How I Decided On An Art Style For My Game - Remaking Minecraft

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FinalForEach

FinalForEach

Күн бұрын

Пікірлер: 502
@finalforeach
@finalforeach Жыл бұрын
Sorry for the long wait! As mentioned in the video, I the original video I was working on had delays in development, so I made one with less programming instead! Hopefully, with good time management the next one will come soon. Also, the textures in the video are (probably) not final, so don't be afraid to critique them, I encourage you to do so, as with all things in the series.
@sammieboy1159
@sammieboy1159 Жыл бұрын
always an interesting watch, keep it up!
@Waffle_6
@Waffle_6 Жыл бұрын
are you ever going to make a community discord or something?
@DracoTheNinja
@DracoTheNinja Жыл бұрын
Don't worry about the long wait! take the time you need!. may I request a feature though? minecraft has a feature called: cit packs. that are texture packs that use name dependent 3D textures, but it is not so easy to make, can you maybe make such a feature in your game? take it as one of the lowest priorities because it is more advanced and isnt important to the base game
@fanOfMinecraft-UAs_channel
@fanOfMinecraft-UAs_channel Жыл бұрын
Can you do the optimisation tactic of the Minecraft Distant Horizons mod (rendering less details farther away) The only thing I don't really like is that on farther distances with block group rendering it looks strange, but you can make so the blocks don't group and only textures have lower resolutions farther away
@irainrocks
@irainrocks Жыл бұрын
ty final! i love ur vids!
@sproga_265
@sproga_265 Жыл бұрын
I feel like larger thick-trunked trees with branches, similar to the trees seen in elven forests in Dwarf Fortress, would be a great way to easily distinguish the look and feel. Minecraft has *highly* recognizable trees, and you're currently using them. Modern Minecraft has dense forests, but not variated forests.
@owlenderg
@owlenderg Жыл бұрын
In addition to this: Minecraft does have thicker 2x2 trunks, but most if them don't have a root system like custom trees A bit thicker at the base, branches that reach out further, and stair-like bark blocks to add texture would be amazing to see (All features of "custom minecraft trees" people create, just with regular wooden stairs)
@NotTheDAHASAG
@NotTheDAHASAG Жыл бұрын
This is why i consider DynamicTrees my favourite mod ever. It completely transforms the bland look of vanilla forest into a truly magnificent sight of, i'd say, somewhat more realistic-looking one. I'm not sure if he'll consider a similar approach, but i find that entertainig such thought gives me great joy. I'm looking forward to his opinion on this, if he ever expresses any
@x_glitch_
@x_glitch_ Жыл бұрын
I agree, minecraft's trees are quite repetitive as they mostly don't change anything except for their height, granted there are the 2x2 and the bigger tree variants, but 2x2s don't feel really that different and the bigger variants are just annoying. It would be cool the design trees around the theme of the new cherry trees in minecraft as the branches could provide for more variance in randomly generated trees.
@whimbur
@whimbur Жыл бұрын
I'd like to add that most trees in Minecraft are relatively small to the player, if you compared trees in real life to humans. If trees in this game are more realistically sized, stuff like treehouses would be much more feasible.
@UntitledGenericAccount
@UntitledGenericAccount Жыл бұрын
If bigger and more varied trees were a thing, I just hope that you can actually chop them down easily and automatically instead of having to manually destroy every single log block. Just basically do it what Terraria did.
@barnabwhy
@barnabwhy Жыл бұрын
for reducing the grid repetition of textures you could rotate the top face of the grass based on some seed and the world position, this is how the optifine mod for minecraft handles it
@chaoticstudios9527
@chaoticstudios9527 Жыл бұрын
Absolutely, also, Minecraft now has built in support for block texture variations, where you can create multiple textures for the same black, and then the game will randomly pick one for each block placed.
@KalmeMarq
@KalmeMarq Жыл бұрын
It's not optfine. it's the vanilla game that does that random rotation.
@Mate_Antal_Zoltan
@Mate_Antal_Zoltan Жыл бұрын
Random rotation is a vanilla thing, you're thinking of Optifine adding support for texture variations (giving one block multiple, usually slightly edited, textures)
@crunch.dot.73
@crunch.dot.73 Жыл бұрын
​@@Mate_Antal_Zoltanoptifine has a feature that makes all blocks rotate not just grass, thats what they mean I think
@TimmyChUwU
@TimmyChUwU Жыл бұрын
@@crunch.dot.73 Yeah Optifine adds that feature to stuff like the ores. That being said, a vanilla Minecraft resourcepack can still rotate any texture you want using the blockstates .json, which is very nice.
@AWildCooki
@AWildCooki Жыл бұрын
I am really happy to be here through the journey of this game. We seriously appreciate your work towards this and your ability to implement community suggestions.
@echodot759
@echodot759 Жыл бұрын
I understand how you fell into the trap of thinking a more saturated what's the direction to go. Something that a lot of people don't realize is that 3D games are less saturated than 2D ones, because 3D games employ real time lighting. The more saturated a texture is, the less effectively you can cast light and shadow on those textures. In my own experience making 3D art, if I'm going for a very high saturated style, I need to stick with very stylized like cel shading in order for it to look nice.
@icantthinkofaname4723
@icantthinkofaname4723 11 ай бұрын
I've always really liked the look of cel shading, and really want to see what that would look like in a minecraft clone. Not sure how that would be made tho.
@leeroyjenkns5182
@leeroyjenkns5182 Жыл бұрын
It's really impressive to see someone approach art from this kind of engineering perspective, working in iterations every time detecting and noting the issues, then improving it. In the end, even with minimal art experience, the result is still amazing, being both easy on eyes, looking lively and having personality.
@jadethenidoran
@jadethenidoran Жыл бұрын
Changing the grass textures and their colors has already done a lot to help your project stand out from Minecraft. It looks great! One note, the distance the grass goes down the side of the block is pretty iconic to Minecraft, so I might make it go down a bit further, or have small patches growing on the side?
@joevdb9232
@joevdb9232 Жыл бұрын
yes, minecraft's grass block has dirt sides to indicate that it's interchangeable with the dirt block. grass spreads to dirt; covered grass becomes dirt; breaking grass without silk touch gives you dirt. if the game does not work like this then the dirt sides of the grass texture perhaps become misleading
@jadethenidoran
@jadethenidoran Жыл бұрын
@@joevdb9232 I know that. I'm not saying to completely remove the dirt from the side texture, I'm saying to add more grass to it to make it look more different from the one in Minecraft.
@JoeFly2009
@JoeFly2009 Жыл бұрын
This project is insane. Each episode it gets better and better. Keep going!
@jd42010
@jd42010 Жыл бұрын
Always struggled with pixel art. Love the work. Also, the PMD soundtrack is an instant win in my book. A man of taste
@Ryan_Sauer
@Ryan_Sauer Жыл бұрын
Throughout that design process, you had multiple stages that looked really cool to me which blows my mind that you were able to discern away from them for valid reasons. Your end result looks visually stunning especially when you began to pan through the world. Very Nice Video as Always!
@bo2_435
@bo2_435 Жыл бұрын
Honestly, it kinda just looks like minecraft grass at a glance, I don't see how it builds a strong identity
@bo2_435
@bo2_435 Жыл бұрын
If I were to suggest things I would say that for a block game like this achieving a unique visual identity will come down not to individual block sprites but the overall atmosphere with things like fog, lighting, weather, biomes, the look of the worldgen, and the decorations being way more important Overall, it seems like it's too early to think about visual identity too seriously There likely will be a need for it to be reimagined and reworked down the line (maybe even multiple times)
@noxmore
@noxmore Жыл бұрын
This is probably my favorite dev-log series at the moment, maybe ever to be honest It just feels so down to earth and chill, and reading comments after every video makes it feel that much more engaging
@packediceisthebestminecraf9007
@packediceisthebestminecraf9007 Жыл бұрын
very minor bug I noticed: trees are placed on top of grass, which looks kind of strange from the side (this could be a good opportunity to consider a detail such as roots, I think it could end up being an interesting challenge to farm trees if trees created roots, or roots could have crafting uses. could also make forests more interesting if roots could sometimes end up on the surface)
@thearizonaranger7376
@thearizonaranger7376 Жыл бұрын
Maybe make dirt have gravity, but rooted dirt and grass not have gravity. So if you want to dig under a bunch of dirt, planting a couple trees on top holds it all together. Just a thought for making roots useful and making the game different from minecraft. On that note, maybe gravity works like in the mod TerraFirmaCraft where most natural blocks like dirt and stone not only have gravity, but also fall to the side if there's a neighboring block that's lower. It's fun needing support beams in your mines :)
@packediceisthebestminecraf9007
@packediceisthebestminecraf9007 Жыл бұрын
@@thearizonaranger7376 I also like TerraFirmaCraft, but I had to resort to reading about it really often. It didn't really bother me, but I don't think everyone would want to be forced to read a whole page of information just to know how one aspect of one mechanic works. That being said, I do think dirt being affected by gravity could be interesting and not too hard to learn about without reading, unlike cave-ins.
@proximacentauri1172
@proximacentauri1172 Жыл бұрын
I like how you’re taking such a technical approach to everything- even the art
@Plaegu
@Plaegu Жыл бұрын
I’m so incredibly excited for this project, every video, every update. I love it! If you need any textures or anything I’d be happy to without credit, if not no worries still love seeing this project
@RyPieEye
@RyPieEye Жыл бұрын
As a person who has done some pixel art work for a minecraft mod and personal projects I think yours looks quite good especially coming from a beginner, keep up the good work!
@CodahWasTaken
@CodahWasTaken Жыл бұрын
Great vid! Your textures actually look professional
@realquadmoo
@realquadmoo Жыл бұрын
Grass and dirt look so good!!!! I was actually really scared you were going to go for a super grim medieval and stereotypical look. Thank you.
@luckylmj
@luckylmj Жыл бұрын
in terms of recipes, you could go with something like how Factorio does it - an organized list of all possible recipes you can make, but with multiple tabs and a search function so you can find what you're looking for more easily. (Or just have a crafting system that works like the recipe book in minecraft, but you can only use that for crafting and there's no grid).
@MichaelPohoreski
@MichaelPohoreski Жыл бұрын
One tab needs to be a _Favorites_ so we don’t have to keep using the bloody search. (Alt click in the crafting recipes to toggle them as a favorite recipe.)
@chinbag
@chinbag Жыл бұрын
Separating the game from Minecraft and making it stand out should be done early so developing on the initial systems put in place won't have to be artificially tweaked in order to make them "less Minecrafty", since good and unique systems should improve naturally and give the game it's own identity. This may need questions like "Does tile crafting fit this game?", "Should trees look like that and should logs become separate pieces of wood?" or "should the game even have a hunger bar/offhand/tiled inventory/dimensions?". I'm guessing this is already evident, and maybe the plan is to make this game as similar to Minecraft as possible, but comparing the game to only Minecraft for too long will definitely lead to large chunks of it being scrapped in order to redistribute it as its own thing
@RohanSlazar
@RohanSlazar Жыл бұрын
I'd recommend making the texture 32x. Not only does it help differentiate the game from Minecraft, it also provides more detail while still being "retro". Something to think about.
@Xizilqou
@Xizilqou Жыл бұрын
Your dirt texture looks great it's really nice looking
@DeltaModelX
@DeltaModelX Жыл бұрын
the blocks under a tree are grass, it should be dirt, or a log to represent a tree root, also check out the better than wolves mod to see how early game content can be expanded (although to a much less difficult degree than the original mod)
@B1oHa2ard
@B1oHa2ard Жыл бұрын
I was worried at first looking at the dirt as you were doing it, but it actually turned out really good, I think it's going to look great once its all done
@avgchoobafan
@avgchoobafan Жыл бұрын
I've been following this series from the start and I always get excited whenever a new episode is out, you're doing amazing progress and I hope you don't burn out or abandon this project because it's looking really promising. Also you could use Minecraft textures as a base and edit them from there, so you have a reference on how the pixel artists painted the textures and apply it to your own
@programmer_matt
@programmer_matt Жыл бұрын
i think that the block size itself is something that makes it look like just a retextured minecraft. it would be possible to divide the block size by 2. i know that it would slow the program down so maybe you could treat it more like a mc block with block state(similar to mc stairs and slabs but with all 2^8 options) and you could use 8 bytes of the block data to store it. love the series btw❤
@Reg_The_Galah
@Reg_The_Galah Жыл бұрын
I am very invested to see how far you are going to take this, I love it. From the ground up already surpassed minecraft in its early development. However I don’t want you to feel pressured into making this game for us, it should be done on your terms alone. It’s a beautiful project you’ve started and I hate to see you get burnt out because of it.
@lejoueurfreetoplay
@lejoueurfreetoplay Жыл бұрын
To avoid mountains looking like dirt piles, I think grass should take more like 3/4 of the side of grass blocks
@jugnot_was_taken
@jugnot_was_taken Жыл бұрын
idea: when you will eventually start to generate forests it would be cool to see more plump trees from time to time.
@tedtheblue
@tedtheblue Жыл бұрын
To drive home a theme for your textures, youll need a defined palette and a maximum number of colors per texture. I recommend using a pallet called ressurect 64 from lospec, its vary vibrant
@loading92
@loading92 Жыл бұрын
I just love the basic approach you use for this project
@smartduck904
@smartduck904 Жыл бұрын
Very excited to see what's added next
@multinator2004
@multinator2004 Жыл бұрын
I cannot wait to see what is done with this. This seems like such an incredible project with so much passion behind it, and I am honored to have found this channel in its early state. Best of luck to you!
@KipperSkipp
@KipperSkipp Жыл бұрын
I really liked your idea for making the textures more saturated to set them apart from minecraft. I think that a more cartoony/bright style for your game would really set it aside from others like vintage story, the new grass block you made at the end is good but I genuinely think you were on to something with the LOSPEC palette. You're doing great work and I can't wait to see more.
@Shredonus
@Shredonus Жыл бұрын
Wow, amazing grass and dirt texture :D. Btw maybe in the near future if you gonna start making a mobs, try to experiment with procedurally generated mob/monsters species :) that would be extra interesting to explore and that would make your game unique, because Minecraft, and Vintage Story doesn't have any procedural content except terrain and eventually noise... imagine now you starting a new game world and the game generates for example 300 unique animal/monster species, 50 unique tree species, 100 unique plant species, 200 unique ores and the game doesn't even need a mod support hah, because it's soooo exciting to discover. But of course mod support is always great. Think about that please :). Even if some randomely generated mobs will be strange, that's fine, everyonen will understand it, that it's' just a game... well really original one :D and always you can make a backup if the results are too strange
@weebmaster4753
@weebmaster4753 Жыл бұрын
Making the Grass sides lower could be a good idea, in my opinion it helps with the landscape look + It seems your game has bigger or larger terrain in general which could be improved in my opinion
@Hemogg1
@Hemogg1 Жыл бұрын
I agree
@lunashenck
@lunashenck Жыл бұрын
Also it would help reduce the moire effect you get when looking at far away terrain
@intevolver
@intevolver Жыл бұрын
Some feedback while it's still early enough to make a difference: something that will help distinguish from minecraft would be incorporating connected textures from the beginning. Specifically I've always found the grass overhang and heavy aliasing that comes with dirt blocks to be a strong negative in the art style. Accounting for connected/contextual textures while it's still easier to to implement may be worth considering.
@silverschmid4591
@silverschmid4591 Жыл бұрын
it's looking really good! as for not wanting to use noise, i don't think it's fully avoidable exacly because of these grainy materials like dirt, but otherwise, it shouldn't be hard to bring in those more defined shapes in blocks that are supposed to look solid. i'd recommend using highlights and shadows in the texture for that, like the polished stone type blocks in minecraft do. but anyways, was thinking about providing ideas for this, since i got lots of them. it's maybe a little early, but looking at what you made so far, the big grassy hills with the tiny trees, the colored lights, the massive caves, vast oceans, and the bridge, or wall or.. whatever it is, all has a distinct, inspiring vibe already. and gives me an idea for a kind of.. more defined theme? for the game. im thinking of... the scale of things. and impressive landscapes. small player, looking up from the bushes, small trees and grasses, and, like a little mouse, seeing a dauntingly massive world above the shrubbery. where every other hill is like a mountain, and the large roots of some biomes join into large tree trunks bearing even larger crowns, filled with vines, moss, and strange, colorful wildlife. stone ruins stand forgotten, hiding odd machinery and chambers full of monstes in the caves below. the peaks of the actual, huge mountains may grow glaciers, and forests of more ice than plants, their biggest caverns home to odd beasts, like bugs of sizes to rival a dog, or even horse. seas, water or lava, groves of mushrooms, and tunnels covered in crystals or lichen may be found here too. the oceans would be best described as strange, their depths particularly desolate and dangerous, and even on the shores there may be beings such as man-eating crabs, in sprawling landscapes of dunes, or cliffs, or of shallow rock pools like small, complex lakes, filled with life much like a normal little tide pool would be. and you, as the player, are tasked with navigating this immense world, gathering it's resources, exploring and building all you want. initially armed with nothing but your hands and their ability to create, you make your home here, eventually flying from tree to tree and cliff to cliff with the hookshot or glider you almost forget you didn't always have, clad in armor you wear like a second skin, looking for some moster to slay for meat, bones, and hide, or a new place to mine. maybe both. that's quite a long explanation i have here, but it makes for good writing practice, so ¯\_(ツ)_/¯ . having a unique theming would help a lot to set your game apart from minecraft, and this is what little worldbuilding loving me came up with. what do you think?
@TheIndigoShine
@TheIndigoShine Жыл бұрын
Thing that would look good, making the water have a color palette linked to the sky, so that it changes color depending of the time of day or the light around it.
@hubguy
@hubguy 11 ай бұрын
What makes Minecraft's system good to me is how intuitive it is in how so many object recipes are shaped like the thing you want to make. Very imaginative to set it up like that compared to a lot of crafting just being "here's these items you need"
@lukasjetu9776
@lukasjetu9776 Жыл бұрын
the textures really made your game a lot better, and don't worry about some upload schedule, take as much time as you want!don't overwork yourself 👍
@gameescapades9417
@gameescapades9417 Жыл бұрын
I watched all the devlogs that are out right now, I'm really excited to see where this goes! Good luck!
@CongaYT
@CongaYT Жыл бұрын
My first impressions on the grass are it looks really nice, it stands out, it's unique and it has it's own character to it. However at the same time, it feels very depressing for a lack of better words, I'm not sure what exact idea you have in mind for the end result of the game but with the grass block respecting such subtle things as the grass giving the grains of dirt below it shadows; I get a realism vibe or light-medieval fantasy from it rather than a full fantasy or dreamlike feel. That said It's genuinely impressive how much you've done and the scope of the project as a whole, I really hope you can see this through to completion! I never thought about how to craft items in minecraft's 3x3 grid, I suppose I looked up most of the recipes as a kid and felt a sense of wonder when I found something new to craft, but in my recent years have turned to the JEI mod to help me with recipes. For the topic of movement, something I've realised lately is, why does Minecraft have a sprint button? What gameplay purpose does it serve? There's no punishment for sprinting outside of increased hunger consumption which is a non-issue very early into the game. If sprinting purely lets you move faster with no decision required from the player, it would make more sense design-wise to just increase the player's base movement speed.
@liamhorgan7366
@liamhorgan7366 Жыл бұрын
Working through the thought process applied when deciding on block textures made my brain tingle. I loved it! X
@Gijy2539
@Gijy2539 Жыл бұрын
I love that your focusing so much on optimisation. I played a game recently which seemed really simple but it ate away at my computer resources. It is always nice when I don't need to close my other tabs to play something.
@pichitosmalltown3239
@pichitosmalltown3239 Жыл бұрын
This is a fascinating devlog series for sure. I really hope more people join in this community
@nugget496
@nugget496 Жыл бұрын
i love the style of those textures! with enough attempts you got to something really great, nice job!
@guilhermebataer9637
@guilhermebataer9637 Жыл бұрын
Hey dude i'm loving your videos, they are really interesting, and kinda helps eliminate the thougth that many people have that programing is something that is too complex and out of their scope(myself included), i will try to follow it closely as some day i would like to play your game, and considering the amount of optimization you are doing it migth even be able to be played in cellphones. I will try to coment on every one of your videos, so that the algorithm will try and recomend your videos to more people, because you seriously deserve all the atention.
@cripplebum4792
@cripplebum4792 Жыл бұрын
I'm gonna have to say I kinda liked your first attempt more than the final one. You had a good idea with the higher contrasting colors, and the textures looked more stylised. It felt more like it had its own character. Just my two cents though, maybe I'm in the minority.
@Dithernoise
@Dithernoise Жыл бұрын
I used to be into making minecraft texture packs and I am a big fan of having the grass on the side of the grass block reach down almost or completely to the bottom, because that way grassy hills actually look like grassy hills instead of dirt mounds with green patches :D And once there are two block tall inclines you can still have the terraced look with dirt showing on the side. I believe this makes for much nicer landscapes because **most** one-block-inclines are essentially supposed to represent a smooth slope/curve with one continuous surface so the dirt should really only show once there's a two-block jump.
@Dithernoise
@Dithernoise Жыл бұрын
Also, since you said you wanna go for a more vibrant look this might help with that. Minecraft has a surprisingly different feel once it's surface is a little less brown
@MultiHunterOne
@MultiHunterOne Жыл бұрын
I really like this project, I hope it will be able to run natively on Linux, especially if you're considering a permissive license. Take care and stay safe!
@haukrr_dev
@haukrr_dev Жыл бұрын
I really like how the grass is looking! I'm excited to see the rest of textures in the future ^^. Best wishes to you!! :)
@Monderoth
@Monderoth Жыл бұрын
I have a thought for the side blocks. If you have dirt covering 3/4th of the sides on a grass block, you'll only see dirt when you look up at a tall mountain. You will see more dirt on blocks closer to the horizon because they're level with the player, but you'll see it most of the way up. That effectively makes the mountains solid brown, with slices of green running through them. For minecraft, that's acceptable for a few reasons. 1; the hills are relatively shorter, and 2; the hills do have plenty of blocks that have a single solid color on the sides like stone or snow, snow, or ice. For a game where the hills have smoother slopes with more grass, it might be better to have the grass cover more of the side. That way players will see more grass and less dirt when they look at the large gently curving hills.
@irainrocks
@irainrocks Жыл бұрын
i wont lie, i was dreading this episode. I love minecrafts textures and didnt want you to change them, knowing you had too. But I really love the textures, they are really nice and look great. Thank you!
@erkdemirozturkoglu9900
@erkdemirozturkoglu9900 Жыл бұрын
I these are incredibly fun to watch. I love this project and I really hope it goes a long way. :)
@TheBorous
@TheBorous Жыл бұрын
I love getting to see such an in depth look into the process of texture making, End result is really pretty and original!
@noobartz0890
@noobartz0890 Жыл бұрын
owo
@quillkachess901
@quillkachess901 Жыл бұрын
Seeing this project progress is always a delight. Please keep up the good work.
@BobzBlue
@BobzBlue Жыл бұрын
I would love to see grass overhang implemented, like "Lambdabettergrass".
@Sollace
@Sollace Жыл бұрын
2:28 RE:Pixel Art As someone who's made a fair bit of pixel art for his own minecraft mods, mainly fumbling through and finding his way with no real guidance, and uses GiMP just like you, here's my advices: 1. The Dodge/Burn tool is your friend. Works for shadows, highlights, and those tricky sub-pixelling. 1.5. Once you have your base colour in, you can add other details with the pencil tool like normal, but set it to a 50% or below opacity, and tweak as needed then paint over to incrementally adjust pixelling. 2. After you got your contrast/form, try using Hue-Chroma, Hue-Saturation, and Brightness-Contrast (they all do the same thing, but in slightly different way) to fine-tune the colour to your liking. Generally it will look different in the game than in the editor due to lighting and such, so these tools are pretty essential in keying in the final look. 3. Filter > Noise > HSV-Noise is great for adding that extra crunchyness. You can tweak the parameters to meet your needs exactly. 4. Filter > Render > Pattern > Checkerboard is also a fun tool to play with for adding texture
@voxeledphoton
@voxeledphoton 8 ай бұрын
now I'm hungry for beans 2:19
@maxinac
@maxinac Жыл бұрын
Omg I've been using AI image generation to help as a baseline for some tileable textures I'm working on (for mc), then editing in GIMP. I HAD NO IDEA A TILING FEATURE EXISTED! I have just been overwriting desired texture file, ALT+Tab to the game, then F3+T to reload textures. I could have just glanced at tileability within GIMP itself!!!
@Xodek_
@Xodek_ Жыл бұрын
Oohhh I have been waiting for another one! Already can't wait for the next one. I love your videos and I'm really curious what this will eventually turn into!
@ovrdrvovrdrv
@ovrdrvovrdrv Жыл бұрын
So glad you're seeing this project through!
@Legacybeta
@Legacybeta Жыл бұрын
My offer still stands for game textures however even if you supported custom packs I'd be more than glad to port it over for your project as an optional download/mod, would love to see support for higher resolutions one day
@finalforeach
@finalforeach Жыл бұрын
I appreciate it!
@LethalChicken77
@LethalChicken77 Жыл бұрын
You should add connected textures just to flex even more on minecraft, especially with the sides of grass blocks.
@Sgt_Sot
@Sgt_Sot Жыл бұрын
Great video as always! I read the comments giving suggestions so I'll throw in my 2 cents as well: Have the blocks be on a smaller scale than minecraft, as the "scale" of the blocks is too similar imo
@RedZFlame
@RedZFlame Жыл бұрын
i have to be honest, so far with the grass and dirt texture, it's been the first minecraft clone that replicates original feel while still being completely different, at least to me. i found other clones had too clumped up textures, extremely saturated colors or simply just noisy which really showed obvious patterns when looking at a flat landscape. the textures here are made just right so that it doesn't fall into any of these categories, and i'm excited to see the rest of this project come together!
@a2_games
@a2_games Жыл бұрын
You could use shell texturing on grass block top.
@finndemoncat9379
@finndemoncat9379 Жыл бұрын
That's an interesting idea!
@pedrocassenote4996
@pedrocassenote4996 Жыл бұрын
Your videos are always a treat! I don't mind getting a simpler video because the main project ran into some setbacks, this happens all the time while coding. keep up the amazing work!
@DissonantSynth
@DissonantSynth Жыл бұрын
Beautiful project. Hoping you're in good health and spirits. Subscribed and excited!
@lowenevvan8619
@lowenevvan8619 Жыл бұрын
The key to any artstyle is restraint. Saturated on the surface implies a high contrast, but naturally oversaturated color schemes can look easily too busy or cluttered. You were correct about that style being able to catch someone's eyes, but it can end up being a detriment to the final product if you go too far, making people's eyes "glaze over" as opposed to actually looking at things. I think you struck a good balance. You started too saturated and extreme and toned it down until it looked right while still meeting your own interpretation of graphics you wanted.
@MmmFirstOne
@MmmFirstOne Жыл бұрын
Finally! I've waited for it ^^
@TheRealBlackNet
@TheRealBlackNet Жыл бұрын
The question for a style and lore is what do you want to make a medieval sandbox or a futurisitc (satisfactory\factorio) sandbox. With some futuristic blocks it would be easy to get a own identity from minecraft. Maybe with blocks in different states of development like stone bricks, refined stone bricks to up scifi stone bricks with a clear epoch structure -> stone age, medival, current, future...
@HaHAjax
@HaHAjax Жыл бұрын
I'm honestly really hyped for this journey you set yourself on, I'm glad to be with you while it's still ongoing!
@hasanyigitsar6264
@hasanyigitsar6264 Жыл бұрын
I love the deeper brown of your dirt block
@MeBloxboy305
@MeBloxboy305 Жыл бұрын
Have you considered taking an approach similar to Optifine in regards to the textures being too repetitive, where one texture can have many random variations?
@pavuk357
@pavuk357 Жыл бұрын
That is a vanilla feature for a long time by now.
@fiiral5870
@fiiral5870 Жыл бұрын
​@@pavuk357it is?
@Hemogg1
@Hemogg1 Жыл бұрын
I think that could get annoying sometimes
@finalforeach
@finalforeach Жыл бұрын
There might be a good way to do that without additional vertex attributes, so I'll consider it in the future.
@dstyKchp
@dstyKchp Жыл бұрын
​@@finalforeachYou cooould probably change up the orientation randomly too. You might be able to get away with slightly repettitive textures if you do that
@RedmiXD
@RedmiXD Жыл бұрын
This honestly looks incredible - you've earned a sub
@lopyluna
@lopyluna Жыл бұрын
as an texture artist id say those are pretty decent textures
@MarkWiemer
@MarkWiemer 9 ай бұрын
That grass texture is *beautiful* so simple and clean!!
@-lucas-8586
@-lucas-8586 Жыл бұрын
One thing that I noticed is that when you look into the distance, it just ends abruptly, it'd look more smooth if it faded out so it wouldn't just end. Kinda unrelated but is a good idea.
@pancakerabbit3889
@pancakerabbit3889 Жыл бұрын
I love your video so much ! you're an aspiration ! Both as a programmer and video editor. Keep up the amazing work dude ! I can't wait to see "I was there when he begun" to my friends
@NedJeffery
@NedJeffery Жыл бұрын
Something that will help a lot with repeating textures would be to have a pseudo random texture selected for each block from a group. E.g. have 5 grass block textures and apply them to each block based on their position in a chunk.
@marcoattia
@marcoattia Жыл бұрын
I have to say, I have not commented on youtube, or anything really for maybe over a decade. But I really needed to say this. I am enjoying every single video you release about this project. So, keep up the amazing work, I will be here for every single video you post.
@james14294
@james14294 Жыл бұрын
that grass block while still looking pixel arty, looks really smooth. At the moment it looks out of place with minecrafts sharp textures, but if the rest have that sort of look, I thin it will be pretty cool
@WIP03
@WIP03 Жыл бұрын
For the grass, leaves, logs and other repeated texture you could maybe look at using textures containing only its alpha channels to allow for texture repetition without using extra space (I dont know if this could cause any performance issues implementing it with your render code, though i have used this kind of idea before with great success).
@sawproductions_
@sawproductions_ Жыл бұрын
I'm honestly surprised at how this is relatively unpopular, especially with how much effort you put into it, and the good quality.
@mikael8276
@mikael8276 Жыл бұрын
Looks good!
@laurabenham4583
@laurabenham4583 6 ай бұрын
0:59 that sounds cool! i think i may enjoy this game
@bingusbongus9807
@bingusbongus9807 8 ай бұрын
minecraft is so iconic i find it hard to even imagine textures very different from its! id probably just need to stare at the outside to get an idea of what i wanted to go for (for example in minecraft dirt is dark brown and in most minecraft like games dirt is dark brown but where i live at very least all the dirt is very light brown and full of clay with huge plains where no grass except tiny clumps grow)
@gryffindor8896
@gryffindor8896 Жыл бұрын
Love your background music! Love black and white
@aspen6907
@aspen6907 Жыл бұрын
I always look foreword to these videos, and I love seeing how the game is coming along!
@milas6487
@milas6487 Жыл бұрын
Always enjoy seeing an update from you :D
@STRONTIumMuffin
@STRONTIumMuffin Жыл бұрын
this is great, in regards to movement i really hope you can grab ledges of blocks 2 blocks high or climb rocky surfaces like in breath of the wild, that and wall running / wall jumping but i assume those are more controversial options but of course sprinting is optional, some kind of 1 block high crawl is a must
@pixalmasterstudios2485
@pixalmasterstudios2485 Жыл бұрын
Ayyy it’s great to see you back man! I love these videos. I don’t understand much of what you say but it makes me feel smart lol 😅
@finndemoncat9379
@finndemoncat9379 Жыл бұрын
I really like the ambient shading, really immerses the player in the world!
@x_glitch_
@x_glitch_ Жыл бұрын
On the topic of crafting: 3x3 crafting from minecraft sound like a good option but it would be fun to use a hexagonal grid for crafting this will allow for more diversity in the shape of crafting recipes as you aren't forced to have 90 degrees angles. This could work quite nicely for tools like a pickaxe which has a curve in the item while (in minecraft) the recipe uses a straight line.
@supermj767
@supermj767 Жыл бұрын
If you ever need an artist, i would LOVE to help out! I've got years under my belt.
@morgan0
@morgan0 Жыл бұрын
so i haven’t done pixel art in a while, but 24x is probably my favorite resolution for this type of thing. the amount of detail feels low enough to still look stylized, yet it has more pixels while makes the process of drawing it easier, and you can split stuff into thirds, halves, quarters, sixths, twelfths, and eighths, thirds being the most notable addition imo. a while back i made a set of 24x textures, dirt, grass, sand, log (no log top), log base, leaves, 3 kinds of stone (one looks partly unfinished), 3 kinds of bricks, some metal block textures, 14 tools, 21 metal/tech materials (one has an alternate flipped version, 3 of which have both an empty and filled version). i made the metal textures for a program i wrote that idk how far i got on it (i think it was in java) that could recolor textures from a palette so i could have any number of metals (my plan was to have an infinite combination of alloy system). if you’d like to use the textures, or have me do more, i’m happy to contribute.
@morgan0
@morgan0 Жыл бұрын
if you set up a discord, i can post some screenshots. as far as i’m aware, nothing had any basis in minecraft textures, other than inspiration. and scaling 16x16 textures to 24x24 textures is not easy, i tried to write a program to do it for a different tile set for a different abandoned project of mine and it did not look very good and with that i had an easier time redoing it from scratch, so i’m not sure basing it on minecraft textures would have been at all easier. before switching to 24x24 for this set, i think the only texture i based on something else was a gear texture from a mod (which i got permission to use with attribution), but after redoing it in 24x24, drawing a gear myself was much easier.
@morgan0
@morgan0 Жыл бұрын
also my memory is really hazy on the specifics of it but i also wrote code that could generate good looking palettes (i am an artist among other things, i mean that seriously, it’s a hard problem to solve and i remember spending a lot of time on it), i think also in java. i’ll have to refamiliarize myself with it but that’s also something i’m happy to contribute towards this if you’re interested. i wrote it with the goal of supporting procedural metals and realistic alloying, but it could be useful for other things i’m sure. i remembered because this texture set has versions of all the metal textures recolored with 4 iron palettes in various stages of rust to get a better idea of how it would look, rather than the set of gray colors with specific bits chosen for use in the recoloring code.
@Sopsy_Hallow
@Sopsy_Hallow Жыл бұрын
an interesting thing you could maybe do for textures to avoid repetition is make some sort of world gradiant, where depending on block position, the texture can be made different afaik minecraft uses this kind of technique in a few places but nothing too noticable (what type of flower can spawn is done in this kind of way, and i think the animated texture for prismarine is also done like that but i havent checked) others have mentioned using random rotation or even random texture, and while that does break up the tiling and make things feel less varied, they inherintly look more messy and its also used a lot in minecraft already, so having it be gradients might be a more unique look
@themanwiththeplan676
@themanwiththeplan676 Жыл бұрын
Loving this series. Good job, and keep it up!
@savyexe
@savyexe Жыл бұрын
I am so invested in this, keep it up mate!
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