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Did you know? In a previous version of LT, using the global script "pair_up;{unit2};{unit}" on hit and targeting the user would make the user pair himself with himself, vanishing from the battlefield. But it would fail if Paired Up with someone. I wanted to make this bug into a feature. However this engine bug was later patched to crash the game if you did this. So I had to use "remove_unit;Unit;fade;no_warn" instead and add code to drop anyone paired with the unit first.