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@joedatius2 ай бұрын
There is something very wholesome about SNK devs and SF devs continuing the legacy of them being joined in how their games function and practically innovating off of eachother. In alot of ways Street Fighter and SNK are like sister series
@seanmcbay2 ай бұрын
Yup. It’s a great era for fighting games.
@system3312 ай бұрын
Fighting game community really can enjoy when snk and capcom make great games. They all feel so different. Much needed for quality variety
@hudysonsestari82282 ай бұрын
More like brothers, sisters are generally jealous of each other.
@Fate2632 ай бұрын
Well, when you consider how Fatal Fury began... that may be more true than we realize.
@neruneri2 ай бұрын
I adore that they're a bit closer as companies now too, with how SF6 is getting Fatal Fury characters as DLC. I don't think it's crazy to say that it's likely for Garou to get some SF characters too. And like Max has said elsewhere, if all of this goes well that's the first step to getting a new versus game. Finally feels like it's on the table as a possibility again at least.
@dookieshoes35852 ай бұрын
He wasn’t lying, it does look even better than the trailers
@TheFightConnoisseur2 ай бұрын
Deadass, I’m a very casual fighting game player so the trailers didn’t have me very interested but it looks phenomenal here, might actually check it out.
@k1anstation812 ай бұрын
@@TheFightConnoisseur Since you're a casual here you wouldn’t like playing it. It's too hard for you execution wise
@sandwichenjoyer93342 ай бұрын
@@k1anstation81 It's not that hard to combo EX-moves into EX-moves, stop gatekeeping.
@k1anstation812 ай бұрын
@@sandwichenjoyer9334 tell that to the guy above, not me.
@Laoruperteen182 ай бұрын
its almost as if trailers are almost always showing footage of an incomplete product and that youtube quality compression is a thing or something :D
@grahamlogan40682 ай бұрын
The sudden camera zooms and accompanying echoey splash sound style for KOs are such a great old Art Of Fighting callback: I get nostalgic for that exact thing and have been wishing for a modern game to nod to this cool presentation a little harder than KOF. Wonder if old Fatal Fury had the same thing, but AOF is where I remember these simple impactful moments from. Old school SNK feel being kept alive beautifully 😄
@brainofjtd2 ай бұрын
The classic zoom effect is why I like to play around with KOF12. It’s not a good release but I already own it so dicking around in that game for novelty sake is fun
@000mjd2 ай бұрын
The best thing it's that probably will be the next SNK revival
@StriderRyu72 ай бұрын
I think a new AOF entry is in development,IIRC.
@king_lvr2 ай бұрын
The shift from input difficulty to making the game more mechanically complex sounds like a really good choice. Also, the artstyle looks really pretty in actual 4k quality. This feels like a really good game for fighting game fans.
@PauloLz2 ай бұрын
As a FHD pleb, i really don't like the artstyle, it looks ugly with it's unnecessarily saturated colors...
@poisonjam45642 ай бұрын
I feel like Project L is somehow responsible for this. Project L developers were really smart and took all contemporaneous takes on what makes modern fighting games feel off and updated them; now, everything new on most recent fighting games follow their guidelines. As Max said regarding to Terry's reveal on Smash: "Aw, man, this is why Smash it way too good. It's because they give a shit. They like, care, you know? This is all fighting games fan want, that Smash fans get. (..) Just to see the developers give a shit"
@LuminescentShine2 ай бұрын
@@poisonjam4564I wouldn't call them fighting game fans if they only want simple controls
@Longtimec2 ай бұрын
@@LuminescentShine oh here we go lol bro of course they can still be fighting game fans and want simpler controls. We gotta move on at somepoint and I have been playing Fgs for decades.
@weirdo911aw2 ай бұрын
when will people realize that input difficulty is part of the balance of the game and is a crucial part of risk-reward? There's a reason combos are not exciting in recent FGs, and that we will never have another "evo moment 37" in modern FGs. That is just the simple and inevitable tradeoff of making FGs more "accessible"
@aqgpandemic54062 ай бұрын
Admittedly about power geyser being qcf qcf p, it's that way in the original Garou as well. Every characters super in that game is qcf qcf punch or kick, the exceptions are characters with unique desperation moves like Rock or Dong Hwan; so making those standardized makes sense
@OrochiSP2 ай бұрын
I was looking through the comments trying to find someone else that knew this :D
@GuntanksInSpace2 ай бұрын
This is correct lol. Dong, Marco has triple Quarter circles for their old hidden supers, Jenet has the Just Defend into ABC, and Gato has the dp+A+B rekka thing IIRC Otherwise, supers were universal yea
@condescending282 ай бұрын
Yeah, they don't have a lot of hard inputs in Garou. It's usually left for KOF.
@FanaticsRUs20112 ай бұрын
Yeah lol, bout to say similar
@pablocasas5906Ай бұрын
@@condescending28 in a certain way, it seemed like SNK simplified the Super Special Move imputs in Mark of the Wolves like how Capcom did it in a certain way with Street Fighter III
@sway4042 ай бұрын
so so hyped for this game, terry is my favorite fighting game character.
@Liquidsunn872 ай бұрын
Damn your eating this year, then. Can't wait to see how he plays in Street Fighter 6
@TehParismio2 ай бұрын
Fatal Furry about to be LIT
@strtfghtr882 ай бұрын
Terry is pretty awesome!
@spoogtastic2 ай бұрын
Same with me my dude! Terry is the goat.
@fariskhalifa84032 ай бұрын
I Grew up in the middle of nowhere in Africa and Terry has been my favourite since I was a child.
@RikouHogashi2 ай бұрын
now i wonder how Terry will feel between this and SF6 coming up and I hope we get both of Terry's looks for it at the very least over there as well
@AtJoee2302 ай бұрын
They're definetely gonna charge for his Garou look in SF6, I just know it.
@RikouHogashi2 ай бұрын
@@AtJoee230 lets hope
@seanmcbay2 ай бұрын
I hope so. Disappointed still a little his future look wasn’t a skin in Smash.
@Hinokami7772 ай бұрын
@@AtJoee230why wasnt it in the trailer then lol?
@michaeljefferson73162 ай бұрын
@@Hinokami777 they get costumes on down then lie I'm sure
@romuloventuracesario76612 ай бұрын
Fatal Fury looks a lot better than KOFXV
@dmtmediabrothers2 ай бұрын
Lowkey better than sf6 too
@21Handguns2 ай бұрын
This just in: newer game made on newer hardware in mind looks better than older game made with older hardware in mind
@REVy_X2 ай бұрын
@@dmtmediabrothers true
@SSGKingEZ2 ай бұрын
@@21HandgunsNot exactly true KOF 14 and KOF 15 both look terrible especially when you look at KOF 13 in comparison so for them to have finally address that awful looking style in 14 and 15 is being celebrated heavily with this game lol
@dmtmediabrothers2 ай бұрын
@@SSGKingEZ kof 13 is still beautiful
@RaitoADV2 ай бұрын
One thing that I feel might be confusing for some new players is the Revving Up mechanic. Not because it's hard to understand, but rather because it's presented in a way that makes it look like it's a good thing to do. The gauge fills up (something that is usually attributed to good things or resources in fighting games), the "Revving Up" message looks more like a "Keep going" message than a warning, and it doesn't help that the slogan of the game is "Rev it up! Unleash your fury!".
@king-kd4yb2 ай бұрын
yep
@burnedpotato43742 ай бұрын
Well said , i dont play snk at all. Play alot of street fighter and originally i thought it was a good thing
@condescending282 ай бұрын
They'll realize it after a few rounds if they have some awareness that it isn't a good thing to over heat. It's going to say Over Heat.
@RaitoADV2 ай бұрын
@@condescending28 Yeah, but it shouldn't really be like that in the first place. It's unnecessarily confusing.
@spoonimefanАй бұрын
Agreed. Until Max explained in this video, I thought it was similar to SFIV's Ultra Meter or something due to graphical presentation. The only other meter I can remember visually like this is the Stun Meter from SF3. (Granted, there are *a lot* of FG's I'm not familiar with.) Here the color is yellow, which is also associated with the Super Meter *that the Rev Gauge is connected to*. This visually implies a connection with something *you want* to fill. And when the Rev Gauge *is* full, it then affects a different meter visually disconnected from it at *the top* of the screen. And this one goes *down* as your condition gets worse. It feels counterintuitive. 🤷 That said, as someone else pointed out, once you know about it and its properties and spend time with the game you can (almost subconsciously) remember Rev Gauge = bad.
@gabrielcormier20962 ай бұрын
Glad Marco isn't called Butts anymore.
@Fizzlan2 ай бұрын
Same lol (my name’s also Marco lol)
@Illumina_Blade2 ай бұрын
Garou without Dong and Butt makes me a little sad.
@pablocasas59062 ай бұрын
I'm also glad that SNK corrected the spelling on Marco's surname, in previous games his surname was referred as "Rodríguez", but Marco's is Brazilian and in Portuguese his surname is supposed to be spelled "Rodrigues"
@PauloLz2 ай бұрын
@@pablocasas5906 Not to mention "Marco" isn't really that common of a name here in Brasil, it's usually Marcos.
@SpiffyTrousers2 ай бұрын
I mean... yeah. Glad they changed it back. But also, my buddies and I would occasionally have long runs of back-to-back Butt-only matches in Mark of the Wolves. We'd call it "Mark of the Butts." Can't really do that now. 😢
@OwainVEVO2 ай бұрын
i can feel it, this is gonna be SNK's BIG game sales wise in the modern era
@TheRambler2 ай бұрын
Considering Capcom announced 2 SNK characters for SF6, I feel the same
@rheawelsh41422 ай бұрын
Especially now with the numbers sf6 and tekken 8 brought in, the audience is larger than its been in years
@pablocasas59062 ай бұрын
I hope CotW can sell well, but I'm not expecting Street Fighter or Tekken numbers, much less expecting it to sell as many copies as Mortal Kombat. While SNK's games are popular in various regions like Latin America, China, South Korea and the Middle East, most of their popularity comes from the arcade versions, and plenty of people in some regions played pirated versions at that. But to be fair, if the game reviews well, has a decent amount of fighter in its launch and SNK gives it enough publicity, City of the Wolves could sell as well as Guilty Gear: Strive. It'll also help the fact that the game will come out in all major consoles, that the PS4 is included and perhaps it could come out on Nintendo's next console as well.
@alsh51192 ай бұрын
@@pablocasas5906 yeah obviously not, its not as flashy or mainstream directed (doesn't make the others bad) but I think FGC vets are gonna love this game
@Trey_W2 ай бұрын
@@pablocasas5906It’s just the beginning!
@Xerachiel2 ай бұрын
Terry's Geyser already was ⬇↘➡x2 in the original Garou. I can say 99% of the regular supers were standarized into that motion too in the original. Only the "hidden" supers had different inputs (and Tizok's grab super iirc)
@pablocasas5906Ай бұрын
I play Mark of the Wolves from time to time and Terry's Power Dunk is also different in Mark of the Wolves, in other Fatal Fury and KoF games, except for Real Bout 2 and KoF '99, it was ⬇↘➡x2 + kick, but in MotW it was →➡↘⬇x2 + kick
@guigondi76712 ай бұрын
This game looks like it finished the art style that KoFXIV started.
@SilentiumCivis2 ай бұрын
That crush system is actually amazing & might be a new favorite mechanical among all current fighting games.
@hoovybeast05942 ай бұрын
14:44 In Garou MOTW, Power Geiser is double qcf punch. Most/all supers in MOTW are double qcf
@BioTroy2 ай бұрын
I also happened to notice Terry's hair not clipping as much on his jacket compared to the last build. I think this game is setting up to be extremely polished by the time it launches and I'm so excited for it!
@ODDiSEE_2 ай бұрын
That transistion was godly
@JusRed482 ай бұрын
One thing I really hope the devs catch onto is that tracking the rev gauge is actually not very easy or intuitive. SF6 drive gauge being a few bars with no numbers or anything is way easier to track than a 0-100% half-circle meter. The clarity of this can really be improved on.
@KurohigeDTeach-yy3yk2 ай бұрын
Just waiting on Gato and possibly Yamazaki 😊
@BigJC7772 ай бұрын
yamazaki my goat better be in this game
@bigshorty48552 ай бұрын
@@BigJC777no Yamazaki no buy, lol. Mary better be in it as well, as well as the kapwans or at least a kapwan.
@KurohigeDTeach-yy3yk2 ай бұрын
Yamazaki with the knife. I forgot to mention
@pablocasas59062 ай бұрын
It'd be interesting to see an older Yamazaki in the game
@hasdachatlogs2 ай бұрын
Get ready for blind Gato
@kevin9332 ай бұрын
Love the artstyle/graphics for this game.
@kyokusanagi66112 ай бұрын
3:46 That's badass! 🌪️
@oni5502 ай бұрын
The game is looking even better somehow.. Wish we can get some SF guest (Chun Li would look gorgeous in COTW style)
@bigshorty48552 ай бұрын
Chun li and Ryu in kof would be sick. Gameplay wise, I'd prefer Ken and ibuki, though. Or Cammy and Gouki.
@renren476182 ай бұрын
It should be Ryu and Ken or Ryu and Chun Li. Ken would be nice to make the pairing with Terry, but Ryu and Chun Li would make more sense.
@pablocasas59062 ай бұрын
With Terry and Mai's inclusion in Street Fighter 6, I can see a SF character included in City of the Wolves' roster, though if I had to pick one character I'd add Makoto from Street Fighter III
@nonmetateams42782 ай бұрын
No please! leave that for KOF 16, a capcom team in KOF16 would be really cool°!
@theguy30162 ай бұрын
dudley please
@Paur2 ай бұрын
3:45 Uhhh... did Terry just do the Hado Sempou kyaku from the Fatal Fury movies?
@pablocasas5906Ай бұрын
Yes, he did. It's not the first time that a Fatal Fury adopted an element from the movies into the games. A good example would be how Nobuyuki Hiyama began vocing Joe in the games after voicing him first in the anime
@brothersbogard2 ай бұрын
FATAL FURY ❤is back
@Nrad20052 ай бұрын
The oozing style this game has will keep it looking good 20 years from now. Gotta love style over realism.
@leoneldaruna51562 ай бұрын
I love how Max describes the mechanics of the game like a new discovery and they are quite literally the same as the good old Garou and i love it
@stevesteve05212 ай бұрын
Most of it is, really the rev gauge is the big new mechanic in the game, spg acts nearly identical to t.o.p, all the faint attacks and just defend is the same
@brightonic2 ай бұрын
Rock actually good in his own game something ain't right
@brayenmorrison31992 ай бұрын
Damn it looks good.
@zetta82772 ай бұрын
I can't wait to ask ppl if "They're okay?"
@ireallydontknow67092 ай бұрын
This game looked more than half done when the first trailer got released, I was so sure it will be releasing this fall (or even this summer) but then they say early 2025 maaaan. Game looks so cool, can't wait!
@darkmtternova11062 ай бұрын
That’s transition was crazy into the intro was amazing (you should totally add that into the intro)
@tokyobassist2 ай бұрын
These stages are starting to really look as close as possible to the SNK I remember.
@pablocasas5906Ай бұрын
The amusement park stage looks like Raiden's stage from the original Fatal Fury, it would be cool if some stages from previous Fatal Fury (or even Art of Fighting) can return. I think Pao Pao Café could be an obvious choice, especially if Bob Wilson gets added to the roster
@Lalaphive2 ай бұрын
It was so seamless going from that Rock Super move into the Channel intro song. Nice editing! I can't wait for this game tho, looks like a dream to play!!
@meteor222 ай бұрын
This will be my 1st KoF/FF game I'll be buying on day 1. This game looks super promising.
@autex26092 ай бұрын
Same here. I've never been this excited for an SNK fighting game ever... including the 2D days. What a return to form. Holy shit.
@renzodepoortere232 ай бұрын
Never played fatal fury or got to know it very well, except for like terry in smash, but this game looks so fking smooth. I'll definitely give it a try
@zenofthezealous15822 ай бұрын
God I feel like Just Defenses should be kinda the standard for parries in fighting games going forward. Perhaps not the effect for each game but the input for performing it Timing a back (block) input just seems REALLY obvious to do when you think “how do i parry something control-wise” I know people will treat it as gospel and it can’t do no wrong. But I felt even something like SF 3rd strike’s parry system while it was a VERY GOOD one was inherently more not beginner friendly in the fact of the risk of getting blown up timing a forward input TO parry
@ckorp6662 ай бұрын
true SF old heads will never admit that anime fighters got something right
@saltyluigi40112 ай бұрын
lmaoooo are you complaing that parries are risky because you tap FORWARD???
@zenofthezealous15822 ай бұрын
@@saltyluigi4011Parries are always inherently risky by nature no matter the input. You’re sacrificing a stout defense for the chance in most cases to counter-attack someone off a perfectly timed parry. I more-so say 3rd Strike and in turn to a degree Tekken 8’s Low parry are of some more risk because you have to make the conscious decision to forgo blocking for a chance to parry by doing either a perfectly timed forward input or Down-Forward input for each respective game. I just feel naturally if you already blocking the logical thought process would be “If I time my block perfectly that should be a kind of parry of something. Like how Just Defends are here. They seem less risky by comparison in my thought process to the parries listed earlier
@stevesteve05212 ай бұрын
It’s been a standard since samurai shodown 2, just for whatever reason games did not want to utilize it
@JHolt_882 ай бұрын
5:51 OK! That was nasty! I'm getting hyped now.
@supremeleadersnoke11672 ай бұрын
@Maximilian Dood the Super Move level 1 and 2 almost in their entirety were like this in GAROU( if I remember correctly only Tizoc had a 720 type of grab super ): QCFx2 + P / QCFx2 + K for level 1 and QCFx2 + HP / QCFx2 + HK for level 2 . Only hidden suppers had different input... so they are staying true to original game. But also hearing you that QCFx2 + P + HP is hidden super move is very nice since it is easy input and then more people can have access to more characters rather than some 720+P or something. Anyways great review! :D
@LNMTerry2 ай бұрын
The hit crush thing was included all the way back in Fatal Fury 2!! I remember using it as an anti air
@TheMyuyen2 ай бұрын
Are you ok? Rising STORRMMM
@hardinal25992 ай бұрын
This game is 100% pure DOPAMINE rush, and I'm ALL FOR IT!
@w1nch3ster12 ай бұрын
I've been going through the Fatal Fury, KoF, and Art Of Fighting collections and you can really see a lot of the elements that made those so visually aesthetic, even to this day present here. The large detailed characters with top tier animations and the bold, crunchy audio when you land a hit. The camera movement and zooms. I'll be honest I've mostly sat out of the SNK 3D outings as aesthetics are extremely important to me in a FG. I think this looks gorgeous. Terry and Rock look dope.
@DragonHeart6132 ай бұрын
Can we all just take a moment to comprehend the astonishing fact that not only is Terry Bogard's own Fatal Fury series FINALLY making its long-awaited epic comeback but that Terry is also joining the roster of Street Fighter 6 and before that he was invited to Smash as well? W after W after W for The Legendary Hungry Wolf! Terry Frickin' Bogard is back with a vengeance! Now we just need him in Tekken 8 as well🤞🙏🤞
@ChesterCAnderson2 ай бұрын
He is also in fighting ex layer
@vigorouslethargy2 ай бұрын
Terry, he's doing ok.
@sipenarekbecha71932 ай бұрын
*W³* = Wolf
@jacobkrakowski2 ай бұрын
Don't take this as a bad thing as it would be cool if Terry got into Tekken 8. But if he did, I'd start to question which eldritch God is SNK sacrificing people to in order to get this many good deals to go through.
@tigerlegend87sf42 ай бұрын
@@jacobkrakowski Saudi Arabia. Google it. It's....not good.
@MFourReye02 ай бұрын
This game is looking so hype. I love it. Can't wait. Thank you Max for giving us the deeper look!
@dashi-musashi3512 ай бұрын
City of the Wolves, Sonic X Shadow Generations, Street Fighter 6 and its crossing over with SNK, feels like I’m in the Dreamcast Era. Just need Sega to drop more of those IPs.
@zubrhero52702 ай бұрын
I just watched the Mega64 podcast, and they talked about Fatal Fury and "meeting Max". Now that's a collab I'd love to see!
@TevorTheThird2 ай бұрын
I don't mind the standardized super commands. I'll miss the variety and will always fondly remember learning Raging and Rising Storms with Geese Howard... but it's also nice to just pick up a new character and known how to do a move. You still gotta learn when and why after all. BUT~!!! I do wish they had gone with og Power Geyser instead of double fireball. Not for nostalgia, of SNK identity and flavor, but rather simply because I think the motion is much easier and intuitive for new players to learn. The upside to double fireball is that it applies to other games as well. But for someone who is totally new to fighting games? Quarter circle back, half circle forward is a much smoother and easier motion to learn. Plus psychology wise it stands more seperate from the double qcf since it's two seperate motions instead of a doubling of a motion you're learning to do for different results. Plus it can't conflict with DPs, etc. Wackier things aside, I really think the "standard" SNK motions of this and towards, HCF, are just better inputs then double qcf. But meh. This works too.
@MrMissingnin442 ай бұрын
I think every defensive mechanic you mentioned was in Garou.Glad they left all that stuff and added on it.This game is going to be special
@leonflorence1182 ай бұрын
I'm a Tekken player but there's something about this game that makes me really want to try it. Haven't felt that way with SF and MK
@MauZangetsu2 ай бұрын
The mechanics look so smooth, you just know crazy moments are coming for this game in tournaments. Now I'm just waiting for the Kim boys
@yeetkunedo2 ай бұрын
saaaaaaaame, dong hwan when
@manemane1ful2 ай бұрын
Is this game the reason why half my season 2 characters are guest? Lol
@HakaishinCat2 ай бұрын
Im always skeptical of trailers and such and this is a great example. this footage looks miles better than what we saw initially in some of the trailers. Game is looking good
@Slitheringpeanut2 ай бұрын
Your voice is not annoying, and I find your commentary insightful. Despite watching you for years, I'm still learning Fighting Games via your knowledge.
@kinabalucat2 ай бұрын
lol that intro smoothly transition from the fight. i thought Rock is still doing combos
@Swampert3842 ай бұрын
Did I see that correctly? Terry has a super where he combines a Power Geyser with a tornado???
@MeatOfJustice2 ай бұрын
Yes, it's a reference to an OVA.
@Enimorj2 ай бұрын
@@MeatOfJustice Yeah, wen a see, intantly take the reference, just missing the T pose for the move execution 😂
@down-timegaming2 ай бұрын
The Hyakkiokuseiken , yup although they definitely reused Goenitz's tornado from XV. This game looks incredible
@PauloLz2 ай бұрын
That faint cancel thing sounds WILD! It adds so much more depth to the game... Damn! This game is going to be hard af!
@ezelalia57392 ай бұрын
It was a mechanic on the previous Garou
@stevesteve05212 ай бұрын
Was in mark of the wolves as well but they probably made the timing easier to pull off in this one
@Boogerman90472 ай бұрын
Glad we have people like Max and Justin sharing fighting game reviews, very lucky very
@theivace97052 ай бұрын
From what I've seen on the website, the simple controls can't do breaks or faints. In the older build they couldn't even do SPG supers at all.
@vapersmith78592 ай бұрын
Its good to see that this Arcade classic has been made as intended but with better quality than I've ever seen it. I am looking forward to Fatal Fury appearing in Tournaments, in Steam and on Arcades.
@aka_dust2 ай бұрын
MAX!……nice….also, can we see your full intro when you drop the coin in the cabinet one time for the one time 🥺
@X-Axel2 ай бұрын
Man it looks so good, the art style is badass, the animations are smooth, and the force behind hits are beefy.
@jamesz10032 ай бұрын
man I love Marco, he's my absolute favorite of the Ryo's karate style.
@gunbladesniper2 ай бұрын
Nice! Can't wait for this game.
@lonewolf93252 ай бұрын
We live in a great timeline.
@JavierReyes-vi7vj2 ай бұрын
Damn this gameplay looks amazing. I want to get my hands on this
@minechaftgamer2882 ай бұрын
first game I'm buying on release since rdr2
@MrArgman2 ай бұрын
literally same
@myloemike2 ай бұрын
Honestly this game looks exactly like what I’d hoped KOFXV would play like. Mark Of The Wolves has always been a favourite of mine, and this game seems to be right up that alley of interest for me. Definitely super hyped to see more of it and eventually get my hands on it too! 😁
@sonicallstarify2 ай бұрын
I'm digging the visual effects. They look faster than what it actually is. This is good more competition in the market is gr8
@dragons_hook2 ай бұрын
It's so nice to see Kushnood again! Everyone looks great too!
@Onyx_Dripp2 ай бұрын
first time im hearing of this game and holy shit it looks amazing im mad hyped for this game now!
@AdAce212 ай бұрын
OMG that Rock combo in the intro!! He looks sssoooo ssssiiiiicccckkkkk
@jamalcharles95332 ай бұрын
Do recall Max, that in the original Garou, Power Geyser was also double fireball with punch.
@Countdownsmiles2 ай бұрын
Rock had amazing light confirms in kofxv, i hope they bring that back. It's hard to be a mix character if you can't make them fear your low attacks
@SonicBoyster2 ай бұрын
Juri Han as a guest character. Feng Shui engine fits into this system too well and we all know Juri moves copies of games.
@PumpkinHeadJack132 ай бұрын
This looks SO much better than KOF15, really hope that it reaches a large audience
@kyokusanagi66112 ай бұрын
Let's go!! 🔥
@kennethalvaro6499Ай бұрын
0:43 Terry asserting dominance with a Y-pose
@kingrey35282 ай бұрын
Can’t wait for this game definitely buying it on day one when it releases
@landonhulett21192 ай бұрын
This game's looking to be the new 3rd Strike. Hopefully it brings SNK to be the new pillar of EVO.
@Xzeihoranth2 ай бұрын
CoTW sure seems like the sequel Garou deserves!
@hasdachatlogs2 ай бұрын
Yaaas can not wait to see how nasty Billy and Hokutomaru are gonna be.
@pablocasas5906Ай бұрын
I hope that Hokutomaru gets some new moves, because he inherited some of Andy and Mai's moves in the original Mark of the Wolves, but if Andy and Mai get added to CotW they'll have to differentiate all characters
@hasdachatlogsАй бұрын
@@pablocasas5906 That's a great point. I bet they will change him up a good bit, yea. Ooooh cant wait to see!
@pablocasas5906Ай бұрын
@@hasdachatlogs I'd also love to hear Junko Takeuchi voicing Hokutomaru, especially since she voiced him before landing the role of Naruto, but it seems like Hokutomaru's voice in CotW first trailer wasn't Junko's. We have to remember that SNK has recasted all of their characters' voices since the release of KoF XIV, only certain characters like King, Benimaru, Athena, Shingo and Ash are still voiced by their original seiyū
@hasdachatlogsАй бұрын
Yep yep gonna take some getting used to with these new voices. Or heck I might even mess with the English options for a bit. 😅
@pablocasas5906Ай бұрын
@@hasdachatlogs it's just that I missed hearing Satoshi Hashimoto as Terry, Takashi Kondo does a good job, but Satoshi voiced Terry from Fatal Fury 3 up to KoF XIII and his voice was really iconic. Rock is now voiced by Yūma Uchida instead of Eiji Takemoto. Speaking about voice acting, I think it's pretty cool that City of the Wolves is the first major SNK with English voice acting, there were some attempts in the past with the Maximum Impact games, but I don't really count those. I wish SNK could dub CotW into Neutral Spanish and Portuguese, but I think that despite SNK's popularity in LatAm, they still want to capture the attention of the U.S. audience first, not to mention that dubbing a game into multiple languages is very expensive, Mortal Kombat is the only major fighting game that is dubbed into various languages since MKX, and that includes Latin American Spanish
@ArcCaravanАй бұрын
Trippy seeing Terry in this game with red palette next to Rock.
@thejuanderboy51392 ай бұрын
I really feel that this is how SNK wanted KOF14 to look like. The stages and presentation reminds me a lot of that game.
@lolozo2142 ай бұрын
Glad to see they've kept on iterating and improving their art style since then
@pablocasas5906Ай бұрын
For some reason, I think City of the Wolves looks like a mixture between, KoF XV and XIII, the original Mark of the Wolves and Real Bout 2 and the latest Samurai Shodown. We could say that SNK developers are getting better at 3D modeling and design
@MitoNova5832 ай бұрын
I'm admittedly a little sad about the loss of classic Geyser/Orochinagi motions since they're some of my favorite super motions to do, but besides that god this game looks absolutely amazing & I'm excited about what else we'll see for this game
@Salem-rh9tq2 ай бұрын
i’ve been waiting for this
@matheusvasiliauskassoares43612 ай бұрын
Oh man, I can already see how much those new defensive mechanics benefit grapplers, I'm stocked
@juicemanvon98592 ай бұрын
Defensive mechanics getting shine in a modern fighting game sounds so refreshing 😌
@Fools_Requiem2 ай бұрын
nice transition into the intro theme
@Overdoseplus2 ай бұрын
Hopefully Freeman makes a comeback I like the rekkas and counter super.
@jordanomaly2 ай бұрын
Man this game is so pretty. I really wish this game was out this year. SF6 was my first real fighting game I've put time into and each time I see footage of this game, it gets me just as excited as I was before SF6 launched.
@davidkolman2 ай бұрын
SNK is back, oh yeaaah!!
@lordjimbo22 ай бұрын
Boy, Rock and Terry are really distinct design-wise.
@Frostbyte1152 ай бұрын
Max, this is the first time I've even heard of this game. I am so drawn into the precision of it and the way it looks.. I physically want my hands on this game to constantly test, jealous you played and am GLAD. You showed it.
@autex26092 ай бұрын
I think this is going to be my first 3D SNK fighting game. It's looking really damn good.
@djukor2 ай бұрын
I did enjoy the power geyser input. Its more fun to do than just double fireball.
@chandlercollins8062 ай бұрын
This is the prettiest game I’ve ever seen!
@jaysonbanlawi55012 ай бұрын
real Terry and real timeline came back 😁
@Marik2482 ай бұрын
No cap, for a moment from the thumb I thought that Rock was an alternate costume of Dante 😅
@hyperventalatedАй бұрын
I hope you post those matches soon! Im very interested in analyzing them. This game looks amazing!