Fallout 4 Creation Kit Tutorials: Animating Static Objects with TranslateToRef & TranslateTo

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HeartImpaled

HeartImpaled

Күн бұрын

Check out my Fallout 4 DLC project: / northernsprings
In this tutorial I explain how to use the TranslateToRef function and TranslateTo to move static collections to reveal hidden trap doors and dive into a bit of papyrus scripting.
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Пікірлер: 19
@HeartImpaled
@HeartImpaled 7 жыл бұрын
? I'll have a look tomorrow.
@astrogazer1818
@astrogazer1818 3 жыл бұрын
was wondering if you can show a vid on turning a static into a non static. ex - say changing vault crates (Static) into lootable vault crates with loot items in them (Non Static).
@G.T.E403
@G.T.E403 5 жыл бұрын
For some time now I have been looking for mods to try and get around the loading screens when "player.moveto" is used so rather than have a loading screen, the player can warp to a reference without stoppages. There is mods for that but I want the translation to be embedded into the "player.moveto" command. This script is partly what I need but because I'm a script newbie I don't know where to start.
@worldgonemad4799
@worldgonemad4799 6 жыл бұрын
HI, I have a quick question, is there a way to script say a weapon on to a weapons board that then moves and keep it attached to the board, without it staying in the location you placed it? and the player still be able to take it away and use it off the board when it comes back, so the weapon becomes temp static but then is released? If you do have a moment it would be appreciated, Thank you.
@Soap_plus77
@Soap_plus77 7 жыл бұрын
fixed my issue I had thanx! is there anyway to reset it like if you wanted to cover the secret door back up again with the same button/switch?
@HeartImpaled
@HeartImpaled 7 жыл бұрын
I would guess code the same thing, just with the opposite numbers :P
@Soap_plus77
@Soap_plus77 7 жыл бұрын
thanx i'll give it a try
@jorgev4656
@jorgev4656 3 жыл бұрын
how to doing in skyrim?
@HeartImpaled
@HeartImpaled 7 жыл бұрын
Make sure you didn't mispelt anything in the script. Also they are selective,
@SOMA-gj4xc
@SOMA-gj4xc 5 жыл бұрын
Statiсs are not moveing in preview window (used to move before), Is there a way to enable this feature again?
@Galejro
@Galejro 5 жыл бұрын
What if I wanna make a looping animation, how do I make the animation go from point 1 to 2 but when it reacher 2 it goes to 1 and so on.
@HeartImpaled
@HeartImpaled 5 жыл бұрын
It's a moderately difficult process. Has to be done through Nifskope in some of the flags. CDante would know more about that than I do.
@Galejro
@Galejro 5 жыл бұрын
@@HeartImpaled Actually I managed to solve this problem by using a very simple script that bethesda used as a debug. and it does loop.
@minzhang6908
@minzhang6908 5 жыл бұрын
@@Galejro , could you share which script you used? Thank you so much.
@Galejro
@Galejro 5 жыл бұрын
@@minzhang6908 Scriptname blablabla extends ObjectReference ObjectReference myLinkedRef float tang = 1000.0 float speed = 550.0 float rot = 150.0 float myStartZ Event OnCellLoad() myLinkedRef = GetNthLinkedRef(1) SplineTranslateToRef(myLinkedRef, 10000, 10000, 10000) goToState ("toTwo") EndEvent State toOne Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(1) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toTwo") EndEvent endState State toTwo Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(2) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toThree") EndEvent endState State toThree Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(3) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toFour") EndEvent endState State tofour Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(4) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("tofive") EndEvent endState State tofive Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(5) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("tosix") EndEvent endState State tosix Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(6) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toseven") EndEvent endState State toseven Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(7) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toeight") EndEvent endState State toeight Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(8) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("tonine") EndEvent endState State tonine Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(9) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toten") EndEvent endState State toten Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(10) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toeleven") EndEvent endState State toeleven Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(11) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toTwelve") EndEvent endState State toTwelve Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(12) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toThirteen") EndEvent endState State toThirteen Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(13) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toFourteen") EndEvent endState State toFourteen Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(14) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toFiveteen") EndEvent endState State toFiveteen Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(15) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toSixteen") EndEvent endState State toSixteen Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(16) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toSeventeen") EndEvent endState State toSeventeen Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(17) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toEighteen") EndEvent endState State toEighteen Event OnTranslationAlmostComplete() myLinkedRef = GetNthLinkedRef(18) SplineTranslateToRef(myLinkedRef, tang, speed, rot) goToState ("toOne") EndEvent endState This script will make an object move at a steady pace in an 18 point loop. Say make 18 XMarkerHeadings make them linked in a straight line and watch as your object moves.
@maximillian8607
@maximillian8607 7 жыл бұрын
With the floating chair, did you set the player to also TranslateToRef? The first time i tried placing the player in furniture, they stayed in place and the furniture moved without them.
@HeartImpaled
@HeartImpaled 7 жыл бұрын
Yes, an extra piece of code is needed there to get the player to also move with the chair.
@sovereignviper
@sovereignviper 7 жыл бұрын
Hello, Sir. Can you please help make a tutorial on how to replace all static objects with another object? This is likely done with scripts but I've seen some mods do it without scripts. Thanks. Stay Good
@HeartImpaled
@HeartImpaled 7 жыл бұрын
Maybe, I'm taking a short break right now. It's not that hard though. I think selecting control+f does the trick.
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