Explosions

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decino

decino

Күн бұрын

Пікірлер: 1 600
@michaeldonoghue9015
@michaeldonoghue9015 3 жыл бұрын
As a software engineer by trade, I could not even imagine someone making videos about my source code 30 years later and going into detail about how I decided to implement some function or round a result. Can you imagine? Speaks for how influential it’s been for the world. Truly an exceedingly rare thing.
@mathprodigy
@mathprodigy 3 жыл бұрын
💯agree, hence why Doom was indeed so revolutionary and groundbreaking
@deadfishy666
@deadfishy666 3 жыл бұрын
The only reason people can talk about Doom's code is because it's open source. To a lot of programmers this phrase is like kryptonite because they would rather have their stuff closed. So I doubt it'd happen in most cases.
@gunswinger3110
@gunswinger3110 3 жыл бұрын
@@deadfishy666 shame that not a lot of games have their sourcecode made open source. Hell, nowadays games don't usually come with actual powerful modding tools anymore like map editors and SDKs.
@ErebuBat
@ErebuBat 3 жыл бұрын
Yeah Carmack was adamant about being open and supportive, even threatening to quit over it. Can you imagine if something like DWANGO happened today? For those who don’t know: DWANGO was a system in which you could do matchmaking / multiplayer in doom before the internet. IIRC they did this by tricking doom into thinking that DWANGO was a modem so doom didn’t know any better but DWANGO could route your game traffic to the correct place. The company that made the game would freak the hell out and sue the people for hacking and reverse engineering. Whereas “back in the day” the iD guys thought it was the coolest thing ever.
@Manavine
@Manavine 3 жыл бұрын
@@ErebuBat Actually, we did get something like DWANGO, it was called Slippi. Since it was an old game, they didn't care, at first. But the moment it became the online option for a tourney, they acted basically immeditately to nuke it and accuse it of "encouraging piracy"
@rebca_
@rebca_ 3 жыл бұрын
Babe, wake up, a new yellow background Decino video just dropped.
@knucklesfan463
@knucklesfan463 3 жыл бұрын
ahem, decino
@GProgress
@GProgress 3 жыл бұрын
@@knucklesfan463 ducino*
@Ben_5917
@Ben_5917 3 жыл бұрын
Yes, honey.
@noidTV
@noidTV 3 жыл бұрын
@@Iliek *Ducino.
@IDHLEB
@IDHLEB 3 жыл бұрын
@@noidTV dunkaccino
@NML666
@NML666 3 жыл бұрын
Those zombies exploding in a square was a work of art.
@eebu4053
@eebu4053 3 жыл бұрын
asposion
@MirekWdowiak
@MirekWdowiak 3 жыл бұрын
Squareplosion ! :)
@inffr88
@inffr88 3 жыл бұрын
Pew pew pew and kaboom >:) Entire doom plot in 5 words
@bigbruhtheorphan9070
@bigbruhtheorphan9070 3 жыл бұрын
zombieplosion!
@thebritiannicscribian991
@thebritiannicscribian991 3 жыл бұрын
500th like
@BeengusKhan
@BeengusKhan 3 жыл бұрын
That Archie on the thumbnail honestly looks like he's chilling over a bonfire
@iguana9173
@iguana9173 3 жыл бұрын
Yes definitely.
@thatstockimageguy1067
@thatstockimageguy1067 3 жыл бұрын
you mean a *bomb fire*
@Valhalla_Heathen
@Valhalla_Heathen 3 жыл бұрын
He’s warming up his hands 😁
@23Scadu
@23Scadu 3 жыл бұрын
That's it, a bonfire, that's why the enemies come back to life!
@tovrobi5097
@tovrobi5097 3 жыл бұрын
The only thing is - the bonfire is the player's corpse.
@KrinkelsNG
@KrinkelsNG 3 жыл бұрын
Totally had fun watching this. Quality stuff.
@abdullahh_04
@abdullahh_04 3 жыл бұрын
Krinkels? What are you doing here? I didn't know you were a doom fan.
@pitysquid
@pitysquid 3 жыл бұрын
No way it’s Krinkels
@nbanextlegend7497
@nbanextlegend7497 3 жыл бұрын
OMG IT'S THE MADNESS MAN
@nbanextlegend7497
@nbanextlegend7497 3 жыл бұрын
@@abdullahh_04 He's a big fan of boomer shooters,I watched him playing Dusk in a stream once
@pitysquid
@pitysquid 3 жыл бұрын
@@abdullahh_04 that explains a lot actually
@EHZD
@EHZD 3 жыл бұрын
Doom logic: if you don't see the explosion, it doesn't exist
@marzi_kat
@marzi_kat 3 жыл бұрын
If a tree falls in the forest and there's no one to be hit, does it deal any damage?
@xanniest
@xanniest 3 жыл бұрын
@@marzi_kat Depends on the blockmap
@basedcringechad5640
@basedcringechad5640 3 жыл бұрын
I've never seen an explosion. I've also never been blown up. Just saying.
@CaveyMoth
@CaveyMoth 3 жыл бұрын
Doom Explosion is not visible. Doom Explosion cannot hurt you.
@TheReaverOfDarkness
@TheReaverOfDarkness 3 жыл бұрын
Doom Logic: If you can SEE the BFG hit, then any enemies you can SEE also get hit.
@GB_256
@GB_256 3 жыл бұрын
It’s amazing that John Carmack and id’s team was able to program all of this in just barely a year.
@discoRyne
@discoRyne 3 жыл бұрын
Diet coke is one helluva drug
@DinnerForkTongue
@DinnerForkTongue 3 жыл бұрын
@@local538 And chocolate.
@SpongeBobaFett
@SpongeBobaFett 3 жыл бұрын
@Quadsword I was just gonna say that. John Carmack is on another level of smartness. We were just fortunate enough that he used his intellect to create an epic computer game, out of all the programming paths he could've followed. Maybe this isn't the darkest timeline after all.
@Plague_Potato
@Plague_Potato 3 жыл бұрын
@Quadsword You mean Part-time astrophysicist and our only insurance against their overwhelming alien incursion John Carmack?
@akeustis
@akeustis 3 жыл бұрын
Might explain why there's so much jank and bugs though. From a software engineering perspective this is what's euphemistically known as "legacy code", i.e. code that kinda sorta works most of the time but God forbid you ever need to change something or understand something.
@Wavy667_
@Wavy667_ 3 жыл бұрын
Fun fact: Explosions in Jaguar console ports can penetrate through walls, making them overpowered against things like monster closets.
@jacryan2626
@jacryan2626 3 жыл бұрын
But as Caddy said: "We dont talk about the Jaguar."
@TheBreakingBenny
@TheBreakingBenny 3 жыл бұрын
@@jacryan2626 We can talk about its source code, though!
@Nihilistic-Mystic
@Nihilistic-Mystic 3 жыл бұрын
@@jacryan2626 CHAPTER 6: WE DON'T TALK ABOUT THE JAGUAR *requim for jaguar intensifies*
@NEZLeader
@NEZLeader 3 жыл бұрын
@@jacryan2626 Jaguar version of DooM is easily the best console Port made by retro consoles (in terms of pure original vanilla ports, DooM PSX is the best version for consoles but is heavily altered, slowdown & gfx are pretty rough).
@jacryan2626
@jacryan2626 3 жыл бұрын
@@NEZLeader yeah sometimes the framerate would tank and some sprites would dissappear if there were too many enemies.
@the1stwing
@the1stwing 3 жыл бұрын
decino: "A cube with infinite hight" Me: *cries in geometry*
@theonlybilge
@theonlybilge 3 жыл бұрын
Assume Euclidean geometry
@The_Big_Jay
@The_Big_Jay 3 жыл бұрын
Oh god, I just realized how screwy that is.
@theonlybilge
@theonlybilge 3 жыл бұрын
@@The_Big_Jay Same, I just realised that it's actually a rectangular prism
@VaderTheWhite
@VaderTheWhite 3 жыл бұрын
[Laughs in fthgan]
@DeonGaming
@DeonGaming 3 жыл бұрын
@@theonlybilge It's called a parallelepiped.
@felynecomrade
@felynecomrade 3 жыл бұрын
If DOOM were an officially recognised field of academic study, decino would undoubtedly be one of the foremost experts in the world. He'd be the one giving lectures and presentations as a DOOM professor with a DOOM doctorate.
@heavenlyhavens
@heavenlyhavens 3 жыл бұрын
I'd definitely pay to go to THAT college
@Minnevan
@Minnevan 3 жыл бұрын
Doomology
@heavenlyhavens
@heavenlyhavens 3 жыл бұрын
@@Minnevan Perfection
@bta8359
@bta8359 3 жыл бұрын
Phdoom
@lyrimetacurl0
@lyrimetacurl0 3 жыл бұрын
Even more than John Romero? 😂
@kgorob
@kgorob 3 жыл бұрын
Every square explosion is a masterful compromise of accuracy for faster calculation. It's ideal for the type of game Doom is - hectic fights, everyone moves around - you won't even notice.
@CaveyMoth
@CaveyMoth 3 жыл бұрын
My mind is blown that explosions are square.
@ErebuBat
@ErebuBat 3 жыл бұрын
Exactly. It is technically “wrong” but in normal gameplay it isn’t even something that is an issue or is just attributed to luck. John Carmack was a master of these types of choices which lead this game being able to run on a 25Mhz processor. Truly amazing
@Jesse-qy6ur
@Jesse-qy6ur 3 жыл бұрын
@@ErebuBat I think that's a big part of what makes Doom technically interesting: processors were powerful enough to do the graphics compositing and basic AI, but weak enough that things like square root calculations for explosions and using a real PRNG for the shotgun were prohibitively expensive. All games are first and foremost products of the hardware at the time, but Doom sits right before the hockey-stick growth of consumer-grade CPU power really got going with the Pentium and the PowerPC in 1994.
@Alloveck
@Alloveck 3 жыл бұрын
Shocking twist: Doomguy's canonical reason for being the sole person who can stand against the forces of Hell is that he's secretly the only in-game person who understands his world as well as Decino.
@makhauser42
@makhauser42 3 жыл бұрын
decino: publishes a video called "Explosions" Dienst Speciale Interventies: Oh, don't mind us, move on
@sirel33
@sirel33 3 жыл бұрын
I spent a solid minute rereading those first three words in the second line I wanna be a speciale interventy too
@Elmom_
@Elmom_ 3 жыл бұрын
@@sirel33 It's Dutch. It means "Special Intervention Service".
@Damian_1989
@Damian_1989 3 жыл бұрын
What is that, the Dutch FBI?
@CheesePotato
@CheesePotato 3 жыл бұрын
@@Damian_1989 yes
@HexagonalZebra
@HexagonalZebra 3 жыл бұрын
@@Elmom_ Is Decino Dutch?
@matriarch4882
@matriarch4882 3 жыл бұрын
Literally just died to a rocket at the end of Eviternity Map 09 and ragequit to KZbin to find this
@Quitting.Byeeeeee
@Quitting.Byeeeeee 3 жыл бұрын
The Arch-vile in the thumbnail looks like he's approaching something insanely precious yet fragile.
@Lugbzurg
@Lugbzurg 3 жыл бұрын
He's trying to pick up that bonfire.
@Fuchsia_tude
@Fuchsia_tude 3 жыл бұрын
He's trying to Indian Jones swipe the barrel mid-explosion.
@Quitting.Byeeeeee
@Quitting.Byeeeeee 3 жыл бұрын
I'm really proud of those replies
@markus-hermannkoch1740
@markus-hermannkoch1740 3 жыл бұрын
0:54 Once talked to a game developer. He told me his art is in making things as simple as humanly possible while still working. The Doom makers make a good case proving that point.
@MopMcBingus
@MopMcBingus 3 жыл бұрын
this whole time i thought mancubi and revenants actually were explosive.
@MrEvilbyte
@MrEvilbyte 3 жыл бұрын
For the longest time I did too. Ditto for Barons and Heck Knights xD
@iguana9173
@iguana9173 3 жыл бұрын
@@MrEvilbyte same here
@macabweu7682
@macabweu7682 3 жыл бұрын
I thought Imps had explosive projectiles once but it was cause I was following a projectile for fun. And it hit the wall and another imp who's sounds didn't play had fired a projectile at me that low rolled damage.
@CallofDutyBlackOps28
@CallofDutyBlackOps28 3 жыл бұрын
i think their idea was being a giant fireball, and it's "explosion" is the flames dissipating from it's represented area where it stops being a flaming ball.
@Fuchsia_tude
@Fuchsia_tude 3 жыл бұрын
I knew revenants' weren't, but I think I thought mancubi's were.
@alucardpg
@alucardpg 3 жыл бұрын
*Calls girlfriend* "Honey? I am going to be 13 minutes and 57 seconds late for our date."
@iguana9173
@iguana9173 3 жыл бұрын
You did the right thing.
@bappojujubes981
@bappojujubes981 3 жыл бұрын
You could just have her watch the video with you on the date.
@bigbruhtheorphan9070
@bigbruhtheorphan9070 3 жыл бұрын
babe, can you come over for 13 minutes and 57 seconds?
@TheReaverOfDarkness
@TheReaverOfDarkness 3 жыл бұрын
Real women watch Decino with their significant other.
@n00f
@n00f 3 жыл бұрын
I think you've had a single rocket Revenant kill once or twice in your playthroughs. Nice to know why. Also that outtro.
@smergthedargon8974
@smergthedargon8974 3 жыл бұрын
11:35 "Involving a lot of moth" The code runs by having a bunch of very tiny moths running around manually flipping 1s and 0s.
@decino
@decino 3 жыл бұрын
Well yeah, where do you think the term "bug" originates from?
@qwertyram4598
@qwertyram4598 2 жыл бұрын
@@decino Funnily enough, it does originate from removing moths from a computer
@hotpocketsat2am
@hotpocketsat2am 3 ай бұрын
oh hey aren't you in the conlanging discord server
@smergthedargon8974
@smergthedargon8974 3 ай бұрын
@@hotpocketsat2am I was - they banned me after I said scammers should die. No, I don't know why that's banworthy.
@williamsmith666
@williamsmith666 3 жыл бұрын
The PS1 ports of Doom and Final Doom have an interesting quirk with regard to explosions; in certain instances, you can fire a rocket where two solid walls converge into a 90 degree angle and its ensuing blast won't cause any damage to you.
@n3onkn1ght
@n3onkn1ght 3 жыл бұрын
The beautiful thing about _Doom_ is that it relies so heavily on RNG that you're never _quite_ sure if something is a bug or just a bad roll.
@Leet-iz2fz
@Leet-iz2fz 2 жыл бұрын
I fell asleep listening to this and had a dream that Death from Discworld was showing me a version of this where you directly compared the damage and blast radius of Doom explosions to real-life bombs. The dream ended when a bomb landed near me, I sprinted away, and then the last thing I heard was "Ah yes, eleven thousand times more blast damage."
@nilly0052
@nilly0052 Жыл бұрын
Decino standing by in apathy as a someone get's vaporised by eleven thousand times the blast damage XD
@Leet-iz2fz
@Leet-iz2fz Жыл бұрын
@@nilly0052bro narrated over my gib animation
@The_Top_Hat_2
@The_Top_Hat_2 3 ай бұрын
that is hilarious edit: death-cino
@lolxd1137
@lolxd1137 3 жыл бұрын
0:13 "Pew Pew-pew and kaboom" -decino 2021
@victoriqueMoe
@victoriqueMoe 3 жыл бұрын
EPIC! That block map with the array list was really interesting! always keep your lists immutable when sending it off to other methods, boys :)
@kgorob
@kgorob 3 жыл бұрын
Or better yet, don't store them in some global variable, making implicit dependencies :)
@Noromdiputs
@Noromdiputs 3 жыл бұрын
Pretty sure it's a linked list. Otherwise it wouldn't behave like that.
@kgorob
@kgorob 3 жыл бұрын
@@Noromdiputs It was a linked list, but you could easily mess up with any data structure if you are not careful. The same thing could happen if it was, say, just an array and elements would be suddenly rearranged in the middle of a "for" loop.
@victoriqueMoe
@victoriqueMoe 3 жыл бұрын
@@kgorob concurrent modifications are not a good friend
@flex9663
@flex9663 3 жыл бұрын
@@amnesicpachyderm turn it into tuple boi
@majamystic256
@majamystic256 3 жыл бұрын
Mr. Torgue approves of this video
@themiataisntahonda334
@themiataisntahonda334 3 жыл бұрын
E X P L O S I O N S ! !
@-bemyvalentine-
@-bemyvalentine- 3 жыл бұрын
Ah, I knew I wasn't the only one who thought of him!
@themiataisntahonda334
@themiataisntahonda334 3 жыл бұрын
@@-bemyvalentine- news flash, *you aren't*
@BorisAnatolievich
@BorisAnatolievich 3 жыл бұрын
"I hope you had fun watching it too" decino is only person who can turn doom code researchments into such great little movies, so even a person like me, who is very far away from that is highly entertained. Thank you
@clonefighter1996
@clonefighter1996 3 жыл бұрын
"Kaboom?" "Yes, Archie, kaboom." Main video sections: 0:00 Intro 0:26 How explosions work 2:35 Things that explode 4:17 Rockets 5:26 Explosive barrels 5:37 Arch-vile's attack 7:40 The blockmaps 8:54 Double damage 10:57 LoS code bugs 12:17 Outro
@BigFaaayaaa
@BigFaaayaaa 3 жыл бұрын
You're on the verge of explaining the game to the very Devs mate, impressive :)
@piip4
@piip4 3 жыл бұрын
Been playing doom since the mid 90s and never really had a break from it. It blows my mind that I could learn something new about it.
@FelipeJaquez
@FelipeJaquez 3 жыл бұрын
Next episode will be about how walls work and the code on how the engine makes the weird 2D - 3D
@knucklesfan463
@knucklesfan463 3 жыл бұрын
Meanwhile, certain mr. Torgue has only one question: EXPLOSIONS?!?!
@expendableround6186
@expendableround6186 3 жыл бұрын
*EXPLOSIONS!*
@coincident
@coincident 3 жыл бұрын
Great video. I've always wondered why I took no damage while face-rocketing myself again some walls... and now I know! Also loved seeing the analysis of the double-blast-damage rocket bug. I almost considered adding that subject to my blockmap bug video, but ended up cutting it out to not delay the release. Major props for digging into the code for this one decino; it looks like there's some mind-boggling spaghetti in there.
@luckylooser2013
@luckylooser2013 3 жыл бұрын
"...I'm here to ask you one question, and one question only! EXPLOSIONS?!"
@Metaretru
@Metaretru 3 жыл бұрын
Mr. Torgue is proud of this video
@DOOMSlayer6476
@DOOMSlayer6476 3 жыл бұрын
Decino always says the most interesting things about DOOM
@iguana9173
@iguana9173 3 жыл бұрын
He sure does.
@OzzyFoxMercury
@OzzyFoxMercury 3 жыл бұрын
Your Doom analysis series gets credit for getting me interested in coding and sending me down this career path. Something so beautifully fascinating about the way it works, and you explain it in a way that intrigues instead of intimidates.
@mjc0961
@mjc0961 3 жыл бұрын
That Slayer screenshot appearing while saying "no" 😂
@odstagent1070
@odstagent1070 3 жыл бұрын
Our favorite characters doing Jojo pose: 2:40 (?) It's a special feeling that you figure out things in Doom and then show us, like some kind of classroom
@Soddarkryder
@Soddarkryder 3 жыл бұрын
Ah, yes, my favorite jojo pose: explosive barrel
@ricegod7812
@ricegod7812 3 жыл бұрын
Decino is the only Content creator that can hurt my brain with math and coding without boring me.
@williamanstis
@williamanstis 2 жыл бұрын
search ranoeke gaming, theres another one
@sanketower
@sanketower 3 жыл бұрын
Decino: We're now going to talk about Blockmaps Coincident: *T R I G G E R E D*
@521Undertaker
@521Undertaker 3 жыл бұрын
The blast damage distance calculation uses the Chebyshev metric - en.wikipedia.org/wiki/Chebyshev_distance. It is perfectly reasonable for you to use the phrase “blast radius” because in this metric, circles are squares. Sorry for the edits. I couldn’t remember the name of the metric.
@JDHerreraMusic
@JDHerreraMusic 3 жыл бұрын
Jazz Jackrabbit 2's music is a real touch of class...
@bedrockcastle777
@bedrockcastle777 3 жыл бұрын
my dopamine levels shoot up to 250% when I see a new yellow thumbnail
@justanantico6327
@justanantico6327 3 жыл бұрын
But then there's the moment when you see a yellow thumbnail, but its not by decino. One of the most tragic betrayals in history
@bedrockcastle777
@bedrockcastle777 3 жыл бұрын
@@justanantico6327 Oof, yeah that sucks
@T-West
@T-West 3 жыл бұрын
3:26 I suppose Rockets are more appropriate for explosions than are Birds...
@SamothIorio
@SamothIorio 3 жыл бұрын
Did you know your rockets can deal more damage if you kill doomguy before the rocket impacts? Wait, wrong game nvm (I love seeing dedicated players of different playerbases mingle! Also, I'm eagerly waiting for the next light-blue thumbnail video!)
@NelsonSKA
@NelsonSKA 3 жыл бұрын
Hahaha the doomguy-trick. Hi T-west!
@jimsouch8632
@jimsouch8632 3 жыл бұрын
Is that an AoE II reference?
@slayerd357
@slayerd357 2 жыл бұрын
I LOVE how Decino deconstructs EVERY aspect of this game. It's fascinating and impressive.
@A_Lazy_Mutt
@A_Lazy_Mutt 3 жыл бұрын
You are becoming the Doom professor, ducino.
@vittorioromeo1
@vittorioromeo1 3 жыл бұрын
As a hobbyist game dev and long-time Doom fan I absolutely adore watching these videos.
@Alt-Bayzel888
@Alt-Bayzel888 3 жыл бұрын
I can tell this video is going to BLOW UP Aaahahahahahahaaaaa...... : I
@bappojujubes981
@bappojujubes981 3 жыл бұрын
Don't change
@mathprodigy
@mathprodigy 3 жыл бұрын
I was in the line of sight. I took full damage.
@alextcastillo1151
@alextcastillo1151 3 жыл бұрын
Not even a pinky in nightmare mode is too fast as me coming to a new decino analysis video
@42percenthealth
@42percenthealth 3 жыл бұрын
Me: Explosions in Doom aren't that complicated. I probably already know everything that's going to be said in this video. Decino: Kills a revenant in one rocket Me: shocked Pikachu face
@luizhenriquebraunermoraes3175
@luizhenriquebraunermoraes3175 8 ай бұрын
The missile checking if it hit something at around 4:18 made me realize that every single game tick, each and every single projectile in flight asks "are we there yet?" until they're there yet.
@jackulstrom9150
@jackulstrom9150 3 жыл бұрын
That "No" was perfect
@ominousvirus5278
@ominousvirus5278 3 жыл бұрын
Remember when I said “I hope some day I’ll understand more of this.” Well I’ve gotten better! I’m now able to program pong in Java, so that’s progress :)
@las4gna84
@las4gna84 3 жыл бұрын
*BOMBS, you want it? it's your my friend, as long as you have enough rubies*
@abrahamlincoln9160
@abrahamlincoln9160 3 жыл бұрын
Sorry Slayer, I don't give credit! Come back when you're a little MMMMMM richer
@kroktal8896
@kroktal8896 3 жыл бұрын
1:19 Actually it's a topological ball of infinity norm, or as non-nerds call it, a square. I think the reason it was done that way is to avoid to compute square roots. John Carmack will later find a fast approximation for square roots for Quake
@DrGiggleTouch67
@DrGiggleTouch67 Жыл бұрын
That clip at the beginning is so funny to me and I can’t explain why.
@legoseed2389
@legoseed2389 3 жыл бұрын
I had fun learning about explosions
@anthonyflorez1316
@anthonyflorez1316 3 жыл бұрын
Be
@Sheevlord
@Sheevlord 3 жыл бұрын
I love these deep dives into how certain game mechanics work. The code analysis parts are my personal favorites - they show how things can go wrong, and how hard it can be to track down certain bugs. As a software developer myself I appreciate your efforts.
@Mintor94
@Mintor94 3 жыл бұрын
It took me a while to realise that there's Jazz Jackrabbit music in the background
@ClassicDOOM
@ClassicDOOM 3 жыл бұрын
Info-taining as always. :) And thanks for the shoutout; glad the content was useful. If you're interested in a similar example of the bug at 11:42, at the bottom of the channel's home page is a "Sewers and Betray" playlist, and at the bottom of that list is video showing some close-packed barrels in Betray that explode without damaging others next to them. Anyway, keep up the great work. Cheers!
@loknito5764
@loknito5764 3 жыл бұрын
Story line Its 2 and 17 am Decino: Uploads a video aboit doom explosionsp My eyes: tomorow My brain:WATCH THAT AMMO BOX OF 2919392 LINES OF C++ CODE FOOL
@darkowl9
@darkowl9 3 жыл бұрын
I could listen to decino explain obscure Doom mechanics and interesting quirks all day long. Another insightful masterpiece!
@ubermikesocal
@ubermikesocal 3 жыл бұрын
02:51 In case you ever wondered, the Arch Vile is indeed throwing a Hadouken from Hell at you. John Carmack must have been a Street Fighter 2 fan
@mondragon9282
@mondragon9282 3 жыл бұрын
These videos are so fun to watch. I love learning about how things work. Bonus because it's DOOM.
@smugbowkid9919
@smugbowkid9919 3 жыл бұрын
Cursed Doom moments: That rocket damage on Revenant and Mancubus.
@eduardodiaz9942
@eduardodiaz9942 3 жыл бұрын
Extremely minor nitpick: if a cube doesn't have equal width, height and depth, then it's not a cube, it's a prism. But yeah, very informative, as always. And watching zombiemen getting blown to pieces is always fun.
@a1s972
@a1s972 3 жыл бұрын
Sweet! Good to see u looking deeper into that line of sight thing Ive been curious about that for a while
@Ben-ix8yb
@Ben-ix8yb 3 жыл бұрын
Had massive fun watching it. Thanks!
@darken2185
@darken2185 3 жыл бұрын
Great video as always! I'd love if you talked about the Nightmare difficulty on Co-op on the console version of Doom 1 and 2. It's absolutely insane and it can be considered a difficulty above Nightmare
@underwatergremlin
@underwatergremlin 3 жыл бұрын
"You can increase the blast damage even more, all the way up to 128. How? Just blow yourself up lmao." I love that line.
@justarandomdudeontheintern2739
@justarandomdudeontheintern2739 3 жыл бұрын
Dude Decino sounds so excited in the beginning
@Ferdam
@Ferdam 3 жыл бұрын
decino, your work is amazing. I love how you dive deep into mechanics and technical stuff to uncover the reasons on why so many things happen in the game. Congrats, very unique videos you make
@edgeofspace8655
@edgeofspace8655 3 жыл бұрын
Easily my favorite doom content on the internet. I can see how much effort you put into these. Keep it up man.
@jb_lofi
@jb_lofi 3 жыл бұрын
Obligatory HUGE thank you for considering people with hearing issues and putting in proper subtitles.
@Blahalel
@Blahalel 8 ай бұрын
wait omg this has subtitles? thanks decino
@RandomizerYevhen
@RandomizerYevhen 3 жыл бұрын
1:24 - actually, rectangular cuboid (cube with infinite height is infinite in all directions).
@peremoyaserra2749
@peremoyaserra2749 3 жыл бұрын
That square radious distance is called Manhattan Distance (for obvious reasons) amb it's used because it's way faster for the computer to calculate, square roots are quite expensive for computers.
@xm214-aminigun9
@xm214-aminigun9 3 жыл бұрын
Meamwhile is another universe: Implosions
@karlk5801
@karlk5801 3 жыл бұрын
We had Implosion at 0:09
@hybridgaming8341
@hybridgaming8341 3 жыл бұрын
It's crazy how some of this info is technically useful, but to actually pull it off in-game would be nearly impossible. Great video!
@pixelcat29
@pixelcat29 3 жыл бұрын
I feel like a nerd for still playing doom 2 Even in 2021 and to this day
@AleksandarProkopec
@AleksandarProkopec 3 жыл бұрын
That you can kill a revenant with a single rocket because of what's essentially pointer aliasing is fascinating. Looking forward to that video with line-of-sight checks.
@BennetCRadey
@BennetCRadey 3 жыл бұрын
You mentioned the Pythagorean Theorem, so you can technically mark the video as educational.
@BennetCRadey
@BennetCRadey 3 жыл бұрын
@@local538 I mean you're not wrong
@MakotoIchinose
@MakotoIchinose 3 жыл бұрын
Thank goodness I watched Coincident's basic explanation of blockmap so I don't get distracted by "fake" floaty things in my eyes when watching decino's turbo nerd explanation. Also theory of relativity ;)
@ademkapovskic8106
@ademkapovskic8106 3 жыл бұрын
Decino: *explains the intricate mathematical system behind explosions * Me: haha rocket go boom
@quantumpanic
@quantumpanic 3 жыл бұрын
Decino's breakdown of doom game mechanics only enriches my knowledge of game design/development
@tomyyoung2624
@tomyyoung2624 3 жыл бұрын
That "Yes" was perfect
@NekoKhris
@NekoKhris 3 жыл бұрын
Who needs sleep, decino upload is always more important
@landoncore92
@landoncore92 3 жыл бұрын
YESSS START THE VIDEO WITH A SUNDER CLIP! I love you so much Decino!
@CemessonderIII
@CemessonderIII 3 жыл бұрын
I see yellow, i get happy chemicals
@julianolima3500
@julianolima3500 3 жыл бұрын
These videos made me read Doom code in my downtime. Thanks a bunch for making them, Dec.
@maltardraco9555
@maltardraco9555 3 жыл бұрын
It's so weird to see a Cyberdemon fire only 1 rocket and not 3.
@tenhundredkills
@tenhundredkills 3 жыл бұрын
So, it's technically a blast perimeter, not a radius? That's cool!
@MrJohnReviews
@MrJohnReviews 3 жыл бұрын
This video was brought you by Michael Bay
@DoomKid
@DoomKid 3 жыл бұрын
Watching a decino video and hearing a MIDI that Lippeth and I composed gives me great joy. Fantastic as usual!
@doomgod1150
@doomgod1150 3 жыл бұрын
Explosions are EPIC!!!!
@a121189534
@a121189534 3 жыл бұрын
FINALLY this video is out ive been waiting FOREVERRRR
@gabr1elawesome
@gabr1elawesome 3 жыл бұрын
0:58 "you would say this would be done using the pythagorean theorem," **shows TAG 2 ending** "But no" Good stuff
@noeldc
@noeldc 3 жыл бұрын
I am a simple man: I see a new decino video, I click; I see a new decino video with a yellow thumbnail, I click furiously until it starts.
@YatzeeWillWearAGreenHat
@YatzeeWillWearAGreenHat 3 жыл бұрын
0:30 "Top view" , like the sprites indicate
@fmsyntheses
@fmsyntheses 3 жыл бұрын
Your analysis videos are all treasures in their own unique ways.
@tastybekonn
@tastybekonn 3 жыл бұрын
title: explosions me: lol what's so complicated about that, count distance->deal damage wtf dude has no more good ideas for a movie me after 14 minutes: oh '-'
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