first five SECONDS of Undertale: A cute innoccent looking flower attempts to murder you by fooling you based on its cuteness
@babunking74015 жыл бұрын
İt’s true
@dylanvaughn25405 жыл бұрын
And the flower's name is Flowey
@markmayonnaise11635 жыл бұрын
@@dylanvaughn2540 Thank you Dylan, gold star.
@acebalistic13585 жыл бұрын
Undertale 2:a puppy Undertale 3: a kitten
@theunknownblock59427 жыл бұрын
the first five minutes of this video totally had me hooked.
@daggerdan128 жыл бұрын
I love the intro to prototype. It starts at the very end, meaning you have all your powers. It also shows you this grotesque, apocalyptic vision of new york which both creates atmosphere and the mystery of how it all happened. It certainly had me hooked for a couple of days.
@zedx507 жыл бұрын
agreed. Loved the intro, and it hooked me so well, it took me a while to realize that, outside of screwing around and messing with just how ridiculously powerful you were, it wasn't that fun to me. Also, the story was less than stellar, from what little I can remember.
@BIGGGO48 жыл бұрын
"Booker, are you afraid of God?" "No. I'm afraid of you." HOOKED
@cheydinal54012 жыл бұрын
The intro (cut scene) of Fallout 3 is just amazing. Absolutely sells you on the game's world itself
@randombencounter26310 жыл бұрын
Metal Gear Rising Revengeance does everything right in respects to the intro. Narrative: You fight big robots with a sword. Mechanics: You fight big robots with a sword. Spectacle: RULES OF NATURE Also you fight big robots with a sword.
@NickNiccelson10 жыл бұрын
True, though that's assuming you go straight into the story and skip the redundant VR section that just does everything the MG RAY fight is supposed to teach you anyway.
@violetnred9 жыл бұрын
Ben Kielar dude pls!it's almost 2 a.m. and i'm laughing like a madman! xD
@FantasyAngel-zj7bw6 жыл бұрын
That game is so over the top you can't help but love it. I mean, even it's name sounds ridiculous, in the best way. Is 'Revengeance' even a word?
@apples66848 жыл бұрын
"Something so out there it defies description" *goes on to describe it*
@Coeurebene19 жыл бұрын
Dwarf Fortress first 5 minutes are awesome. At this point you're nearly done making the list of the wikis and tutorials you need to study before trying to start playing :-)
@KnakuanaRka6 жыл бұрын
Feakos If there’s one thing that game doesn’t do well, it’s accessibility. That and bugs.
@NannerMan10 жыл бұрын
Sonic Adventure 1 and 2 did it REALLY well. I had always wanted a boss battle at the beginning of a game, and skating on a helicopter propeller through Station Square downtown!?
@Cubester6410 жыл бұрын
I could never get used to the controls of the skating in the first level of SA2. They felt clunky. Good thing its only part of the level.
@bananasean51454 жыл бұрын
Its 2020 and I still get so much insight out of these vids.
@TheAsvarduilProject11 жыл бұрын
I'm glad you all made this; I'm working on a 5-minute demo for my own game project, Thora. While I'm tangling with the mechanics (namely, a time-based battle system), I'm also working out the best way to engage those who try my demo. This provided some great tips - thanks ExtraCreditz team!
@InkRose11 жыл бұрын
A game that had a great intro was Epic Mickey. It was really dark (especially for Disney), mysterious, and had great effects considering it was a Wii game. And when you first started playing, there was an amazing paint/thin mechanic. It's one of my favorite non-Valve games.
@mathew633man9 жыл бұрын
Final Fantasy 8 is the king of spectacle introduction of all games. it had the most advanced graphics at the time, the music was orchestra-level good, the characters were very unique, the fight scene was unbelievable, and the narrative was just poetic and mysterious. i know that many people hate on this game but at the time, everyone's jaw was dropping at the gorgeous intro of FF8
@definite_d4 жыл бұрын
Even after 7 years, this video is still totally relevant. Watched it twice.
@bentoth95558 жыл бұрын
It's funny because a game that had me hooked in the intro, before I could really control my character even, was one that you made a specific video to say was an intro done wrong: Skyrim. Being a long time Elder Scrolls fan, and remembering a general lack of dragon in the setting outside of Akatosh, the attack on Helgen had me hooked immediately. I needed to find out why there were suddenly dragons and how they got there.
@Gagutsuchi8 жыл бұрын
there problem with the Skyrim opening was the cart ride itself
@bentoth95558 жыл бұрын
Even the cart ride kept me engaged long enough to get to the attack. It was certainly a lot better than the random "you're going through customs" of Morrowind. Although, they could have done better by putting you at one end or another of the cart so you could see everyone at once.
@aformofmatter89138 жыл бұрын
Between the cart ride, character creation right before execution, and total predictability of the dragon attack, Skyrim has got to have the worst intro I have ever played.
@danielbrown80118 жыл бұрын
"What?! They have a Metal Gear, here?! Raiden, take it out!" "Stop That Blade!" "That Damn UG; It still works!?!" "Now Raiden, bring it down!" *RULES OF NA-TURRRRE!*
@Janosevic8010 жыл бұрын
I remember my first introduction to Devil May Cry 3. Boy did the first level get me hooked on the character and the mechanic.
@BknMoonStudios9 жыл бұрын
I really love the artstyle of this episode. Definitely going to check Miel's work :)
@crazypenguin69405 жыл бұрын
one of the best intros ever for me was fallout nv, the mystery of who you are, the sweeping beatuy of the landscape over new vegas. and then tiny ounce of story before your shot, and then finally waking up in doc mitchels house. One of the best intro sences ever in my opinion.
@KaX3218 жыл бұрын
This reminded me of the Initial Pre-Rendered Cutscene of the Witcher 3, The level of spectacle was off limits. And then, that beautiful tutorial.
@sarahhawthorne56678 жыл бұрын
mh4u did an amazing job at an intro fighting that dahren mohran in your undies was sooo good far better than the typical intro in mh games
@Zadamanim8 жыл бұрын
+sarah hawthorne I agree, it immediately tells you "This is a game where you fight absurdly large foes who are undoubtedly stronger than you." And that sense of power after you drive back the dahren mohran stays with you the entire game. Not only that, but it makes you want to go back and fight him, for REALS this time, and no letting him get away! Then you learn there are elder dragons much more threatening than the dahren mohran, and you really get hyped to take those guys on too!
@sarahhawthorne56678 жыл бұрын
right like i put 3000 hours into it i soloed soo many white fatalis' it was a near perfect game
@Sam_Hetfield9 жыл бұрын
South Park: The Stick of Truth did this perfectly. First, because the humorous setting of a 90's movie intro made us laugh and say "Oh, man, this is gonna be amazing" Second, with the OMG-this-is-what-I-wanted customization. And third, because you could fart. Seriously, those three alone sold the game.
@BinaryDood12 жыл бұрын
Finally! I was expecting an episote like this since I started watching the show!
@SAMACSTUDIOS8 жыл бұрын
One example of a good "intro" is actually minecraft's demo - I know, sounds strange - but here me out. It starts you out in a mystical world of blocks... you've heard of this game, but don't know exactly what to do. You find out you can kill stuff, and there's torches... as the sun goes down, you realize this is a world you want to play. There are certainly problems with not introducing the crafting mechanics due to forcing you to wiki them, but I think this demo serves as a really good "intro", at least it did to me years ago :3
@FireFox640000007 жыл бұрын
I think my favorite example of a good intro was Halo 5. they show you all these bad-ass powers of the new mjolnir armors and then quickly transition to showing you that you can actually use all of those Powers any time in game. it was awesome.
@Sirkent1154 жыл бұрын
We happy few hits the narrative perfectly
@JHawke111 жыл бұрын
That's actually a rather interesting idea. I've also heard ideas of MMOs or RPGs that allow you to be as powerful as possible right at the beginning and as you progress you gradually get weaker. Over the course of the game you would have to choose which abilities you need the least and get rid of them. It would all build up to a point where you are the weakest thing at the end fighting a seemingly all-powerful enemy. The difficulty curve would be fairly consistent in this game as well.
@BigGamer252511 жыл бұрын
Half Life has a great intro. It's subtle and makes players very calm about the game, making the actual game feels more badass
@ShaDisNX2558 жыл бұрын
Metroid Prime did it too and that's how I got hooked into the game
@PrimordialNightmare8 жыл бұрын
+ShaDis.255 Metroid Prime has such a great Storytelling. as you slowly unravel the prestory of the Phazon, as wel las just getting into what the Space pirates were and are up to. I love it.
@tminusboom2140 Жыл бұрын
One intro thing that happens a lot is a ride in some vehicle where they dump a ton of exposition and worldbuilding before dropping you into the action. Related to that, something I've always wanted is a version where you're riding in some helicoptor or jeep or something that- if you do specific actions- gets hit and starts the opening shootout. However, if you just sit still, engage in the dialogue, and properly meet these characters, they actually reach the destination and fight alongside you. Mechanically, you could give the player some buddies from other vehicles so the intro is still just as difficult either way, but this effectively leaves the player in one of three different states. 1) They perform the action immediately, killing their allies and never knowing who they are in the first place. 2) They wait, grow impatient, and perform the scripted actions- maybe even have a literal button prompt saying 'get hit by missile' during the ride to sell the fact they are responsible for it- and their NPC companions die a gruesome death. 3) They waited the full time, and they are rewarded by having companions for, maybe, the entire game that they already willingly engaged with for multiple minutes.
@ClaimingPage312 жыл бұрын
Congrats on the animations becoming more fluid. I know this is said in the comments every video, but how are you not getting more views?
@kinshraslave34508 жыл бұрын
The first five minutes of Legacy of the void, where they're lining up their armies to take back Auir! Awesome special that made me go YEAH! LETS DO THIS!
@Derpinator0111 жыл бұрын
Lol, that sandwich in the cloak just looks hilarious
@TDUShelby12 жыл бұрын
I think a game that interests you through the intro and then absolutely explodes is fantastic. Fallout 3, to me, is a good example. You spend half an hour in the vault, getting ever so slightly bored, and then WHOOSH! You're out in the wasteland and having to learn all the hazards with NO prier instruction on how to do so. LOVE that game :)
@42Fossy7 жыл бұрын
Undertale, Psychonauts, and Grim Fandango are all games that managed to sell me in the first five minutes almost exclusively with character.
@dragonsswarm19875 жыл бұрын
I liked the designs they used for the concept personifications.
@charcharmunr10 жыл бұрын
One game I'd say introduced the characters, setting and story quite well in the intro was Bravely Default. The intro basically introduces you to Agnes, telling you something's going wrong, the world needs help, and something unknown seemingly kills her. The next few clips are a small introduction of each character, telling you what they're about, notably showing Agnes... Not in any huge danger and setting up that the Agnes earlier is, perhaps, in medias res, all this culminating in the big event that kicks off the plot, Tiz's village being destroyed.
@maxkeogh808312 жыл бұрын
Great episode, as always. I'd love to see you guys do an episode on Papo & Yo, and how games like it can tackle real world issues. Mechanically, the game wasn't great, but I feel the story in this game represents a significant moment in videogame storytelling. I'd love to see this!
@clairetrussoni20263 жыл бұрын
Dragon Age 2 i think is a good example of a narrative and gameplay hook. In the first five minutes you get vague dialogue between Varric and Cassandra-something HUGE has gone down, something your character is in the center of. Then, as Varric begins his story we get a taste of higher level class features as we mow down dark spawn before Cassandra tells him to tell the truth and the player starts for real this time at level 1
@noxthebarbarian7 жыл бұрын
prototype has a great mechanics- and narrative-based intro. As far as the narrative goes: it starts in medias res, in a new york city that has descended into chaos roils around you, and at the end it uses your confrontation as a framing device to tell the story of how this disaster started. mechanics wise, it gives you a lot of your highest-level abilities right away. not in their strongest forms, or even all of them, but certainly enough to give you a sense of the power you'll eventually have. it also functions as a great tutorial that gives you a grounding in everything without getting bogged down. the chaos of the surroundings and the design of the level help move things along without getting bogged down. it also uses that multiple intro technique as, after the in medias res framing device, we get introduced to mercer himself after he became infected
@Matrilwood11 жыл бұрын
Conker's Bad Fur Day was a SURPRISINGLY good game, and it's intro follows the stuff in this video quite effectively. It opens up with the narative, gives you a taste of the mechanics and the shenanigans that are weaved into it, then opens up into what is still my number one favorite set-piece in a video game; the game's hub-level. It's just amazing how with a single backdrop they were able to SHOW you just how big the world you could explore was, and just how small you, as the explorer, were.
@venetiantemper33589 жыл бұрын
Kingdom Hearts (especially the first one) ROCKS the intro. I was a young child when I played KH for the first time. The opening cutscene leading to Station of Awakening blew me away. The mystery, the hint of excitement and adventure, and some really cool chanting set up an incredibly fun series perfectly!
@macdongr5 жыл бұрын
I think one of the best examples of spectacle intros in games is Bayonetta 2's intro. Yeah, the actual intro is a monologue playing over gameplay you can't lose but then... That amazing introduction in New York City... (Don't read if you haven't played it). After a pretty funny and cute cutscene we're treated to fighter jets flying between buildings in New York. Then Bayonetta jumps onto one of the planes and starts fighting angels on top of the freakin' plane! After a few plane hops you fight a miniboss that chases you on a train while that same boss destroys the rails behind you. You then stop yo finish the monster off with. One of your monsters from hell. But that monster turns on you and starts attacking a tall building (I think it may have been the empire state) and you have to fight a giant dragon while flying theough the sky! It was incredible and I loved every second of it.
@Hugh.Manatee10 жыл бұрын
Not sure this goes for all types of games. Some people have already mentioned Heavy Rain, but most grand strategies and sim games don't, and arguably can't sell themselves in 5 minutes. The first 5 minutes of SimCity are spent figuring out the UI and watching the paint dry on your first residential zone. Europa Universalis gives you a map, some provinces in your colour, and a speedup button if you don't want the first 5 minutes to consist of watching your first army march from one side of your kingdom to the other. Dwarf Fortress... ehh... Generating the world is more than 5 minutes, but if we call that loading the game, then the first 5 minutes have you poring over a list of items and skills for your dwarves until you are thrown onto the most confusing, information dense screen in gaming history. Sure there is the wow factor of the complexity of these games, which is the main attraction for its target audience, but the first 5 minutes won't give you much of an impression about the game's mechanics or narrative and the wow factor exists only in the vague promise of grandure that might lie ahead...
@WeAreBecomingHuman11 жыл бұрын
Depending on how you do it, that sounds like something that would be absolutely gripping. If you gave us tiny hints that we might be able to change the main characters fate (whether or not that is actually true), I think it'd be many times more so.
@KeyBladeMaster-Dan12 жыл бұрын
Best episode ever I love this show so much & I have to say I personally think God Of War 3's intro did exceptionally well at both mechanical & spectacle I was blown away by that game's opening
@noah-85957 жыл бұрын
“Listen to my story, this may be our last chance"
@AceJunior112811 жыл бұрын
I shat bricks when "Chaos Nightmare" came on at the end. I had heard it before and was very pleased by it showing up here.
@craazyy110 жыл бұрын
FFX has Mystery and Spectacle, for sure. You see what's obviously somewhat of a futuristic city, and get shown an amazing CG cutscene (which you'll see more of throughout the game), and then has you thrust into a new world for you to learn about. (+ in medias res of "This is my story")
@alexlinna443410 жыл бұрын
Points for mentioning El Shaddai. A criminally overlooked game.
@IronMaidenLeigh11 жыл бұрын
I'm glad you mentioned El Shaddai, because that's what I immediately thought of when you mentioned spectacle.
@Noone-of-your-Business9 жыл бұрын
Very informative, nicely compact and to-the-point. Enjoyable to watch, too, so what's NOT to like? :-) Kudos!
@risagrant461510 жыл бұрын
Fire Emblem: Awakening had an awesome intro, but it's made /especially/ freakin' epic when you get near the end of the story and the truth about what you saw finally clicks.
@BrendonLeCountStream7 жыл бұрын
The first Borderlands managed to draw you in with characters, and Cage the Elephant.
@mrvideosphere24912 жыл бұрын
The post that made the most sense on youtube to date.
@Arunnejiro10 жыл бұрын
Okay, Legend of the Dragoon had an exceptional intro on the PS1 and it still has one today that still wows the heck out of me.
@TheOwlslayer12 жыл бұрын
Spec Ops did have quite the cool start, i admit it. Made me instantly want to play more and more of it.
@Marine11267211 жыл бұрын
I saw that movie so long ago when I was like 5/6. I'm 15 now, thanks. I'll have to watch it again.
@TheAngryZealot25211 жыл бұрын
The Iron Giant. It's animated, set in the fifties, and involves a boy becoming friends with a giant alien robot. What's good about it is that, though it's a kid's movie, it doesn't talk down to the audience at all and has characters that really stand out.
@TheJboy8812 жыл бұрын
I like to think I'm the kind of person who can stick with a game for logner than five minutes, regardless of how good those minutes are. But I agree, first impressions are always important.
@Murphy5-57 жыл бұрын
that body building-pink tanga-screaming game box was on point XD
@oneshotshort46269 жыл бұрын
great example of first 5 minute hook Freedom Planet. it looks like a sonic clone but it is anything but
@JJ4eva29 жыл бұрын
One ShotShort "Anything but", despite originating as a Sonic fangame and still retains most of the core mechanics of the Sonic the hedgehog 3 for Megadrive/Genesis (Aswell as retaining some of the aesthetics aswell) Hell the 3 characters can double jump, fly and wall jump.... which were the mechanics of the 3 characters in the above mentioned Sonic game.... But yeah, "Anything but a clone" right?
@oneshotshort46269 жыл бұрын
its a clone because they can run double jump fly and wall climb? Dude there are THOUSANDS if not MILLIONS of games with those mechanics. Have you even tried Freedom Planet?
@divitos12129 жыл бұрын
It's not a clone. It's a spiritual successor.
@Pr3DaToR1510 жыл бұрын
This is really inspiring!
@AmaroqStarwind11 жыл бұрын
Thank you for brining back childhood memories.
@cjjb12 жыл бұрын
You guys are criminally underrated.
@bmxadventures10 жыл бұрын
That inherit need to solve the mystery is a wonderful explanation to why I played Call of Duty Zombies for over 90 hours, and also why I was devastated when my time spent was all for the amusement of children...
@LordBloodySoul9 жыл бұрын
Me and my siblings made an In medias res intro, I guess. The player actually starts at the blank end somewhat, which is the crossing between past events and the slowly creeping future ahead. :o
@babbies32112 жыл бұрын
I'm surprised you never mentioned new vegas's intro. That had me hooked on all three of those points and did a fair bit of in medias res.
@temporalwolf705410 жыл бұрын
One thing about Spectacle that I think is worth mentioning isn't necessarily a reliance on the graphics, but in the sound as well. Final Fantasy 6 and 10 are two very good examples of this. In 6, you have your traditional world building text crawl, lead into a conversation between Biggs And Wedge as they discuss Terra and their mission and then... that opening credit sequence. I still go back to my SNES occasionally, fire up FF6 and start a new game just for that. The dual layers of the lonely march up to Narshe and the almost mournful tone of Terra's theme sends shivers down my spine every time. Take a look at FFX too. Yes, the intro does a great job of setting up a feeling of the uncanny with Tidus' version of Zanarkand and all that. But for me, the game hooked me even before that. Yeah, the graphical complexity of that short little opening wasn't... mind blowing - especially in comparison to the rest of the game - but rather the combination of the battle-weary group resting, and the most haunting piano melody I've ever heard really drove home the point that... they were doing this for the greater good, not because they wanted to. Before you know literally anything about Spira, that one sequence, that one song, sets the mood for the tragic tone of the Summoner's Pilgrimage long before the details were shown. For me, that created a unique juxtaposition, especially after acquiring Valefor. I remember Yuna showing off the Aeon, everyone going nuts like they were watching a sporting event and thinking "Wait, if this is really how summoners are treated - like celebrities - and this is a happy thing... why were they so mournful in the opening?" And really, they wouldn't have really looked so mournful if it weren't for the song playing. The graphics for facial expressions were ambiguous enough to allow for any mood. Maybe they were just taking a breather after slaying a dragon, or eating dinner. But no... "To Zanarkand" made sure you knew they were putting off a big sacrifice for as long as they could.
@TheGuardian1639 жыл бұрын
Resident Evil's 5 beginning! You start walking towards the person you're supposed to meet, then suddenly they're all gone. A bit before that you see a bunch of dudes kicking a bag, then they look at you as if "keep walking". So it's all very mysterious.
@BakuTex9 жыл бұрын
+TheGuardian163 Aaaaand then everything falls apart and gets boring...
@Nkanyiso_K8 жыл бұрын
I love learning more about making great games
@Pikanyaasan6 жыл бұрын
A few months ago, I got Monster Hunter Generations, then I bought Monster Hunter 4 because it was on a steep sale. I played about 30 minutes of both, and this video explains pretty well why I stuck with 4 despite Generations being the more recent game. The first task in Generations has you harvest some stuff out in the play field. The first task in 4 throws you into a shipboard fight where you have to fend off a giant monster (Dah'ren Mohran) by firing cannonballs at it from either side of your ship. It's pretty obvious which intro was more engaging and exciting.
@sprazz86685 жыл бұрын
3:54 This is the best artist in the world ever period.
@MrVariant10 жыл бұрын
Thanks for saying this. I was once criticized ignorantly about how I could know nothing about a game in 5 mins, but if it sucks, it obviously wasn't tested. Also can be too insultingly easy to make me want to quit.
@Gilpow6 жыл бұрын
The first Syberia has one of the most intriguing intro I've ever seen.
@tymekx0146 жыл бұрын
When an unfolding game drops a huge mechanic at the begging You know u gonna explore further
@shnyfan660911 жыл бұрын
Bayonetta seems to have all these . That fight on that crashing tower clock was a great effect.
@JoshRushingartist12 жыл бұрын
When the ending music started to play... I CAN'T HOLD ON MUCH LOOONGER BUT I WILL NEVER LET GOOOO~
@NoobyRussian12 жыл бұрын
I should really start playing more RPGs again, havent been blown away by an intro in a long time. I mainly play MMORPGs now.
@jquickri11 жыл бұрын
Man I know its not in the first five minutes but as far as spectacle. That first moment when you step out into Fallout 3 was one of the only times I can remember my jaw dropping at a video game. And its funny because it still holds up as it wasn't particularly a graphic intensive scene.
@Zretar11 жыл бұрын
-Turns on SimCity/Farcry3 "I'm ready to play!" -Excuse me, but please sign in "Way to immediately break the immersion before it started."
@TheAccursedHunter0112 жыл бұрын
I couldn't help but think that at least one of Metroid game shows each of if not more than one of these intro styles at a time. The opening to Super Metroid and Metroid Prime 3 for example.
@Lumpyrox141211 жыл бұрын
Something i noticed was that in Splatterhouse the story starts like he said, right in the action. Where you see the protagonist dying in a pool of his own blood.
@davalious51079 жыл бұрын
I think Skyrim has a very good opening to it that really sums up the game. The first few minutes are basically just sitting, listening, and getting used to the camera before you get a chance to make your character. After that though all heck breaks loose with a dragon attack saving you from decapitation. After that the game does a good job of introducing the game play and demonstrating how much choice you have in what you do and introducing all the basic options to grow from. Despite the tedious first bit the opening does an excellent job of demonstrating how you can go from doing very little to fighting for you life in a matter of moments.
@YourCrazyDolphin9 жыл бұрын
And then they have a whole video as to WHY it sucks.
@MythlyInari9 жыл бұрын
+FORMINCRAFTIA Ouch.
@MrLevtastic11 жыл бұрын
mm I was sold on the world of Dishonored as soon as I saw the water lock in the opening sequence - perfectly showed the steampuny technology and the pure functionality of a world with a lot of spare energy to use... I hadn't realised how much of my experience of that game was coloured by the 20 seconds I had admiring the water lock until I saw this video.
@zacx35947 жыл бұрын
Doom, nuff said. You start listening to an audio log and then break the monitor and walk off straight into a room full of demons and a shotgun.
@Nydiwiel12 жыл бұрын
The fangirl in me was "Will they mention FF7? It hooked me!" and then happy yay when they did mention my favorite game and then the slight endearing embarrassment of acknowledgement about the dated graphics x3 I'm always happy see a new Extra Credits video on my front page and I love that we can talk about games in this manner too
@skevoid9 жыл бұрын
Seems that you missed most of what's important in the first five minutes. Unskippable intros, not having access to options and menus and having control taken away all have the potential to _totally destroy_ a new player's first impression. It doesn't matter if your intro is the most amazing thing ever, if it's shown in a wonky resolution and I can't fix it, you're going to piss me off straight away.
@Gagutsuchi8 жыл бұрын
normally you go to the main menu before the intro which has the settings menu
@AdmiralTails7 жыл бұрын
There are games that skip the main menu for the first launch, and yeah, it's bad, and should never be done, at least on PC, due to the myriad of settings.
@sypwer4 жыл бұрын
Hey you. You're finally awake
@bz44003 жыл бұрын
Open your heart as the outro song was no coincidence
@WoodenBench11 жыл бұрын
that's a good idea. I think it would be interesting to see a game that plays out like memento. The ending is played out during the intro credits and then we see how we got there, then how we got there, and so on untill the revelation come in the begining of the story.
@Slyguy84610 жыл бұрын
If it weren't for the start, I wouldn't be remotely compelled to finish Planescape: Torment, Planescape: Torment just does the best, possible job at filling every single tiny part of a game's story elements with mystery, the characters, world, physics/logic, and plot are just so mysterious.
@1Sky1Earth10 жыл бұрын
... Looking through this, Saints Row the Third nailed all of this perfectly.
@calebswinson28239 жыл бұрын
OH GOD AIRPLANE. OH MAN TANKS. SHIT AM I FALLING? I'M FALLING. DEFINITELY FALLING - OH MY GOD STILL IN THE TANK. AND NOW ZOMBIES.
@1Sky1Earth9 жыл бұрын
Caleb Swinson Actually, the scenes I had in mind specifically were the ones where you jump out of a helicopter to Kanye West's Power and take over that penthouse, and the "I need a Hero" scene where you're climbing the parody of the Statue of Liberty to save your friends.
@dunfalach10 жыл бұрын
One interesting In Media Res usage was the intro of Medal of Honor: Pacific Assault. Spoiler alert for anyone who hasn't seen it... It throws you into a battle right at the start, and although your own experience at shooters will determine just when, eventually, you are going to die. This takes you flashback to boot camp, in the form of dying memories of your drill instructor yelling at you, which sets you up for a standard boot camp tutorial, then you'll play through the game, one battle after another.....to eventually find yourself on that same beach you began on, fighting that same battle...but with the chance to win it and live. For me, it was a really effective opening that technically did all 3 categories at once...narrative, spectacle, and mechanics on display. Pacific Assault also includes what for me is one of the most "you are there" moments I've ever experienced in a historical shooter: the battle of Bloody Ridge. Firing till you're out of ammo, picking up guns from the dead (friend or foe alike), dueling with bayonet and rifle butt in trenches, then retreating to do it all again. One of the most immersive things was actually a mistake I made, and how the game handled it. I received a typical "go man the mortar" order, and try as I might, I simply could not figure out where it was as I wandered behind the trench line in the dark. After a span of minutes of this wandering, mortar shells landed on the enemy and the game progressed on to my next objective. I still don't know if that was simply a scripted progression or if one of my AI squadmates took over when I failed to do it. But it made it feel even more real when the game didn't just hang infinitely waiting for me to finish that one objective. The battle went on without me. That was a good design choice.
@Divock12 жыл бұрын
Maplestory has tried to do something similar to Symphony of the Night with their newer story-based classes, showing the power they have at high levels and the backstory of the class picked, but it tends to only work the less story they have to shell out. Kid Icarus: Uprising does a fantastic job with the approach, since its actual cutscenes are few and far between. The first mission gets right to the conflict and shows all the mechanics for both sections of gameplay within 4-5 minutes.
@somerandomdude33668 жыл бұрын
I find gta 4 to have a very enticing intro. The music, the dialogue, the characters. It just feels exciting.
@somerandomdude33667 жыл бұрын
I definitely agree. It not only set the tone for the game but also introduced the main characters in a believable way as well as introduce the motivations for Niko. Gta 5's unfortunately was a bit weaker.
@ingred48604 жыл бұрын
i love this! it educates me,makes me think, and also gets me very creative. and i can easily interpret into multiple types of games.
@undifini11 жыл бұрын
I loved the intro of BioShock infinite, they really nailed the narrative focused into. (Because he's not rowing! He's not rowing?) I played the game so many times just because of those weird, mistirious moment's
@Freelancerk1bbles11 жыл бұрын
Awesome stuff, I'll check it out every now and then.
@BFedie5187 жыл бұрын
The giant wolves in SoTN are really what impact how powerful you were and how weak you are now. You go in and absolutely stomp them in one hit. Then you lose all your powers and go back to try fighting the wolves again, only to end up as a chew toy.
@HeinrichKonig12 жыл бұрын
This got me comparing the games Silent Hill and Grey. Both had a similar opening where they drop you right into the scariness, but in Silent Hill, they made it so that you were under attack. That way you got to feel how vunerable you were against the monsters and it left you fearful of when you had to fight them for real. Grey on the other hand, just shoves you in a scary corridor and pushes you along. It's kind of interesting how openings can either be so cheap or total genius. :P