"and here it says restart" Me: *Clicks Restarts* "But before you do that..." 😂
@metedevАй бұрын
Haha I’m sorry dude, make sure to watch couple seconds more after I said something:))
@CompositingAcademyАй бұрын
will this look the same in VR? I’m new to baking light in Unreal, some older tutorials showed some kind of visual difference brightness wise. I’m trying to figure out if it’s a smart workflow to bake directly into the diffuse color for small VR scenes out of blender, or to use the unreal baking like you’re doing here
@metedevАй бұрын
I’m not into VR stuff so I’m not sure, you can find out only with trying imo.
@DeltaNovum21 сағат бұрын
Baked lighting is still very much a good way to go with VR. Halflife Alyx uses baked lighting for their environments for the most part for example. As long as you won't use many dynamic lights, want to use the specific rendering techniques for deferred rendering (like nanite), or have a world too large to bake, you could choose to use forward rendering. Which has a couple of pros when it comes to VR. The way you bake is up to you as the artist.
@CompositingAcademy19 сағат бұрын
@@DeltaNovum useful to know, thank you!
@melomaniakjm24 күн бұрын
But GPU light mass bake isn’t as accurate as CPU baking. I am using 5.4.4 and i get better bakes with CPU light baking.
@metedev24 күн бұрын
Yes, it’s still in beta. Sometimes old way is the best way.
@robertYoutub7 ай бұрын
Small tipp: don’t rotate the view all the time.. its hard to watch
@metedev7 ай бұрын
I got that criticism a lot:) I’m being more careful in new ones ✌🏼
@thenoobdevАй бұрын
keep rotating the view; it keeps me focused
@marcesmack28 күн бұрын
Can I use this baked lights to export them as USD files?
@thenoobdevАй бұрын
Is it, and how, possible to bake both a day and night scene lights and switch them on runtime ? So i can have the same level, but with baked lights in night and day
@metedevАй бұрын
It can be done with changing light maps in code with timer but you need also smooth transition between them, I think it’s harder to do.
@thenoobdevАй бұрын
@@metedev Thanks for the response; i wasn't really clear in my initial post.. So my goal should be fairly easy.. The user can select before going into the mission: night or day, thus we don't need transition from day to night; it's OR night OR day.. Hope this makes more sense
@korean_cuisine2336 ай бұрын
small question. how do I bake multiple levels at once? I have 150 maps, and it's time-consuming to bake one level at once.😢
@metedev6 ай бұрын
Holy, what you gonna do with 150 maps? :)
@fangzhang92095 ай бұрын
how do i export the lightmaps baked by the lightmass? Thanks!
@metedev5 ай бұрын
Unfortunetly (as much as I know) Unreal keeping maps with a different format, so there is no way to export them.
@ghazinspace4 ай бұрын
any solution ?
@ATomCzech9 ай бұрын
On the beginnng you told that lightmass is completly different than lightmap, that is is not using writing lighting data directly to the object textures and it allows to somehow moving with object, but then when you started talking about fixing issues you immediately talking about light map resolution, so it is used or not? You even sometimes showing something in GPU ligtmass windows and telling "CPU" instead of GPU. So confusing. I think that setup is too complicated now. There is no easy switch between Lumen and baking lights. I would like world when I can do whole game with Lumen and then decide that I want to make game running also on less performance GPU and simply bake lights for low performance GPU and use Lumen on high performance one. It means that highend PC will have fully dynamic lighting change from day to nigh and lowend PC will have for example just 3 baked steps. But is impossible to do this. because you need completely different light setup when you switch to Lumen or Baked lights 😞
@metedev9 ай бұрын
I believe using 2 different setups in the same game (Lumen GI and baked) is make sense if you making for PC/Consoles. GPU Lightmass is good for performance for sure, but (I suppose) not good as much as standart baking. Even standart baking takes more time, it might be better if you targeting low-end or old PC specs. By the way, every time I've talked about GPU Lightmass, it will be GPU, I've said CPU without notice :)
@artiomarenkov995 ай бұрын
Thanks😊
@metedev5 ай бұрын
You’re welcome:)
@yuechuanxi1955 ай бұрын
Amazing information in this video Thank you. but I am also getteing motion sickness by watching it:(
@metedev5 ай бұрын
Sorry dude, I’m moving the cursor less in new videos:)
@John_atCTS9 ай бұрын
STOP MOVING THE CAMERA AROUND SO MUCH!!! You're inducing motion sickness in all your viewers!
@metedev9 ай бұрын
Noted, I will be more careful 👍
@John_atCTS9 ай бұрын
@@metedev- don't get me wrong. The content was informative and very helpful and thank you for posting it. It's just unwatchable IMHO.
@heisenberg32068 ай бұрын
VR might be your biggest phobia
@evvveeeeeeee9 ай бұрын
This has been a feature since UE4
@metedev9 ай бұрын
That's right. *newer than CPU-based baking*
@evvveeeeeeee9 ай бұрын
@@metedev the problem is not "newer," it's that you claim it is "a new method". UE is currently at 5.3 and some odd change, but this feature has been available since, at least, 4.26.
@metedev9 ай бұрын
I've changed to 'fast' but stil, most of people doesn't know that, and it is still experimental feature. Title was about newer than standart CPU baking. @@evvveeeeeeee
@mehck29 ай бұрын
@@evvveeeeeeee maybe it was new to him XD
@simonriou13289 ай бұрын
yeah nah, don't do that, it's just gonna take 15 more mins to launch your project compiling shaders on your cpu at 100% so that they don't have to be compiled on it later. you're only gonna waste time and cpu lifetime...
@metedev9 ай бұрын
I believe GPU-baking is a good tool than CPU-based baking. At least you can adjust real-time, also less time to bake it. Maybe some devs consider for optimizing purposes.
@hicarodestrui9 ай бұрын
This is good for optimisation. We have a lot of games that does not require real time lumen, and this can greatly improve performance without hurt the graphics. Which us something that PCs and Console Players really want.