Fighting Game Boss Gone Wrong: Elizabeth

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Daz is Bambo

Daz is Bambo

Күн бұрын

Пікірлер: 271
@Ingutt
@Ingutt 4 ай бұрын
"...Elizabeth is focused almost entirely on being thematically powerful, and barely focused on being practically powerful." That's such an Elizabeth thing to do, love her for that
@dasirrlicht5415
@dasirrlicht5415 Ай бұрын
I do not know much about Persona OR fighting games, but thematically, it sounds like this is a character that is naturally strong but lacks understanding. "I am gonna take the best thing you have and go all in on it" with no concept of what made things good, or how to properly apply them. Raw Power but not the skills earned by experience. Which does feel like a very 'Boss' thing to do. As well as childish. Thats playground tactics afterall.
@Kalanin399
@Kalanin399 Ай бұрын
@@dasirrlicht5415 That sums her up pretty well. Elizabeth in Persona is one of the Velvet room attendants, and she serves as the one in the Velvet room whom hands you requests, makes specific demands for various persona fusions, as well as helps handle the fusions you perform to become stronger (Igor is the one who does them but she will voice if you are strong enough and confirm your choices). She has basically no understanding of the world outside the Velvet room, the intimacies of social interaction, how social constructs or customs work, any of it. An example here is she understands fountains as "divine location in which people will impart monetary value for a desire to be fulfilled from the spirits housed within" and will dump literally a million yen in coins just to see it happen.
@Zadamanim
@Zadamanim 5 ай бұрын
Elizabeth is like an RPG boss, designed to look strong, but also designed to lose to you, lol.
@Ramsey276one
@Ramsey276one 5 ай бұрын
Good point
@nahte123456
@nahte123456 5 ай бұрын
It's funny that in the rpg her 'rules' make it so she's not really meant to lose to most people. But in the fighting game...
@zeph2652
@zeph2652 3 ай бұрын
you will NOT guess what she actually is
@HoraceInkling
@HoraceInkling 2 ай бұрын
@@zeph2652ooo, is it an RPG boss?!
@matts8715
@matts8715 5 ай бұрын
Elizabeth isn’t weak in the current version of persona. The community commonly sees her between top of mid tier and middle of high tier. She was only low tier in original P4A and the ps3 version of Ultimax.
@Latias38
@Latias38 5 ай бұрын
I was recently checking 2.0 tier lists from 2022 shown on Dustloop and 4/5 top japanese players put her in the lower half of their lists, like the 2nd to lowest tier. Things could have changed now but those points Daz brought up are pretty big, and unless that somehow changes, even if her Gastly Wail could be used as a combo ender, I dont see her being more than just a mid tier character at the highest.
@CantHandleThis6
@CantHandleThis6 5 ай бұрын
​@@Latias38Eh, Mamudoon is pretty easy to combo into and works very well as a combo ender super that sets up 236B Oki in awakening. We also can't forget that Liz LITERALLY can delete you on most touches with resources (which she gains passively). All her combos end in fear which gives her strike throw that leads into a fatal counter if she catches you. She realistically only needs to touch you twice to kill you. There's a lot of RPS in here gameplan but any wrong guess leads to you getting massively punished. In awakening she has some of the best Robbery potential in the game and can easily get 3k meterless. Which can lead into an easy 5k+ confirm on the next hit which is death to half the cast.Can't forget that her IK is actually pretty practical, especially against Yukiko's or Narukami's trying to skip past Neutral with their supers.
@CantHandleThis6
@CantHandleThis6 5 ай бұрын
She also can resource dump with the best of them and get 8k with a OMB with unscaled poison damage on top. She's not the stronget in the game but I wouldn't say she's among the weakest
@ShinmegamiPersona
@ShinmegamiPersona 5 ай бұрын
Ya the latest update Liz is dramatically different. Not sure why he said she’s bottom tier when she’s not
@nightwish1453
@nightwish1453 5 ай бұрын
@@ShinmegamiPersona2.0's changes felt like they buffed a couple of the female characters and nerfed a few males (and rise) ignoring the BS of most of the shadows being better then their normal counterparts
@sevntohno8728
@sevntohno8728 4 ай бұрын
Characteristically, Elizabeth can afford to not go all out, because she's playful, she's having fun, and can afford to play with her food. She's taking the fight as serious as an adult playing the role of a villain around school children. Margaret, on the other hand, is a lot more intense and serious, because Margaret has no chill at all.
@Metal_Sign-Friday_Patchouli
@Metal_Sign-Friday_Patchouli 3 ай бұрын
She really sells her character of someone who is observing out of interest. I love her “I’m hit” quotes: “everything’s spinning.” “Oh how electrifying” She’s literally just fascinated watching her opponent fight. I my headcanon is that she instant kills you with Megi in the P3 fight when you block (or better) her element is because she overestimates how strong you are.
@OriginalUnjustifier
@OriginalUnjustifier 3 ай бұрын
@@Metal_Sign-Friday_Patchouli I love how the super-boss of a game where managing your weaknesses well is core strategy essentially boils down to: 'Oh, you can block my elemental attacks? Block this you filthy casual. *Megidolaon!"*
@Metal_Sign-Friday_Patchouli
@Metal_Sign-Friday_Patchouli 3 ай бұрын
@@OriginalUnjustifier unfortunately, Liz's unfamiliarity with the world includes unfamiliarity with the point of the SMT battle system~
@TheBlackSeraph
@TheBlackSeraph 3 ай бұрын
The other point about her not having her own defined style is that she is still finding her own identity and fighting with one of Makoto Yuuki's personas (Thanatos) that has been fused with an advanced skillset.
@Neonlight3934
@Neonlight3934 5 ай бұрын
There are 2 ways of showing a character is a boss The Arc Sym method, carefully animating the character moves and specials to showcase their techniques as a superior art or power combine with lack of interest or care in the fight. Showing confidence and experience without needing to change a single number. And the SNK method, PTSD.
@ShinmegamiPersona
@ShinmegamiPersona 5 ай бұрын
Tekken method: being hard to use or absolutely broken. See Heihachi, Kazuya, etc
@galacticpookachus6780
@galacticpookachus6780 5 ай бұрын
Are you the guy who got banned from the Fire Emblem discord?
@bulletcola7890
@bulletcola7890 5 ай бұрын
SF Method: Make them able to zoom all over the place or be aggressively annoying.
@DreamerFromTheDepths
@DreamerFromTheDepths 5 ай бұрын
MVC method: Make the boss really big and only have a torso and hand(s) to fight All still pale in comparison to what they did for Vergil though
@elgordobondiola
@elgordobondiola 2 ай бұрын
​@@DreamerFromTheDepths"the flames of revenge? couldn't even melt a marshmallow"
@flipperjr.3822
@flipperjr.3822 5 ай бұрын
Little addendum; In the persona games, moves with the "dyne" suffix (Agidyne, Bufudyne, Ziodyne, etc) are typically the strongest version of their respective element. (at least while keeping their respective naming convention, Agi- Bufu- Zio-) Normal "-dyne" spells only target one opponent. Whereas spells with the "Ma-" preffix (Ex: Mabufudyne, Maziodyne, [and Agidyne gets to be special and has an extra R between Ma- and -agidyne, since that would look awkward as just "Maagidyne"]) attack all opponents in sight, though they come with the risk of striking an enemy who can absorb or even reflect it standing next to another enemy who can't. They also cost more MP than their normal counterpart. So elizabeth is actually nerfing herself somewhat in P4A, as she is intentionally using ill fitting crowd-striking spells against a singular target.
@zaqareemalcolm
@zaqareemalcolm 4 ай бұрын
Ma-spells also typically come with a slightly reduced accuracy, though this is more potentially devestating in mainline SMT games with the press turn system than modern Persona as missing has a greater consequence of forfeiting some of the party's turns
@overthemoon34
@overthemoon34 4 ай бұрын
I see it moreso as her going overboard, as Ma spells will (if applied some real world logic) would be large area spells, thus destroying an entire area when she's only fighting one person.
@thisstatementisfalsenothin5312
@thisstatementisfalsenothin5312 3 ай бұрын
I feel like her knock down animations and stuff make it pretty clear she’s holding back, she literally just lays down. Every section she appears in the story also blatantly states that she’s able to beat the protagonists without breaking a sweat
@Nextgenneptunia
@Nextgenneptunia 3 ай бұрын
You don't say...
@bluishwolf
@bluishwolf Ай бұрын
It is also of note that the original Japanese names are maha-(element) and it was simply shortened to ma- because the translators ran out of space.
@strepsilsaregood4u
@strepsilsaregood4u 5 ай бұрын
I really like the idea of boss characters having weird mechanics no other character has, even if they backfire and make said boss character low tier. Since fighting games aren’t known for good storytelling, using the mechanics like this can tell a character’s story.
@Metal_Sign-Friday_Patchouli
@Metal_Sign-Friday_Patchouli 3 ай бұрын
The “Slayer pose” downed position will never not speak to me
@Ragebaitingu
@Ragebaitingu 3 ай бұрын
Why? Bosses are so complex nowadays stop trying to be special.
@Handlelesswithme
@Handlelesswithme 3 ай бұрын
What about Tekken or Mortal Kombat 9 I am pretty sure those games are known for their story Also Injustice 1. Is know for its story too
@myyoutubeaccount4167
@myyoutubeaccount4167 5 ай бұрын
Additionally, for any viewers that don’t know; Her “DP” is an approximately 20-frame startup command grab that can be throw tech-ed
@Ramsey276one
@Ramsey276one 5 ай бұрын
Bought the game last week so thanks for the info!
@nolanstrife7350
@nolanstrife7350 5 ай бұрын
What the fuck did I just read?
@danielbarnes1241
@danielbarnes1241 5 ай бұрын
​@@nolanstrife7350 one of the moves of all time!
@nolanstrife7350
@nolanstrife7350 5 ай бұрын
@@danielbarnes1241 does it at least have armor?
@cjchamp789
@cjchamp789 5 ай бұрын
@@nolanstrife7350 we got invuln
@battlecruiserna
@battlecruiserna 3 ай бұрын
best way to implement a god level boss into a fighting game with normal people is to just have them "not trying that hard" and instead of a regular defeat animation, something along the lines of "yeah ok i'm bored now, you win." depending on the personality of the character. it would be a popular character among those who like to cope hard about their losses, that's for sure.
@thatnerdyouseeeverywhere7536
@thatnerdyouseeeverywhere7536 2 ай бұрын
In BlazBlue Azrael and Susano’o do a variation of this where whenever the enemy beats them, the enemy’s win quote is always something along the lines of “holy hell you’re strong”. Since I have a friend who plays Azrael and a friend who plays Susanoo, it’s funny/annoying whenever I perfect them only for my character to start glazing the guy who they demolished (especially since I play Naoto, who’s not that powerful canonically speaking).
@hereniho
@hereniho 2 ай бұрын
Them having put up arbitrary reatrictions to not try that hard but still getting blindsided and upset by the enemy overcoming even that much. "That should have wiped the floor with a mortal like you. Just what are you...?!" kind of thing, more than just being bored. Give the enemy some kind of small victory since even if Odin wasn't using his signature lightning, you still beat a god in a fight. That sort of thing.
@battlecruiserna
@battlecruiserna 2 ай бұрын
@@hereniho yea
@JajajaAhhaha-t2f
@JajajaAhhaha-t2f 2 ай бұрын
Dissidia as shantotto revealing it was a doll controlled by her if she loses so you were just fighting a puppet. I think it could have been done as a "i gathered all i need to know" or a "I tested your might and your will is strong enough" or some bullshit
@Sunray625
@Sunray625 5 ай бұрын
I am surprised you didn't mention that but the reason her specials have "ma" at the start is that ma means it's an aoe attack/buff in smt/persona games so agi is weak fire to single target and maragi is weak all targets
@Ramsey276one
@Ramsey276one 5 ай бұрын
And why Yukiko uses Maragidyne as a Super Ma(ha)- AOE Agi- SMT Fire spell Dyne- Tier 3 The spelling is changed for some spells Megidolaon is the Tier 3 version of Última, for example. Tier 2 is Megidola, basic is Megido
@DazIsBambo
@DazIsBambo 5 ай бұрын
Haha, yeah it was originally mentioned but it was just part of the stuff I later cut out for fear of boring people with too much lore/JRPG references. Thank you for mentioning it here
@overthemoon34
@overthemoon34 4 ай бұрын
It's supposed to be Maragi, not Magi btw.
@SonnyFRST
@SonnyFRST 3 ай бұрын
Elizabeth, Margareth, Theodore and the P5 Twins function in-lore like roguelike shopkeepers: because they have access to all the shit they sell you, that usually makes them pretty OP, only in this case it means they get to summon all non-signature personas a protagonist can have. Despite "ruling over power" as they phrase it, said power isn't really theirs so when faced with opponents they can't overwhelm with sheer power they tend to lose. (the real anomaly is Margareth having a cohesive moveset in Ultimax)
@wittynickname4870
@wittynickname4870 5 ай бұрын
9:03 It’s worth pointing out that every version of Elizabeth up to the final patch could combo into Mahamaon anytime she had Burst for a One More Cancel. She could instantly kill you off of any hit, anywhere on screen, as long as she had full Burst. AND SHE WAS STILL LOW TIER. The accomplishment of Arc System Works of somehow making a character that had a Touch of Death of from anywhere on screen, passively regenerated meter, had a full screen sweep, and a healing super, and is still low tier is honestly impressive. It speaks volumes to the absurdity of P4AU that the major reasons Liz is bad is because she has bad defense. Her health is low, her moves are slow, she’s slow, and her DP can be THROW TECHED ON REACTION. Even worse, her Guard Cancel is just her DP except instead of invuln, it has guard point that ENDS TO EARLY which means it’s not even a true reversal. Elizabeth’s defense options are so bad she can spend 50 meter for a worse version of a meterless attack. Elizabeth is such a cool character and I really wish they had tried to fix her at some point. I understand that they were scared of making another Margret (who is very high tier) or over-tuning her into a monster, but it’s very unfortunate. She has such cool stuff just under the surface. For example, Ghastly Wail actually has another way to combo into it besides 18:00 and it’s a Fatal Counter 5C, which is triggered by the fear effect, and will put the opponent into the same stagger state. Coincidentally, Ghastly Whale will do MORE DAMAGE if the opponent has Fear and EVEN MORE DAMAGE if it can consume a Sword Stack. Most routes use the 18:00 method, but the 100 meter is still usually worth it because a full power Ghastly Wail takes 80% life at best and still takes a 1/4 of their life at max scaling. If you ever want to learn more about Elizabeth, check out her page on the Dustloop wiki, they have some amazing stuff there and they’re very dedicated to documenting this kinda stuff. Thanks for attending my TED Talk I love info-dumping about this game.
@nightwish1453
@nightwish1453 5 ай бұрын
when it comes to Dustloop you do have to pay attention which version of the pages you are looking at specially now where 2.0's changes are now documented. Elizabeth is actually pretty good now/decent in 2.0 in fact on par with adachi which the vid doesn't seem that informed about
@wittynickname4870
@wittynickname4870 5 ай бұрын
@nightwish1453 I dont remember Adachi being so low on the tier list! Either way, lower mid-tier to upper low-tier seems like a good spot for Liz. The Dustloop has really well documented patch notes on the transition to Ver. 2.0, and it's an interesting read. I need to start playing this game a bit more again.
@nightwish1453
@nightwish1453 5 ай бұрын
@@wittynickname4870 adachi Isn’t bad in fact more or less the same competitive wise, it’s just bbtag where he is kind of nuts. My point being Elizabeth in 2.0 was given some welcoming buffs to here that give her a solid position now
@wittynickname4870
@wittynickname4870 5 ай бұрын
@nightwish1453 oh my god I completely forgot I played Adachi in BBTag. I think that was my first fighting game ever. I should go back and take a look at some games I haven't played in a while. Especially since I remember them adding Rollback to Tag.
@Feuerhamster
@Feuerhamster 5 ай бұрын
Meanwhile, JoJo: Heritage for the future: *So, this character has unblockable setups that go into ToD combo, Okizeme, again into ToD and ability to zone you out so hard you won't be even able to touch him. Yeah, he's pretty garbage, D tier.*
@ShinmegamiPersona
@ShinmegamiPersona 5 ай бұрын
Funny part is that her sister, also a boss, is top 5
@nightwish1453
@nightwish1453 5 ай бұрын
marg's bossmode version is the storngest character in the game. for competitive Margaret is still good like high tier but she has the yukaris and the aigises some of the p3 shadows like mitsuru, ken, Shabrys. she does make under top 10 though most likely
@transgender_princess99
@transgender_princess99 5 ай бұрын
shoutout to the ghastly wail being unique to her thing being just completely wrong. adachi has it, and they both have similar effects of dealing extra damage on feared enemies
@Karzeon
@Karzeon 5 ай бұрын
That became true for Ultimax. Liz was first. It also drives home the point that Liz rarely has anything exclusive.
@UnPokemon
@UnPokemon 2 ай бұрын
I didn't play P4A but I was about to ask: Ghastly Wail is a move that instakills ennemies inflicted with Fear in the Persona Games so I wondered if there was an interaction.
@youcantbeatk7006
@youcantbeatk7006 5 ай бұрын
Sounds like she's not bad because she's a boss character, but because she's a compound character.
@GBAer64
@GBAer64 5 ай бұрын
Awesome video. As an Elizabeth main through and through, you pretty much covered every point about this character's design. Whether that be narratively/lore-wise, how it plays out in gameplay, and explaining the idea. My comment will pretty much be some small extra points to supplement what you've already said. Thank you so much for this video! It's great to hear more talk about the unique and great fighting game character designs Arcsys had done in translating the modern Persona games into a fighting game. Elizabeth's probably one of the best examples of this with all of her moves and mechanics. - Much like how many of the moves Elizabeth uses are her own versions of other characters' super moves, Mind Charge carries this motif by being her own version of Chie's Power Charge. Except instead of a stacking attack boost, it's Elizabeth sacrificing HP to go into Awakening. In a lore sense, this is essentially Elizabeth saying "I'm gonna try a bit now". This is substantiated by her voice clips when entering Awakening. - Another mechanic Elizabeth has is One-Handed Sword Master (shortened to OHSM for ease of typing among P4A players). Elizabeth gains this buff to Thanatos's physical attacks whenever using the move inputted with crouching C (it screams with a circular attack around it that launches enemies away). This buff is stackable up to 9 times and is consumed upon any attack where Thanatos is directly attacking you (all of the C normals, I think Mabufudyne, especially Ghastly Wail which is how that move ascends to near one-touch round closing damage). - This is mentioned in the editing to the video but I think this requires emphasis. Debilitate makes for a great defensive move. It pretty much functions like a better reversal than the actual universal reversal she has (Shuffle Time*) since it's a counter to any attacks lain on her. However, this move was NOT able to be used in a lot of situations because of the charge input it was given before. In order to input Debilitate, you have to hold forward and then snap back with A and/or B. Holding forward means you have to stop blocking. So the defensive move that you probably would be preparing when blocking requires you to stop blocking for almost a whole second???????? Because of this whacky input, the only practical times where you could do the charge input was if you were getting off of the ground and did it on wakeup or on round start. Unfortunate. In modern releases with the updated version of the game, Arcsys changed the input to now be Down and then snap Up. Above all, this is a significant "buff" in the sense that we now have a move that was usable outside of round start and when you're getting up. We finally had a tool to use in defense that opponents have to respect since Debilitate triggers whether the attack is high/low. (Crossups won't be caught). She also floats in the air so this move does effectively dodge throws too. *A slow command grab that, though invincible, is quite slow. It can be teched quite easily since the move is heavily telegraphed. Realistically, most times a player is caught by this move is if they were punish-grabbed: Caught in the middle of an attack. Even if this lands, Shuffle Time does no damage. Instead it inflicts a status ailment based on how much meter Elizabeth has. The ailment picked is in intervals of 0-49 SP Charm (passive steal SP), 50-99 Poison, 100-149 Fear, and max 150 Confuse (Left/Right are swapped). --------------- Now for some newer points! - Now a somewhat more tangible pattern with Elizabeth's design in games is the idea that, compared to her other two siblings, she has a leaning towards using magic and status ailments. In Persona Q, a superboss fight involving fighting all three Velvet Room siblings (Elizabeth, Theodore, and Margaret) showcases this really well. Margaret holds her place as a terrifying physical damage dealer (though not a stranger to spells), Theodore holds the position as a tank/support, and Elizabeth places down elemental spells and status ailments. This point is showcased with Elizabeth's gameplay pretty well as P4A players would generally relegate her movement and attacks to be roughly in the "zoner" archetype with Maziodyne and Maragidyne alike. - The reason I mention the status ailments is because more recent labbings with Elizabeth have given the realization that they're more important part of her gameplay than before. On paper, it's widely known that Elizabeth makes the most use out of ailments compared to other characters who have it on maybe two or three moves as little EX add-on's at most. Now comes something like Fear, something that's prevalent in a lot of her moves. 5/J.D (Thanatos command grab/bite), 2C (Scream), Ghastly Wail, her ground throw, etc. This move makes Elizabeth terrifying in close quarters because it both makes throws untechable and forces landed attacks to be Fatal Counters. Some have cited saying that Elizabeth is technically more of a grappler than Kanji since her normal throw is now basically a command grab with Fear in-effect. Less well-known is Poison. The main way poison is inflicted is through 2D (Thanatos on all-fours barfs poison into the ground). This move is not a blockable attack since it doesn't hit the opponent, it only applies Poison on contact. What makes this move great is that poison ticks down an opponent's health over time with no damage scaling. Now combine this with Elizabeth having some of the lengthiest combos in the game. In current day, it's ideal to try incorporating 2D early into a combo. This makes it so that the full 6 seconds of poison take effect *during* the combo. It makes for a sneaky great amount of additional damage that isn't counted in the combo. Another thing to add too. Using B Mind Charge (the version that gives you recoverable blue health) during a combo on top of the lengthy combos helps to levy the hp sacrifice if you can stall long enough to recover the hp. There's also using Diarahan to further recover the hp. So while on paper Elizabeth is really fragile. You also can theoretically give yourself a marginally wide hp gap against your opponent. The problem is the fact that you'll lose the blue hp on any landed hits. --------------- Overall, part of what makes Elizabeth difficult to play is that she has all these different mechanics that are strong in a vacuum. It's just that trying to work with all of them together while having a not-very-straightforward gameplan (due to comparatively awkward normal attacks) means you'll need to put a lot of work. You need to be flexible with your execution of combo routes since she has a lot of meter (Invigorate) and moves to incorporate for incredible damage. And being mindful of your combos is important for those unique reasons involving poison vs. healing vs.damage, etc. It's also paramount to be on-point during neutral since trying to stay at a range is key. Too close is suffocating with how limiting her defensive options are. This is also on top of the aforementioned low health she has (close second lowest). Which means you really can't afford to mess up. These small points on top of what Daz has discussed culminates to a character that's a lot of work with some great reward but is also highly risky to play. It's why Elizabeth is considered decent/middling since she has some strong strengths and struggling weaknesses. It's super fun playing her! Like with other Arcsys games, even the worst characters on a tier list can do some awesome gameplay. It's why these games are so fun. -------------- I'll edit in any additional points I can think of. Though, your thoroughness with Elizabeth's design is remarkable overall.
@JackKahunaLagunaFGC
@JackKahunaLagunaFGC 28 күн бұрын
I like this comment. Adds much more depth and specific info to my own, at least what's relevant to the actual fighting game that is.
@mcl4549
@mcl4549 3 ай бұрын
I don’t even think Liz is bad, P4AU just has some if the most cracked fighting game characters ever designed
@EeveeFly
@EeveeFly 5 ай бұрын
She always looked cool, especially in combo videos, but looks so hard to play in an actual match. Still love to hear her voice clips in the middle of a match!
@Metal_Sign-Friday_Patchouli
@Metal_Sign-Friday_Patchouli 5 ай бұрын
Yea, I love how she’s just narrating what she’s experiencing as it happens to her
@anothenblue2630
@anothenblue2630 5 ай бұрын
Izanami isn't really a boss at any point before she becomes playable. You only fight Takemikazuchi, who happens to have Izanami assist it. She cannot be hit at any point and her name isn't even there, it's just "Takemikazuchi." Actual final bosses like Nu, Mu and Susano'o (not the final fight, but still) were also playable in the same game they debuted in, the first two just had explicitly buffed versions of them for those fights (and Nu was god tier even as a regular character) while the third one was a joke. The weird thing is that there IS a boss version of Izanami who is also buffed to high heaven (one of said buffs is ribcage that never passively drains barrier and Shadow DIO's counter as a new move) along with Nine and Ragna. For whatever reason, you never fight any of them in the story.
@Cuddlebear6285
@Cuddlebear6285 5 ай бұрын
Susano'o is NOT a joke, what crack are you smoking? 💀
@AlchemistStar50
@AlchemistStar50 5 ай бұрын
The unlimited versions of the boss characters (and Ragna) only appear in arcade mode if you fulfill specific conditions and Abyss mode for CF. Cuz we do fight all 3 boss characters in story mode just not in their unlimited mode. The last time they made an Unlim. character a requirement to clear story mode was in CT and technically CS2 since Terumi is the unlimited version of Hazama until CP (the game). They then made Terumi his own character and his own mechanics.
@anothenblue2630
@anothenblue2630 5 ай бұрын
@@AlchemistStar50 yes, I know, but it's a really weird way to handle them and the Arcade mode fights are basically completely unrelated to the actual stories they tell. You just get one shot at beating a boss when credits roll and if you lose, that's it, you move on. I'm pretty sure Unlimited Hazama is fought in all versions of CS as a mandatory story boss. CP had no Unlimited bosses in story mode despite the whole cast getting those, but it didn't really have a climatic boss aside from Takemikazuchi anyway.
@yumithehunter6292
@yumithehunter6292 5 ай бұрын
I mean personally…. Especially because of story. It makes sense why she’s weaker. She’s losing her connection to the velvet room and becoming a trickster of her own. Also she might be low-mid-high wherever but Elizabeth still fucking went hard and I still love Elizabeth in the game
@cloverjoker
@cloverjoker 2 ай бұрын
Elizabeth isn't fighting to win, she is just vibing.
@TheOriginalSolicious
@TheOriginalSolicious 5 ай бұрын
You seem to mistakenly believe that spells are character exclusive, it'd be weirder if Liz didnt have those moves
@hereniho
@hereniho 2 ай бұрын
And Yu also has every move on here and more. He also still has a unique moveset and not a crappy rehash of other people's better moves.
@Gaiacrusher9fan2
@Gaiacrusher9fan2 5 ай бұрын
What's probably a big shame is that Elizabeth is an example of my favorite character archetype in fighting games (conceptually at minimum): Composite. Composite characters are basically blue mages, they utilize the abilities of many, if not all of the other fighters in the roster. In fact, another more recent example of a playable composite BOSS character is ERROR Sora from Idol Showdown. She does have mostly Sora's moves, but she also has Korone's sprite jump and chainsaw, Fubuki's tail spin, Ayame's upward slashes, Aki's teleport, Coco's Dragon Drop, and Botan's... Something, hard to tell from a video. At this point I kinda lost the point I was driving. I just like composite characters and Elizabeth happens to be a cool one. Also Megidolaon will never not be satisfying to pull off. That's on par with SF6's Raging Demon.
@Jaie_Cube
@Jaie_Cube 5 ай бұрын
This got me thinking about the process of creating a boss character, at the very least the order. It seems that a boss character turned into a playable one usually turns out either horribly overpowered, underpowered or lacking what made them a boss to begin with. Would making a playable character and then creating a boss version change that at all? Would that just make the regular playable version boring and unbosslike? Would it make for an unfun boss? Just a stray thought that your video incited. Love things that make me think, your video is no exception. Great Job!
@Latias38
@Latias38 5 ай бұрын
Persona does have boss versions of characters, although they arent playable. What you are looking for though is Blazblue Chrono Phantasma, where there is an extra mode that turns every character into a playable boss version of themselves. Its a fun silly mode where every character is at minimum overpowered, but again, it doesnt detract from the main fighting mode because its advertise as "extra." That is one way to do it right.
@BainesMkII
@BainesMkII 4 ай бұрын
Street Fighter has sometimes created CPU-only versions of Bison by bolting all sorts of boss cheapness onto the existing balanced playable Bison designs. Yes, the playable version of Bison lacks the more absurd CPU abilities and features, but people knew that was the trade-off to get both a competitive complete playable Bison and an exaggerated unplayable Bison. As for how fun the CPU version was to fight, that was a matter of opinion tied to just what cheapness was added. Personally, SFA3 CPU Bison went hard into the unfun category when CPU input reading was combined with an absurdly good new full screen version of his Psycho Crusher. On the other hand, while the SFEX2 CPU Bison was also cheap, I found him a bit more fun to fight.
@SpecsWitched
@SpecsWitched 5 ай бұрын
Elizabeth's Ma(Skills) are due to it being literally the AoE version of that attack in the games, the expensive, just as powerful, AoE version, she's literally wasting SP/Mana on a skill she doesn't have to use when the Single Target version would work just as well.
@raphaelcoprada4637
@raphaelcoprada4637 4 ай бұрын
Thanatos try not to be completely garbage in all of his iterations challenge (impossible)
@Jfrost9101
@Jfrost9101 Ай бұрын
I mean. The guy's not BAD in P5R. Insta-kills on an Almighty move is objectively pretty good! There's just the tidbit of objectively better Almighty options existing is all...
@raphaelcoprada4637
@raphaelcoprada4637 Ай бұрын
It is generally well regarded that Almighty spells have been garbage in Persona since P3. No one really counts Armageddon in that list or any of the Boss versions of Megidolaon since those do fixed damage by design. The only exception being Myriad Truths and that's hard carried by its Multi-Hit nature and Izanagi-No-Okami's trait being good. But it's still curbstomped by pairing God Maker with Ryuji's Eccentric Temper. Or just pairing Eccentric Temper with Yoshitsune himself. Without even needing Max Compendium to use properly. Anyone with a lick of experience with the games would quickly realize that Almighty is a big meme in Persona games and no one really uses them if they're being extremely serious in breaking the game in half. This is not mentioning how the IK effect of Door of Hades being practically useless. If you just have Ryuji's Rank 7 IK perk, you skip the fights where this is applicable. There is little to no reason at all that you'd use skill IKs in P5R since enemies that can be targetted by this aren't even fought by a player by just playing normally. Thanatos in Royal being just ok as a persona is hilarious because this is in the standard of regular personas. Not the DLCs. Even then, the regular personas curbstomps him completely on resistances, traits and skills. He's been a complete joke for his entire existence in all games and I'm honestly surprised how they managed to do this.
@hhaammzzaattaarraaff3313
@hhaammzzaattaarraaff3313 5 ай бұрын
Blazblue nailed it with Izanami because she's the best top tier and a demon to play against she even has the pretzel motion for her Astral finisher
@QuantemDeconstructor
@QuantemDeconstructor 5 ай бұрын
Worth noting are a few more ugly inputs like Litchi's 6428C & Taokaka Astral And silly mechanics like Hakumen's meter and Nine's magic
@cool_waffle8492
@cool_waffle8492 3 ай бұрын
@@QuantemDeconstructor Nines magic as a mechanic is mid though? The only broken part is THE Rock, then come fairy and meteor shower as an ok oki tools and the rest is either very situational or useless. Also you forgot about Arakune's BS curse mechanic.
@QuantemDeconstructor
@QuantemDeconstructor 3 ай бұрын
@@cool_waffle8492 very true, and I want to forget about Arakune lmao
@a_creatorsstuff17
@a_creatorsstuff17 2 ай бұрын
Interestingly, in Sonic Battle, Emerl's ultimate moveset uses other character's specials as his normals, wich comes with the benefit of being able to instakill on full meter without using the meter during activation cuz they are normals However if the oponent has that move set for autoguard, your guaranteed combos actualy become a liability cuz now the oponent can automaticly block that move, even if it tecnicly is a normal
@Play-Ghost-Trick
@Play-Ghost-Trick 5 ай бұрын
Fun fact! God hand is actually also Chie's special, so it can be argued Margaret's moveset isn't entirely unique either. I know your point was that Margaret has more unique tools than Elizabeth, though, so that point still stands.
@fortunes_youtube
@fortunes_youtube 5 ай бұрын
The funny thing about Margaret is that almost all of her normals and specials are duplicates of each other. They recycled and repurposed the same sprites for tons of different tasks but it was extremely effective. As far as God Hand, Chie and Margaret use them in almost entirely different ways. Chie is a "you die" super. Margaret gets to use it as a combo extender for no meter, mixup with no superflash to give it away,, and it's invincible like a super until the fist comes down. And her air fireball is a shrunken sprite of Agneyastra but she can use it in 3 other ways too. Another fun fact. When Margaret was first revealed in the magazines, she was shown with 5 cards and Invigorate - I guess that was the prototype for Marie.
@AllucardBR-JPFS
@AllucardBR-JPFS 5 ай бұрын
don't have much to add about it since i never played P4A, but when you pointed out vegeta big bang attack in dbfz, you reminded me that not only the fucker can use it at will when on Blue, but on the latest version of the game you can do it TWICE in a row!, doing a ABSURD and MASSIVE damage that is "Super" worthy (Fun fact, some combos mf did with Vegeta Blue can go to up 7 big bang attacks, its insane)
@deathblowringo4168
@deathblowringo4168 5 ай бұрын
Elizabeth: "Don't worry, I'm not as fragile as I look." *has the 2nd lowest health in Persona 4 Arena* _I wonder if Yumi in Blazblue: Cross Tag Battle has the lowest health as well?_
@tsyumamatsuthehavenofguard32
@tsyumamatsuthehavenofguard32 4 ай бұрын
...i can already see the problems with Elizabeth with mind charge. She may have increased defenses and new toys to play with, but the problem is pretty clear cut: it literally puts her in the danger stat far. FAR later than any other character shown.
@ceresbane
@ceresbane 2 ай бұрын
If i recall her boss fight. Its a race to beat her before she casts megidoloan. Which is basically an instant win move that happens automatically if you can't deal enough dps within a certain number of turns. Would have been kinda funny she casts that on a time up and wins the round.
@blackholenova2264
@blackholenova2264 Ай бұрын
You are partially right. In her boss fight she will switch personas every turn or so and if she ever hits you with a attack that you null, absorb, or repel she will start to spam her version of megidolaon which always deals 9999 damage. She will also spam it if you use armageddon and she lives the hit.
@Ramsey276one
@Ramsey276one 5 ай бұрын
7:47 it could've been WIDER?! 0_0 (FYI, all SMT Ma- spells are AOE)
@Isru709
@Isru709 5 ай бұрын
1:46 capcom with vergil:You let them play as the boss wtih completely accurate power level
@spiffythealien
@spiffythealien 5 ай бұрын
This was a SUPER fascinating video, especially that bit about Gill: Presenting a character as a "boss character" but designing them with flaws due to a lack of a universal mechanic. It reminded me of something I've been thinking about for years: how to make a boss character like Inferno from Soulcalibur 'fair.' In SCVI Inferno isn't allowed in Ranked or in competition because he's just a turbo charged version of Nightmare with rearranged moves that lead to different combos and a lot of unblockable attacks ON TOP OF his 6A+B being a spinning attack that can and usually does take off 90-95% of the opponent's health (spamming that single move alone makes the Legendary Arcade difficulty trivially easy). He wasn't always like this though. In SC1 and SCII he was a mimic who would do extra damage based on who he was mimicking (except Cervantes who got no bonus damage). I think it would be cool if he returned to being a mimic, but his mimicked styles could all be altered turbo charged versions. Having to learn multiple styles already dissuades tournament players from playing mimics like Edge Master, Charade, Combot, and Mokujin, but what if he couldn't cause Counter Hit damage like every other character? If there was a new meter system for all the characters that could be used for offense and defense, Inferno could be locked out of using that meter the way everyone else uses it, instead it's just a timer that builds up to him *randomly* swapping to an 'overpowered' moveset...until her 'burns out' and reverts to a basic, less insane moveset like Necrid (who was *not* broken, people just thought he was ugly and stupid).
@freespeechenjoyer
@freespeechenjoyer 28 күн бұрын
4:15 Just a random aside, I think the naming convention here is a reference to Queen Elizabeth. Her sister's name was also Margaret, but Margaret was the younger sister.
@onthedre
@onthedre 5 ай бұрын
I wish we got the dancing all night games on PC
@frostwolfnoku
@frostwolfnoku 4 ай бұрын
fun fact ghastly wail is my least favorite move for enemies to have in persona, especially encounters where all enemies know evil smile and ghastly wail. :3
@doorto6152
@doorto6152 Ай бұрын
I really enjoy sephiroth’s implementation as a boss character in smash. He’s given a lot of strong tools but is also very light (equivalent to low health). His tools have a high skill cieling. And playing him well makes you feel like a villain that has the hero trapped and inside their head. But he has vulnerabilities that can be exploited. Very fun.
@KhaosMerX
@KhaosMerX 4 ай бұрын
If you REALLY want to go there: "I thought fighting you would help me discover who I am, but I was mistaken." Something along those lines. Perhaps her lack of a unique ability and style is a reflection of that scene in P3? She is definitely strong, and she uses personas that most don't get until New game+ through max confidants and special interactions - but she has no signature. Even Megidolaon is rather generic albeit powerful.
@Metal_Sign-Friday_Patchouli
@Metal_Sign-Friday_Patchouli 3 ай бұрын
I feel like the theming behind Hama and Mudo could have made Liz work if she had more reliable means to actually cause a combo to happen. In P3, her fight is actually really similar to how her combos work in P4A: sequentially using all the elemental spells (I don’t remember if she does the physical elements too,) including the instakill ones. The idea of “do a long combo to drag the opponent into Hama” is sort of reflective of fight. Unfortunately… good luck ever getting that combo to happen in the first place. Maybe if she had Nine’s takemikazuchi fist overhead to make blocking low not an automatic win against her? I say all that, but I don’t play fighting games and naturally have no clue.
@youtubeuser4221
@youtubeuser4221 25 күн бұрын
"My character is bad, but I love her anyway" is so powerful.
@absoul112
@absoul112 5 ай бұрын
The only other forward charge then back move I can think of is Vatista's beam in UNI.
@JRPGLOVER
@JRPGLOVER Ай бұрын
Yeah, but her charge is somewhat safe, since outside of combos you would charge it far away from enemy
@tritran7003
@tritran7003 2 ай бұрын
Elizabeth is a boss character they actually tried balance, even though they shouldn't have.
@ZzigZaG00NIN
@ZzigZaG00NIN 5 ай бұрын
Didn't think of the supers as special man Arc Sys is so cool I love seeing what they do with games
@somewhereelse1235
@somewhereelse1235 2 ай бұрын
"What does Elizabeth do?" Lose. Elizabeth loses. Which makes it even more satisfying to somehow defy the odds and win.
@freeloader9000
@freeloader9000 4 ай бұрын
Heh; she's low tier until you see her in score attack mode... 🙃
@troev
@troev 5 ай бұрын
at least shes funny
@UnPokemon
@UnPokemon 2 ай бұрын
I feel like Elizabeth would be awesome in a Tag Game like DBFZ because her neutral kind of sucks but her combo extensions are kindda nutty so she could use someone to open up the ennemy and finish the job.
@tigersympathiser2265
@tigersympathiser2265 2 ай бұрын
this doesn't look like a real shen megoomi tensay game to me
@myyoutubeaccount4167
@myyoutubeaccount4167 9 күн бұрын
Demi-Fiend, Nahobino and Serph should be in P5 arena IMO
@chloeobama2537
@chloeobama2537 5 ай бұрын
2:35 its actually only 10 percent more damage. also most izanami players agree that her drive is much stronger than ribs
@huyphan7825
@huyphan7825 Ай бұрын
My favourite boss design in fgs is Gargos in KI. He’s exactly the same as his boss counterpart with several ridiculous toolkits. But he deals pitiful damage
@Skibidiligma47578
@Skibidiligma47578 3 ай бұрын
I want a Margaret video now
@iframes7
@iframes7 5 ай бұрын
Any time Daz talks about Persona, I'm happy.
@DeadByDaz
@DeadByDaz 5 ай бұрын
Why does bro have my name?
@tespenkr9924
@tespenkr9924 3 ай бұрын
My friend loves playing her. He typically goes for boss type characters in games. Sadly, the only time he beat me was when he used the boss version of her.
@crushingon
@crushingon 5 ай бұрын
Actually low health is a huge problem in P4U, because it means that you can be combo'd to death from above 40% with ease, denying your Awakening comeback.
@JRPGLOVER
@JRPGLOVER Ай бұрын
Technically this is intentional, since game even has achievement for winning without letting enemy awaken.
@cybermanwolf4316
@cybermanwolf4316 5 ай бұрын
Oh hey persona 4 arena content, nice.
@JojocWild
@JojocWild 2 ай бұрын
Nice video, although I was expecting her P3 fight as a superboss instead the arena version. It'd be nice if you did a video about that as well!
@nickd6303
@nickd6303 28 күн бұрын
So Elizabeth's specials and supers are all the multi-target skills, while everyone else gets single target skills.
@nanaki5308
@nanaki5308 2 ай бұрын
"an awakening, that thing in persona that characters can only achieve by experiencing a traumatic event" good thing she isn't human then lol why even say this
@buncythefrog
@buncythefrog Ай бұрын
11:35 - I have a remix album of Persona songs and this Aria of the Soul remix always makes me angry when I listen to it, I think because it seems like such a cheap departure from the original track(s)
@xyno2112
@xyno2112 Ай бұрын
Izanami ain't even BB's final boss that'd be susanoo, and his drawback is that you have to unlock his moves during the battle. Also I wasn't aware but she doesn't have a Pixie throwing Megidolaon as a super? disapointing, but I'd imagine it's her instant kill. It is but not with Pixie, smh
@joshuaturner4602
@joshuaturner4602 4 ай бұрын
I called it, Elizabeth suffers from the fact that she has taken a bunch of different tools but the designers gave no though into how those tools would fit together into a cohesive gameplan. This design of character can work (see seth from street fighter) but it requires you to understand what you are taking and how to modify the move into something that will make a cohesive gameplan function
@Jfrost9101
@Jfrost9101 Ай бұрын
From a character standpoint it makes perfect sense for her to be this way, it just doesn't translate well into a playable fighter really
@hypedrifter1715
@hypedrifter1715 5 ай бұрын
Well I'm glad that she's good in P4AU 2.0
@Clay-mation
@Clay-mation 2 ай бұрын
she's still fun to play at least
@cutefenns
@cutefenns 5 ай бұрын
the only [6]4 charge move I can think of is Vatista's in Under-Night and that one is a beam projectile lmao
@TestArea2025
@TestArea2025 3 ай бұрын
What's the track during 19:12?
@advbassdrop3956
@advbassdrop3956 4 ай бұрын
Insert akihiko doom post here we was kings man
@bmx9757
@bmx9757 4 ай бұрын
Debilitate is definitely on 2[8] charge input on current patch
@aclock4815
@aclock4815 5 ай бұрын
Another low tier appreciator 🗣️ My fav fighting game char is bbcf terumi
@nightwish1453
@nightwish1453 5 ай бұрын
in 2.0 which the vid doesn't seem informed about, she is actually mid-upper tier now. they gave her a couple buff and is actually pretty decent. Bossmode Elizabeth on the other hand well let's just say only bossmode Margaret is the only one that outdoes her
@theunknown8203
@theunknown8203 5 ай бұрын
0:31 Step bro, help. I'm stuck
@5dollars237
@5dollars237 4 ай бұрын
Please stop 🙏🏽
@fadewobblez9135
@fadewobblez9135 5 ай бұрын
1 of my personal favorite fighting game characters
@michaelfloodine
@michaelfloodine 5 ай бұрын
I ain't played a lotta charge characters... but I did have fun with a teleport dashing llama that had forward and backward. was fun to play "am I charging or actually just moving" but idk about a parry on either, on regular boom seems kinda like some weird shadow counter-esque parry done while blocking and forward seems like yer gambling hard without lightning reaction/startup time.
@uroy8371
@uroy8371 5 ай бұрын
Zeke Von Genbu, am I look like a joke to you? Me- I'm mean yes, your are a joke xD
@limb-o7180
@limb-o7180 Ай бұрын
7:15 the boss character knockdown pose
@Lv1dog
@Lv1dog 4 ай бұрын
What an interesting video
@mmhmmmyearight7183
@mmhmmmyearight7183 2 ай бұрын
When did Thanatos go on a killing spree? LoL
@siekensou77
@siekensou77 26 күн бұрын
Arcana heart has a character with all 4 directions of "charge" ⬆️⬇️ ⬇️⬆️ ➡️⬅️ ⬅️➡️
@Kenitix
@Kenitix 5 ай бұрын
Strive name aragalia, plays testament who primarily uses a scythe Daz, is that intentional?
@Ramsey276one
@Ramsey276one 5 ай бұрын
The Blue Reverberation?!
@Kenitix
@Kenitix 5 ай бұрын
Daz is a project moon fan confirmed???
@DazIsBambo
@DazIsBambo 5 ай бұрын
@@Kenitix Lol, Argalia is actually a friend of mine in that Strive clip. I have no idea what Project Moon is, sorry
@sildra4755
@sildra4755 5 ай бұрын
I can confirm as that other Testament player’s friend that it is in fact a Project Moon reference
@corn2454
@corn2454 5 ай бұрын
I mess with P4A and FGs casually and even I could tell there's something up with Liz Even against CPUs I felt it was sometimes very hard to win neutral even with what I assume are buffs she got in Ultimax. Winning neutral often DID feel quite satisfying with her due to the massive amounts of damage she deals but still feels like she struggles a bit Despite this, out of all the characters I wanted to play in P4 I kinda found Elizabith to win out on like, vibes alone Something about playing as a character who narratively holds the weight of seeing some sort of lesser god feels fun, and it helps that I generally love P3, and that Thanatos is one of my overall favorite persona designs. Ghastly Wail is just fun too, cause I will always like doing almost half of someone's HP without needing to combo, even if it is impractical
@lancergt1000
@lancergt1000 5 ай бұрын
20:00 if you want to play a game built around Gill's Retribution, just play Zenless Zone Zero instead
@Almaster_00927
@Almaster_00927 4 ай бұрын
I like to think that Elizabeth doesn't know how to fight and is doing what she normally does in P3, immitate She pours bags of coins into wishing fountains because she heard that she can get wishes from them by watching other people do it Atleast that's how I interpret it
@Emperorwolf999
@Emperorwolf999 4 ай бұрын
i mean liz has thanatos' roar to increase damage on down3 or 4
@Monty2289
@Monty2289 26 күн бұрын
On the subject of her dancing can I just say the animators cooked. Everyone is locked into one style and by biggest issue with people who are supposed good at dancing is that have no levels and excessive verticality. I.e. they're only capable of moving to a position, dancing with their arms and upper body and repeat. Liz moves her entire body when she dances and she's not locked into housing like Makoto or idol dancing like Ann, or ballerina like Haru (yes I know its a different dancing game not the point). But her style is so frenetic. It suits her
@5XAbot
@5XAbot 4 ай бұрын
Not to mention getting beat by Yu and friends
@burningphoneix
@burningphoneix 2 ай бұрын
Wait, Nagoryuki is the boss of Strive?
@bright43
@bright43 2 ай бұрын
what's the music at the 1:12?
@hmni-L
@hmni-L 2 ай бұрын
afternoon break from P3
@GarlyleWilds
@GarlyleWilds 5 ай бұрын
Hell yeah, Elizabeth mains represent! She's easily my favourite to play in P4A, and probablu my favourite 2d fighter character of all time as well. And I'm definitely much better with her than my #2 option, Carl Clover, lmao
@robotnikkkk001
@robotnikkkk001 3 ай бұрын
.....WELL, *_TOO MUCH PERSONA SPINOFFS_* .......
@asaguihakurei1533
@asaguihakurei1533 2 ай бұрын
I find kinda hilarious you named the name of all songs used but didn't mention the game you are talking about
@ZeroKitsunei
@ZeroKitsunei 4 ай бұрын
Play P3 and tell me that Elizabeth doesn't play exactly how you think she would in P4A based off her personality. It always feels like she's just fuckin' around. Everything from her walk speed to her moves. Even when she loses, she doesn't pass out or anything like the other charas do. She just looks bored or annoyed. Same thing with her using Thanatos. She has access to all the personas Yuki did. Just like Margret does with Yu's. Elizabeth has a stronger connection to Yuki. (That's the whole reason why she's in P4A to begin with.) She could've just used Orpheus Telos or Messiah, and been a "true boss chara." But Thanatos has a closer connection to Yuki, so she uses them. IMO she gives off different boss chara vibes. Usually bosses are all big bad asses that flex their powers. But Liz is playing with you. You're not a threat. She's just passing time and the only reason she's here is that it might give her an idea on how to save Yuki. I honestly think ArcSys knocked it out of the park with her.(All the characters really. They only had a personality, a weapon type and some persona moves. I would've never thought to make Naoto a trap chara, but it makes so much sense when it's shown.) I also think that's why some people that have never played a Persona game will gravitate to her.
@AlexanderMartinez-kd7cz
@AlexanderMartinez-kd7cz 5 ай бұрын
wrong, the problem with liz is that her universal reversal and her damage super don't work. the devs just thought she should have bullets in her kneecaps for some reason.
@michaelaeschbacher4648
@michaelaeschbacher4648 3 ай бұрын
20:31 anyone know this song?
@Karzeon
@Karzeon 3 ай бұрын
Team Psycho Soldier theme in King of Fighters XIV
@michaelaeschbacher4648
@michaelaeschbacher4648 3 ай бұрын
@@Karzeon Thanks pal!
@Regis_Philbin
@Regis_Philbin 5 ай бұрын
Great video, got me to redownload P4AU
@corrupt_Lurker
@corrupt_Lurker 5 ай бұрын
please I need a list of the BGM
@MeVsZolVlBiE
@MeVsZolVlBiE 4 ай бұрын
LOVE the video. I feel like you could have just been like "her dp sucks and the game is volatile" and that's all you really need to say, but man what a well scripted editorial!
@JonRinzRaccotterz
@JonRinzRaccotterz 5 ай бұрын
Bruh you gotta at least tell them why Hassou Tobi is Soviet damage on multiples of 8 ;3
@DeitySkullKid
@DeitySkullKid 5 ай бұрын
Eeeeh Naoto didn't really specialize in light and dark, Naoto had EVERYTHING, just only the single target variants, if you wanted spread weakness hits you use someone else, if you want more damage, use someone else with the boost skills to buff their one element a ton, if you want an all purpose character that can hit most weaknesses or use Megido to avoid resistance, you use naoto
@flushete2352
@flushete2352 5 ай бұрын
I mean naoto is the only other party member (outside of yu) that gets light and dark skills through normal means.Also keeping the spirit of the video just like elizabeth in P4A naoto is probably the weakest party member because she covers most elements but her moves are just weaker compared to anyone else while also getting outclassed by Yu in flexibility terms
@Felnal
@Felnal 4 ай бұрын
She only has those coverage options in Golden. In base P4, she was the designated Light, Dark, and Almighty party member, with some physical skills thrown in so that she wasn't stuck with just instant kills and high cost spells.
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