This is brilliant. This stuff seems so abstract and hand wavy when you see it in action but then when you get to the low level of it its really quite simple. Amazing
@Jonas-mg5wx8 жыл бұрын
The sobel filter actually already includes a Gaussian filter. The "2"s in the filter kernel are not meant to preserve pixels in the centre but to smooth the image and reduce the noise in the output. The sobel filter in x-direction includes a Gaussian filter in the y-direction and the other way round. The sobel filter is basically a combination of the prewitt and Gaussian filter.
@shiphorns8 жыл бұрын
Yep. Even the Prewitt operator reduces noise a little bit, since it is a 3-row (or 3-column) mean.
@kukuster4 жыл бұрын
In my humble personal experience recently, weighting central pixels more improves the quality of diagonal edges extraction (those that are not straight x-direction or y-direction)
@yashgupta31274 жыл бұрын
I actually opened this video to get this answer only my proff said that shobel also gives averaging effect and I was all confused that how,Can you explain briefly cuz it's quite hard to visualise what you have written that guassian filter is there.
@mich2k1 Жыл бұрын
I came here for this, and after 6 years still no answer on how these 2 are gaussian filters
@Frumpbeard Жыл бұрын
@@mich2k1 a 3x3 Gaussian filter is: [1, 2, 1; 2, 4, 2; 1, 2, 1] A Prewitt operator is: [1, 0, -1; 1, 0, -1; 1, 0, -1] And: [1, 1, 1; 0, 0, 0; -1, -1, -1] What do the Sobel operators have in common with the Gaussian filter that the Prewitt operators do not?
@TechyBen9 жыл бұрын
When I was a kid, I saw edge detection in software as some sort of magic. I just could not figure out how it was possible. Though I never did try to think of the maths involved. Thanks for making such a hidden world come to life and make sense and reality. :)
@TheGrandexeno9 жыл бұрын
+David Last Nerd kids on yt are the worst, I swear...
@KabooM10679 жыл бұрын
+David Last I don't get why you're showing off.... To whom?
@official-obama3 жыл бұрын
@@TheGrandexeno huh?
@TheGrandexeno3 жыл бұрын
@@official-obama why are you here and not on KZbin kids?
@msdfsdfe25338 жыл бұрын
Thank you so much. You explain how sobel works better in a 7 min video, than in an entire course over the semester at the college where I study.
@bowi13323 жыл бұрын
This is the best channel to explain to people why mathematics can be useful and fun.
@myrixtyzm35249 жыл бұрын
love this guy.
@nikhilrout32879 ай бұрын
this is beautiful. watched it about a week ago and finally implemented a real time sobel filter in verilog for FPGAs today
@scriptkiddie74857 жыл бұрын
This is probably my favorite youtube video I have every seen in my life.
@coemgeincraobhach2363 жыл бұрын
from unnecessarily complicated math notation to cut outs of printer paper from the 80's, delighted i found these videos! thanks!
@LovePeace20258 жыл бұрын
My computer vision professor should be fired...
@khaldrogo94516 жыл бұрын
same here lol
@ajinkyarathod51804 жыл бұрын
This made me laugh so hard
@CatJell4 жыл бұрын
same
@MusicToTheWolf4 жыл бұрын
This is such basic stuff, if you study computer science you should understand it anyway really..
@ashley-rh9wj4 жыл бұрын
i guess i just hate powerpoint lectures
@joejamesusa2 жыл бұрын
Excellent explanation of the Sobel edge detection algorithm in easy-to-grasp terms. Love it!
@HazardousMoose9 жыл бұрын
I love how these videos match up with my curriculum:D Had to program an application that takes an image, converts it to grayscale, smooths it with a mean blur, then applies a sobel filter. And based on the results it would find the chain of pixels crossing the least edges, and would remove it from the image. A.k.a. content aware resizing...
@AdeonWriter9 жыл бұрын
As a C++ programmer, I'd love a why C# rocks rant. I like having my eyes opened!
@Spongman9 жыл бұрын
+Adeon Writer looking at his code i'm guessing a C++ programmer wouldn't be blown away at his rant. but i'd take a look at 'Expression', 'yield return', PLINQ and 'async/await' for some killer c# features.
@AximVidya9 жыл бұрын
+Spongman S I'm guessing that the code is deliberately verbose, in order to be as understandable with as little programming knowledge as possible, and I would say it's pretty good at that.
@DeJayHank9 жыл бұрын
Excellent video about this! I never thought about extracting the edge angle before. This might come in handy in combination with a Hough Line transform.
@ainymunnee77808 жыл бұрын
if I had to name a super hero, it would be you! you saved my day I have an exam tomorrow and I was on the verge of nervous breakdown, you saved me! thanks a million
@tastelesstouch9 жыл бұрын
Perfect timing! Keep the image processing videos coming!!!
@emneemne6 жыл бұрын
Best teacher ever! (just passed my computer vision class - thank you!)
@Roxor1289 жыл бұрын
To all those complaining about the example being in C#, man/woman up and just convert it to your language of choice! I haven't used it, but I imagine it's going to be very similar to C++, Java, or HLSL, none of which are difficult to convert to each other.
@RacingRalphEVO3 жыл бұрын
This guy is so amazing that I even won't be complaining about the code being in c# :D
@bdulagadadasev64956 ай бұрын
Thank you, really. Your explanation is easily understandable and comprehensive.
@b.b.49695 жыл бұрын
I:m SO glad i found this channel THANKYOU!
@U014B9 жыл бұрын
C#? You mean Db?
@MrAkpla6 жыл бұрын
Three years you waited, and your musical pun has finally been appreciated
@grn13 жыл бұрын
@@MrAkpla 2 more years and they got a chuckle out of me.
@bruhmoment52273 жыл бұрын
@@grn1 and 2 months
@hadirotafoua53816 ай бұрын
love such confidence in speaking .. thanks big prof
@rayanemesbah7815 Жыл бұрын
The sound of marker (pen) is painful but the video is so appealing I couldn't stop watching
@rosssharma5429 жыл бұрын
Nice video, as always. But here's a little tip. If you're shooting a person writing with their right hand, shoot them from the left. And vice versa if they're left-handed.
@isaacaskey14104 жыл бұрын
Great video, straightforward and easy to understand!
@boratsagdiyev39365 жыл бұрын
this really helped with my digital signal processing lab today. thanks
@usama50155 жыл бұрын
excellent teaching . Answer to the counter question are clearly demonstrated.
@anteconfig53916 жыл бұрын
I gotta re-watch some numberphile or PBS Infinity Series videos. It took me a while to understand why the Pythagorean theorem works here. I'm starting to realize things I should've realized before and it's making me wonder how much more I didn't understand the first time through.
@bekay7663 Жыл бұрын
OMG TYTYTY. Im doing this right now for cs50x and I got kicked out of highschool during covid, so this helps me a lot.
@uniquehandle7677 жыл бұрын
These are the coolest videos.
@firstnamelastname47529 жыл бұрын
I don't code, so as an off-topic aside you can create a cheap edge-map in Photoshop by duplicating an image into another layer, gaussian-blurring the top one slightly, then setting its blending mode to negative. You might need to fiddle with the blur size and also dump a curves layer on top to brighten/darken it.
@Roxor1289 жыл бұрын
+Firstname Lastname Congratulations. You've independently recreated the Unsharp Mask algorithm. No, seriously. That's how it works. It's the difference between the original image and a blurred copy, though I can't remember which order you're supposed to put the two in the subtraction stage.
@firstnamelastname47529 жыл бұрын
Oh. Well that's cool. Yeah I can't remember the order either, I just assumed blurred on top.
@MAP233224 Жыл бұрын
you can look into "the difference of gaussians"
@squidcaps43089 жыл бұрын
Good timing, just modifying Sobel edge detection shader code, trying to figure out something neat out of it, maybe playing around with z buffer.
@mfaraday40444 жыл бұрын
Thank you wonderfull explaination . Finally I found this channel.
@juanrada10409 жыл бұрын
What a great explanation, thanks for this material.
@rikvandenreijen6 жыл бұрын
Awesome video, you have a very nice way of teaching!
@AlexanderTrefz9 жыл бұрын
DO THE WHY C# ROCKS RANT! C# is just great.
@Jet-Pack9 жыл бұрын
+Alexander Trefz I love it, too :D
@zik20009 жыл бұрын
hahahahah! nice try microsoft!
@AntiHeadshot9 жыл бұрын
+Alexander Trefz Get this guy to the top :D
@Lvl100Boss9 жыл бұрын
+Alexander Trefz C# is trash
@AlexanderTrefz9 жыл бұрын
Tard Al Yes, please give him more reasons to stuff you up with all the objective facts why C# is most certainly among the best languages available, if not the best. Please.
@manon-gfx9 жыл бұрын
Really helpful video for getting edge detection in my toon shader to work! thanks!
@jicherry67503 жыл бұрын
Great explaination sir. Thank you very much!
@MrTridac9 жыл бұрын
I like Mike. I dislike C# but I'd still like to have the "Why C# rocks" rant.
@ihrbekommtmeinenrichtigennamen9 жыл бұрын
+MrTridac I'd like to know why you dislike C#. Not to start a flamewar or anything but just to hear different opinions on it.
@PapoochCZ9 жыл бұрын
+Ihrbekommtmeinen Richtigennamennicht : Bad portability
@ihrbekommtmeinenrichtigennamen9 жыл бұрын
+Papooch What kinds of programs are you writing? For what kinds of clients? I'd like to know why portability is important for you. Aside from that: Mono can do quite a lot and it supports WinForms. Unfortunately though it does not support WPF, but that would also be really hard to do. Edit: Also this is not a problem with C#, it's a problem with .NET in general.
@derstreber29 жыл бұрын
+MrTridac I agree the rant would be insightful.
@MrTridac9 жыл бұрын
Ihrbekommtmeinen Richtigennamennicht It's meant to be used with/for .net programs and I'm just not a big fan of VM's in general (includes java). I know, I'm old school but I like me some neat C++ without sharps and CLIs :)
@Caboom112 жыл бұрын
These videos helped me SO much! Thanks heaps
@markurban91138 жыл бұрын
You can run Sobel on color, you will get three X,Y gradients one for each channel, sometimes objects are visible better in just R or B... or you can do a weighted average of all three which might sometimes give a better result than just running it on grayscale.
@bilbopraktikums5098 жыл бұрын
Dude, I love you. Seriously, I do.
@quicksilver54132 жыл бұрын
Thank you for explaining it so clearly!
@p4radox09 жыл бұрын
Please, more of this guy!!
@sprites9 жыл бұрын
Fascinating. After watching all of computerphile's edge detection videos I'm really interested to learn more about computer vision and how it uses these edges. How would you avoid processing a larger image for edge analysis? Keypoints? Is there an algorithm that can skim an image for just the main edges?
@airjuri8 жыл бұрын
thank you, we made bounce angle calculations using sobel operator :D
@himanshu28914 жыл бұрын
such amazing explanation. i paid lakhs to my univ hoping i'd get this.
@peschebichsu3 жыл бұрын
Love all your videos! Would be nice if you made something about image warping. Seems like a hard to understand but interesting topic for me. So perfect for you to make an easy to understand video :D
@dougsmith33726 жыл бұрын
At 1:28 he points to the paper and says "this location here." What location? I cannot see it. His hand is in the way. Use a pointer and make sure the viewer can see what is being pointed at.
@JacobFreeze6 жыл бұрын
Thanks for this very clear explanation!
@francoisantoinejacques88434 жыл бұрын
pretty clear, thanks a lot for your work !
@theodoretourneux56622 жыл бұрын
thanks for this great video! very helpful and clear!
@SO-dl2pv5 жыл бұрын
in 5:37 you mean atan2 instead of atan because atan function will have a problem when Cx = 0 or when both Cx and Cy are equal to 0.
@LeifPeterson3D9 жыл бұрын
I've used Sobel Edge detection to make a video game render post-process, well, I multiply a crunched (black and white) and clamped (0-1 scalar), then inverted to get nice black edges.
@Roxor1289 жыл бұрын
+Leif Peterson I've done something similar in HLSL to make a sort-of toon shader for video playback. I only used a single kernel with different weights, though. 5*5 kernel with -24 in the centre and 1 everywhere else.
@LeifPeterson3D9 жыл бұрын
+Roxor128 doing the game post-process involved jittering the depth buffer, or, the World Normal, which can allow you to get interior edges
@eideticex9 жыл бұрын
+Leif Peterson Sounds like the technique I've used for edge detection in a deferred renderer. I started with a sobel filter but found it too noisy and didn't like the idea of blurring to solve the noise since that would kill some of the desired edges. Then incorporated view space normals by analyzing the trend of the normals. Flat out multiplied the trend by the sobel result and it produces very nice edges that mimic the style you see in old Japanese ink drawing. It really didn't matter if the normals were view or world space since all I analyzed them for was trends along the surface.
@Roxor1289 жыл бұрын
+Leif Peterson I've done that, too. Just not in a shader. Pure CPU implementation with a raytracer. Build depth and normal buffers while doing the main rendering, then process them to get edges. Even got the edges in reflections.
@MrBoobcube8 жыл бұрын
I like your choice of shirt given the content.
@jackfever4058 жыл бұрын
To find the "Ultimate Edge" apply the Tony Robbins filter. When this filter is applied to images of people it detects those who are easily separated from their money. Sometimes this filter is also known as the "Fools" filter.
@saivenkat51256 жыл бұрын
good explanation....can you also explain about the gabor filters too??
@ihorprotsenko54316 жыл бұрын
So cool! Thank you for your explanation
@eddiej59745 жыл бұрын
Amazing work, keep them coming! I was able to implement this from 'scratch' in Python. Can you do a video on the Harris Corner detection algorithm? The math is seems a lot more involved and I'm having trouble converting the math to actual code :(
@SuperDayv7 жыл бұрын
Can you explain what you said at around 5:18? If there is a strong horizontal edge but no vertical edge this would correspond to a medium value when they're combined. But isn't this a genuine edge? Shouldn't this have a large value? Also, how could there be a strong horizontal and vertical edge in the same location? Would that be a diagonal?
@aitortilla51286 жыл бұрын
Brilliant and quite useful.
@davewasthere5 жыл бұрын
Fantastic... Really loved it! And keen on the 'Why C# Rocks' rant. ;)
@SuperDayv7 жыл бұрын
Super helpful, thanks!
@ehza4 жыл бұрын
beautifully explained
@vincentlopez4647 жыл бұрын
Thanks for this, big help for our thesis. You've earned a like and a sub from me.
@marioCazares5 жыл бұрын
Love these!
@Whateleyben3 жыл бұрын
Hello I would really like to view Mikes code, but the link seems to be broken.
@krishnakethan3 жыл бұрын
I hope I meet him one day and tell him how awesome he is
@nehalsonawane10423 жыл бұрын
small things but so brilliant!
@mailoisback4 жыл бұрын
Where can I find the code he is talking about? The link seems to be broken.
@0707andy8 жыл бұрын
"it looks good but it falls down quick" . Oh well, I guess that's what he said.
@chebkhaled19859 жыл бұрын
Thumbs up for using C# in image processing
@カラスKarasu8 жыл бұрын
Can you do a video about motion blur?
@OtokoInu9 жыл бұрын
Very good video. Can you explain the operation of edge detection of Canny? This is more difficult that the operation of Sobel, because Canny should keep three operation.
@Computerphile9 жыл бұрын
+OtokoInu see canny video posted the day before your question :) (subscribe for updates!)
@SeptianSetiaCahyaPurnama8 жыл бұрын
thanks for the video!
@kilésengati9 жыл бұрын
Is it possible to generate normal maps with the sobel generator? Seems like it could work.
@Crobisaur9 жыл бұрын
I'd like to see a video about Laplacian Pyramids.
@anonanon30663 жыл бұрын
Wouldn't it be sensible to say... edgeFac = max(sobel_R, sobel_G, sobel_B), to account for edges that are very apparent in color images, but almost invisible in grayscale? EDIT: I've tried this, and it looks great!
@SwagDawg7 жыл бұрын
I understand everything in the video besides the orientation of the pixel. How do you add color to the image? If it is grayscale, and the inverse tangent gets you a single number, how do you know what color that number should be??
@mschris6855 жыл бұрын
I just wanted to see the video about neural networks but got told to watch this one first. Now I'm told I might want to go back to even another Video🤪 I wonder when I'll get redirected to a topic that's simple enough to not be based on something else😅
@weakamna5 жыл бұрын
It seems like the link to the code is down =/. Maybe make a git repository somewhere with all the code from the videos?
@tomas.koranda4 жыл бұрын
is the code still accessible? The link doesnt seem to work.
@NNOTM9 жыл бұрын
Heh, that's funny. I just wrote a Canny Edge Detector yesterday for my Computer Vision class.
@jurgyy9 жыл бұрын
+NNOTM I was writing the Sobel filter for Digital Signal Processing class :P
@Starchface9 жыл бұрын
+NNOTM That seems almost uncanny.
@NNOTM7 жыл бұрын
+Geklmintendon't of Awesome No, it was university
@o_poky93594 жыл бұрын
Just used laplacian
@NeilRoy9 жыл бұрын
I still prefer good old fashioned C. No bloody ++, # etc... ;) With that said, I would love to see a C# rant on why it is good as I have never really played with it.
@manuelpena39889 жыл бұрын
I don't know anything about this, but I would like to ask, why in the last part of the video, when saying that you want to get rid of the "high frequency edges" you use first a gaussian blur and then the sobel kernel. My question is... if you want to get rid of the high frequency why don't you use a low-pass filter? Thanks for the videos.
@Spongman9 жыл бұрын
Your reasoning is correct. The gaussian blur is a low-pass filter.
@kogi044 жыл бұрын
Thank you for this
@shrirambalaji2915 Жыл бұрын
Thank you so much sir
@MrGoatflakes8 жыл бұрын
0:45 what does he say? "it's an approximation to a of an image"
@MrGoatflakes8 жыл бұрын
nfsyh 88 thanks. Like the divergence?
@shiphorns8 жыл бұрын
Using both filters gets you the first difference in the x and y directions individually, which are the discrete equivalents of the first partial derivatives. The Sobel operator is actually doing a bit of blur-type averaging as well, since it's considering the rows above and below (or left and right) of the pixel of interest. These x and y partial differences are thus the x and y components of the a discrete equivalent of the gradient of the image. This isn't the divergence, but you could use it to calculate a divergence for a pixel, by essentially doing yet another kernel convolution on the matrix of the gradient values at each pixel, to sum up the gradients of surrounding pixels. The resulting image would be one where the value of each pixel would tell you how much gradients in the neighborhood of that pixel are pointing towards or away from that pixel. That would be more like a divergence.
@MrGoatflakes8 жыл бұрын
Adam Smith isn't the divergence just a vector of all the possible partial derivatives? Excuse my ignorance, I haven't taken multivariable calculus and every time I have tried to teach myself I have either gotten bogged down in review of single variable or not been able to follow it :P
@shiphorns8 жыл бұрын
The gradient can be written as a vector of the x- and y-direction partial derivatives, this is probably what you're thinking of. Divergence is function of a vector field that gives you a scalar value (the magnitude of divergence at some point in the field). For a continuous function you get the divergence from integrating over an area (really just a contour integral in this 2d case) of the vector field around the point being evaluated (e.g. a spherical surface around the point), and taking the limit of this integral as the area of this surface goes to zero. This gives you a scalar value that is a measure of how much the vector field is pointing towards or away from the point. Because it doesn't make sense to speak of a limit going to zero for a discrete vector field, that's why I said you could get something that is a discrete analog to the divergence from doing a finite sum of the values of your discrete gradient over the pixels immediate surrounding the one being evaluated.
@MrGoatflakes8 жыл бұрын
Adam Smith thanks, I was indeed thinking of the gradient and got confused :P
@lucaccinnocapuccinno6072 жыл бұрын
Can the kernel matrix have any values as long as their absoulte value it's symmetrical on both sides? For example can we have [[-2, -4, -2], [0,0,0], [2, 4,2]] instead of [[-1,-2, -1], [0,0,0], [1,2,1]] as shown in the video.
@NitinSethi227 жыл бұрын
Amazing!
@TacoDude3149 жыл бұрын
if you wanted edges of colors, could you convert it to HSV and do this same process on the hue values?
@cashphattichaddi8 жыл бұрын
Awesome!!
@hilalafrihjuhadassyifa14799 жыл бұрын
whoa, it's there when me exam yesterday... 😁
@grandecatastrophe4 жыл бұрын
Thank you!
@brendathompson37584 жыл бұрын
Hi there -- how do we determine the threshold at which the G value is high enough to indicate the presence of an edge? Especially since the range of all pixel values can be quite large, it is possible to have an edge with a relatively low G value. But in general, how do we pick this threshold?
@Theraot9 жыл бұрын
+ComputerFile - I have just finished reading the "readme.txt" from the linked "convolution.zip" and led me tell you that "If you literally can't find a windows machine" you can have mono run the code on Linux or Mac OS X via Xamarin Studio. Edit: just tested it, Xamarin Studio will open it, build it and run it. Edit 2: I notice there is only one relevant code file and there is no UI, which is great because it means you can have Mono run it from command line. The more daring and tech savvy have an option if they can't install Mono: get a free account on Koding.com, they give a Virtual Machine for non commercial purposes... use it to install mono, and run it there.
@martinsavc32029 жыл бұрын
+Alfonso J. Ramos (theraot) UI doesn't work in Mono?
@Theraot9 жыл бұрын
WinForms works in Mono, also Gtk# and MonoGame / OpenTK - all those three are cross platform. And they have their own solutions for Android and IOs - but they never ported WPF - and never will. Note: there are also others projects for cross platform UI with Mono such as Mono Wxt and QtSharp. --- Being a single file with no UI makes it easy to compile an run from command line without any additional setup - so there is no need for Xamarin Studio / MonoDevelop. Edit: once you start passing multiple assemblies are references to compile the writing the command line starts to be error prone and look ugly... you could write a bash script for that... but I wont be bothered, there are tools for that! --- Edit: Long Live WinForms!
@nikhilsingh-hm6uz4 жыл бұрын
can filtering be applied after doing sobel edge detection for removing noise . Is is compulsory to apply in the beginning?
@jayschauer13478 жыл бұрын
If you are using arctangent to determine the orientation of edges, what method is used to color them that gives a range from 0 to 2pi, instead of just -1/2pi to 1/2pi? (I saw that a full circle of colors were used). Edit: My best guess right now would be when passing the Gx and Gy data to the arctangent method, rather than just passing Gx/Gy, Gx and Gy are passed separately and then the method can produce full 360 degree orientations based on the signs of Gx and Gy.
@anhhuyham5 жыл бұрын
Hi, can you make a video about Harris Corner Detection?