Exporting Instances from Blender to Unreal Engine.

  Рет қаралды 801

BlockyBard

BlockyBard

Күн бұрын

In this tutorial I'll show you how you can export linked duplicates and geometry node instances from Blender to Unreal Engine.
Links:
Free Blender Addon: github.com/Blo...
Find me on: x.com/BlockyBard
ISM docs: dev.epicgames....
#blender #b3d #geometrynodes #unrealengine #gamedev #indiegamedev

Пікірлер: 7
@3DArtistSemihSahin
@3DArtistSemihSahin 4 күн бұрын
Thanks for the script and the tutorial. ❤❤
@JP-eo2pb
@JP-eo2pb 3 ай бұрын
Thanks for the script and the tutorial. I've learnt a nice previs/layout workflow after doing some tests based on following a similar setup from this video. The gltf/GLB file seems to be working well for me since FBX wasn't working great for static environment setups, and Universal Scene Description is very limited within UE5 at the moment.
@BlockyBardYT
@BlockyBardYT 3 ай бұрын
Yeah fbx comes with a weird scaling and without textures mostly, so I sticked to gltf.
@frankr-kh3wc
@frankr-kh3wc 2 ай бұрын
Is there a way to auto locate and link instanced materials in blender as well? Greatly appreciate this video btw. Should help me a ton!
@BlockyBardYT
@BlockyBardYT 2 ай бұрын
@@frankr-kh3wc You mean duplicated materials? Should be simple enough with a python script.
@theKingsAmbassadors
@theKingsAmbassadors 2 ай бұрын
Why does Epic not have a Blender plugin?!
@BlockyBardYT
@BlockyBardYT 2 ай бұрын
Its a lot to maintain a plugin I guess. I would be perfectly happy even if USD support was good. But yeah a plugin to export stuff like splines, instances would be great.
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