1:34:13 Looks like the waypoints being made are from your character's location and not the remote control block and the remote control is then offset.
@futurewellington60122 күн бұрын
That's actually a really good point, I can't remember whether I was in the remote or not. It might have slipped my mind, since AI update arrived and broke the remote blocks, I haven't used them nearly as much as I used too and I'm probably out of practice.
@mos7wan7ed_yt2 күн бұрын
If you do not want Izy to steal from your hydrogen generators, you can make them special blocks and request a full ice inventory or an inventory ignore. Also, could you make sure it does not manage the generators? I have never seen filters pull items from production blocks, but do you have filters setup, if it is bugged maybe it could.
@futurewellington60122 күн бұрын
The ice management seems to be working on this station. I set the cargo container so any surplus would fill that and not any storage beyond that. I think the generators grab whatever they want irrespective of Isy, I've never had a problem of empty generators and a full special cargo. ...if that's is what you are eluding too.
@mos7wan7ed_ytКүн бұрын
@@futurewellington6012 I haven't either. I was referring to the guy in chat.
@MozoTyce1Ай бұрын
So my conclusion as far as i watched ! The reason your drone (in the episode) ended up under the landing pad was *Collision On*, you Must switch collision to off long before you get near a grid as collision detection is a very large area (maybe 20-30 large grid clocks). The AI blocks have 'broken down' the functions of the remote into multiple blocks so you need to retrain your brain and think more 'out of the box'. For example: if you want the drone to fly vertically 'Up' place a move controller with the front facing up so the drone *thinks* it's flying forwards. You cannot change the move controller being used *during* a task but you can change it's attributes for ex. *Collision On/Off* etc Use a *Basic Task* for travelling long distances and have a *Recorder* to do the docking at each end. Whenever you need to re0rientate *up/down/left/right* direction simply switch to another task controller. I do find it strange that the Remote Control and the Move controller are mutually exclusive, you'd think the Remote *should/could* be used in place of the Move or along side of it ! For the Ice Mine, one wind turbine and one event controller will ensure it doesn't de-spawn. Simply switch off the drills/pistons/rotor when the base connector is not connected.
@futurewellington6012Ай бұрын
Was collision on? I thought I had it off, the drone was never going to collide with anything if it stayed it course, I never needed it. The get what you are saying about the move block direction, but the one move block I had was broken, it wasn't consistently pointing forward anyway, it would always reverse over to the first waypoint, strange behavior. Remembering the remotes were my second prolonged attempt after giving up on the AI blocks. Anyways, PAM seems to work well, I can't see me going back. The ice mine de-spawning was a concern, but I don't think it will happen. It's a static grid and has over 20 blocks, both are criteria not to clean up. I did it that way because of the build restrictions, no batteries and didn't have any spares to merge on. I could have put a small grid one on the drill, but felt that was outside the bounds of the restrictions intent.