Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@CalebBlood8 ай бұрын
It was worth the wait, thank you Lord Decino.
@Green-ader2 ай бұрын
One day can you make the same video but explain it to me like I’m 5
@VolcanoPenguin2 жыл бұрын
You forgot one very important rule of monster agro: each monster has a hidden check sequence that detects whether or not the player wants/needs a certain monster to infight. If yes, that monster is far less likely to fire a projectile.
@TivonSanders2 жыл бұрын
I wondered about that. It seems like some monsters don't shoot because they don't want to execute any "friendly fire". But piss them off and bring them to a pain state and all bets are off. LOL
@CarbonRollerCaco2 жыл бұрын
You joke, but I'm pretty sure the distance thing covers that as you need a target for that monster to hit and said target would be in between you and the monster as you'd be leading the monster's shots, naturally requiring some space.
@doomerrasa84752 жыл бұрын
To be honest, I still occasionally feel like monsters are less aggressive if there's a monster between you and them, as if they're trying to avoid obviously bad shots. But there's no such code, it's just appearances + the distance thing.
@sucrow76592 жыл бұрын
Desire sensor
@dr.angerous2 жыл бұрын
@@doomerrasa8475 i played doom like years ago and still have this feeling
@MasterCrash1232 жыл бұрын
Imp: "So...you think maybe Barry has some anger issues or something?" Zombieman: "What makes you say that?" Chaingunner: *FIRING CHAINGUN FURIOUSLY WHILST MUTTERING INCOMPREHENSIBLE AGGRESSIVE NOISES AND FOAMING AT THE MOUTH*
@SaviourV2 жыл бұрын
Was it one of those Pinkies that bit him? Maybe the Chaingunner contracted a form of demonic rabies. 😆
@ChefSalad Жыл бұрын
The only problem with that is that the Chaingunner's name is really Shane Gundersen and not Barry. lol, well according to me anyway. Here's my official list: Zombieman Zamuel Babloumian Shotgunner Chet Guneau Chaingunner Shane Gundersen Imp Saul Impey Pinky Damario Impink Spectre Sean Pecore Lost Soul Lester Soldat Cacodemon Damon Kacos Cyberdemon Cyrus Birdi-Mann Spider Mastermind Sprida McMaster-Mendoza Nazi SS Nezim Sayid Salim Mancubus Mannfred Cubespire Revenant Reverend Tiesel Bombardier Arachnotron Arachne Trenton Hell Knight Dickard Helman, OBE Baron of Hell Richard Dickerson, Baron of Helmstedt Arch-Vile Archibalda Violett
@TheRhalf4 ай бұрын
*chanting high gothic mid-convulsion
@Thulle32 жыл бұрын
When you think decino has exhausted all the code-related Doom topics, he hits us with another great one! Love these.
@LFLRFPS2 жыл бұрын
he said he still has a lot to cover
@rogermucroy7502 жыл бұрын
Dad never lets us down.
@nguyenquyetthang13262 жыл бұрын
next: How do molecules in DOOM work?
@tankerd18472 жыл бұрын
It's amazing how much clever stuff is going on under the hood of Doom, especially given its age. John Carmack is a true genius.
@ashchaya76762 жыл бұрын
I look forward to a day when there is nothing left other than walking us through every single line of code.
@WSADKO2 жыл бұрын
I was always wondering what makes that one pinkie go in circles without attacking me, when the other one couldnt stop biting be. Good vid!
@DarkonFullPower2 жыл бұрын
9:46 This one picture answered a years long question for me. "Why was the Revenant so 'beloved' by classic Doom-ers?" Beyond homing missiles, it wasn't that much different. So why the love? It is because his aggression is second only to boss mobs. He was RELENTLESS. And that aggression put his rockets on full display. He DEMANDED attention, less you risk playing _Ring Around the Tracers._
@mwperk022 жыл бұрын
of course revenants in wide open spaces could easily have their tracer missiles baited into other monsters as well. perhaps making revenants one of the easiest monsters to cause infighting second only to hitscanners.
@DinnerForkTongue2 жыл бұрын
That's exactly right. Outside of custom monsters, boney boi is the one projectile monster that reliably puts pressure on the player. And with that modest 300HP, he's easier to dispatch than the usual suspects.
@HappyBeezerStudios Жыл бұрын
@@mwperk02 just a normal nuts 100% run
@yurifairy2969 Жыл бұрын
@@DinnerForkTongue I think Arachnotrons are underrated in that regard. They are a MENACE when placed evilly.
@JDRed117 Жыл бұрын
*AAAAAAAAAAAAAA* -Revenant 1994
@TheBrassDancer2 жыл бұрын
“I had diarrhea but now it's gone-orrhea” is one of the greatest aliases conceived. May this person continue to donate to decino so whenever we get analysis videos, decino will read it out.
@tastychunks2 жыл бұрын
He wasn't around for too long but I really liked 'dog cloaca'
@decino2 жыл бұрын
It's the same person changing names each month.
@BigHailFan2 жыл бұрын
that's a refernce to a very old halo machinima. Loved watching it in high school. It ends with: "Ha ha!...Wait what?" "I have Gonorrhea."
@evilotis012 жыл бұрын
my personal favourite in this genre was the person on the Prboom+ Compatibility Level video whose name was just HHHHHNNNNGGGHHH
@evilotis012 жыл бұрын
and yes god help me i spent the last 10 minutes going back through the outros of a bunch of old analysis videos to find this person
@MarphitimusBlackimus2 жыл бұрын
8:08 And this is why Lost Souls are so aggressive in Doom 64. Midway thought they were just making the Lost Soul's flaming animation twice as smooth by halving the tics of their A_Chase states, but in actualality, they were also making them ultra aggressive! Boy, I really hope somebody got fired for that blunder! Speaking of which, where's the Doom 64 code analysis in these videos? How am I supposed to know how aggressive the mother of all demons is relative to her resurrected demon children? 🤔
@Boombastichan2 жыл бұрын
Oooohh, so that'ts why Lost souls seem to just hump me to death
@ImaginaryNumb3r2 жыл бұрын
A bug? I think it is a feature.
@0neDoomedSpaceMarine2 жыл бұрын
I hope someone got *promoted* for that blunder, it makes Lost Souls and especially Pain Elementals far more vicious and dangerous, making up for the lack of Archies and Boners. In fact, I'm willing to bet it was very conscious given how they are also explosive, making them yet more dangerous to fight and completely defeating the old abortion trick from Doom 2.
@GeneralPotatoSalad2 жыл бұрын
> Lost Souls > got fired I see what you did there.
@ImaginaryNumb3r2 жыл бұрын
@@0neDoomedSpaceMarine yep. And considering that Lost Souls had half health, this seems like a deliberate design decision.
@Its_PizzaTime2 жыл бұрын
I haven't watched the video but I can tell you chaingunners are bloodthirsty psychos that feed on the player's rage. They don't shoot Doomguy, they're shooting *you.*
@DinnerForkTongue2 жыл бұрын
Can confirm. They hate Doomguy and hate the player, in equal measure.
@Volcano49812 жыл бұрын
Any time there's a Chaingunner thumbnail or a background fading-in image with its blood red eyes and hatred it gets an instant chuckle out of me because omg they're absolute hellspawns.
@HappyBeezerStudios Жыл бұрын
@@DinnerForkTongue it's a triangle, because the player will quickly lern to hate them back
@a1s9722 жыл бұрын
Hah, I always had a hunch the cyber was more likely to attack than other enemies. unless u need him to infight then he just learns pacifism
@Starduster2 жыл бұрын
same with those damn shotgunners
@kinetic032 жыл бұрын
david complaining about needing cybers to infight is the most ironic thing I've read today. Complaining "cyber shoot!" and then 5 seconds later complaining about infighting rockets smh
@BigBossPW19742 жыл бұрын
Genocidal pacifistic
@MrTomas77772 жыл бұрын
Once, I made a small ZDoom mod that modified Zombiemen to call A_Chase every tic, because I wanted smooth movement. It made them super aggressive.
@DinnerForkTongue2 жыл бұрын
Considering their low attack power and bad aim, that's not necessarily a bad thing!
@0neDoomedSpaceMarine2 жыл бұрын
I made gave one of my chaingunner replacements the *+ALWAYSFAST* flag so that he will always open up on you as soon as he can see you.
@mwperk022 жыл бұрын
@@0neDoomedSpaceMarine such abomination. Share it with your friends and don't tell them the chaingunners are hyper agressive turrets :)
@0neDoomedSpaceMarine2 жыл бұрын
@@mwperk02 They'll find out the hard way.
@robsku12 жыл бұрын
@@0neDoomedSpaceMarine _"I made gave one of my chaingunner replacements the +ALWAYSFAST flag so that he will always open up on you as soon as he can see you."_ You might also be interested in: * CBT
@DoomKid2 жыл бұрын
0:20 is the most relatable piece of Doom footage I’ve ever seen. Monsters always become gun shy as soon as you *want* them to shoot at you, I swear.
@CsubAzUrmedve2 жыл бұрын
Very informative. Also I want an extended version of the bouncing squishy Cacodemon at 1:38.
The "Analysis X" MIDIs that play throughout these videos will be compiled into an album which will be released on Bandcamp for free in the near future. Drop a follow to stay up to date: decino.bandcamp.com
@leoneldoleschal11942 жыл бұрын
I will surely waiting for that !!!
@ademkapovskic81062 жыл бұрын
pog champion
@serhiy-serhiiv2 жыл бұрын
@Abomasnow Gaming nope. In his videos, you can see music titled "analysis 5", for example.
@KingLich4512 жыл бұрын
decino gaming
@cookie_lord69892 жыл бұрын
I know how to delete people's comments
@tickleson86612 жыл бұрын
I love your sense of humour, it's like you know when to make a silly edit and making it funny rather than desperately rapid firing memes in hopes one of them lands. Pacing is great to keep the viewers attention.
@velcrospork2 жыл бұрын
You are a doom genius, decino. Loved the subject matter, the sound bytes had me rollin', and the Dean of Doom homage was :chef's kiss:
@BigHailFan2 жыл бұрын
Dean of Doom?
@velcrospork2 жыл бұрын
@@BigHailFan "ranking things is....epic" is a callout to Dean of Doom mod review intros.
@kyledodson29922 жыл бұрын
I’m about to have a boomer moment, but youngster could you teach me how I get an Imp emoji 🤣 it’s really cool and I want doom emojis
@bigmanliam2 жыл бұрын
@@kyledodson2992 you gotta press the join button under the video and pay the monthly membership payment thing if you wanna get it (I wouldn't but its ur call)
@BigHailFan2 жыл бұрын
@@velcrospork ahhh. didnt know that! Thanks!
@BigHailFan2 жыл бұрын
I love the editing as well as the thumbnail. The Zombie and Imp are like "Dude, chill."
@iguana91732 жыл бұрын
Lol I never thought of that.
@SaviourV2 жыл бұрын
Someone's laced the Chaingunner's edible slop, that he usually eats, with Berserk Juice again. 😆
@MechWarrior8942 жыл бұрын
Chaingunner: “**REEEEEEEEEEEEEEEEEEEE!!!!**”
@RustyDockLight2 жыл бұрын
Cacodemon goes "NOM"
@itmcbhpbgf.63742 жыл бұрын
the Chaingunner's like "nah, i have to be fast as fuk, BOI. BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR"
@NerfPlayeR1352 жыл бұрын
YES! Thank you for using Pokemon Black & White’s low health theme! It’s perfect for all dire situations and you cannot tell me otherwise.
@BigMacDavis2 жыл бұрын
2:56 - That Cyberdemon ass grab though.
@velcrospork2 жыл бұрын
Admit it, you were jealous!
@jellymcjam65 Жыл бұрын
Bigmacdavis is that you
@DasPanoptikum2 жыл бұрын
It always puts a smile on my face when you thank 'AGONIZING RECTAL PAIN' for supporting you. Without this AGONIZING RECTAL PAIN this video would not have been possibly. There should be more AGONIZING RECTAL PAIN for everyone, to help make KZbin a better place. Thank you AGONIZING RECTAL PAIN from the bottom of my heart
@Ennello2 жыл бұрын
Coincidentally, I was just playing Magnolia today, and at that fight with the cyberdemon between the two rows of imps, where the cyberdemon ports away when he starts moving, I started experimenting with how each enemy reacts when i wake them up. I found it curious that the cybie would teleport when alerted by sound or bumping into him, but did a 180 no scope when I attacked him. This video explains why! Doom code keeps on giving…
@kinetic032 жыл бұрын
Magnolia is the best wad
@estefencosta18352 жыл бұрын
@@kinetic03 Soria Moria is the best level ever made. I can't explain why, it just is.
@Ennello2 жыл бұрын
@@estefencosta1835 It's a mapping marvel for sure! Compact, non-linear, well-paced, good secrets. I could do without the yellow key fight though haha...
@Moleoflands2 жыл бұрын
@@Ennello TNT map 31 solved that problem for you. Can't have a fight for the yellow key without a yellow key
@Batgirl_fangirl2 жыл бұрын
This answers a lot of questions. Plus I loved all the animations. You've obviously spent a lot of time and effort on this video. Nice job decino 🙂💛
@erickbirkin36222 жыл бұрын
Yeah, is awesome!
@jamez63982 жыл бұрын
Barons are a massive damage sponge, though, so they're incredibly dangerous in cramped environments where there's little room to move about. Even just 1 or 2 can be dangerous if the room is small enough if you don't have a BFG with sufficient ammo...
@decino2 жыл бұрын
Just bait their melee attack and backpedal lmao.
@ventisette.2 жыл бұрын
There are no enemies I hate more than Revencunts though. Fuck them and their bastard homing rockets. Might in fact be the most dangerous monster out of all.
@ghoulbuster12 жыл бұрын
@@decino EZ
@i-evi-l2 жыл бұрын
Imagine Archviles with a melee attack. 😂😂
@jamez63982 жыл бұрын
@@decino Oh no, I backed up against the wall and now I can't backpedal any further, I am trapped and now I am dead 😆
@Sochsun2 жыл бұрын
Your animations using the sprites this video were great, made me chuckle more than once
@mrtophat9652 жыл бұрын
Me too.
@SaviourV2 жыл бұрын
1:38 decino, that's the first time I've seen a pretty bouncy Cacodemon. Those sound effects you added *ALMOST* make me think he's cuddly.😅
@Funnysoundboardguy Жыл бұрын
Cacodemons are cuddly, you just need to have the balls (and suit of armor) to get close enough to one
@scottl.15682 жыл бұрын
Has decino gotten to the point where he literally knows the game better than the people who originally created it?
@vladimirkochkin7093 Жыл бұрын
Cool
@gabs314711 ай бұрын
I've wondered the same thing about pannenkoek and mario 64
@TLNineSeven2 жыл бұрын
Awesome, I had been wondering about this subject for a while now, and finally get it a bit better as to why I've noticed turret monster have a tendency to not attack as often sometimes. I knew I could feel it in the gameplay, but never actually understood why. Well done, really enjoyed this one too. :)
@iguana91732 жыл бұрын
0:55 that baron of hell is a really abusive parent.
@Raptors2.oАй бұрын
Dear parents,don’t be like barons of hell
@Facechild882 жыл бұрын
Your analysis videos are always a treat, the editing on this one is superb.
@tatsurdcacocaco2 жыл бұрын
Great analysis! I've been playing this game for many years, so I'm pretty much aware of the behavior of many enemies. I can explain the trends from a lot of playing experience by doom speedrunning, but I don't know what's going on programmatically. There is a clear answer in your video. Thanks so much!
@darylcastillo14392 жыл бұрын
The animations and meme usage are getting funnier with every video, and I do love the Dean of Doom references!
@vicxx1232 жыл бұрын
So, from what I've gathered, Lost Souls tend to be one of the least aggressive monsters in the game. Their Doom 64 counterparts, on the other hand...
@DinnerForkTongue2 жыл бұрын
ABSOLUTELY NO CHILL.
@narnianninja49642 жыл бұрын
AAAAHHHHH DON'T REMIND ME!!!!
@iguana91732 жыл бұрын
The doom 64 versions are more annoying than the original ones.
@0neDoomedSpaceMarine2 жыл бұрын
*The Doom 64 Lost Souls are the best Lost Souls*
@totallynothatguy2 жыл бұрын
Not only that, but dying to them is even more annoying because they aren’t a hard enemy to deal with. But when trying to fight literally anything else, they freaking suck.
@kevintyrrell74092 жыл бұрын
It's such a basic programming thing to gawk at but bitshifting by 1 to divide by 2 is still one of my favorite tricks. I use it all the time.
@Adolf1Extra2 жыл бұрын
Don't. Compilers and interpreters were very dumb back then. Not even close nowadays. Just divide by 2, the compiler is smarter than you.
@kevintyrrell74092 жыл бұрын
@@Adolf1Extra That's only under the assumption you're using a compiled language. If you're coding in javascript or Lua for example then it is still very relevant.
@robsku12 жыл бұрын
@@Adolf1Extra There's no faster way to divide (or multiply) an integer by two no matter who does the optimizing, AFAIK that's the most likely way the compiler will optimize it anyway. Since bitshifting for dividing or multiplying integers is also very well known, and there are comments as well, I see no reason not to do so. And in case the code will end up compiled by older stupider compiler, it'll be optimized in that case as well - and not all programmers are even targeting modern platforms. The only argument I can see for trusting the compiler to know best is readability - and the improvement here is barely even real. ...and there are places where manual optimization by writing pure assembly by hand is still very much a thing. Whether for speed or for size, there's still reasons why it's being done. Bitshift by one is just another way to multiply/divide by 2 - I see no reason why it should be shunned.
@mariocamspam722 жыл бұрын
@@kevintyrrell7409 No, thats just wrong.
@Jaegerschnitzel2092 жыл бұрын
1:45 TF2 Heavy eating his sandwich
@jordy_de-zee2 жыл бұрын
also v... for people who don't know what that is: DO NOT LOOK IT UP IF YOU'RE YOUNG
@TheMisterGuy2 жыл бұрын
I love that you do these kinds of videos and also the ones where you play through ridiculous maps. Including the ones where you review and critique maps that aren't part of known sets. You make some really great content!
@-Raylight2 жыл бұрын
5:47 Poor Revenant, always bullied xD I don't even play DOOM anymore, but I love it when decino uploads a video about dissecting DOOM's code 😆
@thebowshooter2 жыл бұрын
Damn, he really improved his editing skills, congrats Decino
@grizz66932 жыл бұрын
The editing in this is truly phenomenal; you can really see how far you've come. Delightful video as always
@hitmiccs Жыл бұрын
I nearly pissed myself from laughter as you showed the Caco jumping like a squishy cartoon character with that squeaky toy sound :'D Godlike, pls never change your style.
@BlueSmash_4042 жыл бұрын
This information can be very useful while using Berserk Pack,if you manage to memorize the monsters' gametic at large and short rage,it will give you a clue to know when it's fine to advance and quickly tear them down with your fists.
@sl_502 жыл бұрын
1:38 why was the jumping cacodemon so goddamn funny, you actually made my day with that
@osmineretro95912 жыл бұрын
Great video! Now I know why the Revenants and Chaingunners always get me :)
@BigboiiTone2 жыл бұрын
Chaingunners are hitscan enemies meaning their shot impacts the player immediately
@gUwU472 жыл бұрын
Thanks ducino! These vids are so terrific! So well edited and well put together.
@ericbrown23362 жыл бұрын
I really love the animations with sound of the demon sprites you did . like the Cacodemon "chomp!" yum doomguy! Or the Barons green fireball that makes a stock meatsplat punch with baby crying. I was like YAY! Demon sprites! Evil Tomatoes, Barons, and Pigs! Some years back there was a doom clone on sega genesis called Zero Tolerance and in the commercial they showed blood on the wall after shooting an enemy and said "Don't forget the ketchup!" at the end of the commercial. So I rented it frim the local video store and there was much ketchup! However there was no mustard.
@nanachimakenshi25122 жыл бұрын
I am enjoying the funny little animations in between the serious explanations.
@Davtwan2 жыл бұрын
So this means maps that rely on Imps, Hell Knights, and Barons to snipe get the largest difficulty spike of all when going from Ultra-Violence to Nightmare. Noted.
@BAD3612 жыл бұрын
awesome midi in the background, looking forward to the album! also great vid as always!
@insaneman9872 жыл бұрын
Great analysis as usual Decino! Also loved the Dean of Doom reference! Lol
@PreciousPika2 жыл бұрын
I really wish we had more of the editting style you used in this video. Even a while after it initially came out, the jokes used and the amazing editting make it a phenomenal experience that I end up giggling at a lot. Thank you again decino. May you take your own place among the doom gods.
@jojo07532 жыл бұрын
A Decino upload AND a Karl Jobst upload within the span of a few hours? Today must be my lucky day.
@2005sam8 ай бұрын
the informative nature and the humor of these videos make decino the best cool teacher in all of existence, keep up the great work man!
@SaviourV2 жыл бұрын
11:08 Imp: He's trying too hard. Zombieman: Yep, sure is. Chaingunner (in Berserk Mode): *ORA ORA ORA ORA ORA!!*
@snoozyyaloozy55112 жыл бұрын
Honestly this is a well edited, infomative, and fuckin hilarious video. Great work as always, deci!
@Protog3n_pd22 жыл бұрын
1:57 i love how cacodemon just stares at you after eating doomguy
@PhycoKrusk2 жыл бұрын
Clearly, the Baron is so unlikely to attack not because they're "docile," but because they are _Barons_ of Hell, and dirtying their claws to deal with you is beneath them; they have demons to do that _for_ them.
@SaviourV2 жыл бұрын
High class demonic nobles. Only things missing are their top hats and tuxedos. 😆😆😆
Sadistic map makers after watching this video: "thank you decino, well noted. No more walls of sniping hellknights and barons. From now on, huge walls of 1000+ sniping chaingunners, 500+ sniping archviles and 250+ sniping cyberdemons😈"
@SaviourV2 жыл бұрын
*{INVECTIVE DELETED}!!!!* Sadistic, indeed.
@itsdatguy13332 жыл бұрын
Nuts 4
@Moleoflands2 жыл бұрын
Or use revenants but prevent the player getting near them
@QuintessentialWalrus2 жыл бұрын
Loving the respect for Gen 5 in the intro! That low health music was too good ^_^
@Doctor_C_Jack2 жыл бұрын
Ooh, this was an interesting video I wasn't expecting. Then again, you have already done all the easy topics. Great job on continuing to find entertaining topics to base analysis videos on!
@MrJohnReviews2 жыл бұрын
Lmao that Pokémon Black & White Low HP music really hit the spot, good vid bro, in this video we learn that each Doom Monster has it's own feeling towards to DoomGuy Also a SideNote, it would be a neat creating a mod where if you are in low hp, the Pokémon Black & White Low HP music would play until you have like more than 25% Health Points
@Ben_of_Langley2 жыл бұрын
I watched this on patreon but i still want to give the video the views and likes on KZbin as every little helps doesn't it. Like I said on patreon I'm not gunner pretend I understand the code language but I've certainly experienced what the code means when it comes down to how it translate to the demons in game so many times in the past I've been killed off by a revenant rocket to the face from giving them a point blank shot with the SSG but I will admit I have learnt a lot from watching your play throughs and how you deal with the combat its definitely made me a better demon slayer and analysis videos like this are very informative it's one of those things when you understand how they react to the player you can use that to your advantage its funny really I've been playing doom for so long now and ten or so years ago I wouldn't have thought there would be much else I could learn about the game outside of just getting better in the combat but since finding your channel I've learnt so much it really does surprise me just how much better I've actually got at doom I remember watching your play through of sunlust and I'm sure I said I don't think I'd ever play it because my skill level wasn't that good but here I am now and yeah I still haven't beaten it but I'm only like four five levels away from the end which I'm really happy about it shows me just how much I've improved and hopefully I can take what you have shown in this video and put it to good practice see if I can improve even more. Anyway with that as always cheers for upload decino.
@matiasrapallini34042 жыл бұрын
This was as informative as entertaining! You are really improving your editions! Keep up the great work!
@Razgard2 жыл бұрын
It will always impress me how smart and sophisticated DOOM is in its very compact code, being almost 30 years old and so versatile it can be played in almost any device.
@lotharschramm5000 Жыл бұрын
That's great code for you in a nutshell. As simple as possible yet still greatly effective.
@wlianetaalfa43772 жыл бұрын
The amount of trolling humor used it the video is just gold xD jokes aside decino every time I watch your vids it's always interesting and fun to watch even older vidoes seriously good job.
@ignaciohuaiquin29572 жыл бұрын
Intersting info you got there Decino. May I ask you that, when you talk about times in your analisys videos, could you compare those times with things that doom players have interiorized? I'm talking about, in addition to (for example) show that X thing takes 0.885 seconds to happen, you could say "that means X can happen twice while you reload your supershotgun". There are many examples of times that the players, while we may not know the exact times seconds, we have a grasp and a feeling of them. The time from opening a door and actually being able to cross it, elevator waiting, cyberdemons barrages, damaging floor intervals, archivile magic, etc... Of course you don't have to be exact, but it helps to put things into perspective. And as always, keep up the good work Mr. Pumpkin
@shirohimayumikira2342 жыл бұрын
(As of posting the comment, currently at 6:02) 1:50 Missed opportunity to do a freeze-frame meme. Still a very good video, and fantastic placement of sound bytes! It gets pretty baffling when an enemy you _need_ to have infight others with literally refuses to attack though...
@sargon60002 жыл бұрын
Out of curiosity, do exploding barrels injuring an enemy alter their reaction time? What if it's the last barrel from a chain reaction of exploding barrels?
@samlay95882 жыл бұрын
If the explosion triggers their pain state, yes. If the Player is the Source of the Barrel Explosion (as explained in, IIRC, ducino's Explosions video barrels remember what entity shot them if they don't explode in one attack), then yes because that damage is then treated as Player sourced. From a chain reaction, maybe? Depends on if the first barrel remembered the Source or not, and what that source was. Since infighting damage seems to work differently, I would guess that a chain reaction wouldn't change the Reaction Time, unless the pain state triggers of course. Monsters are also immune to other environment damage, and explosions are handled in separate code from hitscans and projectiles, so that's a weird case all around.
@grumpytoadgaming97422 жыл бұрын
I love these videos, I hope you never run out of things to analyze about doom
@aristomenisrosmarakis67952 жыл бұрын
3:30 Best Cry Ever😂
@Lvl31Gardevoir2 жыл бұрын
This was awesome! I loved the Dean of Doom references and the silly little meme edits!
@ablayhappy89692 жыл бұрын
Hahah, nice video, Decino! This video has funny moments, that's good! The monsters in doom sometimes is stranges and aggressive. (02.04.22; 02:47)
@TheHangedMan2 жыл бұрын
Your editing/animation has definitely improved, my dude. Great job!
@RoryFrenn2 жыл бұрын
4:36 so that's why archviles didn't attack you in god machine.
@xenslavescombinecoffe64562 жыл бұрын
Your doom 1 and doom 2 ananalisys videos are simply perfection keep making them if you can these two are my favourite games
@justthisguyyouknow6662 жыл бұрын
Definitely a treat to learn even more about how DOOM works, as explained by the incomparable decino.
@Eiyaa902 жыл бұрын
Love seeing these. The sound bytes were chefs kiss
@tylerjennings82422 жыл бұрын
8:29 This genuinely made me laugh out loud. I’ve always appreciated the Doom community referencing other channels like this in a way that’s all love and respect.
@diariodeumdesenvolvedor2 жыл бұрын
it's so cool that you can make a technical video really funny to watch, your editing is really good, man, I laugh in every video, it really makes them interesting!
@NotKameron2 жыл бұрын
0:35 cyberdemon go S P I N
@OmegaTakenZ2 жыл бұрын
1:39 Look at that little Cacodemon aww he will go have fun. Yes he will yes he will
@dante16872 жыл бұрын
Not only are the new analysis videos incredibly informative and engaging as always, now they have the spicy memey flare so that even my easily entertained zoomer brain can follow without getting too lost in the details. Thanks memecino!
@Dan-bz2nh2 жыл бұрын
Yes! Another analysis! Also that MountPain27 nod was amazing.
@michaelaguilar63152 жыл бұрын
That dunce animation seems familiar
@VitriolicVermillion2 жыл бұрын
The use of animation and sound was SUPER cute. The content was informative and fun and presented clearly. All of it jives with my observations -- particularly hitting obstacles resulting often in delaying attack. Nice to know exactly why! Also impressive that there were these difficulty factors our man Carmack put in, rather ingeniously, in fact, but nobody seemed to ever talk about. We got stuff like (Lee Killough's?) BFG FAQ, but I can't recall seeing this stuff documented for the layperson. Now, in retrospect, today I could say that Carmack should have made these move-counters get populated from a granular difficulty table that decreases the initial values for each difficulty level increase, rather than just suddenly turn them off once you hit Nightmare or fast monsters, but hindsight is 20/20.
@user-cj4fu8qq9b2 жыл бұрын
3:43 best part of the video
@aleksandarlazarov91822 жыл бұрын
I love the effort and time spend into the visuals of this video! The little jocks and cartoon style is AMAZING!!! And the topic is super cool, I always wondered how the enemies "think" when attacking at range!
@DinnerForkTongue2 жыл бұрын
Funny thing is, I've learned (from you) to exploit the Arch-vile's aggression. He stops to zap often and is so fast that he frequently runs ahead of his crew. Makes zappy boi easy to single out and send packing in the vast majority of maps.
@T3sl42 жыл бұрын
Easy to control his movement with some cover. Moves very fast indeed while you're taking cover, but baiting out attacks (and then taking cover) he may even keep pace with the crowd. This is extremely exaggerated on fast/NM of course!
@TDGalea2 жыл бұрын
The sound effects & zooms are literally my sense of humour wrapped up, so I live for this stuff.
@Rutgerman952 жыл бұрын
The attack check bit about the Lost Soul made me wonder: do you plan on covering the differences in monster behaviour and properties between Doom 1 & 2 and Doom 64?
@decino2 жыл бұрын
Perhaps.
@AleksanderDrako2 жыл бұрын
1:36 Aww! That was so adorable and well done! Now I want to see mod with bouncing tomatoes
@les_chegwin2 жыл бұрын
6:15 rather, "if the generated value is greater than *or equal to* the distance value, it will do a ranged attack"
@les_chegwin2 жыл бұрын
ah fuck I'm a nitpicky asshole, it was clear what was meant
@Mutant_Mods2 жыл бұрын
I love these videos! Nice Dean of Doom ref.
@D0Samp2 жыл бұрын
0:49 Still a far call, but I almost expected a ROTT joke there.
@luisroberto94162 жыл бұрын
Loving the sfx's for some reason, its just so funny when decino does it
@masterneme2 жыл бұрын
What is considered a monster step, whenever they actually visually step or is there a hardcoded equivalent in game ticks?
@decino2 жыл бұрын
Look at the Baron at 2:02 and how it jitters forward. Each "jitter" is a step. Its sprite actually stepping is irrelevant.
@masterneme2 жыл бұрын
@@decino So it's a game tick in which uninterrupted movement happened.
@decino2 жыл бұрын
7:23 explains it best. There are 4 groups of enemies that move at a different rate, so it's not 1 game tic.
@Slurpgerk2 жыл бұрын
Loving this new comedic editing you put into these videos.
@Dragonoo19902 жыл бұрын
8:25 Mt Pain 27 EasterEgg
@marcelopardo47912 жыл бұрын
It would have been nice to mention that from all the popular ports GZDoom is the hardest in -speed and worse in -nm mode, becuase it randomize table is much more prone to go to 0. But hey!, This video was all about the cyberdemon buttslap 2:51 Beautiful video as always!!
@ComradeAtSpace95-Antarean2 жыл бұрын
0:13 R.I.P LOGIC
@RowiDankelsaft2 жыл бұрын
I dont know if anybody told you, but i love the video editing, with funny sounds and tiny animations using the sprites. Not only youre teaching useful and interesting stuff but you also do it in an amusing way.