Рет қаралды 444
Dodging around an installation whilst trying to take out raiders can be tricky. This was the only run out of five where I didn't get penalised for hitting the thing I was trying to protect. And required something outside my comfort zone. Patience, lol.
Ship build: s.orbis.zone/9yyW
The two Class 4 fixed Cannons are beastly. On hulls they do around the same damage as two Class 4 Plasma Accelerators (thanks to not ignoring hull weaknesses and having a higher rate of fire) while taking only a fraction of the distributor charge. Not to mention they have very high breach chance, allowing you to take out modules in one or two hits.
Since the twin SCBs can restore you to full shields from just one ring if you double bank them, you can put pips in engines without having to worry too much about your shields dropping, making the ship relatively manoeuvrable and allowing you to get close to take advantage of short range beam lasers, while the twin turrets at the front are there only to spit out debuffs rather than to do any serious damage. That is left to the double Howitzers on the back, lol.