As a software engineer by trade, I could not even imagine someone making videos about my source code 30 years later and going into detail about how I decided to implement some function or round a result. Can you imagine? Speaks for how influential it’s been for the world. Truly an exceedingly rare thing.
@mathprodigy3 жыл бұрын
💯agree, hence why Doom was indeed so revolutionary and groundbreaking
@deadfishy6663 жыл бұрын
The only reason people can talk about Doom's code is because it's open source. To a lot of programmers this phrase is like kryptonite because they would rather have their stuff closed. So I doubt it'd happen in most cases.
@gunswinger31103 жыл бұрын
@@deadfishy666 shame that not a lot of games have their sourcecode made open source. Hell, nowadays games don't usually come with actual powerful modding tools anymore like map editors and SDKs.
@ErebuBat3 жыл бұрын
Yeah Carmack was adamant about being open and supportive, even threatening to quit over it. Can you imagine if something like DWANGO happened today? For those who don’t know: DWANGO was a system in which you could do matchmaking / multiplayer in doom before the internet. IIRC they did this by tricking doom into thinking that DWANGO was a modem so doom didn’t know any better but DWANGO could route your game traffic to the correct place. The company that made the game would freak the hell out and sue the people for hacking and reverse engineering. Whereas “back in the day” the iD guys thought it was the coolest thing ever.
@Manavine3 жыл бұрын
@@ErebuBat Actually, we did get something like DWANGO, it was called Slippi. Since it was an old game, they didn't care, at first. But the moment it became the online option for a tourney, they acted basically immeditately to nuke it and accuse it of "encouraging piracy"
@rebca_3 жыл бұрын
Babe, wake up, a new yellow background Decino video just dropped.
@knucklesfan4633 жыл бұрын
ahem, decino
@GProgress3 жыл бұрын
@@knucklesfan463 ducino*
@Ben_59173 жыл бұрын
Yes, honey.
@noidTV3 жыл бұрын
@@Iliek *Ducino.
@IDHLEB3 жыл бұрын
@@noidTV dunkaccino
@NML6663 жыл бұрын
Those zombies exploding in a square was a work of art.
@eebu40533 жыл бұрын
asposion
@MirekWdowiak3 жыл бұрын
Squareplosion ! :)
@inffr883 жыл бұрын
Pew pew pew and kaboom >:) Entire doom plot in 5 words
@bigbruhtheorphan90703 жыл бұрын
zombieplosion!
@thebritiannicscribian9913 жыл бұрын
500th like
@BeengusKhan3 жыл бұрын
That Archie on the thumbnail honestly looks like he's chilling over a bonfire
@iguana91733 жыл бұрын
Yes definitely.
@thatstockimageguy10673 жыл бұрын
you mean a *bomb fire*
@Valhalla_Heathen3 жыл бұрын
He’s warming up his hands 😁
@23Scadu3 жыл бұрын
That's it, a bonfire, that's why the enemies come back to life!
@tovrobi50973 жыл бұрын
The only thing is - the bonfire is the player's corpse.
@KrinkelsNG3 жыл бұрын
Totally had fun watching this. Quality stuff.
@abdullahh_043 жыл бұрын
Krinkels? What are you doing here? I didn't know you were a doom fan.
@pitysquid3 жыл бұрын
No way it’s Krinkels
@nbanextlegend74973 жыл бұрын
OMG IT'S THE MADNESS MAN
@nbanextlegend74973 жыл бұрын
@@abdullahh_04 He's a big fan of boomer shooters,I watched him playing Dusk in a stream once
@pitysquid3 жыл бұрын
@@abdullahh_04 that explains a lot actually
@EHZD3 жыл бұрын
Doom logic: if you don't see the explosion, it doesn't exist
@marzi_kat3 жыл бұрын
If a tree falls in the forest and there's no one to be hit, does it deal any damage?
@xanniest3 жыл бұрын
@@marzi_kat Depends on the blockmap
@basedcringechad56403 жыл бұрын
I've never seen an explosion. I've also never been blown up. Just saying.
@CaveyMoth3 жыл бұрын
Doom Explosion is not visible. Doom Explosion cannot hurt you.
@TheReaverOfDarkness3 жыл бұрын
Doom Logic: If you can SEE the BFG hit, then any enemies you can SEE also get hit.
@GB_2563 жыл бұрын
It’s amazing that John Carmack and id’s team was able to program all of this in just barely a year.
@discoRyne3 жыл бұрын
Diet coke is one helluva drug
@DinnerForkTongue3 жыл бұрын
@@local538 And chocolate.
@SpongeBobaFett3 жыл бұрын
@Quadsword I was just gonna say that. John Carmack is on another level of smartness. We were just fortunate enough that he used his intellect to create an epic computer game, out of all the programming paths he could've followed. Maybe this isn't the darkest timeline after all.
@Plague_Potato3 жыл бұрын
@Quadsword You mean Part-time astrophysicist and our only insurance against their overwhelming alien incursion John Carmack?
@akeustis3 жыл бұрын
Might explain why there's so much jank and bugs though. From a software engineering perspective this is what's euphemistically known as "legacy code", i.e. code that kinda sorta works most of the time but God forbid you ever need to change something or understand something.
@Wavy667_3 жыл бұрын
Fun fact: Explosions in Jaguar console ports can penetrate through walls, making them overpowered against things like monster closets.
@jacryan26263 жыл бұрын
But as Caddy said: "We dont talk about the Jaguar."
@TheBreakingBenny3 жыл бұрын
@@jacryan2626 We can talk about its source code, though!
@Nihilistic-Mystic3 жыл бұрын
@@jacryan2626 CHAPTER 6: WE DON'T TALK ABOUT THE JAGUAR *requim for jaguar intensifies*
@NEZLeader3 жыл бұрын
@@jacryan2626 Jaguar version of DooM is easily the best console Port made by retro consoles (in terms of pure original vanilla ports, DooM PSX is the best version for consoles but is heavily altered, slowdown & gfx are pretty rough).
@jacryan26263 жыл бұрын
@@NEZLeader yeah sometimes the framerate would tank and some sprites would dissappear if there were too many enemies.
@the1stwing3 жыл бұрын
decino: "A cube with infinite hight" Me: *cries in geometry*
@theonlybilge3 жыл бұрын
Assume Euclidean geometry
@The_Big_Jay3 жыл бұрын
Oh god, I just realized how screwy that is.
@theonlybilge3 жыл бұрын
@@The_Big_Jay Same, I just realised that it's actually a rectangular prism
@VaderTheWhite3 жыл бұрын
[Laughs in fthgan]
@DeonGaming3 жыл бұрын
@@theonlybilge It's called a parallelepiped.
@felynecomrade3 жыл бұрын
If DOOM were an officially recognised field of academic study, decino would undoubtedly be one of the foremost experts in the world. He'd be the one giving lectures and presentations as a DOOM professor with a DOOM doctorate.
@heavenlyhavens3 жыл бұрын
I'd definitely pay to go to THAT college
@Minnevan3 жыл бұрын
Doomology
@heavenlyhavens3 жыл бұрын
@@Minnevan Perfection
@bta83593 жыл бұрын
Phdoom
@lyrimetacurl03 жыл бұрын
Even more than John Romero? 😂
@kgorob3 жыл бұрын
Every square explosion is a masterful compromise of accuracy for faster calculation. It's ideal for the type of game Doom is - hectic fights, everyone moves around - you won't even notice.
@CaveyMoth3 жыл бұрын
My mind is blown that explosions are square.
@ErebuBat3 жыл бұрын
Exactly. It is technically “wrong” but in normal gameplay it isn’t even something that is an issue or is just attributed to luck. John Carmack was a master of these types of choices which lead this game being able to run on a 25Mhz processor. Truly amazing
@Jesse-qy6ur3 жыл бұрын
@@ErebuBat I think that's a big part of what makes Doom technically interesting: processors were powerful enough to do the graphics compositing and basic AI, but weak enough that things like square root calculations for explosions and using a real PRNG for the shotgun were prohibitively expensive. All games are first and foremost products of the hardware at the time, but Doom sits right before the hockey-stick growth of consumer-grade CPU power really got going with the Pentium and the PowerPC in 1994.
@Alloveck3 жыл бұрын
Shocking twist: Doomguy's canonical reason for being the sole person who can stand against the forces of Hell is that he's secretly the only in-game person who understands his world as well as Decino.
@makhauser423 жыл бұрын
decino: publishes a video called "Explosions" Dienst Speciale Interventies: Oh, don't mind us, move on
@sirel333 жыл бұрын
I spent a solid minute rereading those first three words in the second line I wanna be a speciale interventy too
@Elmom_3 жыл бұрын
@@sirel33 It's Dutch. It means "Special Intervention Service".
@Damian_19893 жыл бұрын
What is that, the Dutch FBI?
@CheesePotato3 жыл бұрын
@@Damian_1989 yes
@HexagonalZebra3 жыл бұрын
@@Elmom_ Is Decino Dutch?
@matriarch48823 жыл бұрын
Literally just died to a rocket at the end of Eviternity Map 09 and ragequit to KZbin to find this
@Quitting.Byeeeeee3 жыл бұрын
The Arch-vile in the thumbnail looks like he's approaching something insanely precious yet fragile.
@Lugbzurg3 жыл бұрын
He's trying to pick up that bonfire.
@Fuchsia_tude3 жыл бұрын
He's trying to Indian Jones swipe the barrel mid-explosion.
@Quitting.Byeeeeee3 жыл бұрын
I'm really proud of those replies
@markus-hermannkoch17403 жыл бұрын
0:54 Once talked to a game developer. He told me his art is in making things as simple as humanly possible while still working. The Doom makers make a good case proving that point.
@MopMcBingus3 жыл бұрын
this whole time i thought mancubi and revenants actually were explosive.
@MrEvilbyte3 жыл бұрын
For the longest time I did too. Ditto for Barons and Heck Knights xD
@iguana91733 жыл бұрын
@@MrEvilbyte same here
@macabweu76823 жыл бұрын
I thought Imps had explosive projectiles once but it was cause I was following a projectile for fun. And it hit the wall and another imp who's sounds didn't play had fired a projectile at me that low rolled damage.
@CallofDutyBlackOps283 жыл бұрын
i think their idea was being a giant fireball, and it's "explosion" is the flames dissipating from it's represented area where it stops being a flaming ball.
@Fuchsia_tude3 жыл бұрын
I knew revenants' weren't, but I think I thought mancubi's were.
@alucardpg3 жыл бұрын
*Calls girlfriend* "Honey? I am going to be 13 minutes and 57 seconds late for our date."
@iguana91733 жыл бұрын
You did the right thing.
@bappojujubes9813 жыл бұрын
You could just have her watch the video with you on the date.
@bigbruhtheorphan90703 жыл бұрын
babe, can you come over for 13 minutes and 57 seconds?
@TheReaverOfDarkness3 жыл бұрын
Real women watch Decino with their significant other.
@n00f3 жыл бұрын
I think you've had a single rocket Revenant kill once or twice in your playthroughs. Nice to know why. Also that outtro.
@smergthedargon89743 жыл бұрын
11:35 "Involving a lot of moth" The code runs by having a bunch of very tiny moths running around manually flipping 1s and 0s.
@decino3 жыл бұрын
Well yeah, where do you think the term "bug" originates from?
@qwertyram45982 жыл бұрын
@@decino Funnily enough, it does originate from removing moths from a computer
@hotpocketsat2am3 ай бұрын
oh hey aren't you in the conlanging discord server
@smergthedargon89743 ай бұрын
@@hotpocketsat2am I was - they banned me after I said scammers should die. No, I don't know why that's banworthy.
@williamsmith6663 жыл бұрын
The PS1 ports of Doom and Final Doom have an interesting quirk with regard to explosions; in certain instances, you can fire a rocket where two solid walls converge into a 90 degree angle and its ensuing blast won't cause any damage to you.
@n3onkn1ght3 жыл бұрын
The beautiful thing about _Doom_ is that it relies so heavily on RNG that you're never _quite_ sure if something is a bug or just a bad roll.
@Leet-iz2fz2 жыл бұрын
I fell asleep listening to this and had a dream that Death from Discworld was showing me a version of this where you directly compared the damage and blast radius of Doom explosions to real-life bombs. The dream ended when a bomb landed near me, I sprinted away, and then the last thing I heard was "Ah yes, eleven thousand times more blast damage."
@nilly0052 Жыл бұрын
Decino standing by in apathy as a someone get's vaporised by eleven thousand times the blast damage XD
@Leet-iz2fz Жыл бұрын
@@nilly0052bro narrated over my gib animation
@The_Top_Hat_23 ай бұрын
that is hilarious edit: death-cino
@lolxd11373 жыл бұрын
0:13 "Pew Pew-pew and kaboom" -decino 2021
@victoriqueMoe3 жыл бұрын
EPIC! That block map with the array list was really interesting! always keep your lists immutable when sending it off to other methods, boys :)
@kgorob3 жыл бұрын
Or better yet, don't store them in some global variable, making implicit dependencies :)
@Noromdiputs3 жыл бұрын
Pretty sure it's a linked list. Otherwise it wouldn't behave like that.
@kgorob3 жыл бұрын
@@Noromdiputs It was a linked list, but you could easily mess up with any data structure if you are not careful. The same thing could happen if it was, say, just an array and elements would be suddenly rearranged in the middle of a "for" loop.
@victoriqueMoe3 жыл бұрын
@@kgorob concurrent modifications are not a good friend
@flex96633 жыл бұрын
@@amnesicpachyderm turn it into tuple boi
@majamystic2563 жыл бұрын
Mr. Torgue approves of this video
@themiataisntahonda3343 жыл бұрын
E X P L O S I O N S ! !
@-bemyvalentine-3 жыл бұрын
Ah, I knew I wasn't the only one who thought of him!
@themiataisntahonda3343 жыл бұрын
@@-bemyvalentine- news flash, *you aren't*
@BorisAnatolievich3 жыл бұрын
"I hope you had fun watching it too" decino is only person who can turn doom code researchments into such great little movies, so even a person like me, who is very far away from that is highly entertained. Thank you
@clonefighter19963 жыл бұрын
"Kaboom?" "Yes, Archie, kaboom." Main video sections: 0:00 Intro 0:26 How explosions work 2:35 Things that explode 4:17 Rockets 5:26 Explosive barrels 5:37 Arch-vile's attack 7:40 The blockmaps 8:54 Double damage 10:57 LoS code bugs 12:17 Outro
@BigFaaayaaa3 жыл бұрын
You're on the verge of explaining the game to the very Devs mate, impressive :)
@piip43 жыл бұрын
Been playing doom since the mid 90s and never really had a break from it. It blows my mind that I could learn something new about it.
@FelipeJaquez3 жыл бұрын
Next episode will be about how walls work and the code on how the engine makes the weird 2D - 3D
@knucklesfan4633 жыл бұрын
Meanwhile, certain mr. Torgue has only one question: EXPLOSIONS?!?!
@expendableround61863 жыл бұрын
*EXPLOSIONS!*
@coincident3 жыл бұрын
Great video. I've always wondered why I took no damage while face-rocketing myself again some walls... and now I know! Also loved seeing the analysis of the double-blast-damage rocket bug. I almost considered adding that subject to my blockmap bug video, but ended up cutting it out to not delay the release. Major props for digging into the code for this one decino; it looks like there's some mind-boggling spaghetti in there.
@luckylooser20133 жыл бұрын
"...I'm here to ask you one question, and one question only! EXPLOSIONS?!"
@Metaretru3 жыл бұрын
Mr. Torgue is proud of this video
@DOOMSlayer64763 жыл бұрын
Decino always says the most interesting things about DOOM
@iguana91733 жыл бұрын
He sure does.
@OzzyFoxMercury3 жыл бұрын
Your Doom analysis series gets credit for getting me interested in coding and sending me down this career path. Something so beautifully fascinating about the way it works, and you explain it in a way that intrigues instead of intimidates.
@mjc09613 жыл бұрын
That Slayer screenshot appearing while saying "no" 😂
@odstagent10703 жыл бұрын
Our favorite characters doing Jojo pose: 2:40 (?) It's a special feeling that you figure out things in Doom and then show us, like some kind of classroom
@Soddarkryder3 жыл бұрын
Ah, yes, my favorite jojo pose: explosive barrel
@ricegod78123 жыл бұрын
Decino is the only Content creator that can hurt my brain with math and coding without boring me.
@williamanstis2 жыл бұрын
search ranoeke gaming, theres another one
@sanketower3 жыл бұрын
Decino: We're now going to talk about Blockmaps Coincident: *T R I G G E R E D*
@521Undertaker3 жыл бұрын
The blast damage distance calculation uses the Chebyshev metric - en.wikipedia.org/wiki/Chebyshev_distance. It is perfectly reasonable for you to use the phrase “blast radius” because in this metric, circles are squares. Sorry for the edits. I couldn’t remember the name of the metric.
@JDHerreraMusic3 жыл бұрын
Jazz Jackrabbit 2's music is a real touch of class...
@bedrockcastle7773 жыл бұрын
my dopamine levels shoot up to 250% when I see a new yellow thumbnail
@justanantico63273 жыл бұрын
But then there's the moment when you see a yellow thumbnail, but its not by decino. One of the most tragic betrayals in history
@bedrockcastle7773 жыл бұрын
@@justanantico6327 Oof, yeah that sucks
@T-West3 жыл бұрын
3:26 I suppose Rockets are more appropriate for explosions than are Birds...
@SamothIorio3 жыл бұрын
Did you know your rockets can deal more damage if you kill doomguy before the rocket impacts? Wait, wrong game nvm (I love seeing dedicated players of different playerbases mingle! Also, I'm eagerly waiting for the next light-blue thumbnail video!)
@NelsonSKA3 жыл бұрын
Hahaha the doomguy-trick. Hi T-west!
@jimsouch86323 жыл бұрын
Is that an AoE II reference?
@slayerd3572 жыл бұрын
I LOVE how Decino deconstructs EVERY aspect of this game. It's fascinating and impressive.
@A_Lazy_Mutt3 жыл бұрын
You are becoming the Doom professor, ducino.
@vittorioromeo13 жыл бұрын
As a hobbyist game dev and long-time Doom fan I absolutely adore watching these videos.
@Alt-Bayzel8883 жыл бұрын
I can tell this video is going to BLOW UP Aaahahahahahahaaaaa...... : I
@bappojujubes9813 жыл бұрын
Don't change
@mathprodigy3 жыл бұрын
I was in the line of sight. I took full damage.
@alextcastillo11513 жыл бұрын
Not even a pinky in nightmare mode is too fast as me coming to a new decino analysis video
@42percenthealth3 жыл бұрын
Me: Explosions in Doom aren't that complicated. I probably already know everything that's going to be said in this video. Decino: Kills a revenant in one rocket Me: shocked Pikachu face
@luizhenriquebraunermoraes31758 ай бұрын
The missile checking if it hit something at around 4:18 made me realize that every single game tick, each and every single projectile in flight asks "are we there yet?" until they're there yet.
@jackulstrom91503 жыл бұрын
That "No" was perfect
@ominousvirus52783 жыл бұрын
Remember when I said “I hope some day I’ll understand more of this.” Well I’ve gotten better! I’m now able to program pong in Java, so that’s progress :)
@las4gna843 жыл бұрын
*BOMBS, you want it? it's your my friend, as long as you have enough rubies*
@abrahamlincoln91603 жыл бұрын
Sorry Slayer, I don't give credit! Come back when you're a little MMMMMM richer
@kroktal88963 жыл бұрын
1:19 Actually it's a topological ball of infinity norm, or as non-nerds call it, a square. I think the reason it was done that way is to avoid to compute square roots. John Carmack will later find a fast approximation for square roots for Quake
@DrGiggleTouch67 Жыл бұрын
That clip at the beginning is so funny to me and I can’t explain why.
@legoseed23893 жыл бұрын
I had fun learning about explosions
@anthonyflorez13163 жыл бұрын
Be
@Sheevlord3 жыл бұрын
I love these deep dives into how certain game mechanics work. The code analysis parts are my personal favorites - they show how things can go wrong, and how hard it can be to track down certain bugs. As a software developer myself I appreciate your efforts.
@Mintor943 жыл бұрын
It took me a while to realise that there's Jazz Jackrabbit music in the background
@ClassicDOOM3 жыл бұрын
Info-taining as always. :) And thanks for the shoutout; glad the content was useful. If you're interested in a similar example of the bug at 11:42, at the bottom of the channel's home page is a "Sewers and Betray" playlist, and at the bottom of that list is video showing some close-packed barrels in Betray that explode without damaging others next to them. Anyway, keep up the great work. Cheers!
@loknito57643 жыл бұрын
Story line Its 2 and 17 am Decino: Uploads a video aboit doom explosionsp My eyes: tomorow My brain:WATCH THAT AMMO BOX OF 2919392 LINES OF C++ CODE FOOL
@darkowl93 жыл бұрын
I could listen to decino explain obscure Doom mechanics and interesting quirks all day long. Another insightful masterpiece!
@ubermikesocal3 жыл бұрын
02:51 In case you ever wondered, the Arch Vile is indeed throwing a Hadouken from Hell at you. John Carmack must have been a Street Fighter 2 fan
@mondragon92823 жыл бұрын
These videos are so fun to watch. I love learning about how things work. Bonus because it's DOOM.
@smugbowkid99193 жыл бұрын
Cursed Doom moments: That rocket damage on Revenant and Mancubus.
@eduardodiaz99423 жыл бұрын
Extremely minor nitpick: if a cube doesn't have equal width, height and depth, then it's not a cube, it's a prism. But yeah, very informative, as always. And watching zombiemen getting blown to pieces is always fun.
@a1s9723 жыл бұрын
Sweet! Good to see u looking deeper into that line of sight thing Ive been curious about that for a while
@Ben-ix8yb3 жыл бұрын
Had massive fun watching it. Thanks!
@darken21853 жыл бұрын
Great video as always! I'd love if you talked about the Nightmare difficulty on Co-op on the console version of Doom 1 and 2. It's absolutely insane and it can be considered a difficulty above Nightmare
@underwatergremlin3 жыл бұрын
"You can increase the blast damage even more, all the way up to 128. How? Just blow yourself up lmao." I love that line.
@justarandomdudeontheintern27393 жыл бұрын
Dude Decino sounds so excited in the beginning
@Ferdam3 жыл бұрын
decino, your work is amazing. I love how you dive deep into mechanics and technical stuff to uncover the reasons on why so many things happen in the game. Congrats, very unique videos you make
@edgeofspace86553 жыл бұрын
Easily my favorite doom content on the internet. I can see how much effort you put into these. Keep it up man.
@jb_lofi3 жыл бұрын
Obligatory HUGE thank you for considering people with hearing issues and putting in proper subtitles.
@Blahalel8 ай бұрын
wait omg this has subtitles? thanks decino
@RandomizerYevhen3 жыл бұрын
1:24 - actually, rectangular cuboid (cube with infinite height is infinite in all directions).
@peremoyaserra27493 жыл бұрын
That square radious distance is called Manhattan Distance (for obvious reasons) amb it's used because it's way faster for the computer to calculate, square roots are quite expensive for computers.
@xm214-aminigun93 жыл бұрын
Meamwhile is another universe: Implosions
@karlk58013 жыл бұрын
We had Implosion at 0:09
@hybridgaming83413 жыл бұрын
It's crazy how some of this info is technically useful, but to actually pull it off in-game would be nearly impossible. Great video!
@pixelcat293 жыл бұрын
I feel like a nerd for still playing doom 2 Even in 2021 and to this day
@AleksandarProkopec3 жыл бұрын
That you can kill a revenant with a single rocket because of what's essentially pointer aliasing is fascinating. Looking forward to that video with line-of-sight checks.
@BennetCRadey3 жыл бұрын
You mentioned the Pythagorean Theorem, so you can technically mark the video as educational.
@BennetCRadey3 жыл бұрын
@@local538 I mean you're not wrong
@MakotoIchinose3 жыл бұрын
Thank goodness I watched Coincident's basic explanation of blockmap so I don't get distracted by "fake" floaty things in my eyes when watching decino's turbo nerd explanation. Also theory of relativity ;)
@ademkapovskic81063 жыл бұрын
Decino: *explains the intricate mathematical system behind explosions * Me: haha rocket go boom
@quantumpanic3 жыл бұрын
Decino's breakdown of doom game mechanics only enriches my knowledge of game design/development
@tomyyoung26243 жыл бұрын
That "Yes" was perfect
@NekoKhris3 жыл бұрын
Who needs sleep, decino upload is always more important
@landoncore923 жыл бұрын
YESSS START THE VIDEO WITH A SUNDER CLIP! I love you so much Decino!
@CemessonderIII3 жыл бұрын
I see yellow, i get happy chemicals
@julianolima35003 жыл бұрын
These videos made me read Doom code in my downtime. Thanks a bunch for making them, Dec.
@maltardraco95553 жыл бұрын
It's so weird to see a Cyberdemon fire only 1 rocket and not 3.
@tenhundredkills3 жыл бұрын
So, it's technically a blast perimeter, not a radius? That's cool!
@MrJohnReviews3 жыл бұрын
This video was brought you by Michael Bay
@DoomKid3 жыл бұрын
Watching a decino video and hearing a MIDI that Lippeth and I composed gives me great joy. Fantastic as usual!
@doomgod11503 жыл бұрын
Explosions are EPIC!!!!
@a1211895343 жыл бұрын
FINALLY this video is out ive been waiting FOREVERRRR
@gabr1elawesome3 жыл бұрын
0:58 "you would say this would be done using the pythagorean theorem," **shows TAG 2 ending** "But no" Good stuff
@noeldc3 жыл бұрын
I am a simple man: I see a new decino video, I click; I see a new decino video with a yellow thumbnail, I click furiously until it starts.
@YatzeeWillWearAGreenHat3 жыл бұрын
0:30 "Top view" , like the sprites indicate
@fmsyntheses3 жыл бұрын
Your analysis videos are all treasures in their own unique ways.
@tastybekonn3 жыл бұрын
title: explosions me: lol what's so complicated about that, count distance->deal damage wtf dude has no more good ideas for a movie me after 14 minutes: oh '-'