FGU Adding light to maps

  Рет қаралды 13,301

FANTASY GROUNDS VTT

FANTASY GROUNDS VTT

Күн бұрын

Developer demo. Adding lights to existing maps supports both indoor and outdoor lighting, as well as a mix of both. Presets such as torches, candles, and lanterns allow for easy illumination.
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Пікірлер: 40
@JohnAmerisun
@JohnAmerisun 3 жыл бұрын
Love not only the light stuff, but the UI changes being done to make it easier to manage maps! You guys are rocking it!
@juanpabloepifani8899
@juanpabloepifani8899 3 жыл бұрын
We shall be waiting for the arrival of this feature! Congratulations to the developer's hard work!
@Deniecu
@Deniecu 3 жыл бұрын
Looking forward to this coming out of demo. Looks so good!
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
We are looking for ward to it as well. :)
@LucasAlves-zb2ii
@LucasAlves-zb2ii 3 жыл бұрын
I'm so hyped for this. I can't wait until its out
@scootaloogamer5530
@scootaloogamer5530 3 жыл бұрын
This is great. When? Also, next we really need to catch up to all the other VTTs and add animated tokens, maps and map overlays that we can import ourselves.
@jameshines7709
@jameshines7709 3 жыл бұрын
Can’t wait for this feature!
@Cloudspeaker
@Cloudspeaker 3 жыл бұрын
I have a big horror section coming up, old mansion, pcs with candles only. Hoo, boy I join you! I cannot wait for this to drop! Soooo excited!
@TerryBuckingham
@TerryBuckingham 3 жыл бұрын
Great work. These look fantastic. Are you planning to add other variations like a Flashlight or a Bullseye lantern?
@sandrock605
@sandrock605 3 жыл бұрын
When do these lighting additions drop? When is the next unity update?
@tknyte
@tknyte 3 жыл бұрын
Sounds like sometime between now and the beginning of April
@UndergroundPlus302
@UndergroundPlus302 3 жыл бұрын
Are these features live now?
@Brandonien
@Brandonien 3 жыл бұрын
Also curious, I frequent the TEST and DEV channels and can't wait to use these!
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
@@Brandonien These features are in the current TEST channel.
@UndergroundPlus302
@UndergroundPlus302 3 жыл бұрын
Can we expect these types of masks to be preconfigured in modules we buy from Fantasy Grounds?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
@@UndergroundPlus302 we have the capability to include this info. It will probably be similar to how we provide LOS today. Some products will include them and others will not. We now have the ability built into FGU to allow people to define the data and export it out of FGU directly. This should help us work through our back catalog much faster with the help of our community.
@UndergroundPlus302
@UndergroundPlus302 3 жыл бұрын
@@FantasyGrounds I just switched from FGC to FGU last week and these changes are making me look like a rockstar to my players! Great job Doug and crew!
@djbreaktime5272
@djbreaktime5272 3 жыл бұрын
Great stuff!
@prospero2000usa
@prospero2000usa 3 жыл бұрын
When I try to do this for an image / map, my "Default Play" options - the pointing hand - has no list of actions. I just have "zoom extents". I can't find anywhere to Enable / Disable Line of Sight. There's no lightbulb on any of the toolbars either that I can see.
@prospero2000usa
@prospero2000usa 3 жыл бұрын
Never mind - I didn't realize this isn't released yet. On the wiki I see it's coming in version 4.1 - I'm on 4.0.
@DougDavison
@DougDavison 3 жыл бұрын
Jim Weaver 4.1 is available in the TEST channel. You can switch channels in your Settings and run an Update if you want to play with it early.
@prospero2000usa
@prospero2000usa 3 жыл бұрын
@Doug Davison didn’t know that! Thanks!
@timothygottlieb2013
@timothygottlieb2013 3 жыл бұрын
Hi I am new to Fantasy grounds got unity a while a go and have been using live build only. but me and my players are really liking these features. my question is what is the difference between the dev build and the test build and how stable ever is.
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
While the TEST build seems to be very stable at this point, we recommend people wait until it is moved to LIVE before running any official campaigns on it. With any of our TEST or DEV channel builds, there is a chance that you could experience problems or even data loss. With our TEST channel, we try to minimize this as much as possible, but some risk is still present.
@timothygottlieb2013
@timothygottlieb2013 3 жыл бұрын
@@FantasyGrounds Thanks for the reply. really looking forward to the lighting. I have been using dungeondraft to make my maps with light baked in but that has never been a great solution. they look great but no interaction.
@quentinmanley9388
@quentinmanley9388 Жыл бұрын
You told us how to add light - but what about deleting one that you misplaced? I can only click and add lights so far. I need to get rid of some.
@DougDavison
@DougDavison Жыл бұрын
Just select it and delete it. Change the mode to select mode instead of add mode.
@quentinmanley9388
@quentinmanley9388 Жыл бұрын
@@DougDavison thanks. I can’t find a specific delete button. But I found that if you drag the light icons off the map window they disappear.
@FantasyGrounds
@FantasyGrounds Жыл бұрын
@@quentinmanley9388 I mean the delete key on your keyboard. There is a select mode you can turn on first so that you are not adding new ones. Then once selected (either individually, or by drawing a box to multi-select them), you will seem them marked to indicate they are selected and then press delete or backspace.
@Sandstorming99
@Sandstorming99 3 жыл бұрын
nice! can't wait
@hellerup75
@hellerup75 3 жыл бұрын
0:22 Wait? What? What's this? The shrinking list feature? Is that an upcoming feature?
@DougDavison
@DougDavison 3 жыл бұрын
It has been in our CoreRPG based rulesets for some time now. Look for the + and - buttons to collapse or expand the headings and the sub-content. It works similarly in the Library window as well.
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