Рет қаралды 38,525
EDIT: If you're experiencing Deja Vu its okay. This is a reupload. my last video seemed so problematic with editing errors.
DOWNLOAD THE PATCH HERE: www.romhacking...
So, I made a lot of changes to my last F-Zero (SNES) hack since my last public video.
A few things to note:
-Some color palettes were fixed or changed all together with some other visual changes by replacing tiles.
-There are 2 Death Wind courses in this one and both Big Blues were merged into one for the sake of not having the combined minimap on Big Blue for both tracks.
-Fire Field has been changed for a track that works better. The forked road in the last one always made it to where the CPU would pass you if you took the slightly longer way.
-Course order has been changed to really follow a steady difficulty increase. This time I will also include the description of the course layout and the game they're from (and yes this is a heavily GBA inspired hack):
Knight-
0:00 Mute City I (Stretch Circuit- Maximum Velocity)
2:42 Red Canyon I (*Extended from* Barrel Roll- Climax)
5:04 White Land I (Hornet House- Climax)
7:23 Mute City II (*Extended from* Stretch Circuit- Maximum Velocity)
9:52 Death Wind I (*Extended from* Keybreak III- Climax)
Queen-
13:54 Port Town I (Sky Highway- Climax)
16:42 Silence (Honeycomb II- GP Legend)
19:41 Red Canyon II (Barrel Roll- Climax)
22:57 Death Wind II (Keybreak III- Climax)
26:07 White Land II (*Extended from* Hornet House- Climax)
King-
30:45 Mute City III (*Further extended from* Stretch Circuit- Maximum Velocity)
34:32 Big Blue (Snake Circuit- Maximum Velocity)
38:35 Port Town II (*Extended from* Sky Highway- Climax)
42:47 Fire Field [Wanted to be renamed Toxic Terrain] (Twin Course- Climax)
47:34 Sand Ocean (Lost Way III- Climax)
I will keep the older version still available for anyone willing to download it, but I do feel this is the more superior version that fixed a lot that I didn't necessarily like form the last one. Enjoy!