Not gonna lie, this helped me out a bunch. I’m trying to recreate the Master Sword from scratch in blender and I was really confused on how to get the textures onto it. Thanks a bunch dude!
@fletcherthenerd9 ай бұрын
Oh my god I have been practicing for a month and didn't realize you could loop cut an edge to make another vertex :') This is fantastic for teaching me that alone, I can't wait to come back to it when I start learning texture painting and shaders more. Thank you for uploading!
@ahmedal876any5 ай бұрын
bro i didnt see anyone like you you are so amazing brother
@mathiasjohansen69162 жыл бұрын
So cool!
@he-ze1po Жыл бұрын
amazing
@Palekingwilreturn Жыл бұрын
So cool
@barkz_xyz Жыл бұрын
brooo good work on this!. For the handle I believe you shouldve made a normal map, that wouldve been amazing :o.
@mikewarriorr Жыл бұрын
good stuff
@volbeatowns2 жыл бұрын
Awesome work!!!! Keep it up
@gentoki26262 жыл бұрын
keep going 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
@music.relax. Жыл бұрын
that's really cool👍 how long did it take you to learn 3D modeling?
@JustAlfy Жыл бұрын
I learnt a lot at school but I first taught myself blender on a summer vacation. I followed a 3 part tutorial about making a sword and just went with more youtube educational videos along the way, each time trying a harder model. I still got a lot to learn but I feel confident in doing simple models like this one now!
@kennytake Жыл бұрын
yo at 3:00 you kind separate the single loop of vertixes going around how do you do that?
@JustAlfy Жыл бұрын
select the loop and press Alt+S
@Paraxium Жыл бұрын
Hello! I've seen some of the work of your and i'm interested to know some questions about you in terms of experience in blender and if you possibly have a portfolio and if you can model other things, sincerely, Doz. Thank you!
@SimplyTsu14 Жыл бұрын
Do you know how to control the snake tool and grab more easily cause its hard for me
@celioxaviero5770 Жыл бұрын
at 1:40 how to scale both side(inner and out), i already tried but both go to the outside
@JustAlfy Жыл бұрын
First, try Alt+S. But it probably has to do with the fact that I had a mirror modifier and I was scaling from a middle point, which in this case as you can see at 1:40 is located conveniently in the inside of the piece. If the gizmo is not in the middle of where you are trying to scale you could try using the 3D cursor by placing it in the middle and then changing the option to scale from the 3d cursor instead of the middle of your selection.
@peakzrl9995 Жыл бұрын
Subbed :)
@bigdezzy1440 Жыл бұрын
how did you scale it like that in all angles
@JustAlfy Жыл бұрын
Im going to assume you don't mean the regular scaling option. In the video I used a tool with ALT+S to scale amongst each normal. That's what I used for the glowy bits underneath the crystal materials.
@mystix4926 Жыл бұрын
reference image pls
@JustAlfy Жыл бұрын
I linked the artist in the description, you can find that and more of their artwork there
@lechinh9615 Жыл бұрын
bro what you markseam ?
@jellyfish7210Ай бұрын
how do you scale it out like that?
@JustAlfyАй бұрын
Alt+S
@jellyfish721029 күн бұрын
@@JustAlfy thanks
@wadestritzinger7506 Жыл бұрын
at about 1:20 you turn an oval cylinder into a cylindrical ring. I slowed it down but couldn’t figure out what you did there?
@JustAlfy Жыл бұрын
I use a built-in addon called loop tools which you can activate in the add-ons section by searchign its name. It adds more tools when you right click an object. In this case I used the "bridge tool" which bridges 2 different faces. I just selected both faces in edit mode, right clicked and chose looptools>bridge. But yea you need to enable the addon first
@dokuyaku Жыл бұрын
Is that really ok to keep thoses huge ngons the way they are ? for a render its ok, but it's not useable for a game, is it ? I'm asking because my instructors would have killed us on the spot if we gave them something like that
@JustAlfy Жыл бұрын
The way I've learnt it is yes, for games its all triangles (quads will automatically become tris), N-Gons are terrible for games when the software tries to triangulate it. However, If it is just for a hard surface render ive been taught N-Gons are fine, as long as its a completetely flat surface. As soon as it involves curves or angles you have to turn it to quads or tris. But yeah, TL;DR. If I was to export it into a game I'd fix all n-gons first to make triangulation easier, but for a simple render is fine because it's a flat surface.