Literally fell in love with this channel...was having a tough time figuring out the best way to approach modelling heavily detailed italianate interiors and your content is a god send....thank you
@hbitproject Жыл бұрын
Thank you, I appreciate that very much 😊
@xDaShaanx2 жыл бұрын
What a beautiful blender channel. Lots of stuff and smooth way of explaining.
@tiagoloureiro33022 жыл бұрын
Great Tutorial, loved how you explained your collection structure & why you set it up in that way, that's one of the things I feel isn't spoken about very often :)
@hbitproject2 жыл бұрын
Thank you mate, I really appreciate that!
@OscarChabrand Жыл бұрын
This excellent. For years I've been confused about the limitations of instancing in blender but this video has changed my approach. It's too bad you can't use arrays on empties (seems more logical ) but a plane will do just fine !
@hbitproject Жыл бұрын
Glad it helped 👍. It would be really useful to have a "make instance" checkbox in the array modifier to begin with!
@AustinTAllen2 жыл бұрын
Very cool way to instance complex models. Thanks!
@trevorsoh21302 жыл бұрын
Thank you sir, you are an awesome teacher. Much appreciated, i learnt alot about instancing and texturing instances, that i wish i knew long ago
@abhiraaid Жыл бұрын
Your channel is unlike any other. Great work! Just great!
@4rthurK Жыл бұрын
Hey bro, you're going places. I like your work and I like your English. If you use geometry nodes you'll be next level. So don't do it, I don't need competition.
@Vospi2 жыл бұрын
Elegant and helpful, thank you!
@TWLpontus2 жыл бұрын
Looking good! Thanks for the helpful tutorial!
@projectbilly3652 жыл бұрын
Just curious why parent to a plane (as opposed to an empty)? Love your videos - thank you for sharing this stuff.
@hbitproject2 жыл бұрын
Actually you could even use a single vertex and choose that as the instancing method. I prefer to use planes because they are easier to spot in the viewport when needed, but it is just down to personal preferences I guess 👍
@pZq_2 жыл бұрын
You can not use modifiers (i.e. array modifier) on empty object.
@ErikMKeller6 ай бұрын
Brilliant! That helps a lot with my system. Thank you so much!
@itsblkworld2 жыл бұрын
I learned a lot from your channel about modeling (especially about ornament). Would be great if you can do Prado Museum interior. That'll be great to see your technique to deal with the ceiling
@hbitproject2 жыл бұрын
Thank you! That's an interesting piece, I may give it a try ;)
@TomasHradckyComposer2 жыл бұрын
Wonderful tutorial. Many thanks.
@exorcist3d992 жыл бұрын
This is incredible. Thank you.
@MelizzanoDaquila19 күн бұрын
Blew my mind, this is brilliant, thank you so much. +1 Sub
@pier-oliviermartel713 Жыл бұрын
Great tutorial ! Wow it's really awsome, I bought the pack and I am now modeling my first building in that style. I just have one question ? how would you make a perfect corner turn with instances ? I have no idea how to do that. Thanks again !
@a.miroshin11 ай бұрын
Im hypnotised with the soundtrack! Can you reveal it?
@nd3979 Жыл бұрын
Thanks for the amazing tutorial, super smooth and well-paced! Appreciate the inclusion of hotkeys and where to find various settings.
@liam_ryd7265 Жыл бұрын
always amazing video
@TruthSurge Жыл бұрын
But you cannot edit or modify an instance. Right? You can only change a material or texture?
@hbitproject Жыл бұрын
You can turn any instance into a real mesh (if you don't than no, you cannot edit it)
@TruthSurge Жыл бұрын
@@hbitproject yeah, I guess that's the point. You get a copy but w/o having real polygons stored in the database to keep track of. Just a reference to that original data plus any new transforms I suppose. Well, thanks!
@KofteciRamiz2 жыл бұрын
Great tutorial as usual
@khairulbahariandiprawira Жыл бұрын
keep it up, thanks for the tutorials!
@juhada Жыл бұрын
subbed! thank you this was so useful.
@rsher_digital-art11 ай бұрын
I don't have Mesh MAchine, please tell me where I can find the Mesh to Instances command. Should I just use the ALT D command? Thanks.
@virxest3 ай бұрын
Can you make (a spring, for example) out of instances and make them look as one seamless object by copying each circle and moving them on top of each other, but without visible transitions?
@XRelabs2 жыл бұрын
Man you are amazing, thank you very much, pure experience and talent , thank you for sharing such knowledge 🫶🏻 I wonder though will this be expensive in a game engine if its made like a game asset with its own baked texture and uv mapped
@hbitproject2 жыл бұрын
Thank you mate! Baking textures would be a problem I guess since instances are sharing the same UV map (the one of the original mesh). Have you though about creating a couple of variations of the pieces you want to be there for real and baking the rest on the normal map of the entablature? Have a nice day!
@shoaibakhtar49342 жыл бұрын
i found my new favourite blenderer UwU
@najimohamed50322 күн бұрын
You are a great one
@abstractizm Жыл бұрын
Amazing! Super usefull.
@valtabohm Жыл бұрын
Bro I dont get it at all my brain is kinda melted. So you telling me instances are basically planes with another's object mesh? kinda of PC friendly copy?
@heinrichduda5466 Жыл бұрын
Hi, I arrived here because a garden scene of mine, full of trees and bushes everywhere is slowly making my work painful - I am almost finished but I will redo all plants by instancing them. I really had them all separate objects, what a mess :D Thanks for the video!
@hbitproject Жыл бұрын
Thank you! You can also use ALT-D for quick instancing if you don't need very specific patterns 👍
@rcarendsen7 ай бұрын
Question : Once you made those instances on objects .. Is there a way to make them all as normal objects so you can add modifiers or link them together . ? I tried convert to mesh , select them all and used un parent . thank you for this great video 👍
@jkartz92 Жыл бұрын
beautiful
@jamaicster Жыл бұрын
Am I getting it right - parenting and instancing is used for keeping resources consumption low? I thought we can just use array modifier for that? Or maybe array modifier is way more heavy for PC?
@chasingdaydreams2788 Жыл бұрын
For the nested instances part, is there a way to randomly distributed the object containing the nested instances? I have vegetation that contains instances of leaves and twigs and i need to distribute the vegetation randomly across a plane
@PixelForgeLab2 жыл бұрын
Ah ! if I knew this 2 weeks ago... dang it... grazie ;)
@hbitproject2 жыл бұрын
Grazie mille! Accento inconfondibile? :D
@PixelForgeLab2 жыл бұрын
@@hbitproject grazie a te, l'accento italiano e' difficile da togliere o camuffare ! cmq se guardi ( non tutto ovviamente ) il video che ho postato l'altro ieri, dove ho ricreato una scena di spiderman tutta in blender, vedi dove mi sarebbe servito questo tuo tutorial ! molto bello davvero
@hbitproject2 жыл бұрын
Vero, il tuo però è camuffato molto meglio! Ottimo video, complimenti ;)
@PixelForgeLab2 жыл бұрын
@@hbitproject grazie davvero! Considerando che non sono un modellatore e da un cubo ho tirato fuori il post office eheh. Grazie davvero... Non vedo l'ora di provare la tua tecnica su un'altro progetto!
@Tizian_Pichler2 жыл бұрын
Nice video keep it up:)
@eshwarthegreat2 жыл бұрын
Smart👍
@Joshua_Knowles_2 жыл бұрын
nice 👍
@bicyclemk28512 жыл бұрын
You are so amazing at this dude the things you make is exactly what my goal is. Do you know how many hours have you spent on blender? I am curious.
@hbitproject2 жыл бұрын
Thank you mate. To be honest I was a bit late to the game, as I only discovered this passion a couple of years ago. But since then, I surely spent countless hours on it (don't know for sure, but more than a thousand easily).
@haudtalis50362 жыл бұрын
@@hbitproject Yeah, man, that's about how long it's going to take me to get through your lesson on the arch. 😂 Old computer, old brain... I started playing with 3dMax back in 1998, and I was already 40 years old then. 🤦♂
@bicyclemk28512 жыл бұрын
@@hbitproject I see, also I wonder if you would consider trying to make gothic styled arches like the ones used in cathedrals on the exterior. I don't know how different making something like that would be for you to make but I would be very happy if you did that.
@hbitproject2 жыл бұрын
It is for sure in my next-to-do list!
@hbitproject2 жыл бұрын
Let me know if you want me to share the .blend file 👍
@BlaBla-sf8pj2 жыл бұрын
woaw !
@Mirakurum01 Жыл бұрын
I'm new to blender so i wanted to ask how do you apply this one material to all those separate objects to manipulate material randomization of a whole scene ? Hope it makes any sense, cause i dont even know how to formulate a question. Thanks in advance!
@hbitproject Жыл бұрын
You can go in the "layers" panel (right side of the UI), scroll down to the overrides and just select the material you want to use. Hope it helps!
@Mirakurum01 Жыл бұрын
@@hbitproject thank you! At first i didnt notice this part in the video, now it works ❤
@DarkSwordsman2 жыл бұрын
Is the array modifier actually instancing? I was under the impression that it can't "instance" in the same way that other instancing works, where it actually references the original data. I do remember many times using the array modifier and it lagging out my PC
@hbitproject2 жыл бұрын
Yes it does. Try this: enable the statistics in the overlay panel and keep an eye on the poly count as you increase the number of iterations.
@TheKillerMB12 жыл бұрын
so what does the option "instancing" actually do? like what happens when i put it on faces and why does it not consume performance?
@hbitproject2 жыл бұрын
It creates an instance on each face of the parent object. It doesn't consume resources because with instances you are not copying also the underlying data of the original object over and over (as you would do instead with the normal shift-d duplicate)
@TheKillerMB12 жыл бұрын
@@hbitproject ah okay ty
@aeonbreak47282 жыл бұрын
why do you have to use a plane instead of the actual geometry? thx
@hbitproject2 жыл бұрын
Hello, I use the plane as an instancing object in order to easily place instances according to my needs (in this case, a simple straight array). You could certainly create and place instances manually, but I think that's unnecessarily convoluted.
@ibrahimakca8628 Жыл бұрын
bunun aynısını sketcupda yapabilirim ama renkler sorun
@Canayyldzzz6 ай бұрын
Mevzu sketchup da yapıp yapmamak değil adam istesene normal halde de çizer yapar fakat buradaki konu modül oluşturma ve bunu sahneye entegre etmek ondan bahsediyor. Emin ol modül oluşturmak uğraştırıcı bir süreç birazcık yazılım bilgisi de içeriyor döngüler oluşturma vs.
@SubhrajyotiAcharyyaDSB2 жыл бұрын
im so sorry but as a noob i fail to understand what you did more than using an array modifier? Cant i just combine the different parts and use array mod? the geometry nodes part and material part i understood but not the plane instance thing.
@hbitproject2 жыл бұрын
Hello, the point is that in this way you are not copying over and over the data of the original mesh but only that of the instancing object (which is minimum in comparison)
@aeonbreak47282 жыл бұрын
@@hbitproject isnt this the same as using ALT+D or just regular array with instancing?
@sleepycritical6950 Жыл бұрын
@@aeonbreak4728 doesn't alt d create more objects? The point is that you don't create more objects than necessary so u save memory space.
@Dhruv12232 жыл бұрын
And subscribed
@andta78893 ай бұрын
I can't parent collection to an object D:
@jmdenisme2 жыл бұрын
Are you selling the assets lol
@hbitproject2 жыл бұрын
Hello, I'm working on a pack to be released sooner or later 👍
@GabrielGreedy2 жыл бұрын
That's wrong in so many levels :O
@ju592 жыл бұрын
What do you mean?
@Catmac2 жыл бұрын
Take time to explain and everybody will win. Just saying that sounds unnecessary rude.
@aXelRedfield Жыл бұрын
I have tried several tutorials from this guy and this is the first channel I can not learn anything from, I don't know what it is about his videos but I understand absolutely nothing from him