UnrealEngine 5 - Crowd Pack Animations to Metahuman Face

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Jobutsu

Jobutsu

2 жыл бұрын

A Quick method for using CitySample Crowd Pack Face Animations
with your own Metahuman character.
#CitySample #UnrealEngine5 #MetaHumans
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Пікірлер: 61
@JoshToonen
@JoshToonen Жыл бұрын
Simple and to the point, but this opens up so many possibilities. Great tut!
@mamboroberts
@mamboroberts Жыл бұрын
Legend - thankyou! Been looking for exactly this tutorial and you explained it so well.
@3Dgiants
@3Dgiants 2 жыл бұрын
Excellent tutorial. You are very crystal clear. Keep them coming and thanks for sharing
@binyaminbass
@binyaminbass 2 жыл бұрын
Thank you. These simple tutorials are important for beginners...like me.
@FattyBull
@FattyBull 2 жыл бұрын
You are a ROCKSTAR - Thank you soooo much, this is awesome. Keep rocking, cheers
@CGJackB
@CGJackB Жыл бұрын
Nice! Simple, detailed, and too the point. Thank you
@metafuel
@metafuel Жыл бұрын
Excellent! Subscribed.
@theotries
@theotries 2 жыл бұрын
Thanks man! Really unique helpful Tutorial
@solarstoned
@solarstoned 2 жыл бұрын
awesome thank you
@NextWorldVR
@NextWorldVR Жыл бұрын
I just delete the Crowd body Base skeleton (telling it to replace with MetaHuman Base) and the same with Face Arch Skels. After that the Body and Head Animations, The Facial Animations and the Clothes are all usable with any Metahuman!
@Jobutsu
@Jobutsu Жыл бұрын
My advice has changed this was made. Use UnrealEngines compatible skeletons functionality instead.
@hilaryalvarez4647
@hilaryalvarez4647 Ай бұрын
How did you go about blending face and body animations? Currently having an issue with blending the body (idle) animation in my sequencer. Once I disable post processing in blueprint in the details panel, my face animation is gone but head is blended.
@canaldemais
@canaldemais Жыл бұрын
This is great! Thanks so much! Do you know if it is possible to combine the body and face animations from the crowd pack on a bridge metahuman without the head disconnecting from the body?
@Jobutsu
@Jobutsu Жыл бұрын
I will record a video
@dasnico13
@dasnico13 2 жыл бұрын
i cant seem to manage to get it into sequencer. i click on face in the sequencer. i add a track for the face, click on animation, i choose a clip but if i hit play, nothing happens ( EDIT: you need to delete the control rigs ) now it works
@bedukOP
@bedukOP Ай бұрын
really thanks for this comment it really helped me
@hilaryalvarez4647
@hilaryalvarez4647 Ай бұрын
ow did you go about blending face and body animations? Currently having an issue with blending the body (idle) animation in my sequencer. Once I disable post processing in blueprint in the details panel, my face animation is gone but head is blended.
@whoisdkm
@whoisdkm 9 ай бұрын
Is it just me or is that option for changing the face archetype skeleton gone in 5.2?
@carson2537
@carson2537 2 жыл бұрын
Again see your great tutorial, but this is not what I wanted. Maybe you misunderstood, I have left a message in your other video, after the video ended I had problems! I am your fan, will always follow, thank you
@hilaryalvarez4647
@hilaryalvarez4647 Ай бұрын
Thanks for posting this! Do you have a tutorial on blending face and body with idle animation? Currently having an issue with blending the body (idle) animation in my sequencer. Once I disable post processing in blueprint in the details panel, my face animation is gone but head is blended.
@Jobutsu
@Jobutsu 28 күн бұрын
Everything I do have in regards to that is now outdated.
@newbment
@newbment Жыл бұрын
Hi, Jobutsu. Thank you for the helpful tutorial! I have one question though, if you happen to know how I can access the values of facial joints within blueprint? I'm trying to make it so that when the character opens the mouth a certain amount, an action happens.
@Jobutsu
@Jobutsu Жыл бұрын
Yes. face->get anim instance -> get curve
@Leomerya12
@Leomerya12 Жыл бұрын
Hello, I did all of this before seeing the video, but I'm in Unreal 5.1. I heard 5.1 has issues. Is that true? Because in the Blueprint it animates, but not in the viewport or in-game.
@Djonsing
@Djonsing 2 ай бұрын
*I changed the facial features of my metahuman in Blender, that is, I made it as a base mesh and imported it into UE5, everything turned out fine, but when I apply facial animation from CitySample, it makes the face look very different*
@Jobutsu
@Jobutsu 2 ай бұрын
Changing facial features in Blender can break your Metahuman facial rig. There is a new Blender tool for modifying Metahumans but I forget the name.
@JoshuaLundquist
@JoshuaLundquist Жыл бұрын
This is great, been searching high and low for canned ready to go Metahuman face anims. Is there a good way to migrate the animations + skeleton to a new project without bringing the entire assets of the City Sample Crowd into a project?
@Jobutsu
@Jobutsu Жыл бұрын
If you migrate the animations then what is required(skeletons etc) should be copied over with them. docs.unrealengine.com/5.0/en-US/migrating-assets-in-unreal-engine/
@stevecoxiscool
@stevecoxiscool 2 жыл бұрын
Thanks for sharing. I was wondering if you could help me out. I am wanting to drive meta human from pre-programmed puppet like data (not live face) but from an external program like python. I can get access and update curve data using python plugin inside unreal, but I can seem to get a reference to the "face rig". I am not sure this can be done, but I want to update the CTRL_L_EyeAim for example in an anim blue print just like a do with bone and morph targets. Thoughts ?
@Jobutsu
@Jobutsu 2 жыл бұрын
I have been doing something similar using python and livelink (ARkit plugin enabled) github.com/jobutsu/PyLiveLinkFace/blob/main/pylivelinkface/pylivelinkface.py Maybe it will help.
@stevecoxiscool
@stevecoxiscool 2 жыл бұрын
@@Jobutsu Very cool. Thanks
@kalkutafr
@kalkutafr Жыл бұрын
Thank you :) no chance to get something similar with Metahuman using UE4 instead of UE5 by any chance ?
@Jobutsu
@Jobutsu Жыл бұрын
I have not used UE4 in a year.
@fabianl1871
@fabianl1871 Жыл бұрын
Hi, great video and decently helped me. However do you know any way to animate an idle head? because currently only the face moves, but the head would feel more natural.
@Jobutsu
@Jobutsu Жыл бұрын
You can use body/neck idle animation with the head.
@fabianl1871
@fabianl1871 Жыл бұрын
@@Jobutsu Can that also be found in the Crowd Pack?
@HussinKhan
@HussinKhan Жыл бұрын
Thank you so much 😊 can we use the same method for the body animation?
@Jobutsu
@Jobutsu Жыл бұрын
I will be making content on that topic soon.
@HussinKhan
@HussinKhan Жыл бұрын
@@Jobutsu Thanks looking forward!
@giovannifranzini9327
@giovannifranzini9327 2 жыл бұрын
The Face_Archetype_Skeleton from my metahuman is missing. Do you know what can I do?? thanks in advance!!
@Jobutsu
@Jobutsu 2 жыл бұрын
Download and import a fresh Metahuman from bridge.
@user-eu3di7hd9u
@user-eu3di7hd9u 2 жыл бұрын
can you plz make video about face animation from iclone to metahumam in UE5
@Jobutsu
@Jobutsu 2 жыл бұрын
Yes
@katelourenco9656
@katelourenco9656 Жыл бұрын
Excellent video, it helped me a lot and I'm already using these facial animations. Can you tell me where I can get other facial animations like these for free? I've looked a lot but I can't find it anywhere :/ Thanks again, great job :D
@Jobutsu
@Jobutsu Жыл бұрын
I gave up looking and just made my own with an iPhone and LiveFace.
@katelourenco9656
@katelourenco9656 Жыл бұрын
@@Jobutsu Ok, thanks, I will try another way, I don't have Iphone 😅😅 Thanks again for your videos 😀
@Jobutsu
@Jobutsu Жыл бұрын
I bought a cheap iPhone just for this purpose.
@katelourenco9656
@katelourenco9656 Жыл бұрын
@@Jobutsu Nice! Here in Brazil iPhone is very expensive... but is the only way, i'll try to bought one too... Thanks again :D
@Jobutsu
@Jobutsu Жыл бұрын
I understand. iPhones are expensive in every country 😂
@not_who_you_think
@not_who_you_think Жыл бұрын
how do i use the facial animations that come in the custom metahuman files?
@Jobutsu
@Jobutsu Жыл бұрын
I do not understand the question.
@not_who_you_think
@not_who_you_think Жыл бұрын
@@Jobutsu there are a couple rig poses when you add your custom metahuman to a UE5 project, is there a way to use that? and is there a way to use the facial animations we see in the metahuman creator website inside UE5?
@Jobutsu
@Jobutsu Жыл бұрын
You can use the Pose Library in sequencer: kzbin.info/www/bejne/fHTVnKWknpp1aqc There is no way at the moment to use the animations from the Metahuman creator.
@not_who_you_think
@not_who_you_think Жыл бұрын
@@Jobutsu ty!!!
@jinyudu9590
@jinyudu9590 Жыл бұрын
嗨!这是一个很棒的视频。我想向您请教一下如何使用livelink制作这些面部动画序列呢?这样就可以自己制作表情动画库,以方便的应用到不同Metahuman的脸上。期待您的回复!
@Jobutsu
@Jobutsu Жыл бұрын
我很快就会这样做 I will do this soon.
@sergioyamasaki
@sergioyamasaki Жыл бұрын
Can i use the same method for body animations?
@Jobutsu
@Jobutsu Жыл бұрын
Probably
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