Finally Brewing the Perfect POISON Build! - Peglin

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Aliensrock

Aliensrock

Жыл бұрын

Peglin Part 50 - one episode for every stack of poison needed. This is a spiritual successor to the previous video, but this time I succeed in finding a poison build. Now, will I get my achievement, or will the build be so strong that it destroys the enemies before building up 50 stacks of poison?
Edited by: / benbenranger
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Пікірлер: 408
@Bluemangrup
@Bluemangrup Жыл бұрын
I like hearing Tyler's criticisms about the game because he obviously wants the game to do well, so it's always constructive and he's fairly passionate about it
@Boss24601
@Boss24601 Жыл бұрын
It's quite interesting as a semi passionate roguelike player to hear outside peoples opinions on mechanics I think are normal. I definitely like it.
@frontrider3240
@frontrider3240 Жыл бұрын
Yap, he described exactly why I'm not starting this game up right now. Too much gated behind purely luck based grind.
@m4rcyonstation93
@m4rcyonstation93 Жыл бұрын
yeah he doesn't feel overly negative or positive its just really nice to hear
@Jehty_
@Jehty_ Жыл бұрын
@@frontrider3240 but that's not the case. All you need is two orbs to get that achievement. If you just play for the first time you will play the starting character anyways. By the time you are fed up with the starting character and want another character you will already have got that achievement.
@Johnmaloney1962
@Johnmaloney1962 Жыл бұрын
Agreed
@pixelator5312
@pixelator5312 Жыл бұрын
i think ballution could really use some relics to supplement it, like one that makes it no longer decay every turn
@thedeck-buildingdemon8293
@thedeck-buildingdemon8293 Жыл бұрын
That’d be pretty good, I’d also add one that whenever ballution gets added to an enemy for whatever reason, an additional one gets added like the oil for ballwark, and maybe one that increases the damage of ballution
@TheYeetedMeat
@TheYeetedMeat Жыл бұрын
One that spreads the Ballution of slain enemies to the ones behind them would be insane.
@jackthompson2582
@jackthompson2582 Жыл бұрын
@@TheYeetedMeat I could see something about it leaving a puddle and then anyone who steps in the puddle gains the stacks the enemy had on death that would be really cool
@blo0t260
@blo0t260 Жыл бұрын
Are we just remaking slay the spire relics now?
@monishrules6580
@monishrules6580 Жыл бұрын
​@@blo0t260you got a problem?
@christophermoore6110
@christophermoore6110 Жыл бұрын
It’s crazy how hard it is to find the chef when you want him, but you somehow constantly get the anvil right at the beginning 😂
@andrewdrost6786
@andrewdrost6786 Жыл бұрын
I think achievements are a great way to handle unlocks, but not for something as important as new classes. Unlocking new orbs and relics would be a better way to handle it.
@pictureplanet1
@pictureplanet1 Жыл бұрын
Maybe a better unlocking system would be with beating 5 games with the previous character.
@Nevir202
@Nevir202 Жыл бұрын
This unlock in particular is BS, as it essentially REQUIRES you get the doubling ball. plus another poison. So, if RNG doesn't deliver those, you just aren't going to get there.
@pictureplanet1
@pictureplanet1 Жыл бұрын
@@Nevir202 The achievement itself is cool, especially if you had the POISON CHARACTER to help you out.
@randomjapsi
@randomjapsi Жыл бұрын
I think its fine as long as the game tells you about it and is likely and manageable ie. 10 poison
@hamizannaruto
@hamizannaruto Жыл бұрын
​@@randomjapsi yeah. There is not enough ballution to help this achievement.
@pictureplanet1
@pictureplanet1 Жыл бұрын
Time for some classic pegging action, along with some special liquids.
@TheYeetedMeat
@TheYeetedMeat Жыл бұрын
I can feel the ballution inside of me
@thaumoking9947
@thaumoking9947 Жыл бұрын
@@TheYeetedMeat sounds like a very serious infectiorb dude, idk if a simple visit to the doctorb is gonna be enough, you may need some orbperation
@blu8009
@blu8009 9 ай бұрын
@@thaumoking9947 teach me your ways
@VioletScarelli
@VioletScarelli Жыл бұрын
I feel like if you have the egg, you should be guaranteed the chef as well as long as you pick question marks. It just seems frustrating to get the first half of a side quest and not the second.
@whatevername4873
@whatevername4873 Жыл бұрын
Disagree on making it guaranteed, but maybe at least a 1/10 chance would be better
@TBird136
@TBird136 Жыл бұрын
Maybe not guaranteed, but definetely a much higher chance. Games do that all the time where they rig rng to the players favour in order to make the game more fun. It's something they could do here too
@ShadowSlayer266
@ShadowSlayer266 Жыл бұрын
They could set it to where when you have the egg one of the question marks is guaranteed to be the chef you just don’t know which one it is.
@victorvirgili4447
@victorvirgili4447 Жыл бұрын
“As long as you hit question marks”. If it’s not too much, the game can calculate the path that goes through the most events and guarantee a chef if you go down that path
@TheThursty100
@TheThursty100 Жыл бұрын
Then the first question mark you hit would be the cook, always
@APerson-14
@APerson-14 Жыл бұрын
POISON TIME
@Atomosphere
@Atomosphere Жыл бұрын
I can definitely understand your complaints for the character unlock process, especially with wanting to experience the build with that character. It should be that you need to beat a challenge related to the previous character (this case being the Balwark guy) to unlock the next.
@MagiSwag
@MagiSwag Жыл бұрын
I think a good mechanic would be for the "omni" character to unlock a new orb type after completing a challenge with the character specific builds; Balwark after winnning with the Balwark character, Poison after winning with the poison character.
@Ganpan14O
@Ganpan14O Жыл бұрын
It isn't sequential is the only issue, you can unlock Roundrel first, and in fact I did
@godlyvex5543
@godlyvex5543 Жыл бұрын
That's the way FTL does it, sounds like it could work
@eragon78
@eragon78 Жыл бұрын
@@Ganpan14O I mean you can still have it unlockable with the main peglin. But the point is then that once you unlock one specialty character, you can use them to do specialized builds to unlock the rest. Have characters unlocked by mastering a build, but dont have it be the same build as the one that unlocks them.
@victorvirgili4447
@victorvirgili4447 Жыл бұрын
It could be cool to add a “challenge mode” where you have to beat the game with the character you want to unlock and certain restrictions, like increased enemy damage for Balladin or reduced debuff amount for the new character
@alexshi1679
@alexshi1679 Жыл бұрын
The new character isn't really based around poison tbh, it just gives enemies random debuffs, which may or may not be poison. So it doesn't seem to be that much better a character to do a poison than the regular peglin. It might actually be easier to do a poison run with the regular peglin than the new character since regular peglin gets to choose between more relics, and thus has a higher chance of getting ones that buff poison.
@hhjk4
@hhjk4 Жыл бұрын
I'm not sure it can even get poison orbs
@gameworldjt
@gameworldjt Жыл бұрын
@@hhjk4 tyler literally got 3 poison orbs this run as the normal peglin
@hhjk4
@hhjk4 Жыл бұрын
@@gameworldjt exactly. The normal peglin can get any orbs. The new character can get only a select set of orbs, which I'm not sure contains poison orbs, rather just high damage or crit orbs
@osmar328
@osmar328 Жыл бұрын
​@@hhjk4 it has everything excluding ballwark stuff, with it being the other way round for balladin
@hhjk4
@hhjk4 Жыл бұрын
@@osmar328 I didn't notice, thanks!
@DreadJester448
@DreadJester448 Жыл бұрын
I feel like it would've been really good if the unlock achievement was just easier. Keep this hard achievement as an actual achievement, but make the unlock one like "get a stack of 10 ballution on one enemy". Then you could imagine starting up the game for the first time knowing nothing, discovering ballution and then subsequently (probably) unlocking a brand new character that focuses on that new thing. Way better flow IMO
@Valentine570
@Valentine570 Жыл бұрын
Base peglin already starts with a crit dagger so make him the crit class then you have to get an achievement related to criting to unlock bulwark guy and so forth. Builds a nice flow to the game and lets you explore what each class has to offer before giving you the omni peglin when you already know how all the classes work so you are not overwhelmed.
@KusaneHexaku
@KusaneHexaku Жыл бұрын
oooo, i love the idea of making the base peglin a crit class actually
@BlueberryCats_
@BlueberryCats_ Жыл бұрын
It’s always Aliensrock and never Aliensjazz or Alienscountry
@TurkeyTray
@TurkeyTray Жыл бұрын
An idea for the character unlocks would be to have any excess gold people have at the end of a run get saved to a menu shop where people could unlock different characters. Edit: I am going to put what was in my comment here so it is also easier to access. So it seems that this idea wouldn’t work for this game but I do like the idea of insane achievements unlocking better more exotic characters/items and then having a shop with standard characters that aren’t too expensive, cost the same amount, and don’t require anything different. The shop will allow players to mess around with different mechanics without dissuading them from having to play multiple games (should be able to unlock it on the first run). A way to balance it could be that the first run could unlock something and then, non-linearly but also non-exponentially, increase the price. The separation of the two mechanics would be cool because it gives new players a way to unlock new mechanics without having to grind while giving them and more experienced players more late game unlocks. It would be a pretty cool mechanic for a game that wouldn’t deter from the original idea and I wouldn’t be surprised if some games already have something similar to this. Maybe not the best fit for Peglin though.
@hamizannaruto
@hamizannaruto Жыл бұрын
Nah, achievement is already a pretty good way. It's just the achievement is a little ridiculous. Ballwark are easy, since there is a lot of ballwark relic and orbs, plus it is not expiring. 50 ballution are almost impossible to get unless you get doubling ballution, due to the damage being high, and also it's expiring. The little orb it has also does not help. And lastly, they need a way to nudge the players into getting the achievement. Ballwark can be obtained while making other build. Ballution can't be said the same.
@Nostrite
@Nostrite Жыл бұрын
​@@hamizannaruto yeah for sure, 50 ballution is INSANE, unlocking characters should 'almost' be achievable on accident.
@TheRestedOne
@TheRestedOne Жыл бұрын
@@Nostrite Yup, I think halving the current requirements would be okay. Though I like the idea of base classes in a shop and surprise unlocks hidden in achievements.
@Drezaem55
@Drezaem55 Жыл бұрын
I would strongly advice against that. New players are worse at the game, so they need the most 'help' winning runs, meanwhile new players are also the ones who have the most to unlock, and thus both want to spend their gold to win runs, and not spend their gold to unlock new stuff. Meanwhile experienced players have unlocked (nearly) everything and thus can spend their gold freely, those last few unlocks can wait while they play around with all the content they already have. Perhaps have any gold earned be available twice. Any gold earned is earned both in the run and in the meta. Or perhaps the meta can use a second currency and for every purchase in a shop the shop owner rewards the player with some meta currency to unlock new stuff.
@TurkeyTray
@TurkeyTray Жыл бұрын
So it seems that this idea wouldn’t work for this game but I do like the idea of insane achievements unlocking better more exotic characters/items and then having a shop with standard characters that aren’t too expensive, cost the same amount, and don’t require anything different. The shop will allow players to mess around with different mechanics without dissuading them from having to play multiple games (should be able to unlock it on the first run). A way to balance it could be that the first run could unlock something and then, non-linearly but also non-exponentially, increase the price. The separation of the two mechanics would be cool because it gives new players a way to unlock new mechanics without having to grind while giving them and more experienced players more late game unlocks. It would be a pretty cool mechanic for a game that wouldn’t deter from the original idea and I wouldn’t be surprised if some games already have something similar to this. Maybe not the best fit for Peglin though.
@Anu8ius
@Anu8ius Жыл бұрын
It might be cool if there were a poison "potion" ball that flies in an arc, so it can hit enemies that are further back, but it will also hit flying enemies if they are in the way
@xvnz
@xvnz Жыл бұрын
you mean an orbenmeyer flask
@victorvirgili4447
@victorvirgili4447 Жыл бұрын
@@xvnzhire this man for orb name ideas
@Ganpan14O
@Ganpan14O Жыл бұрын
The AOE would still have been good becuase it wouldn't decrease the amount of poison in your deck, allowing you to build it up faster when focusing on building it
@TheHuntermj
@TheHuntermj Жыл бұрын
The forge is probable going to show up a lot close to the release date of the update so it increases the chances of users seeing it, a future update will probably re-balance the probabilities
@chaseandrews8114
@chaseandrews8114 Жыл бұрын
Re-ballance
@TheHuntermj
@TheHuntermj Жыл бұрын
@@chaseandrews8114 touche'
@Dae27_
@Dae27_ Жыл бұрын
The way I got this character was really painful, I didn’t have the orb to double stacks so I was only applying 6 per turn but I was against the new enemy in the last area that has 99 health and only takes one at a time, I got up to exactly 50 stacks right at the end of the fight, it was really close and it was pretty fun to experience getting there Also with the new character I’ve had so much fun with poison/status builds, it works different than I thought but with the new orbs and relics it’s a lot of fun to play and experiment with
@Andrew-ex9gs
@Andrew-ex9gs Жыл бұрын
I rarely comment, but I'd like to point out his Toil And Trouball bouncing perfectly to the beat at 12:51. Made me chuckle.
@etourdie
@etourdie Жыл бұрын
Maybe instead of forcing you to get the super difficult ones, there could have been two smaller achievements, one for applying ballution 6 to an enemy and one for gaining like 10 ballwark
@toms75
@toms75 Жыл бұрын
You mentioning the balanced scales reminds me how I dislike the buff. While it's useful and all, it's one buff which does something redundant, and I'd rather the scales would just add musricle and spinnise, so they would combo with each build, and still be "balanced" (gives the same amount of each buff).
@tadeofc147
@tadeofc147 Жыл бұрын
8:27 Defresh potion is incredibly good, especially with Matryorbshka.
@SlaytJ
@SlaytJ Жыл бұрын
PEGGINGGGG!!!
@APerson-14
@APerson-14 Жыл бұрын
I love pegging! (And getting pegged) *COUGH COUGH*
@Note_Creator
@Note_Creator Жыл бұрын
I have a sleeping disorder. Your calming voice helps me to fall asleep. I have tried alot different things. For some unexplained reason your voice works. Thank you and I do enjoy a great pegging video 😂
@davebob8506
@davebob8506 Жыл бұрын
i love sleeping to pegging videos with tyler
@VivBrodock
@VivBrodock Жыл бұрын
the achievment might as well say "Win a run with Double Double in your deck" because that's effectively what it is.
@WinterBlizzards
@WinterBlizzards Жыл бұрын
Ayyyy let’s gooo! Your upload timing is impeccable. Always looking forward to my afternoon dose of aliensrock!
@ViIvaNunner
@ViIvaNunner Жыл бұрын
this run; and a couple runs ive had recently have made me realise that blindness is actually really strong that relic which applies blind 4 to enemies you hit + piercing can do wonders; and against all bosses except for the qr code one; if youre low on damage it can really help you out. i dont think ive ever utilised it well but i feel like darkness eterball in a thin deck or with ambidextionary would make most bosses trivial even with low damage
@GeorgeShrager
@GeorgeShrager Жыл бұрын
love aliensrock ruining my sleep schedule as usual
@BleachWizz
@BleachWizz Жыл бұрын
2:10 - yeeeah, the vault hunter's team (modpack for minecraft) did this extremely well, their quest basically goes by giving you the hardest item you'll require for the next quest then asking you to use it, it's brilliant you get to use the mechanics by yourself and it prevents breaking the flow of the tutorial by making you go grind. It also has some interruptions like "get lv 5" or "get lv 10" which is not that great generally but they use it for the good purpose of it which makes you learn a bit then go experiment. Also since it's minecraft and modded you can just quickly discover new stuff by yourself.
@pointcrowscreepyuncle
@pointcrowscreepyuncle Жыл бұрын
HALLO
@zainplan
@zainplan Жыл бұрын
Got the game for my self finally and im glad i did. Thank you tyler for showcasing games tht would otherwise go unnoticed 🎉❤
@gabrielgomes242
@gabrielgomes242 Жыл бұрын
on a perfect ballution run with only the orbs that deal 6 ballution, to deal 50+ ballution you would need to hit the enemy 10 times and need to deal at least 2340 (60+110+160+210+260+310+360+410+460) damage plus the orb's damage
@AkariSarzul
@AkariSarzul Жыл бұрын
I'm so glad you put in the effort to go through those ten runs to get this vid.
@HardxCorpsxKali
@HardxCorpsxKali Жыл бұрын
Dude yesterday I got peg bag and then got the morbid relic at the end of the first act. I then was offered the other “additional refresh” relic. I had sooooo many refreshes on screen and also morbid. It was very strong.
@reinkdesigns
@reinkdesigns Жыл бұрын
i think a better way to handel this is to start you with 1 class peglin, and then if you get th eachievement tied to that class THEN you unlock the next class, so its more of a "hey heres a guy who focus on poison, if you can master his posion gameplay we will give you a guy who focuses on bulwark), then have the "omni"peglin be the last peglin you unlock. once you have the achievement for every peglin and master every build, you get the peglin who is master of all
@simplyjeef8503
@simplyjeef8503 Жыл бұрын
Your vids are always fun. Looking forward to the next one!
@seethedeo
@seethedeo Жыл бұрын
Thanks for your content Tyler, you're such a pleasant personality. Hope it goes well man, take care!
@ewaldlatreider5127
@ewaldlatreider5127 Жыл бұрын
You got that salt shaker relic IRL ❤
@tmbocheeko
@tmbocheeko Жыл бұрын
I unlocked the Roundrel against the same elite you did! Can't wait to see how you enjoy the crazy starting relic that lil peglin has.
@placeholderblankspace
@placeholderblankspace Жыл бұрын
wow that branch of ember sand arrows synergy was so cool
@bunfnaf126
@bunfnaf126 Жыл бұрын
I’m excited for the next Peglin episode! I wonder exactly how the new character works
@salmonbamminfish2925
@salmonbamminfish2925 Жыл бұрын
Lol the past two videos have been him flirting with the oboe but then choosing something else until finally halfway through the video lol
@Brianchase010
@Brianchase010 Жыл бұрын
Love the midnight posting I’m always up at this time
@TheAlmightyLegs
@TheAlmightyLegs Жыл бұрын
YESSS this is the poison video that we were waiting for
@IcecubeX
@IcecubeX Жыл бұрын
yay part 50, and im here since day one :D
@aa01blue38
@aa01blue38 Жыл бұрын
Damn the piercing relic is insane, double damage vs the windows logo, more against the mole, and strong especially combined with branball
@TBird136
@TBird136 Жыл бұрын
I think the whole ballution/poison thing needs some additions. There are no relics of my knowledge that synergize with poison so stacking 50 on one enemy is brutal. Most enemies don't have enough hp to survive long enough to be holding 50 ballution. It's a very luck based grind (The amount of pre-event-rng is crazy anyway) and not being allowed to get those characters (not even the achievements) through custom builds makes this harder than it needs to be.
@sefaku3783
@sefaku3783 Жыл бұрын
I just did a little calculation, and it appears that an enemy, if you only add 6 posion every single turn, needs to have atleast 2340 HP, and that's if your orbs deal no damage at all, which is improbable The math is 60 initial posion damage + 50 every turn (because at the end of each turn it's -10), so 60 + 110 + 160 + 210 + 260 + 310 + 360 + 410 + 460 = 2340 510 isn't there because I assume that the instant an enemy gets more than 50 poison on him, you get the achievement So yeah without the double posion orb the enemy needs to have around 3000 HP, assuming you deal less than 100 damage per turn, always throw level 3 poison orbs and survive 9 turns of this! Kinda hard achievement to get, yup
@DatHypnoboi
@DatHypnoboi Жыл бұрын
A nice and simple unlock system I think would be to have the default Peglin start out with only the non-class orbs and relics, then whenever you unlock a new class, those orbs and relics are also unlocked for the classless Peglin. This way, new players aren't overwhelmed with options right at the start and the new characters can act as introductions to the new mechanics. It could also instead unlock the orbs and relics for the base Peglin only when they're encountered by their respective class, to further reinforce the idea that the first introduction should be with their dedicated class. Adding in banishes and/or rerolls could be a simple way to deal with bloat, give the player a few at the start of any run, with the default Peglin having a way to get more, maybe something like +1 after each elite, +2 after each boss. It could also be interesting to have an unlock system like Slay the Spire where playing more with a character unlocks new options. This way some of the more complex orbs and relics can come in once they're more comfortable with the core mechanics, plus it would act as another dopamine inducing progression system like achievements. And obviously there should also be an achievement system specifically to guide the player to new unlocks like in Vampire Survivors. This is basically a necessity for a good roguelike, but I think Vampire Survivors' system is definitely the best implementation I've seen.
@calinacho7704
@calinacho7704 Жыл бұрын
I think keeping the characther unlocks this way could work if the characthers had orbs and relics that expended a lot on the mechanic. That way, unlocking the characther is kinda like the tutorial for the extremly complex builds specific to the characthers
@jblev736
@jblev736 Жыл бұрын
7:42 I'm assuming/hoping in version 1.0 they will have a different way. But I definitely agree, I was so excited the day the update dropped and then buy the time I unlocked the character, I could play one game with the poison character. I had to try 3+ runs because I just didn't see the "double poison" orb the first 3 times. The ballwark character took me multiple tries as well - both unlocks are almost more of a puzzle to survive with very little damage, because if you have normal damage, then you will win the fight before you have time to build poison or ballwark
@Manavine
@Manavine Жыл бұрын
I think I like how Issac does it best. Either as a reward for a previous character, or by dipping your toes into a specific build. Poison I or II would be great for our Roundrel Peglin unlock, since it wouldn't eventually get ridiculous to unlock with (Onion) Peglin.
@arcanelizard4646
@arcanelizard4646 Жыл бұрын
What Tyler is talking about at the beginning of world 2 is exactly my experience. I got the game a few days ago and I’m overwhelmed trying out new builds and trying to unlock the characters that I know exist but don’t know how to unlock (at least the balladin). I haven’t been able to get a ballution build going once because I get every other orb in the game offered to me, but I did have a sick orbelisk run and I managed to get the peglin chef with the egg, so I’m having fun but I’m still annoyed
@aguyontheinternet8436
@aguyontheinternet8436 Жыл бұрын
I should have said this last video, but I see a lot of benefits with the way the poison character is unlocked. 1. it gives you something to work towards, bonus points because it's something unique and weird. 2. It rewards you for doing well with a build by giving you tools to make that specific build even stronger in the future. I get where you're coming from with you not being able to make a single video about a really strong poison build, but it just means you get two great poison videos, with the build getting stronger on the second video. Who doesn't want 2 videos instead of 1? :D
@probablyawesome17
@probablyawesome17 Жыл бұрын
Definitely ready to see the poison character
@RowToney
@RowToney Жыл бұрын
A cool idea would be to have some sort of like "modifiers" to addreplay value. An example would be a modifier that lets you switch your class specific orbs for the ones that belong to other characters
@eliotoole4534
@eliotoole4534 Жыл бұрын
The alien rock should be a relic that makes black holes act like pumpkin pi (Any/all)
@vividescence
@vividescence Жыл бұрын
I think that the ideal outcome for the concept of "adding classes based on a completable goal" be: A: clearly state what hte goal is, and B: have the goal synergize with the previous character. That way, the goal sort of becomes "optimize and attune to that character" rather than being dissonant to it
@greatsageclok-roo9013
@greatsageclok-roo9013 Жыл бұрын
Congrats on unlocking the character, Tyler! I can only imagine how much of a nuisance it would have been if you didn't get Douball Douball.
@SREDISKRAD
@SREDISKRAD Жыл бұрын
Being honest, the better solution would be to interact with the mechanic but not build around it: Balladin: kill 50 enemies while having bulwark Poison character: get 50 kills with ballution It makes it achievable over time without needing to make a serious commitment to its power fantasy first.
@Piman1607
@Piman1607 Жыл бұрын
Wish the character unlock was more linear. Og leglin has one to unlock the armor guy, the armor guys "get 100 armor" challenge would then unlock the poison one, and the poison guys "apply 50 poison" challenge could unlock the next guy. Konda prove you figured out your current character to get a new one.
@bloxthebloxxer8234
@bloxthebloxxer8234 Жыл бұрын
would be cool if you could pick what types of orbs can show up in the run with the starter peglin, like disabling balwark or whatever
@alexsiemers7898
@alexsiemers7898 Жыл бұрын
I think it should also be mentioned that there’s an achievement for applying bramball on enemies, but it only needs to be level 6. Even if there’s only two sources of it (the orb and the branch of ember relic) it seems out of place to have such high requirements for the ballwark and ballution achievements by comparison
@DissonantSynth
@DissonantSynth Жыл бұрын
I'm very happy that tyler remembered to enable the music
@greenapple9477
@greenapple9477 Жыл бұрын
Tyler, in the future, take out the purple one first. It's the one buffing the red ones.
@anthonycannet1305
@anthonycannet1305 Жыл бұрын
what they could do is when you finish the run you get to "evolve/ascend/prestige/etc" one of the orbs you have in your deck. Each orb would evolve to specialize the peglin into one of the new characters. For example, each of the orbs that apply poison would evolve the peglin into the poison character (only the first one would fully unlock the character). This way there's still the challenge of completing the run with the effect, but not in a way that makes you do a specialized run to unlock the corresponding character. They could also add in whatever encyclopedia shows which orbs or characters you unlocked, which orbs you were able to evolve. Not every orb would necessarily have to unlock a unique character, and some orbs would unlock the same character, but it would be a way to require exposure to the class specific mechanic to unlock the mechanic. It would also probably make me more likely to play multiple runs in a row, the first exposure to the mechanic could be interesting enough to want to evolve with that orb at the end of the run and then do another run to use the new character and get more experience with that mechanic playing a run with the new class. Maybe if I discover a mechanic I might be willing to play more runs than I would have normally in an attempt to finish a run with some of it so I could unlock and play the class that specializes in it. If I have to play a run that's specialized in the mechanic without the benefit of specializing in the mechanic or the support to specialize more easily, just to unlock the class that specializes in it, it's probably gonna take me quite a few runs to get lucky enough to find the necessary pieces to do so, many of which are specialized builds as is just maybe not as specifically done as the achievement requires. And if I've already done likely a handful of specialized builds in the new mechanic, it's already become an old mechanic and the excitement to try the new class is lessened.
@crimsondragon2677
@crimsondragon2677 Жыл бұрын
Quick underestimate: Assuming you only throw maxed out Ballution’s Stings, it would take about 10 throws to get 50 stacks of Ballution, and the enemy would need over 2,800 health to survive just the Ballution.
@Joseph125
@Joseph125 Жыл бұрын
I think one thing the game is going to need is orb unlocks. I totally agree that the orb pool can feel bloated as more orbs are added, making it harder to make a build focussed on one strategy. My suggestion would be that the base character gets something along the lines of "Advanced Peglintuition" once a certain number of orbs and relics are unlocked to choose from 2 or 3 extra options instead of just 1. This would keep the feeling of a jack of all trades while also helping the character to find synergies. That said, it would also be nice to be able to unlock new characters playing as any character instead of one in particular.
@JcubedS
@JcubedS Жыл бұрын
I think Tyler is right that the order of gaining the classes is a bit backwards and it makes me think that the current way that the game sets it up can be different. When you start the game you can choose “apprentice” classes where the peglin gets access to most orbs but more chance to get the, say ballance, orbs. After you get the achievement then you get the actual ballance class and once you unlock a few of the actual classes you can unlock the normal peglin with unlimited orb access.
@Peanutbetter27
@Peanutbetter27 Жыл бұрын
I know one of the orbs is called cauldron bubball, but it feels like a missed opportunity to not have orb or relic called "Witch's Balldron" or something that synergizes with ballution. It could even be shaped like a cauldron!
@wiredcoffee9347
@wiredcoffee9347 Жыл бұрын
Having a hidden character tide to a niche achievement as a reward sound great much better than most games where achievements are worthless and simply add set number of points to a profile.
@iaNdaveNport.
@iaNdaveNport. 3 ай бұрын
I just had a very good thought for a new relic that could improve the game at least in diversity they could add more status effect enemies and then add a relic or two that helps remove status effects
@eggsmceggington
@eggsmceggington Жыл бұрын
13:03 best edit of all time
@ObscureSwan
@ObscureSwan Жыл бұрын
I think why Ballution achievement is such a pain compared to Ballwark achievement is that A: There is no relics for Ballution yet, so by orbs alone you need to climb to 50, which practically requires 1 specific orb and B: The very nature of Ballution means that the target will die faster the higher it climbs. The achievement could probably be made easier by including Ballution relics, lowering the needed Ballution to 30 or something, or having it be 50 total Ballution on the field, so the AOE Ballution orb helps more.
@zackwalker2172
@zackwalker2172 Жыл бұрын
I cheesed the balladin unlock. Got the relic that adds 5 ballwark when a shield peg is created, and just kept purposely whiffing shots against the act 2 wizard. Ended the fight with 500 ballwark.
@esmeecampbell7396
@esmeecampbell7396 Жыл бұрын
poison is pretty Poglin, but this is ALWAYS Peglin
@spaghettiwaffles
@spaghettiwaffles Жыл бұрын
Something I remember from my experience using poison in Dicey Dungeons was that it did a lot of damage but was too slow to be your only source of damage and I'd get chipped to death I haven't tried the new peglin update yet but from this video it seems like it's a similar problem
@gameworldjt
@gameworldjt Жыл бұрын
a good idea to fix the character-unlocking achievements would be to have their specific orbs locked until actually getting the achievement, and having the actual achievement be something similar to their strengths (like, get to 200 max health to unlock the balladin, or apply 10 debuffs on a single enemy to unlock the poison character)
@Pan_Highlighter
@Pan_Highlighter Жыл бұрын
Hello! I love your videos! So glad to be here early
@miwwow
@miwwow Жыл бұрын
the dragon fight is unironically great for building up ballution/ballwark just by virtue of being kinda easy to drag out over a longer period. shame there's a lack of relics for ballution though
@kuroseal8613
@kuroseal8613 Жыл бұрын
pretty sure the idea behind the way you unlock characters is that the 'base' peglin is the intended way to play the game, and the different 'classes' are more like tutors, coaxing you in a certain direction. I don't like it either but game design wise that's the only explanation I can think of, it's definitely a way to keep the 'base' class alive and played, most other similar games with multiple classes end up having it be forgotten and completely replaced after you unlock anything else since it feels obsolete, I suppose psychologically, unlocking something new makes you inclined to play it at the very least, and potentially gives the impression or bias that it's harder but better, like higher skill ceiling, higher skill floor
@cole_etch
@cole_etch Жыл бұрын
The perfect video to watch while my home AC is shitting itself and my balls are sweating an entire swamp
@jobofett5947
@jobofett5947 Жыл бұрын
Excellent title
@Techtonikization
@Techtonikization Жыл бұрын
I agree with Tyler on his concerns but i am by no means some sort of expert on Peglin and it took like 3 runs (first 2 resetting after first boss) to unlock the character. I probably just got SUPER lucky but i basically had managed to get to the poison dagger orb and the double orb and got the wall and ez unlocked him. Got a second chance at final dragon boss where i still just had poison dagger ball and double ball since thats what i made my build into.
@matthewseiberlich6332
@matthewseiberlich6332 Жыл бұрын
I love your videos.
@kylejdtv4245
@kylejdtv4245 Жыл бұрын
I love this game and the concept of new character classes, it’s just frustrating to get the unlocks; I tried a couple of times yesterday and even got the dragon boss to 39 poison, but I didn’t encounter the doubling orb once and ended up killing it before I could stack enough poison so the whole run felt pointless. Of course it’s still in development and the whole system will prob be balanced, I just feel like it’s very rng-based to run into certain builds and that’s totally fine for gameplay but to unlock characters it kinda feels like a pain more than a grind, which is why I loved cruciball where every successful run was a new unlock for a new challenge
@KuroroSama42
@KuroroSama42 2 ай бұрын
6:00 Case and point: If you ONLY do 6 poison per turn and have infinite poison 3 orbs (so it's a consistent 6 per turn), then the minimum damage (if you just throw into the pit every time) is 60+110+160+210+260+310+360+410+460=2340 damage. The bare minimum that JUST poison is dealing in that situation is enough to kill anything except the bigger bosses. Seems clear you NEED some poison doubling to make it reasonable.
@Roger_808
@Roger_808 Жыл бұрын
i was literally sitting there waiting for this to come out so i can watch it before bed. bonus that its peglin
@whatevername4873
@whatevername4873 Жыл бұрын
I think this game woulf heavily benefit from a system similar to DemonCrawl's. You can optionally select certain orbs or relics as preferred, that makes them overall 20% more likely to show up during a shop or on the field. This way you can influence your builds to the style or achievement you want
@ElysianAura
@ElysianAura Жыл бұрын
It should just be like Binding of Isaac where the unlocks for basic characters are just small things you might do, like getting a lot of coins of heart containers. If the posion unlock was like 20, it wouldn't be that bad in comparison.
@InstagatorPublicater
@InstagatorPublicater Жыл бұрын
I had to use the poison orb that doubles poison on the cube boss and got super lucky... I died but got the unlock
@greenbirdgaming8691
@greenbirdgaming8691 Жыл бұрын
Least you got something out of it.
@Ethan54006
@Ethan54006 Жыл бұрын
i got the achievment in m y first run of the game lo, its actually hella easy
@doomse150
@doomse150 Жыл бұрын
​@@Ethan54006 It's hella luck based is all. If you get the douball douball once or twice, it's quite easy, if you don't get that orb, it's borderline impossible, since the enemies run out of HP too quickly
@Jehty_
@Jehty_ Жыл бұрын
@@doomse150 but it is really likely to get that orb. Just play a few rounds and you will get it.
@doomse150
@doomse150 Жыл бұрын
@@Jehty_ Not any more or less likely than any other orb, and given that the base character has access to pretty much all orbs, that chance is not as high as you may think.
@xvnz
@xvnz Жыл бұрын
the unlocking should have been somewhat in order like, the regular peglin doing massive damage in one hit makes other peglins scared so they get into armor, and the armored one reaching 100 ballwark being "invulnerable" makes them experiment with poison to deal with that. the super poison could then unlock a healer or something
@yummy741
@yummy741 Жыл бұрын
LMAO Pink Floyd the wall comment was gold. Good work as always editor
@mb3429
@mb3429 Жыл бұрын
Anyone know if watching a vid on double speed lowers the audience retention stat?
@APerson-14
@APerson-14 Жыл бұрын
Genuinely interested in this because 5× speed exists ■I wonder how many people read that and believed it■
@solzutv
@solzutv Жыл бұрын
​@@APerson-14 me
@WanderTheNomad
@WanderTheNomad Жыл бұрын
@@APerson-14 I heard there are extensions that make it so you can watch faster than 2x speed, but I'm on the mobile app so I don't know if that actually exists or not
@safc826
@safc826 Жыл бұрын
I think it does. I don’t think it’s a “% of video watched”, rather a “time spent watching”
@Jehty_
@Jehty_ Жыл бұрын
@@APerson-14*me laughing at you while watching the video at x5 speed with KZbin ReVanced.
@AlmightyTrashGod
@AlmightyTrashGod Жыл бұрын
I feel like a good way to keep the achievement style of unlocking but reducing frustration / luck would be to have some sort of pseudo challenge you could do for each character, something simple like replacing one stone with ballution's sting and the daggorb with the doubling poison orb, and the criteria is to win the run rather than reach 50 poison (and maybe add some more tweaks to the gameplay in the challenge such as specific set bosses that ballution works well against idk). This would get you introduced to the mechanics from the start of the run and wouldn't have you failing to acquire the character because you just couldn't get 50 poison, whether you kill things too fast or don't get enough poison orbs to supplement the build.
@steeleallen8474
@steeleallen8474 Жыл бұрын
TYLER MY LUNGS NOOOO
@malcolmw121
@malcolmw121 Жыл бұрын
Technically they *sort of* have a way of telling you how to unlock the characters. The achievement icons for those specific achievements are the headgear of the respective peglins they unlock. That, of course, doesn't mean it's a *good* way of telling you how to unlock the characters. I do like the idea of having them behind achievements of some kind, but it makes more sense to me to have them behind 'easy' achievements as opposed to 'challenge' achievements. Something like 'Destroy 10 shield pegs in one shot' or 'Apply three different status effects to a boss' could have been cool; and perhaps a '?' event where you meet the peglin in question and they do something for you (For example, the Roundrel could give you a random status effect orb) could explain how to unlock them. Maybe the Roundrel could be like... "You're trying to fight the dragon? You're going to be destroyed! You might stand a chance if you can blind or poison it, though... Show me you can do something like that and I might try to help you more." Then once the character was unlocked, the event would change; Peglins you're not playing as could still show up, but they'd say something slightly different... "Good luck on your way to slay the dragon! Not to say I don't believe in you, but you definitely won't manage it without a little poison... Here you go!"
@Itspronounced_euler
@Itspronounced_euler Жыл бұрын
Those 10 runs should’ve been streamed!
@tamado2148
@tamado2148 Жыл бұрын
Trying to get 50 ballution without outright killing the enemy is so hard i havent even gotten more than 20 on a single enemy without them dying
@cholsreammos
@cholsreammos Жыл бұрын
Taking damage with 50 ballad should've been the unlock of poison Achievement is "no amount of armor can protect you from this" or smt like that. Bc ofc armor cant protect you from poison, plus itll let you play the new character. Somehow chaining characters like that for unlocks
@TheMaxilegs
@TheMaxilegs Жыл бұрын
I think the ideal would be to have persist on your orbs to be able to do double stacks with each ball.
@dominikdoom
@dominikdoom Жыл бұрын
The unlock mechanic itself is fine in my opinion, it's just that with the amount of relics and orbs the game has nowadays it has become very hard to reliably get a specific build. They could do something similar to Brotato, where you get the full range of choices at the start, but depending on what you take or what your character starts with, you are more likely to get items from the same category.
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