Рет қаралды 717
I hope you enjoyed sharing this journey with me of exploring volumetric lights and simulating cloud shadows on the screen.
I don’t know if this approach is standard or not, but I think it looks good and it runs very well, which is the most important thing for me.
If you like the way this effect looks like and you want to achieve the same effect, then please consider subscribing so you won’t miss the upcoming announcement video as I’m currently in the process of publishing this as an asset on the Unity Asset Store. If you don’t want to subscribe, you can also join this Discord channel where I will announce the release of this asset:
/ discord
However, keep in mind that this system currently only works with orthographic projection, but I’ve been thinking of ways to use the same optimization techniques in perspective projection mode as well. Please let me know if this is something you would be interested in.
Thank you for watching the video!
Intro - 0:00
Creating basic God rays - 0:21
Simulating cloud shadows on screen - 1:09
Optimizing - 3:44
Development montage - 5:30
Outro - 7:32