Filling a container with marbles - Tutorial - 3dsmax 2013 + MassFX

  Рет қаралды 145,804

Rob Raio

Rob Raio

Күн бұрын

please like and subscribe! This is the first video of MANY more to come as you guys show more interest in my tutorials. I will be gearing towards easy and efficient ways to go about things in the software package. Some of my methods are a little unorthodox but always come around to the finished product in an organized and understandable way.
This video teaches how to fill a container with marbles using MassFX, a powerful physics simulator built in to 3D Studio Max 2012 and 2013. I am using 3dsmax2013.
This technique is great for still images if you have a glass vase on the table that you want to be filled with things and sit inside naturally. It's easy to copy and paste but remember when you overlap objects with a refractive property, you begin to lose the effect you are looking for.
Enjoy!
You can visit my website to see some of my own personal/professional work so you know I'm not just some guy who teaches bad techniques.
www.3D1on1.com
P.S. LIKE AND SUBSCRIBE!!!!!!!!!
Rob Raio

Пікірлер: 88
@chimpman244
@chimpman244 11 ай бұрын
Posted 10 years ago but found this really helpful today for Lego in a jar, thankyou!
@anthonirosa
@anthonirosa 3 жыл бұрын
Nine years later still amazing, Dude!
@marcusle7572
@marcusle7572 4 күн бұрын
Good Tutorial. Thank you. Still can apply for max 2024.
@maartens9933
@maartens9933 4 жыл бұрын
Legit 8 years later and still find this useful, thanks!
@bachutiemphim
@bachutiemphim 4 жыл бұрын
Thank you for your straightforward tutorial! I just want to learn about doing simulation and rendering still images from there. We dont need to bake all; just delete frames and convert to editable poly for lighter geometry. You're great.
@ihsancetinturk6866
@ihsancetinturk6866 4 жыл бұрын
best massfx tutorial on youtube.
@salsa4everable
@salsa4everable 10 жыл бұрын
superlative delivery, sir. this should be the standard by which others are compared; in terms of focus amidst a generous helping of the reasons why for certain actions. Did all those spheres fit in there without any intersections between spheres? thanks for this, and hope you can provide others of this quality.
@iLEZ
@iLEZ 11 жыл бұрын
Thank you. First reasonable tutorial on this. Also, if you have problems with strange behaviour in the simulation, uncheck high velocity collisions in the tools, or check it, or uncheck adaptive force, or increase substeps. Fine tune at your leisure. ;)
@nelsonayala4872
@nelsonayala4872 5 жыл бұрын
Thanks!!
@ThePr0Br0
@ThePr0Br0 3 жыл бұрын
your 8 year old comment saved my life
@iLEZ
@iLEZ 3 жыл бұрын
@@ThePr0Br0 Now switch to TyFlow! 😄
@nimatehranian4073
@nimatehranian4073 2 жыл бұрын
very good and clean tutorial, thank you
@digimaks
@digimaks 9 жыл бұрын
YOu are lucky Mass FX did not miss any marble through the jar. It's very inaccurate - only good at dropping balls on surface or dominos. But things like rollercoaster or cylinder between tacks- always gets stuck or fall through.
@Traeumer13
@Traeumer13 4 жыл бұрын
Very good explanation. Thank you very much.
@oliquereu
@oliquereu 9 жыл бұрын
Hi Rob! Thank you very much for such a wonderful tutorial! And I have a question: when my marbles fall down some of them go through the vase. Could you please tell me where can be a problem. Thank you very much!
@michaelhankus7015
@michaelhankus7015 6 жыл бұрын
So in your scene settigns, you need to increase substeps and enable high velocity collisions knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html
@Grishnakh66
@Grishnakh66 12 жыл бұрын
Thank you - looking forward to see more of your work / tut's. Calm and good voice; straight to the point! That's ace in my book =)
@tylerdurdan717
@tylerdurdan717 6 жыл бұрын
Hi Rob, This is a great very easy to understand tutorial! thanks
@yuvaldikerman6801
@yuvaldikerman6801 11 жыл бұрын
This tutorial was great. please make another one explaining different methods for other purposes!
@lush2588
@lush2588 10 жыл бұрын
Hey Rob!!! Thank you so much!!! I have a question though, on my massfx toolbar i dont have all the tab options yours has! how come? and how can I get them?! thanks alot
@ahmedabdelrahman829
@ahmedabdelrahman829 8 жыл бұрын
excellent i wanted to know how to simulate an object as concave like old reactor and i found it in your video i also want to know where is the tool equivalent to motor in the old reactor is it here in mass fx??? waiting for your answer thanks very much
@4rg3s
@4rg3s 3 жыл бұрын
Thank you! Very helpful tut!
@Hasechka
@Hasechka 2 жыл бұрын
Thank you! I've finally found an answer to my question! xo
@agentg6584
@agentg6584 10 жыл бұрын
Loved the video. Didnt realise MassFX was so powerful! Subscribed, can't wait to see more. :)
@manifest3d
@manifest3d 6 жыл бұрын
If the Dynamic Rigid Bodies are falling through a Static Rigid Body in your simulation then try gradually increasing the Substeps and Solver Iter. values under MassFX Tools > Scene Settings > Rigid Bodies
@nevercallmebyname
@nevercallmebyname 7 жыл бұрын
why do I not have MassFX in my 3DsMax? Why cant I find anything about how to get it? and why cant I find any tutorials that dont use it?
@gdeepkeyrun
@gdeepkeyrun 11 жыл бұрын
nice man..really straight forward tutorial....waitin for more tuts!!
@parthi2929
@parthi2929 8 жыл бұрын
for me, the dynamic rigid body is not falling into static rigid body at all, just vibrating on its own plane.. what could be wrong?
@michaelhankus7015
@michaelhankus7015 6 жыл бұрын
So in your scene settigns, you need to increase substeps and enable high velocity collisions knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html
@supriyosamanta9334
@supriyosamanta9334 5 жыл бұрын
Can you make a tutorial on something like space ship rising from water with water falling effect?
@thisisamirhamza
@thisisamirhamza 4 жыл бұрын
what if i scroll the key frame bar to 1 but animation doesnt run and object remains static
@vetor1982
@vetor1982 5 жыл бұрын
tip: start from a fresh new scene, because if you are working into a scene and try to do this, sometimes get some bug on simulation.
@markpolo9531
@markpolo9531 10 жыл бұрын
Thank you, but you must do more videos! You're good to do it.
@gauravkhandelwal7153
@gauravkhandelwal7153 7 жыл бұрын
I am a beginner. I want to draw tube inside tube so that both tubes cross section is visible. Please help
@JonS_Animation
@JonS_Animation 11 жыл бұрын
Excellent tutorial, nice work. Keep it up.
@sofiabenetti2994
@sofiabenetti2994 7 жыл бұрын
doesnt work for me!! the marbles fall and stop then they get to the grid. any sugestion?
@laughinghyena21
@laughinghyena21 11 жыл бұрын
what is the best to way to add collision on bones or objects by using MassFX?
@MichaelStanford1
@MichaelStanford1 7 жыл бұрын
I tried this some of the marbles are slightly sticking out of the glass a little bit. Does anybody know how this can be fixed?
@adhityapoernama940
@adhityapoernama940 9 жыл бұрын
Thank you for this video! Very simple and informative! :)
@esindurmaz4709
@esindurmaz4709 5 жыл бұрын
great tutorial
@wisam0611
@wisam0611 7 жыл бұрын
just make sure to activate collide with rigid bodies in the rigid bodies properties on the modifier
@laughinghyena21
@laughinghyena21 11 жыл бұрын
like for example; for a headband, when you animate the head turning, the tassels of the headband shouldn't go through the arms of the model. How can I tell the tassels do not go through the arms?
@cunningsag
@cunningsag 11 жыл бұрын
Hi.... My name is Sagar. I just watched your tutorial & I'll really appreciate it as it helps a lot to make a realistic simulation. But I got one thing to ask that- after falling down into the pot, do all the spheres touch the pot perfectly...? I am asking Because in the previous version of 3ds max while using the reactor, the fallen objects don't really touch the pot. it keeps some gap inbetween. So it reduces the realism a lot. So what about using mass fx in 2013.
@jjjames4484
@jjjames4484 8 жыл бұрын
Excellent video!
@elijahroyaie
@elijahroyaie 7 жыл бұрын
i put convex on original but the intro of my object is covered with an invisible surface
@xx-ou5up
@xx-ou5up 11 жыл бұрын
holding "shift" while moving -rotating or re scaling any object will automatically copy it
@majdiqubabi
@majdiqubabi 8 жыл бұрын
i don't have a massfx !!!!!! how to get it ? plz help
@mounirmahammedi1417
@mounirmahammedi1417 2 жыл бұрын
Thank you so much!
@karlapena8716
@karlapena8716 6 жыл бұрын
amazing tutorial! thank you!!!
@Optic-nerve-realitycom
@Optic-nerve-realitycom 10 жыл бұрын
nice video, please make some more
@karlasaliba6939
@karlasaliba6939 4 жыл бұрын
mine didn't fill the container. they went down below into space...
@Rodrigooasis
@Rodrigooasis 11 жыл бұрын
Just one thing for people that could get stuck, change the Physical shape type to original.
@jaimelopezdigital
@jaimelopezdigital 8 жыл бұрын
excellent tutorial.!
@radadjokic6207
@radadjokic6207 11 жыл бұрын
more tuts??????????? this one is great :)))))))
@Hapeonee
@Hapeonee 9 жыл бұрын
You don't have to undo the simulation to bake all the keyframes. Otherwise good tutorial! :D
@chenkai8033
@chenkai8033 5 жыл бұрын
thanks dude
@beletezenabu158
@beletezenabu158 10 жыл бұрын
best tetor
@fearofdark77
@fearofdark77 10 жыл бұрын
Nice work! How can I render the animation now?
@kc4848_cal
@kc4848_cal 4 жыл бұрын
On the main header, click "Rendering" > "Render Setup" > Fill out your rendering parameters: Set "Time Output" to "Range: 0 to 100" or whatever keyframe range you want, and choose your render output (.avi on Windows works well enough) > Click "Render" and wait as long as it takes your computer to render if (could be hours if it's a complex render)
@olgakhabibulina7416
@olgakhabibulina7416 10 жыл бұрын
Great! Thanks a lot!
@toughsingh
@toughsingh 11 жыл бұрын
how to make the stimulation in slow motion?
@ahmedlezel1553
@ahmedlezel1553 11 жыл бұрын
nice man keeep on
@ramilabdulhalikov646
@ramilabdulhalikov646 10 жыл бұрын
Greate. Helpful
@nma6813
@nma6813 3 жыл бұрын
Thanks
@bamartins3d
@bamartins3d 8 жыл бұрын
thanks, God bless you
@imunperfect
@imunperfect 10 жыл бұрын
Thank you very much! :D
@mellon3d1
@mellon3d1 10 жыл бұрын
Great!
@vikaf
@vikaf 4 жыл бұрын
Thank you))))
@ardandesu1812
@ardandesu1812 7 жыл бұрын
thanks you bro !
@gaivskakashi
@gaivskakashi 9 жыл бұрын
shouldnt some marbles fall out
@panjustore
@panjustore 11 жыл бұрын
thanks man !
@RandoGamesGamplaysAndMore
@RandoGamesGamplaysAndMore 11 жыл бұрын
how do you copy?
@chiragjalotas1685
@chiragjalotas1685 7 жыл бұрын
sir plz make a video on animation
@danmccabe9889
@danmccabe9889 5 жыл бұрын
Thank you.
@ДмитрийРудько-л8ц
@ДмитрийРудько-л8ц 7 жыл бұрын
thanks broo
@tailskitaleshindi
@tailskitaleshindi 7 жыл бұрын
thank you
@bldgblox
@bldgblox 11 жыл бұрын
more tuts?
@ObelionX
@ObelionX 11 жыл бұрын
ty so much! :D
@shaanaman4015
@shaanaman4015 5 жыл бұрын
Breaking soild glass
@vetor1982
@vetor1982 6 жыл бұрын
i lov you thanks
@dorghamsabah
@dorghamsabah 11 жыл бұрын
i wanna learn how to get a real exterior
@michaelhankus7015
@michaelhankus7015 6 жыл бұрын
overall good tutorial, but you did not go over the scene settings which was the solution to everything once i discovered it. I, along countless others in the comments seem to have been ripping our dicks off trying to figure out why the marbles are ignoring our object and just hitting a random plane. So in your scene settigns, you need to increase substeps and enable high velocity collisions knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html atm i have 4 and 4 and it seems to be working thanks for starting me off (and no other tutorials seem to go over this so you're not the only, but you are the only one not to use notepad so high five there)
@margaritayvazyan3362
@margaritayvazyan3362 4 жыл бұрын
Thanks
@mylesmontgomery
@mylesmontgomery 10 жыл бұрын
Great!
@RandoGamesGamplaysAndMore
@RandoGamesGamplaysAndMore 11 жыл бұрын
thanks
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