Fast Way To Bake Lights in Unreal Engine 5

  Рет қаралды 19,832

MeteDev

MeteDev

Күн бұрын

Пікірлер: 40
@danualscarbrough643
@danualscarbrough643 Ай бұрын
"and here it says restart" Me: *Clicks Restarts* "But before you do that..." 😂
@metedev
@metedev Ай бұрын
Haha I’m sorry dude, make sure to watch couple seconds more after I said something:))
@CompositingAcademy
@CompositingAcademy Ай бұрын
will this look the same in VR? I’m new to baking light in Unreal, some older tutorials showed some kind of visual difference brightness wise. I’m trying to figure out if it’s a smart workflow to bake directly into the diffuse color for small VR scenes out of blender, or to use the unreal baking like you’re doing here
@metedev
@metedev Ай бұрын
I’m not into VR stuff so I’m not sure, you can find out only with trying imo.
@DeltaNovum
@DeltaNovum 21 сағат бұрын
Baked lighting is still very much a good way to go with VR. Halflife Alyx uses baked lighting for their environments for the most part for example. As long as you won't use many dynamic lights, want to use the specific rendering techniques for deferred rendering (like nanite), or have a world too large to bake, you could choose to use forward rendering. Which has a couple of pros when it comes to VR. The way you bake is up to you as the artist.
@CompositingAcademy
@CompositingAcademy 19 сағат бұрын
@@DeltaNovum useful to know, thank you!
@melomaniakjm
@melomaniakjm 24 күн бұрын
But GPU light mass bake isn’t as accurate as CPU baking. I am using 5.4.4 and i get better bakes with CPU light baking.
@metedev
@metedev 24 күн бұрын
Yes, it’s still in beta. Sometimes old way is the best way.
@robertYoutub
@robertYoutub 7 ай бұрын
Small tipp: don’t rotate the view all the time.. its hard to watch
@metedev
@metedev 7 ай бұрын
I got that criticism a lot:) I’m being more careful in new ones ✌🏼
@thenoobdev
@thenoobdev Ай бұрын
keep rotating the view; it keeps me focused
@marcesmack
@marcesmack 28 күн бұрын
Can I use this baked lights to export them as USD files?
@thenoobdev
@thenoobdev Ай бұрын
Is it, and how, possible to bake both a day and night scene lights and switch them on runtime ? So i can have the same level, but with baked lights in night and day
@metedev
@metedev Ай бұрын
It can be done with changing light maps in code with timer but you need also smooth transition between them, I think it’s harder to do.
@thenoobdev
@thenoobdev Ай бұрын
@@metedev Thanks for the response; i wasn't really clear in my initial post.. So my goal should be fairly easy.. The user can select before going into the mission: night or day, thus we don't need transition from day to night; it's OR night OR day.. Hope this makes more sense
@korean_cuisine233
@korean_cuisine233 6 ай бұрын
small question. how do I bake multiple levels at once? I have 150 maps, and it's time-consuming to bake one level at once.😢
@metedev
@metedev 6 ай бұрын
Holy, what you gonna do with 150 maps? :)
@fangzhang9209
@fangzhang9209 5 ай бұрын
how do i export the lightmaps baked by the lightmass? Thanks!
@metedev
@metedev 5 ай бұрын
Unfortunetly (as much as I know) Unreal keeping maps with a different format, so there is no way to export them.
@ghazinspace
@ghazinspace 4 ай бұрын
any solution ?
@ATomCzech
@ATomCzech 9 ай бұрын
On the beginnng you told that lightmass is completly different than lightmap, that is is not using writing lighting data directly to the object textures and it allows to somehow moving with object, but then when you started talking about fixing issues you immediately talking about light map resolution, so it is used or not? You even sometimes showing something in GPU ligtmass windows and telling "CPU" instead of GPU. So confusing. I think that setup is too complicated now. There is no easy switch between Lumen and baking lights. I would like world when I can do whole game with Lumen and then decide that I want to make game running also on less performance GPU and simply bake lights for low performance GPU and use Lumen on high performance one. It means that highend PC will have fully dynamic lighting change from day to nigh and lowend PC will have for example just 3 baked steps. But is impossible to do this. because you need completely different light setup when you switch to Lumen or Baked lights 😞
@metedev
@metedev 9 ай бұрын
I believe using 2 different setups in the same game (Lumen GI and baked) is make sense if you making for PC/Consoles. GPU Lightmass is good for performance for sure, but (I suppose) not good as much as standart baking. Even standart baking takes more time, it might be better if you targeting low-end or old PC specs. By the way, every time I've talked about GPU Lightmass, it will be GPU, I've said CPU without notice :)
@artiomarenkov99
@artiomarenkov99 5 ай бұрын
Thanks😊
@metedev
@metedev 5 ай бұрын
You’re welcome:)
@yuechuanxi195
@yuechuanxi195 5 ай бұрын
Amazing information in this video Thank you. but I am also getteing motion sickness by watching it:(
@metedev
@metedev 5 ай бұрын
Sorry dude, I’m moving the cursor less in new videos:)
@John_atCTS
@John_atCTS 9 ай бұрын
STOP MOVING THE CAMERA AROUND SO MUCH!!! You're inducing motion sickness in all your viewers!
@metedev
@metedev 9 ай бұрын
Noted, I will be more careful 👍
@John_atCTS
@John_atCTS 9 ай бұрын
@@metedev- don't get me wrong. The content was informative and very helpful and thank you for posting it. It's just unwatchable IMHO.
@heisenberg3206
@heisenberg3206 8 ай бұрын
VR might be your biggest phobia
@evvveeeeeeee
@evvveeeeeeee 9 ай бұрын
This has been a feature since UE4
@metedev
@metedev 9 ай бұрын
That's right. *newer than CPU-based baking*
@evvveeeeeeee
@evvveeeeeeee 9 ай бұрын
@@metedev the problem is not "newer," it's that you claim it is "a new method". UE is currently at 5.3 and some odd change, but this feature has been available since, at least, 4.26.
@metedev
@metedev 9 ай бұрын
I've changed to 'fast' but stil, most of people doesn't know that, and it is still experimental feature. Title was about newer than standart CPU baking. @@evvveeeeeeee
@mehck2
@mehck2 9 ай бұрын
@@evvveeeeeeee maybe it was new to him XD
@simonriou1328
@simonriou1328 9 ай бұрын
yeah nah, don't do that, it's just gonna take 15 more mins to launch your project compiling shaders on your cpu at 100% so that they don't have to be compiled on it later. you're only gonna waste time and cpu lifetime...
@metedev
@metedev 9 ай бұрын
I believe GPU-baking is a good tool than CPU-based baking. At least you can adjust real-time, also less time to bake it. Maybe some devs consider for optimizing purposes.
@hicarodestrui
@hicarodestrui 9 ай бұрын
This is good for optimisation. We have a lot of games that does not require real time lumen, and this can greatly improve performance without hurt the graphics. Which us something that PCs and Console Players really want.
@ghazinspace
@ghazinspace 4 ай бұрын
u move mouse too much that makes sick
Optimization Made EASY || UE5 ||  Increase FPS and Reduze Filesize
9:54
UE5 Can we Still Bake Lights? and more importantly Should we?
12:41
Gabriel's Unreal Menagerie
Рет қаралды 51 М.
Tuna 🍣 ​⁠@patrickzeinali ​⁠@ChefRush
00:48
albert_cancook
Рет қаралды 148 МЛН
Support each other🤝
00:31
ISSEI / いっせい
Рет қаралды 81 МЛН
My scorpion was taken away from me 😢
00:55
TyphoonFast 5
Рет қаралды 2,7 МЛН
IL'HAN - Qalqam | Official Music Video
03:17
Ilhan Ihsanov
Рет қаралды 700 М.
Why Unreal Engine 5.5 is a BIG Deal
12:11
Unreal Sensei
Рет қаралды 1,5 МЛН
Ninety Days in Unreal Engine 5
3:24
Quixel
Рет қаралды 1,6 МЛН
#UE5 Series: Should We Use MegaLights in UNREAL Engine 5.5?
12:04
5 Tricks you (probably) don't know about Unreal Engine 5
10:44
Cinecom.net
Рет қаралды 404 М.
My Guide To Realistic Lighting in Unreal Engine 5
9:39
Dusty Pixels
Рет қаралды 60 М.
Lumen Explained - IMPORTANT Tips for UE5
16:02
William Faucher
Рет қаралды 253 М.
Tuna 🍣 ​⁠@patrickzeinali ​⁠@ChefRush
00:48
albert_cancook
Рет қаралды 148 МЛН