FGU Lighting and Vision More Advanced Features Demo

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FANTASY GROUNDS VTT

FANTASY GROUNDS VTT

Күн бұрын

Пікірлер: 91
@TimothyHannon
@TimothyHannon 3 жыл бұрын
So are we just not gonna talk about that new, sexy sidebar action? Sooo coooooollll.....
@VyrilGaming
@VyrilGaming 3 жыл бұрын
I'm a new DM, with all new players. I'm excited to get this in our adventures to really get the new players experiencing the "need" for torches and darkvision etc.
@ManoChannelTuNelysk
@ManoChannelTuNelysk 3 жыл бұрын
I tried it out on the dev channel yesterday...so cool to get my hands on it and I bet that my players will love thise when I bring lighting into our campaign.
@Randomhiker
@Randomhiker 3 жыл бұрын
With this addition fantasy grounds satisfies everything I need completely. I've always struggled with the idea that a character with no darkvision can see what a with darkvision character can. So many options for a tool this powerful. You have outdone yourselves thank you thank you
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
It definitely increases the value of darkvision immensely.
@eimor_music
@eimor_music 3 жыл бұрын
This is awesome! Can't wait! You guys add that extra thing that other platforms that i try don't have. Is really worth the waiting! Ty!
@neilhewitson1617
@neilhewitson1617 3 жыл бұрын
I like the easy that you can change the effects on a token. Very cool.
@chaldus87
@chaldus87 3 жыл бұрын
It is in the test channel. Thanks a lot, you guys at SW are awesome 👌
@ungainlytitan1460
@ungainlytitan1460 3 жыл бұрын
Really looking forward to it
@Pyro-Pica
@Pyro-Pica 3 жыл бұрын
Can't wait for this to come out :)
@Brandonien
@Brandonien 3 жыл бұрын
It's out in the test channel now!
@Pyro-Pica
@Pyro-Pica 3 жыл бұрын
@@Brandonien I had just looked in the discord to see the post, though i'm running a few games with new players so I'm going to forgo testing this out for the time being as i'm not the most tech savvy
@Brandonien
@Brandonien 3 жыл бұрын
@@Pyro-Pica :P I've been running a campaign for nearly a year and my players have gone from FGC to FGU and FREQUENTLY switch between channels.. XD It can be a headache but I like playing with new features.
@skellan9702
@skellan9702 3 жыл бұрын
I predict a run on the sale of nightvision goggles
@bobcasale3241
@bobcasale3241 3 жыл бұрын
This looks great. Any chance that the fog of war effect can get a slider or option to adjust how dark it is?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
We might consider making this a setting that can be adjusted.
@sarge1233
@sarge1233 3 жыл бұрын
@@FantasyGrounds that would be great . It's hard to let players who don't have dark vision know they can't see things that are farther away
@henriqueoliveiramachado8763
@henriqueoliveiramachado8763 3 жыл бұрын
Holy fucking nice. Just in time for my birthday s2 Love you guys. Best money i've ever spent
@mrlicopoli
@mrlicopoli 3 жыл бұрын
Happy birthday!
@henriqueoliveiramachado8763
@henriqueoliveiramachado8763 3 жыл бұрын
@@mrlicopoli oh thank you bro.
@morgannoggareth
@morgannoggareth 3 жыл бұрын
Read on the title "Lighting and vison more advanced feature" means i have to push LIKE instant!
@ashakawise
@ashakawise 3 жыл бұрын
Super!
@SenorGato237
@SenorGato237 3 жыл бұрын
Pulsing red and flashing purple lights? Looks like someone tripped the alarm there chummer, better get that nova hot decker of yours on it. Else we're in deep drek.
@SammyElal
@SammyElal 3 жыл бұрын
This is so nice. Will the light state be able to influence combat effects. Eg. add miss chance or disadvantage in dim light for hitting monsters and vice versa?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
We don't currently have any plans for that level of automation, but you never know what the future holds.
@johneccleston4707
@johneccleston4707 3 жыл бұрын
Hi, looks great, but I noticed one flaw. When you were playing around with shadows, at timepoint 2:30, I noticed that on the bottom building the area with the door did not cast any shadow. Even if it is open, it should still cast shadow as threre is probably a roof.
@DougDavison
@DougDavison 3 жыл бұрын
good catch. We fixed this in an earlier version, but it looks like the bug has returned.
@rouecherossilouis1155
@rouecherossilouis1155 3 жыл бұрын
That's amazing, when will we have the update ? i want it so much
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
It is in our TEST channel now for people to play with if they want. You can switch to TEST in the Settings under the Advanced tab. Just run an Update after switching and make sure players and GMs are all on the same channel.
@rogueDND
@rogueDND 3 жыл бұрын
Hi, Could I add an effect for a specific lighting color too or that feature can only be controlled by using token lighting?
@danherve8172
@danherve8172 3 жыл бұрын
Is there a window mask that will let the ambient lighting into structures?
@mzamna
@mzamna 3 жыл бұрын
Seems great, I love the posibilities this since before using it, and don't want to seems too picky, but is it planned to have support for Devils sight, or similar abilities, that can see trough darkness but are not true seeing (wich i saw present in the video)
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
Currently we just have devilsight set to truesight. There is a current limit on the total # of vision sets we can support without negatively affecting performance. We will keep looking at it based on the benefits versus impact.
@AndresGarcia-wu6oi
@AndresGarcia-wu6oi 3 жыл бұрын
Could you link the Wiki reference in your video description?
@theolddm
@theolddm 3 жыл бұрын
This is good stuff. A quick question: For the individual lights, does the flicker affect only the source itself, or will it cause the 'light radius' to flicker as well? I wasn't seeing the flicker very well in this video, so I was just wondering how visually impacting the flicker really is? I'm thinking of a campfire in the woods at night... the light can bright and dim pretty dramatically, so I'm hoping this can produce a similar effect and not just be a static circle of light that fades out.
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
It's a subtle effect. it doesn't really affect the bright and dim radius that I'm aware of.
@ungainlytitan1460
@ungainlytitan1460 3 жыл бұрын
When is planned to be released?
@Brandonien
@Brandonien 3 жыл бұрын
It's on the TEST channel
@ungainlytitan1460
@ungainlytitan1460 3 жыл бұрын
@@Brandonien I gathered that but was wondering if there was any timeline for final release.
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
@@ungainlytitan1460 April 1st
@Andrewc87563
@Andrewc87563 3 жыл бұрын
Looks great! Any chance for a light and vision button under the effects tab so I can quickly find the lights effects?
@RediculouslyUnder
@RediculouslyUnder 3 жыл бұрын
Curious for clarification... You're asking about a 'pre-set' effect button to make 'effects' that control lighting, or about a button in the effects window which opens some kind of lighting effect options window?
@Andrewc87563
@Andrewc87563 3 жыл бұрын
@@RediculouslyUnder A button under effects so I can quickly filter a list of vision options darkvision 60' darkvision 120', lamp 5' so I can quickly find these and drag into the combat tracker to apply lighting effect to PC and NPC, For example they just got true sight spell applied. Also would the statement darkvision 60' red; make the fire genasi darkvision tinted red.
@luizhdcosta
@luizhdcosta 3 жыл бұрын
Are we going to have a way to add Darkness in the map? Like adding an area that will be complete darkness and override the light sources (like the Darkness spell).
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
Yes, you can add a light and choose Darkness instead. It is a checkbox on the Add Light tab.
@B0ldtaar
@B0ldtaar 3 жыл бұрын
Anyway to set up a cone shaped light source like from a modern flashlights?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
Not yet. It has been talked about but no final decision has been made.
@AJBernard
@AJBernard 3 жыл бұрын
That's pretty epic! Is there any talk of limiting darkvision to a range of, say, 60 ft, like you limit the candle / torch? It's the same effect (in 5e, at least) with darkvision being good sight to 60 and poor to 120, I think.
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
Yes, it can be limited the same way. The effect is called VISION: 60 darkvision
@AJBernard
@AJBernard 3 жыл бұрын
@@FantasyGrounds Thank you!!
@gamereaperoz
@gamereaperoz 3 жыл бұрын
Will you be able to add an option for 3.5e/PF1e low-light vision (i.e. double the effectiveness of light-sources for characters)
@DougDavison
@DougDavison 3 жыл бұрын
We don’t have a solution for low-light vision yet.
@jasonshortt7
@jasonshortt7 3 жыл бұрын
When will lighting be available for AD&D 2e for all us grognards?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
Once it is pushed to live but we have no ETA yet.
@lostsanityreturned
@lostsanityreturned 3 жыл бұрын
Any chance of us getting dynamic token shading? (Tokens shaded by light or desaturated if in darkness with darkvision on).
@tripledippedorange1538
@tripledippedorange1538 3 жыл бұрын
I had a pc with blind vision out to 60 ft anychance there is a seperate vision limit for each pc?
@DougDavison
@DougDavison 3 жыл бұрын
Yes, it is per PC it NPC token. See the video in vision.
@chris_carrigan
@chris_carrigan 3 жыл бұрын
My players all have Moon-touched Swords. Is there a way to add a light effect to a piece of equipment?
@DougDavison
@DougDavison 3 жыл бұрын
My suggestion is to add an effect for each player that you can turn on or off depending on whether or not the sword is out and radiating light. You can read about these on our wiki here: fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1312784387/Adding+Lights+to+Maps+and+Tokens#Adding-a-Token-Light-Using-an-Effect-(Recommended)
@chris_carrigan
@chris_carrigan 3 жыл бұрын
@@DougDavison thanks - that's done. Is there code for getting the lovely Bright, Dim Fade effects available on token lights, the wiki implies effects in just a hard circle.
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
@@chris_carrigan you can do this by editing and creating your own custom preset and then use the name of the preset in your effect
@chris_carrigan
@chris_carrigan 3 жыл бұрын
@@FantasyGrounds Brilliant - Done.
@TheRealDarkSpoon
@TheRealDarkSpoon 3 жыл бұрын
Is there a way to add our own presets? Also with the darkness option, does, devil sight see through it?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
We will be adding another video on token vision settings. It picks up our supported options from the character sheet or NPC automatically, but we support normal vision, darkvision, blindsight and truesight. We don't have a way to add other presets at this time.
@jrock-hk7rm
@jrock-hk7rm 3 жыл бұрын
Will cone lighting be introduced at go-live?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
It is not planned at go-live. Maybe in the future.
@phodal37
@phodal37 3 жыл бұрын
Any ETA for this going live?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
We have no ETA yet.
@Shannovian
@Shannovian 3 жыл бұрын
Question: would it cause issue to put a clean-coloured torch at the entrance to buildings and structures, so ambient sunlight spills into, for example, that shack, when the door is opened?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
Potentially, but whether or not you wanted to do that would also depend on the direction of the sun. If the building is backlit, then it would be in shadow still.
@Shannovian
@Shannovian 3 жыл бұрын
@@FantasyGrounds Do players have limited visiblity in the dark? Like if I open the shed, would I be able to see shadowed interiors up to 5 or 10 feet? Because, I take your point, but light bounces off walls and even if the light isn't directly pointed in that direction (however, yes, you're absolutely right about that in relation to my point). If I open a shed, even in the dark, I can generally see a rough outline of things in my immediate area. Yes, I wouldn't want that to be the case for inside caves. But surely is for areas directly adjacent to direct sunlight. I'm not being critical; this look fantastic. I'm just doing the mental gymnastics to figure out how it will work in practical application for buildings that might have windows or cracks in the wall that would let ambient light in without having it look like it's exposed to direct sunlight.
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
@@Shannovian players don't have any visibility in the dark without darkvision. If you have a map where it would not be totally dark, you could set an ambient light that is very low and then use an effect to cap the max distance players could see. That might work for your needs.
@Shannovian
@Shannovian 3 жыл бұрын
@@FantasyGrounds Neat idea, thanks.
@RediculouslyUnder
@RediculouslyUnder 3 жыл бұрын
I haven't tested this myself, but it stands to reason that one could achieve the same effect by using a 'darkness' light (or several small ones) inside of a 'shaded' area (such as inside the cabin). One would presumably also have control over the translucency of the light (in the Alpha value of the 'color' setting) to control how light or dark it would be in the shaded area.
@danherve8172
@danherve8172 3 жыл бұрын
Does lighting not hide the rat token?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
It is hidden for players and just grayed out fir the GM.
@shalafichg1
@shalafichg1 3 жыл бұрын
how can we use this features?, I understand that is not ready yet, but... can we use in dev mode before release?
@DougDavison
@DougDavison 3 жыл бұрын
You can go into your Settings and switch to the TEST channel on the Advanced Tab. Your players need to be in TEST as well. Please note that the current build has some significant performance issues we are working out. TEST also uses a different data format than LIVE, so you won't be able to move a campaign from TEST to LIVE if you switch back. I would recommend starting a brand new test campaign in the TEST branch so that you don't affect your actual LIVE campaigns. Once it leaves TEST and goes into full production on our LIVE channel, you will be able to use your old LIVE campaigns without issue.
@shalafichg1
@shalafichg1 3 жыл бұрын
@@DougDavison Ohh , thnx , i went DEV but now in TEST works fine. Waiting the final release. One more question: can I prepare a campaign in TEST and change it in the release update to LIVE?
@fmaho3139
@fmaho3139 3 жыл бұрын
how will this be handled with the vision types for PF 2e?
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
PF 2E vision types handle the supported vision types as well. We map greater darkvision to truesight though, because it is the closest approximation.
@fmaho3139
@fmaho3139 3 жыл бұрын
@@FantasyGrounds fantastic!
@hookanthem7098
@hookanthem7098 3 жыл бұрын
Noob question: When/ how do I get these to use in my game?
@FantasyGroundsAcademy
@FantasyGroundsAcademy 3 жыл бұрын
Not implemented just yet.
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
@@FantasyGroundsAcademy you can test it out in our TEST channel if the GM and players all switch to the TEST channel.
@baddiemcbadbad9231
@baddiemcbadbad9231 3 жыл бұрын
All I want is for the fog of war to be revealed based on the tokens vision
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
It is on the test server so it should be here in the near future.
@MachineTeen
@MachineTeen 3 жыл бұрын
I was hoping this would be in now.... sad now. =( Just checked.
@FantasyGrounds
@FantasyGrounds 3 жыл бұрын
It is in the TEST channel. We want people to play around with it there for a few weeks before we move it over to LIVE.
@MachineTeen
@MachineTeen 3 жыл бұрын
@@FantasyGrounds Yeah I know. Just can't wait to use it myself. =)
@HabiburRahman-kl1gk
@HabiburRahman-kl1gk 3 жыл бұрын
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