most popular ones. It is a vocal minority who want another game exactly like Halo 3, most of the series faithful just play the newest game in the series, and many who were casual fans of the older games simply play other games now for a whole variety of reasons. If people want Halo to succeed, and to support the future of the series, the best way is to buy Halo 5, play Halo 5 (not saying you have to play it all the time, or to do so instead of MCC, just to know what's what with the game), to show there's still a market there, and to engage with the developers. 343 respond on Reddit, Twitter, Waypoint, you can email them directly. They ask the pros for a lot of feedback. This is a developer that wants the series to succeed, and is willing to listen to well thought out ideas on how to help that.
@henryliao14008 жыл бұрын
Bravo, bravo. You could submit this as a f***ing opinion essay. Personally, I feel that sprinting, if used correctly, enhances the gameplay. Good writing, good evidence. I would like to see Favyn try to refute this.
@sEaNoYeAh8 жыл бұрын
Henry Liao Thanks man, appreciate it
@bb83288 жыл бұрын
I know its anecdotal and I apologise, but attributing success and failure to the console is simply not consistent with the purchasing behaviour of me and 10+ of my friends. We all bought the 360 BECAUSE we wanted to play Halo 3 and thought it looked awesome. Similarly we all opted not to buy an Xbox One because we thought Halo 4 looked like a laughable generic COD ripoff. People buy consoles for the games, not games for the consoles.
@doursiesel98678 жыл бұрын
You can have whatever opinion you want about it, but the fact still remains. These are not Halo features. They never should've been in a Halo game. The new Halos aren't "fresh" or "different", it is now COD with shields. If you take away sprint it is an ENTIRELY different game, that is not even debatable. Whether sprint makes the game better is entirely your opinion, but the lack of sprint ironically shows how "different" the old Halos are compared to the new Halos. Do you not find that strange?
@sEaNoYeAh8 жыл бұрын
There's no need to apologise, this is a civil discussion. As an anecdote that's fine, and it applies to myself as well, I buy any system because it has games I want to play. But we have to remember that we're a subset of the market. I am, and I imagine you and at least some of your friends are, informed gaming enthusiasts/hardcore gamers. That is, we read the websites, watch the videos, talk about it etc. Not the casual crowd who primarily buy FIFA, CoD and GTA and do so when they see adverts on TV or wherever. Make no mistake that they are the majority, and we are the minority. In the early days of the new generation, people talked about a lack of games, especially on PS4, and that lasted for nearly 2 years. The consoles game out at the end of 2013, by the end of 2014 the PS4 was dominating in sales, despite still having the not unjustified accusation levelled at it that it had no games. At that point, after 13 months on the market, the most critically acclaimed PS4 exclusive was indie launch title, Resogun. In contrast, the Xbox One by that time had the massively anticipated Titanfall, Forza Horizon 2 and the Master Chief Collection, three AAA exclusives with higher metacritic ratings than Resogun has. The highest rated AAA PS4 exclusive of the same time period was Infamous: Second Son, which despite being reasonably well received nevertheless has the lowest metacritic score of all games mentioned. This suggest games were not the primary driving factor in console sales, and in truth subsequent facts keep showing this hasn't been for case for the entirety of this generation. In 2015 the market research company Nielsen found that exclusive games were not among the top 5 reasons for people buying a PS4. When asked the most important factors in choosing to buy a PS4, the results were: 1) Better resolution, 2) blu-ray player, 3) game library (excluding exclusive games which were a separate factor) 4) faster processing power, 5) What the family wants. In contrast, the same study found the most important factors for people purchasing an Xbox One were 1) Brand, 2) Innovative features, 3) Faster processing, power 4) Exclusive games and content, 5) fun-factor. This makes sense in the context of the more casual majority switching from Xbox to Playstation, on the back of Sony's successful launch and advertising, versus Microsoft messing up the Xbox One reveal and staggered launch. The games unique to each system are a weaker market force. More important to Xbox owners, because Xbox is losing the mass market battle for the average consumer, and have mostly managed to sell to their hardcore fanbase (hence brand being the number 1 factor). Sony on the other hand have achieved their sales by having the same 3rd party games, sometimes with a higher resolution (even though many consumers wouldn't fully understand what that means, or its significance to image quality), and through shrewd 3rd party deals, like the one with Activision to get CoD DLC early and exclusive content for Destiny. So the average consumer looks at both consoles, is enticed by adverts for the big 3rd party releases, sees that some of them have some deal with Playstation, and goes for the PS4, not caring about Resogun & Infamous vs Halo, Forza and Titanfall. Ironically, since then the quality PS4 exclusives have started coming, Bloodborne and Uncharted 4 are highly regarded titles from the last couple years, Ratchet and Clank is a personal favourite, and yet the monthly sales gap between PS4 and Xbox One has lessened instead of increased. The simple fact is that for most people it's NOT all about the games. For you and me it might be which is why I've got all the major systems, I wouldn't want to miss out on great games that appeal to me wherever they are, but sales data and market research suggest it's a minor factor this generation.
@GustavoTiavo8 жыл бұрын
Honestly, I'm okay with sprint and I understand the logic behind putting it in the game. But you made some mighty fine points and I loved Halo without sprint as well, so I see no reason to have sprint in the next Halo installment. In addition, the Halo community has, whatever you may think of 343, been declining the last couple of years. I could see a Halo game without sprint, that is more like the first titles in the series, bring back a good portion of the old school fans.
@jesfest8 жыл бұрын
Haven't touched halo since reach, and even then I was a casual player at best, playing the campaign in solo/co-op on medium and fooling around in versus. However, even I can see that the games seem wildly different than earlier incarnations. I personally love mobility, climbing around, and hovering, but it feels very "un-halo". You make very good points, got me thinking of alternative movement options for other games, maybe some kind of mini thruster dash while still retaining fire capabilities... Great video.
@BunnyTrailPro8 жыл бұрын
The answer is easy. Keep both. have a classic/anniversary halo playlist without abilities/sprint/charge. and then have the "Evolved" playlist. with the new stuff then everyone would be happy.
@BunnyTrailPro8 жыл бұрын
***** People like you are the real reason the community is split. there is NO logical reason not to have a classic playlist. they had it quite successfully on halo reach with reach maps and forge maps. You are completely literally scientifically proven wrong. it has been tested. It was successful.
@BunnyTrailPro8 жыл бұрын
***** Even the actuall arguemenat you give is ullshit. CS:Go has thousands of different play types going at one time. Most mincraft people uses mods on different servers. you are literally talking out your ass to shoot down a common fucking sense idea for no reason. having the two playlists will only increase the amount of people that play.
@BunnyTrailPro8 жыл бұрын
***** That already is happening though, there is grifball, big team battle, swat, slayer, Fucking breakout. and other game modes. they all have different mechanics. Hence why you are wrong. I don't how else to explain this without being offensive. Also cs:go has game modes with extremely different mechanics. and mine craft not only has mode with different mechanics but mine craft is not a valid comparison.
@anhdinhlamduc57006 жыл бұрын
BunnyTrailPro well, the map of all those mode and the map add to the core gameplay while H5 have it's own gameplay and map to compliment it. But of course they can increase radar range, base movement speed, jump height to mimic classic gameplay.
@breadtk6 жыл бұрын
You would probably have to have a completely different set of maps for each playlist, which would make the 2 playlists practically different games entirely
@evanreakes7 ай бұрын
Spartans are always sprinting. I dislike having to press a button to start sprinting every respawn. I dislike the sprint animation.
@romand2718 жыл бұрын
so after all that…can someone give some examples for 343 to innovate Halo without ruining its original feel?
@Xtoday8 жыл бұрын
Well first I'm not going to say that anything I say here is a new game changing thing. Rather this is what other halo sequels have done in order to feel new, while still keeping the halo feel. And maybe something new that I would like but that's just for me. New weapons and vehicles (always a must obviously), tweaking the physics and maybe make base run speed just a bit faster (not unreal tournament style but a little faster than halo 3). Design maps based around these new weapons and vehicles while still keeping the old ones relevant. Also on map design make it so combat stays fluent, such as crouch jumping to areas instead of clamber (I think clamber should be in there but more for if you miss a crouch jump or maybe want to climb to certain areas). Also don't keep this return to battlefield shit, if you don't want me going somewhere put invisible walls or don't make it climbable, I'm tired of flying to high and dying before I can get back down. Assassinations were a great addition to the game so create newer ones, but at the same time get rid of the packs and make armor and other unlockables achievable through something, I miss the days when you'd see people with hayabusa armor and you know that they worked for it. I'm not sure how I feel about the level system in halo 5 either, it's not bad but I think I liked halo 3's style cause each rank looked unique not just different coloured diamonds. I could go on all day about little tweaks that I feel would make the game still seem new and fresh, while still retaining what makes halo halo. Essentially take any other game like gears of war for example, if you made that game less about cover and made it a more mobile game where you sprinted instead of crouch running, and could running kick someone to insta death basically. The whole community of gears would be like whoa wtf you changed what made gears gears (notice if you played the beta, the game still feels like gears). Or if COD went to halo style, they would be pissed cause COD changed what made it COD, also people were tired of the same stuff from COD every time because they had one come out ever year, whereas halo usually has a few years between.
@romand2718 жыл бұрын
+Xtoday I absolutely agree with most of your ideas except the kill/death barrier (Im not sure how you called it) because it allows player to explore the map a little bit more so that developers can also put some easter eggs in it, such as in Reach the warthog racing and contribution room, and also the H5 spire OOM groundpound.
@4kTthJrN8 жыл бұрын
thruster is a great innovation
@wolfrevenant66578 жыл бұрын
Thruster isn't an innovation lmao, and definitely not one that's started by Halo.
@Xtoday8 жыл бұрын
romand271 I'm a little bit late on a response here, but I actually think we want the same thing for the "kill/death" barrier, or "return to battlefield" as I called it / what it says on screen. I want that gone, because like you said it allows people to explore and developers can hide stuff. This adds so much more to the game time, you're playing it on custom games with your friends or by yourself, or running through campaign exploring trying to find little secretes ect. every time I heard you could get out of a map in H5 I'd go try it. Within weeks they were always fixed or the map removed from rotation till it was fixed.
@arjunjupally96746 жыл бұрын
Should the smart scope be a feature that stays in Halo 6 not the COD ADS the magnum has but the Goldeneye thing the assault rifle and combat shotgun have be in Halo 6
@frostedwheatthins74518 жыл бұрын
One of the good things 343 has done, is interact with the fans. They always have these things for the fans to do, 343 favorites, the app challenge, talking to them, adding fan maps, and more. It's something many companies don't do and something bungie used to do
@TarsonTalon8 жыл бұрын
+The Withling I'd rather they make a good product first, before safe spaces.
@intellectualconservative22528 жыл бұрын
+The Withling The Bungie that made halo (not this current company) were just as active with the fans. On top of this they made a complete product at launch and were wildly successful. 343 doesnt know how to lead in their industry they just follow and that is why were here today.
@Chilly_M048 жыл бұрын
I agree, Halo 5 was a step in the right direction after COD I'm mean Halo 4. Hopefully Halo 6 will be even better.
@Chilly_M048 жыл бұрын
+Notal Ael Halo had dash since Reach. The ADS is just a new mechanic for the classic scope, it's the same as the older scope gameplay wise. Spartan Charge and Stabilize are original. Ground pound and slide are the only new abilities that didn't originate from Halo. Even if the others weren't original, the way they are balanced and designed don't change the Halo formula as much as Halo 4's abilities. Load outs, perks, and ordinances change Halo way more then balanced gimmicks that everyone has. Neither are like the originals, but Halo 5 is an arena shooter which is why many people like Halo 5's core gameplay. Most hate for Halo 5 is due to the lack of content at launch.
@GirthConfirmed8 жыл бұрын
+Notal Ael but the multiplayer is waaay better than Halo 4. A step in the right direction and best since Halo 3
@TheFinalFungus8 жыл бұрын
On one hand halo 1-3 had very iconic movement... on the other halo 5 actually makes you feel like a superseded... I wanna feel like captain America in an iron man suit but at the same time halo used to have such different movement. I love both the old and the new so I have to say I don't see why more people refuse to. I personally prefer the new movement but I love the old as well. Great video though, I liked how you managed to get your point across without degrading those who like the new system.
@SillyGeeseINC8 жыл бұрын
I've played halo since halo2, I'd be fine with no sprint but I fear if they took sprint out completely ir would kill a great tool in this game, reach with its new amazing forge and spartan abilitys gave birth to amazing custome game involving glitching with the abilities such as armor lock. With sprint in reach there were alot of custom game opportunities used such as the very popular parcore maps. I love sprint and always thought that Spartans, augmented super soldiers should be able to sprint. They can bench press an 3 ton tank but can't sprint in a 1 ton suit of armor...
@savonthedon5 жыл бұрын
Lincler you are taking gaming into reality... if a spartan can flip a tank then why can’t he shoot with no kick?.... these arguments are stupid.. if you add sprint in halo because people can sprint you’re and idiot... the game is dumping at a fast rate because of it.. all the mechanics of halo are the way they are because of balance.. not reality or lore...... but yes I want sprint to be an option for custom games
@MetroidMaster8 жыл бұрын
That quick throwaway comment about the Supers in Destiny makes me want a whole video about the Crucible! I've been trying to explain to my friends why I don't like it but I can't seem to get my point across clearly. I suspect you have a lot to say about it, since it could have been an amazing multiplayer.
@LarryDaGamerGuy8 жыл бұрын
Here's how I look at it. Halo 5 is a good game, but not a good Halo game. It's fun and has a good story (imo), but it doesn't feel like Halo.
@kaidon398 жыл бұрын
I completely agree with you there.
@astrangeriremain8 жыл бұрын
I agree, but the story was shite (IMO)
@Jay-fu2ev8 жыл бұрын
Yup. That sounds exactly right.
@monkeyd48478 жыл бұрын
Been saying this for awhile now
@kaidon398 жыл бұрын
SuperChat It was OK, nothing great or special.
@ub45887 жыл бұрын
I think sprint attracts more player and I would like it to stay. Although I like no sprint halo it's a major complaint of new players, when I wanted to play halo with my friends they would always ask why here was no sprint. I think 343 could try adding more risk to sprinting to make the game a little slower. They could make it a lot noiser or maybe when you stop sprinting it takes longer to put your weapon up. They could also make a limited sprint like halo 4 and reach. Just some thoughts
@mitchellkelley1968 жыл бұрын
I like sprint I think the movement works very well in halo but if a non sprint Arena shooter comes out I would get it play it and maybe even learn to love it.
@Wylyth-nr3hq7 жыл бұрын
The problem with sprint (and Spartan Abilities in general) is that it adds too much stuff to keep track of. In 1, 2, 3, and 2A Multiplayer, there were only 3 things used in combat: Guns, Grenades, and Melee. That was it. Now with 5 there is so much to keep track of.
@braxtonsgroove78888 жыл бұрын
who else here is gonna buy doom cause it doesnt have sprint and is old fashioned
@AntiGenZandY8 жыл бұрын
+Braxton Pierson it's not. It has modern shit in it too.
@braxtonsgroove78888 жыл бұрын
not that drastically ultters competitive play
@AntiGenZandY8 жыл бұрын
umm load outs? lol
@sharoncunningham27837 жыл бұрын
Braxton Pierson it's a fast pace game so basically you are sprinting
@frostchaotic36914 жыл бұрын
@@sharoncunningham2783 but you can shoot and run at the same time....
@iKiwed8 жыл бұрын
I don't know, what you said is not wrong. But Halo 5 is made with these features (sprint, thruster pack, etc...) and as you said, if you change these things you change anything.I don't dislike Halo 5 and either the new features, But it's obvious that changes a bit the feeling you had in other Halo games.I don't dislike the idea of a new Halo without sprint, but I do like to see innovation in the gameplay. So how would you do it?How would you do Halo 6 gameplay?
@brotherlymoses228 жыл бұрын
Sprint sucks, people on halo waypoint and r/halo defend it, but halo has been dead ever since it had sprint. Halo 5 isn't even in the top 10 most played on Xbox one(lol), if they want players back they need to go back to what make halo great. #makehalogreatagain #bungie2016
@greenjd37006 жыл бұрын
I doubt halo has less players because of sprint
@burntcheeseproductions65734 жыл бұрын
I'm not anti sprint, im just pro sprint utility, aka finding the sprint armor ability on the map, like in reach custom games i guess where u can. Set it up so you have to find it
@paulallen26806 ай бұрын
Why not just have a speed power up so you can move faster but still be able to shoot
@VocallyDerivative8 жыл бұрын
the amount of views this video has is = to almost a quarter of halo 5's online population. don't waste your money on halo 6.
@TarsonTalon8 жыл бұрын
Fayvn, I just watched a video that got me thinking: What does Sprint add to Halo? And I think I figured it out (don't worry, still against Sprint at least how it is): It allows players to control their engagement distance. Now if players feel like close range is too hot, or want to close distance on a sniper, they can do that and relax. But that's the problem, and where the division of the community REALLY is: one part of the community wants to play games to relax (evident by their anger when 343 is dunked on), and the other part of the community is looking for an adrenaline high, which is gained only by the pure chaos of close-range combat and long-range shots. But because of Sprint, most engagements are forced into mid-range combat, of which very little interesting moments happen. You just pepper each other's shields until one or the other boosts and then Sprints away, unless both commit. But even when one dies, the value of that kill isn't interesting. You didn't get it while fighting two other people, using the rock as cover, only to leap over it and smack them in the back. With Sprint, it's reduced to facing each other in a hallway, where one or the other is too far down the hallway to escape. And that will be 90% of engagements. Boring, repetitive. But for people looking to 'relax', it's perfect. The less you try to find other people, the better you do. Because you'll have the advantage when going around a corner.
@huntergman83388 жыл бұрын
I would add sprint as an option, but it would be disabled in official servers. Also, I'm sticking with Halo Online until Microsoft allows Halo to be on PC again.
@Tazdingoyahahahahaha8 жыл бұрын
Im ok with sprint as long as the Default Motion Tracker is increased.
@megaman374568 жыл бұрын
I think Halo's matchmaking should have 2 modes, with and without Armor Abilities, Modern mode where you have sprint, thrusters, ect., then there would be Classic Mode where it plays EXACTLY like a HALO game should play, no abilites, no weapons pads, and no damage/speed boosts.
@Fletch558 жыл бұрын
That will only divide the community even more. Very bad idea. Having a mix is one thing, but dividing the community like that would ultimately kill Halo.
@megaman374568 жыл бұрын
fletcherjeff55 I don't really see how since it isn't multiplayer wise, and Halo is already long dead, I like to call the newer games "Neo-Halo" meaning modern, besides it allows you to experience the classic halo games behind the scenes and allow you to use your ADS, as well as diversifying weaponry depending on what story arc you are on, example: Halo CE wouldn't have the BR or DMR, but it would have the CE pistol, as for dividing the community, in this case it's a good thing, seperate the classic Halo fans from the Neo-Halo fans.
@Fletch558 жыл бұрын
Detective John Kimble Because 343 and Microsoft have already split the community enough. Remember the MCC? People couldn't connect to games because the product wasn't finished. On the same token, there really isn't a big Halo community online on any game at any given time. Now you're spliting them up even more from one another by making 2 of every playlist. We are already low on playlists, the answer isn't to add more in a classic mode. And even then, Halo 5's multiplayer maps aren't made for that style of play. And eventually people would just stop playing altogether. Call me an idiot, but I've seen this before on other games than just Halo. And Halo is in a bad place right now. The last thing they want to do is split the community from one another even more than they already are. Give the community a classic mode, fine and dandy. But when Halo 6 comes out and they still have the abilities, people will just complain that they're in there, and vice versa. There's no real winning.
@megaman374568 жыл бұрын
***** You do know this is the internet right? I mean no disrespect towards you just that, y'know people are assholes on the net.
@megaman374568 жыл бұрын
fletcherjeff55 Again, I think Classic playlists are exactly what we need, the current ones, even infection, don't feel like Halo modes, it's to "modernized" to be anything more than a decent fps playlist selection. Besides I think the community SHOULD be split, the Classic Halo fans can go play the classic modes until their hearts content and avoid the modern stuff like Breakout or Warzone, while the "Neo-Halo" fans can enjoy their modernized fps game, the Classic Halo fans shouldn't be FORCED to play the modernized mode because that isn't what Halo does, Halo is about letting the PLAYER pick how they want to play, it was never up to the DEVELOPER'S to FORCE players to play in a particular style, I mean look at Reach, some people didn't like Reach's normal playlist, so y'know what happened? CLASSIC MODE! WOOO! YEAH! No armor abilities, it was literally classic mode for Reach, and it was fun, and DIDN'T SPLIT THE COMMUNITY! So if you guys are against this, fine, that's your opinion, but MANY other players besides myself have been asking for a classic mode alternative for Halo 5 almost since launch.
@mrmora68308 жыл бұрын
I really like your point on no sprint at 5:20, I completely agree with those tactics that take skill and not mechanics, this is one of the factors that really made me love halo ce--halo 3. Sure, the new fast- pace gameplay of Halo 5 can make you feel like a complete badass, but what happened to original skill and gameplay?
@mrmora68308 жыл бұрын
sorry *halo ce to halo 3
@Edmundostudios8 жыл бұрын
Why is CSGO so popular? Because it's unique and nothing is like it. Halo was to now it's just a generic shooter.
@oneshothalo28418 жыл бұрын
+Edmundo studios *too (sorry, I'm a grammar nazi)
@MaplePatriot8 жыл бұрын
lol this is all becuase of sprint lmao
@Edmundostudios8 жыл бұрын
Uros L Reach still felt like Halo though this doesn't to me
@MaplePatriot8 жыл бұрын
Edmundo studios why did it feel like halo to?
@Edmundostudios8 жыл бұрын
Uros L Reach did because the mechanics felt like a Bungie game. The art style was consistent and beautiful, the story was engaging with a good amount of exploration and story telling not a completely linear corridor shooter like H4/5. Multi player had a massive amount of depth as well even with all of its balancing issues. I have tried to like Halo 4 and 5 but they just feel like every other shooter.
@XRustedIronX6 жыл бұрын
For a long time, I didn't care about sprint. - Keep it; "Fine by me" - get rid of it; "Fine by me". But now I definitely want it gone. I've always thought that ground pound, spartan charge, smart scope, and slide should be removed and I still stand by that, but clamber I think doesn't change the game for the worse, seems to me to just increase the hights you can reach and make it easier for new players to maneuver but what do I know. Stabilizers I think are fine. Thrusters IMO can be good and bad idk about them.
@FavynTube6 жыл бұрын
I have a video on clamber as well :)
@XRustedIronX6 жыл бұрын
@@FavynTube yeah ok fine, But Favyn, What about Thrusters!?
@FavynTube6 жыл бұрын
Thrusters I haven't talked about yet lol
@XRustedIronX6 жыл бұрын
+Favyn you should do that. and just to be clear, my opinion has always been in favor of classic halo. I would be super glad to see a return to classic, I just don't hate the new stuff.
@lennardchurch84838 жыл бұрын
Like your first Sprint video, I again disagree with everything you say. Don't worry, I won't subscribe, and this will be the last video of yours I comment on. Here's my response to your final question, followed by the breakdown of most of the issues I have with your argument. 17:48 "Would you be able to play a game without it (sprint)? Like the one I described. The one that doesn't play like anything else...." Short answer...yes, I play the old Halo games, as well as the new ones. However, everything in your question past that first line is ridiculous, as it implies that Halo 5 doesn't have those same traits. Every game will borrow to some small extent from other games, but Halo is responsible for a lot of innovations. Sprint isn't copying the other games any more than every game where you shoot a gun is copying Doom, or whatever came before it. The problem with your suggestions is that if you got your way, there would be no reason to buy the game because it wouldn't be any different from the old ones. I also find it hypocritical how you rag on every change to Halo from 343, but you praise the changes made via MOD by a fan community to a Halo game, when there are many similarities. 0:32 "borderline degrading"? You left borderline in the dust, as you were flat out insulting. 1:12 In the other video you ranted about map-stretching and the correction was that the maps you were talking about were 1:1 scale. That pretty well nullifies that argument. 1:46 "this video's not about Sprint being bad, it's about why a Halo without Sprint can be just as good" 1:53 - 2:05 Yes, that is what Sprint does. It's silly to state all of that and then say that Sprint doesn't add anything in your very next breath. It's also pretty obvious that when you say "different" you mean "not Halo" (based on your previous Sprint video), and I couldn't disagree more. It is still Halo, because Halo isn't one specific set of game mechanics. 2:35 - 3:10 Again, yes, this is still Halo, and you just admitted that it all works very well together. When you go back and compare it to the first Halo game, you're neglecting the change in technology since then. 3:35 Sprint does not break the game into moving mod and shooting mode as you claim. The game has a lot of built in diversity, and you can adjust your firepower and mobility in various ways. You can run around the map with an Assault Rifle for good mobility and moderate firepower. You can walk around the map with a Turret for poor mobility and excellent firepower You can man a turret for no mobility and unlimited excellent firepower. Sprint is simply the other end of the spectrum, briefly losing firepower for excellent mobility. 5:00 In that "golden age" of Halo you're referring to where Halo was the single top shooter, you're neglecting to acknowledge that Halo was one of the ONLY major shooters out there. It was a good game without much competition. That does not mean the older game balance is better than the new game balance. Now they're incorporating more advanced technology to include options which simply weren't possible when the original games were released. 5:09 You're just complaining because you can't use the same old tactics, and have to try something new. Spartan abilities alone won't keep you alive in multiplayer. You still have to use terrain. What you're complaining about is that because players have more options, it's harder for you to complete a kill. Sorry, but I simply can't feel bad for you for having a harder time getting kills because you can't memorize the maps and mobility options of other players due to the improved mobility. 6:18 You are correct that the initial response is that your example has nothing to do with Halo 5. That is because it doesn't. You like the slower pace of Resident Evil 4, and that's fine. However, they can do that, because zombies are a hoard enemy, which move slowly in most mediums, allowing for the slow buildup of tension. In Halo on the other hand, you are playing one of the most skilled super-soldiers in the galaxy, fighting against aliens who have spent their entire lives training for combat. It simply doesn't work for this sort of encounter to be slow and clunky like a Resident Evil game. They're not comparable for what you want them to be. 9:52 Acknowledging that people are calling you hypocritical is not the same thing as acknowledging your hypocricy when you dismiss this issue with a throw away statement like "it's not black and white". 10:07 In your initial review of Halo 5, you say that the new mobility in Halo 5 was like nothing else out there. Now you're doubling back and saying they copied everyone else. Halo incorporated increased mobility as it became available, the other companies did the same. By your logic, If I put a better engine in my car, you wouldn't consider getting that engine because you don't want to copy me, even though it would make your car better, and everything else about it is different than mine. 11:43 You're using horror games because the role of pacing is different for them than it is for FPS games based around a super-soldier. 12:50 "I don't want Halo to make you stop moving every time you have to shoot." That is a straw man argument, because it will never happen. 12:56 "mach 5" That is both hyperbolic and a straw man. I think you got so hung up on your faulty Sonic the Hedgehog comparison you forgot how Sprint actually works for Halo. 13:13 You're placing too much weight on the "distinct pace" and "unique movement system", as those were merely aspects of the game. There's so much more you've ignored. Your complaints about Halo "following trends" in regards to mobility is absurd, and no more valid than saying that every game which involves carrying more than one gun at a time is "following the trend" of Doom and that games shouldn't let you carry more than one gun because Doomguy does that. Your appeal that this argument would be gone if it weren't valid, is itself not valid, because there is a vocal minority in this community who hate everything 343 does, regardless of what it is, and they will piss on every little change, regardless if it works or not. I've watched several of your videos, and I'm not entirely certain you don't fit into that category, because you come across as exceedingly negative.
@FavynTube8 жыл бұрын
+Lennard Church hey man clearly you took the time to watch my video, but you clearly clearly don't know what your talking about. So many things you said are just plain wrong and I can't even really explain why because the reasons for being so are obvious. I appreciate you watching and I appreciate the feedback. But I just don't think, after reading your fairly flimsy counters, we are going to come to an agreement
@lennardchurch84838 жыл бұрын
Favyn Well, you didn't actually address anything I said, and your vague criticism of me matches my feeling for your criticism of Halo 5. I'm not convinced you read through my entire response, but it ultimately doesn't matter. Your negativity won't impact my enjoyment of Halo. Good bye.
@FavynTube8 жыл бұрын
+Lennard Church I read through your entire response. You claim I use straw man, and I didn't so I'm not sure you even know what that means. And then you proceeded to actually commit falacies of your own. Because you seemed to struggle with understanding what I said in the video, I'm hesitant to lay out a big rebuke because I'm not sure that would get through to you either
@FavynTube8 жыл бұрын
+Lennard Church I read through your entire response. You claim I use straw man, and I didn't so I'm not sure you even know what that means. And then you proceeded to actually commit falacies of your own. Because you seemed to struggle with understanding what I said in the video, I'm hesitant to lay out a big rebuke because I'm not sure that would get through to you either
@lennardchurch84838 жыл бұрын
Favyn *Here's the ground work.* You said "You claim I use straw man, and I didn't so I'm not sure you even know what that means." in response to me saying, "That is a straw man argument, because it will never happen." which was a response to your video at 12:50, where you said, "I don't want Halo to make you stop moving every time you have to shoot." The definition of a Straw Man Fallacy is, "when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position." So you saying "I don't want Halo to make you stop moving every time you have to shoot." is a straw man because in Halo 5 you made an argument against something 343 is never going to do, rather than something they did, which is the definition of a Straw man. I simply called you out on it. So you're full of shit when you accuse me of not knowing what it means and claim to not have done it. I actually pointed out the flaws with your argument. You just saying that I've made fallacies is not of the same caliber as me showing you that you made them. "Because you seemed to struggle with understanding what I said in the video, I'm hesitant to lay out a big rebuke because I'm not sure that would get through to you either" Sure, insult the intelligence of a critic, because that doesn't make you an asshole.
@cease13374 жыл бұрын
Great points man
@faze49688 жыл бұрын
I hope 343 finds this video
@RoderickVI8 жыл бұрын
ill send it to them in the community feedback program
@faze49688 жыл бұрын
+Paramone Gaming thanks
@sharoncunningham27837 жыл бұрын
FaZe they won't listen just saying this is 343 you know
@lofrost178 жыл бұрын
Love the way you put it!
@shoopdawhoop2178 жыл бұрын
Halo sucks now man
@thedidact078 жыл бұрын
+shoopdawhoop217 I don't know if I'd go that far.
@sharoncunningham27837 жыл бұрын
shoopdawhoop tell that to ign
@photosyntheticzee99155 жыл бұрын
I think halo’s movement/combat balance could be described as continuous. It’s like you’re an action hero. You don’t hug cover like in mass effect, you don’t sprint around like cod until you need to react quickly. You’re always fighting and always moving and you’re always doing both at once. In fact, movement, how you strafe and jump to avoid fire, is integral to halo because of its relatively high ttk. In addition to being a good shot, you have to also be good at evading, because if you can make your opponent miss while you are trading blows, or open up enough room to use an explosive or close distance to use and shotgun or sword or melee attack, that can be a valuable edge. But at the same time, you can’t be so erratic you throw off your own aim. It’s a classic arena shooter, with a little slower movement and a little higher ttk than something like quake or CS.
@LeGaCy23328 жыл бұрын
hey man thank you great video . how do i share this video im on my galaxy