Fast Facial Expressions for MetaHumans

  Рет қаралды 6,221

ShaUNreal Design

ShaUNreal Design

Күн бұрын

Пікірлер: 29
@jamesonvparker
@jamesonvparker 2 ай бұрын
I wonder if this can be combined with the audio to mouth animations as an overlay
@AIForEducators-mp4he
@AIForEducators-mp4he 2 ай бұрын
A good question! I'll give it a check in the next week or so. If you try it - let me know!
@amerbazoqa3625
@amerbazoqa3625 22 күн бұрын
Yes, i will share how i made it work, if there is another method pls let me know, i inputed my lipsync animation into the sequence then baked it into the face rig as keyframes, then i added an additional empty face rig in which i added the poses keyframes shown in the video, but instead of clicking on the "select controls" button as shown in the video, i selected the ctrls that didnt have anything to do with mouth,jaw,tongue or teeth, and added the poses keyframes only to these. and it worked like a charm. hope this helps
@ShaunFoster
@ShaunFoster 11 күн бұрын
@@amerbazoqa3625 - I FINALLY got two huge projects wrapped up - happy to have some bandwidth to make some more youTube tutorials. I'm looking fwd to trying out the workflow you mentioned and catching up on some of the 5.5 tools
@ryanisanart
@ryanisanart 11 ай бұрын
amazing!!!
@robertopinaUT
@robertopinaUT Жыл бұрын
Thank you this was very helpful
@CGINerd
@CGINerd Жыл бұрын
Nice tip!
@farhanq2945
@farhanq2945 Жыл бұрын
YOu saved me a ton of time with probably less-good results, thanks so much!
@بالقلم-ي6ر
@بالقلم-ي6ر Жыл бұрын
excellent tutorial ... thank you
@dondrapichrust
@dondrapichrust 6 ай бұрын
very usefull, thanks!
@stevecoxiscool
@stevecoxiscool Жыл бұрын
You may want to add that you have to use a clean 5.1 project and import meta human from bridge in order to get the pose library. I created a MH project and no pose library exists. Thanks for the video !!!
@ShaunFoster
@ShaunFoster Жыл бұрын
Excellent! I'll see if I can pin this "pro tip!" Glad it was helpful! I'm so looking forward to the Metahuman - Animator!
@colibrian
@colibrian Жыл бұрын
thank you🥰
@solarstoned
@solarstoned Жыл бұрын
awesome. thank you 👌
@jawsomeproductions
@jawsomeproductions 9 ай бұрын
This is really awesome and helpful...how do we get it to apply to a character or play back in a blueprint?
@habibmensch7368
@habibmensch7368 Жыл бұрын
Amazing stuff! Is it possible to add this additively to a face recording via live link? I am looking for ways to quickly refine my recordings, this seems like a good way
@ShaunFoster
@ShaunFoster Жыл бұрын
Hmmm - I’m not sure how to do it additively - if I hear I’ll let you know
@habibmensch7368
@habibmensch7368 Жыл бұрын
@@ShaunFoster I played around a bit yesterday. I was only able to fully replace it with a keyframe. It would be amazing to paste it inbetween movement for subtle expression.
@habibmensch7368
@habibmensch7368 Жыл бұрын
One idea is to only paste it for e.g. the upper face but deselect the mouth etc. But being able to blend it with the animation would be the ultimate solution, for instance having the mouth not be effected as much
@ShaunFoster
@ShaunFoster Жыл бұрын
@@habibmensch7368 I haven't done a lot of face mocap - but when I did some character mocap, the control rig was what allowed that type of additive "blending" between two sets of keyframes. Did you read through the "sharing" doc? docs.unrealengine.com/5.0/en-US/facial-animation-sharing-in-unreal-engine/
@habibmensch7368
@habibmensch7368 Жыл бұрын
@@ShaunFoster I will read through it, but I am not sure if it will be helpful for my purposes. Every recording I am doing is unique because I am using UE5 for shortfilm animation
@ferlaur113
@ferlaur113 Жыл бұрын
Very valuable tutorial. Many thanks. Anyone ever told you that your sense of humour is a little bit... strange? 😇 Anyway, keep on teaching us good stuff!
@ShaunFoster
@ShaunFoster Жыл бұрын
LOL! I enjoyed your comment! Yes - humor is a strange and subjective subject! (that's just a fancy way of me owning up to agreeing with you)
@user-DEV_V
@user-DEV_V Жыл бұрын
How can we apply LipSync for realtime chatbot?
@Dalers84uk
@Dalers84uk Жыл бұрын
I've tried this on my existing animation but every time I try the face doesn't move but I noticed a change in the 2d yellow facerig box so something is working but not the character. I'm using the "Cooper" metahuman. Any help would be greatly appreciated 🙏
@ShaunFoster
@ShaunFoster Жыл бұрын
This happened to me in our lab once. Try isolating the metahuman on a "blank" level - I use a "levels as layers" workflow - restarting Unreal sometimes also helps - kzbin.info/www/bejne/qqClaaGVhdeSfMU
@Dalers84uk
@Dalers84uk Жыл бұрын
@@ShaunFoster thank you very much this helped alot 👍
@Dalers84uk
@Dalers84uk Жыл бұрын
I have another problem, I've made a animation sequence with body and facial expressions but when I "baked animation" and opened it the body animations were playing but the face was static. What do I need to do? I also baked the facial as a pose but unsure how to combine them.
@ShaunFoster
@ShaunFoster Жыл бұрын
@@Dalers84uk hmmmm hard to say - did you figure it out?
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