how this game renders millions of blades of grass

  Рет қаралды 364,802

Stylized Station

Stylized Station

Жыл бұрын

Learn how to make beautiful trees, fluffy grass, and sweeping landscapes with my brand new Unreal Engine for Beginners course: bit.ly/3k5xCNH
Patreon: / stylizedstation

Пікірлер: 673
@StylizedStation
@StylizedStation Жыл бұрын
Learn how to make fluffy, anime style grass in Unreal Engine with my Anime Environment Art course: bit.ly/3k5xCNH
@Name_cannot_be_blank
@Name_cannot_be_blank Жыл бұрын
Ugg lee is coming from China t tell you personally that anime is ugly And I agree with him
@dimitri0404
@dimitri0404 Жыл бұрын
Are you a programmer? Because if you are, I would love to see you remake simple versions of these optimization tricks
@artistlovepeace
@artistlovepeace Жыл бұрын
Wow! You are a genius.
@RetrovexOfficial
@RetrovexOfficial Жыл бұрын
i have a question regarding this course, will we be able to contact you for guidance or help if we get stuck?
@raph_feuer3557
@raph_feuer3557 Жыл бұрын
Are the lessons compatible with Unreal Engine 5 and Blender 3.5?
@hyperdreamsurfer9141
@hyperdreamsurfer9141 Жыл бұрын
For a deeper explanation in relation to Breath of the Wild's grass, the grass blades closest to the player (within about 10m) are gpu instanced polygons which are there in order to react and displace relative to the player and objects, wind simulation, fire and other environmental factors. This grass pops into view blade by blade as the player moves, with higher density of blades closer to the player/camera. Beyond that range (up to about 20m) are unreactive billboarded 2D grass doubles, which blend between the nearby grass blades and the distant field texture. These help to keep the illusion of density further from the camera, and you can sometimes see them mixed in with the reactive grass. Both of these types of grass are coloured in such a way that they blend closely into the ground texture so as to hide any unpopulated areas of the screen, and to smooth the transition between the different levels of detail.
@quiploo
@quiploo Жыл бұрын
thanks for this. I was expecting more of an explanation surrounding BOTW's grass from the video, but instead got a general explanation, which isn't bad.
@repingers9777
@repingers9777 Жыл бұрын
Botws grass is so fucking awesome I never thought I'd think that about grass in video games being awesome but it's great I mean you can cut it burn it bathe in it, it's great
@repingers9777
@repingers9777 Жыл бұрын
I'm also not sure about grass being completely static in the distance because you can shoot a fire arrow into the distance and the grass will catch on fire and move in the wind like it does up close
@quiploo
@quiploo Жыл бұрын
@@repingers9777 could be an animated flat texture
@repingers9777
@repingers9777 Жыл бұрын
@@quiploo probably, also something weird about botw is it has 3 lod levels for details on the ground like small pebbles or leafs that only show on the bottom quarter of the screen or really zoomed in as link walks leads and extra detail will appear right Infront of where link is in the world
@bird9188
@bird9188 Жыл бұрын
and then there is skyrim players who spend 8 hours generating LODs to make sure that the grass on the other side of the map has proper lighting
@ldiems
@ldiems Жыл бұрын
exactlty 💀
@Egoryotu
@Egoryotu Жыл бұрын
me.
@eee1200
@eee1200 Жыл бұрын
People just want to make them game better Bethesda on the other hand
@IstyManame
@IstyManame Жыл бұрын
Wow, it felt like 20 minutes, in a good way. You managed to condense a LOT in a 5 minute video, thx for appreciating my time!
@dlovankingsman
@dlovankingsman Жыл бұрын
it doesn’t feel like 20 minutes if you know what he’s talking about
@stylie473joker5
@stylie473joker5 Жыл бұрын
I know right the amount of information he discussed was a lot in a small video so it felt long yet short haha
@CouldBeChara
@CouldBeChara Жыл бұрын
... wait what? That wasn't a 20 minute episode OH WOW
@mrjdavidt
@mrjdavidt Жыл бұрын
Isn’t it amazing how Nintendo did this on the Switch and not only made an amazing looking game; but, one that is actually fun to play.
@Skikopl
@Skikopl Жыл бұрын
They can squeeze everything out of the switch and I love it _those new pokemons don‘t count_
@Name_cannot_be_blank
@Name_cannot_be_blank Жыл бұрын
Nintend o making fun games isn’t new, it botw was so boring for me, I ended up jumping from a high tower for 2 hours to see the funny ragdollls and then I got bored (I tried playing normally, wasn’t fun either so that’s how I ended up jumping from towers)
@giacomopc
@giacomopc Жыл бұрын
@@Skikopl Sadly Nintendo doesn’t make the main Pokémon games, Game Freak does. It would be amazing if they didn’t have 3 year development cycles for such huge games :(
@NCSGaming15
@NCSGaming15 Жыл бұрын
@@Skikopl I’m sorry, but like, have you even played them? I see a lot of people who have never played them shit on them despite never even touching the game. I personally think the glitches are few and far between and the only problems are minor frame rate drops and minor visual glitches. If you HAVE played the games and dislike them anyways that is completely your opinion to make, but if you haven’t don’t assume just based on what other people say.
@PrisonMike117
@PrisonMike117 Жыл бұрын
@@NCSGaming15 I haven’t played them but I agree, it seems like everyone is just piling on lol
@kingdanett4043
@kingdanett4043 Жыл бұрын
Culling is also why wide screen hacks for some older games aren't always recommended. Most of the time it will only be small objects though like lamp posts and trees
@seeibe
@seeibe Жыл бұрын
If you can disable culling it'll be fine though :)
@Mart-E12
@Mart-E12 Жыл бұрын
The only problems I've encountered is cut off viemodels. Parts of the hands or gun missing
@kingdanett4043
@kingdanett4043 Жыл бұрын
@TheWankerPc4ever Fair, most older games do a good job but you there's a good few you can see some funky stuff on the edges
@CrocoDylianVT
@CrocoDylianVT Жыл бұрын
Fun fact: LODS has been used since a pretty long time, in Mario 64 it occurs as well, if you move the camera far from Mario he switched to a low poly model, also happens in Ocarina of Time
@BlueMoon1890
@BlueMoon1890 Жыл бұрын
LODs have definitely only been useful recently now that we have so much ram and CPU to work with. For Mario 64 even, it would have been better not to do LODs since the processing to change the model is more than it took to just render the whole thing.
@monody
@monody 9 ай бұрын
LOD are actually used as far back as 91 with titles like The Killing Cloud, being a proven technology on PC to optimize runtime rendering costs. Something important to consoles coming up to compete in the 3D landscape, given the generally slower hardware they were built from, they needed that edge to be a standard in their design. Mario 64 actually benefitted a good bit because of that, much like Crash Bandicoot, by leveraging a lot of LOF and occlusion culling to closely manage how much was being pushed through the render pipeline at any given time. Changing the model actually cost very little with Mario's LOD being a small element held in the memory buffer.
@w0mblemania
@w0mblemania 5 ай бұрын
@@BlueMoon1890 No. LODs have been around and useful for decades. They've been a staple of games.
@HolyHadou
@HolyHadou Жыл бұрын
As someone who hasn't touched grass in a long time, I appreciated this.
@thisisKushagr
@thisisKushagr Жыл бұрын
This is such a good recap of many videos by Stylized Station combined. Thanks for always creating such good content, man!!
@TheBreadPirate
@TheBreadPirate Жыл бұрын
BotW is so impressive! Thanks for sharing a bit about the way they handle all that green stuff.
@ItsCurlyFries
@ItsCurlyFries Жыл бұрын
WAIT ITS THE BREAD PIRATE!!
@TheGrimReapTM
@TheGrimReapTM Жыл бұрын
The fact that people are angry about the joke in the beginning is much funnier than the joke itself
@justcosmos
@justcosmos 9 ай бұрын
Fr
@popskar
@popskar Жыл бұрын
The lower detail of painting depending on lighting and distance is also a good way of contrasting and directing the viewers eye to the focal points of the composition. The same philosophy can be applied to video games!
@ravioli-oo9ku
@ravioli-oo9ku Жыл бұрын
This is literally the explanation I was looking for for ages.
@izzy-jd7ft
@izzy-jd7ft Жыл бұрын
im not into game developing but still watch these till the end, you explain in a very engaging manner.
@Ali-rs5cs
@Ali-rs5cs Жыл бұрын
That "Genshin Impact Clone" joke had me dead laughing
@Wizardof52
@Wizardof52 Жыл бұрын
I thought he was serious so it I got triggered.
@WoozyGravy5
@WoozyGravy5 Жыл бұрын
@@Wizardof52 same lol
@davie10863
@davie10863 Жыл бұрын
Dude that is such a great timing...I was trying to look into this. Love the video 👍
@sanketvaria9734
@sanketvaria9734 11 ай бұрын
one more technique is that artist would make the world purposefully in a way that he can hide most of the grass to save performance like add a house in the middle, uneven terrain, a large rock or cliff, water body, wtc... also it even feels natural and organic.
@Footbeat1
@Footbeat1 Жыл бұрын
A classy way of watching grass grow
@Gredran
@Gredran Жыл бұрын
Awesome video! If you talk about LODs, I hope you cover how UE 5 works with ITS massive detailed landscapes. Also a basic example of an early LOD change was Mario 64, that Mario’s model would be swapped out for a low poly one when the camera was far
@YIENDEEN
@YIENDEEN Жыл бұрын
afaik the notions of LOD is removed with the introduction of nanite ?
@buffaloSoldier519
@buffaloSoldier519 Жыл бұрын
@@YIENDEEN Manually making them is not needed for nanite. But we still don't know how it works, we just know it doesn't render sub pixel details that can't be seen, and it seems to be an evolution to meshlets.
@splittydev
@splittydev Жыл бұрын
@@buffaloSoldier519 there's actually a talk on how nanite works somewhere on KZbin. I don't have the link at hand, but should be fairly easy to find and it's very informative. It's actually from the Unreal team themselves.
@amgames5638
@amgames5638 Жыл бұрын
1:05 as a 3 year Unity game developer... I had no idea these were two different things, Unity's occlusion culling also works as frustum culling lol
@SynthAir
@SynthAir Жыл бұрын
The first time I remember seeing dense grass in a game was as a kid at a Gamecube kiosk at BestBuy. I _think_ it was a Transformers game? I just remember being some kind of blue vehicle in a forest and that the dense grass all around me blew my tiny little mind compared to the flat ground with a grass texture on it that I had always seen in games before. Does anyone else remember that game or know what it was called?
@KushagraPratap
@KushagraPratap Жыл бұрын
lmao hilarious opening, would subscribe
@dr_ubo
@dr_ubo Жыл бұрын
Amazing video. Really appreciate the thorough explanations.
@nyaa104
@nyaa104 Жыл бұрын
Lmao when I heard the first sentence I knew I had to pause the video and look into comments. It made me laugh
@awpenheimer1396
@awpenheimer1396 Жыл бұрын
The first thing he said got me saying "OMG this guy just wants pure chaos"
@dany_fg
@dany_fg Жыл бұрын
that was 5 minutes about "How do graphic engineers touch grass". but seriously they are the reason we can walk into a field and not crash the game so thank you graphic engineers.
@saulitix
@saulitix Жыл бұрын
Touching grass isn't enough, I need to know how is rendered in videogames
@omit477
@omit477 Жыл бұрын
0:00 how to trigger nintendo fans with one sentence
@thatidiotoverthere6311
@thatidiotoverthere6311 Жыл бұрын
"I love some sweet sweet grass" Be careful, the moderators might find you 😂
@JeejMaheej
@JeejMaheej Жыл бұрын
as a game dev, i make a big baseplate full of lines which are green(use animations too sometimes on them) then just add that multiple times
@DennisLofgren
@DennisLofgren Жыл бұрын
I think the one element you missed is how Breath of the Wild saves performance by not creating alpha texture grass clusters and instead uses only polygons for the grass shape of individual blades. Otherwise great video!
@thepunisherxxx6804
@thepunisherxxx6804 Жыл бұрын
That doesn't sound right. individual blades as a polygon(s) would be more to render vs glass clusters where you can have multiple blades on a single polygon pane. I guess if that's true it makes sense why the grass density is so low. The game isn't really a good example of grass done well. Its render distance is very short, and density is very low. Ghosts of Tsusima and Crysis 3 had much better, dynamic, fuller, bigger render distance grass.
@DennisLofgren
@DennisLofgren Жыл бұрын
@@thepunisherxxx6804 My understanding is that alpha textures are just really expensive. Ghost of Tsushima does the same thing as far as I can tell, specifically because its more efficient than clusters with alpha textures, I watched their GDC talk on that. There's also a series of videos by Acerola on video game grass that demonstrates how BOTW does its grass and how to replicate it in Unity.
@SL4PSH0CK
@SL4PSH0CK Жыл бұрын
@@DennisLofgren heh cool
@darkyboi5705
@darkyboi5705 Жыл бұрын
I can say after watching most of stylized station's videos I am something of a game dev my self
@etoinedevries7583
@etoinedevries7583 Жыл бұрын
Got this video in my recommended. Awesome video man!
@toastbrot97
@toastbrot97 Жыл бұрын
Would be nice if you could also cover why vegetation in games is usually pointing perpendicular to the surface it's placed on rather than straight up, like it should in most instances. I have my own theories to why that is, but i'd like to see some examples of it being done properly if you can think of any.
@Soraphis91
@Soraphis91 Жыл бұрын
fun fact, for the unity game engine: grass and other small details on the terrain WHERE/ARE pointing straight up (the feature to bend them to align with the terrain surface was only recently added). If you have some bush it has a "pivot point" somewhere, usually at the bottom where the bush meets the ground. If the bush stick straight up you might find that a few of it's branches and twigs are now floating in the air, because the model was made like it would stay on a flat surface. So instead stuff is aligned with the surface, so you don't have them floating. In reality though, you'd have plants bent towards light as they grow, regardless of their surface. But that would require way more models and work from level designers OR a fully dynamic approach, which would prevent things like GPU instancing.
@lethaldumpster2699
@lethaldumpster2699 Жыл бұрын
​@@Soraphis91 ​could handle directional growth in shaders. In most cases, not each blade of grass is its own model.(which you know, but for other readers sake, I will include full detail, to add to what you have said) Grass is often simplified in computation by having multiple blades in one 3D model, as a patch of grass. Placing this patch of grass on a slope would mean A: for the grass to point straight up would mean the whole patch has to point up, causing the sides to hang over mid air. Or B: the patch matches the slopes angle, causing the blades to be angled too. But in shaders, you can rotate the blades of grass with some slick math. With shader magic the possibilities become endless. Between shader math which makes the grass move when the player steps over it, or even make plants actually follow sunlight in real-time.
@chikiscc1
@chikiscc1 Жыл бұрын
There is another method called impostors optimization, that are very similar to lods. And is like scanning (taking pictures from many angles) every asset and then render those images in a low poly mesh.
@syluxdev
@syluxdev Жыл бұрын
He mentioned billboards
@chikiscc1
@chikiscc1 Жыл бұрын
@@syluxdev yeah but impostors are more complex than that
@Ayeato
@Ayeato Жыл бұрын
Sus imposter
@zhell
@zhell Жыл бұрын
@@chikiscc1 so basically billboards but they work like the player "models" in mk64
@heyitzdaredevil8305
@heyitzdaredevil8305 Жыл бұрын
So baked textures?
@flying_redkite
@flying_redkite Жыл бұрын
I'm looking forward to see the next video! 😮
@Skew0443
@Skew0443 Жыл бұрын
LOL that first line killed me😂
@JMAC..
@JMAC.. Жыл бұрын
When painting you start with the background first
@kendlemintjed7571
@kendlemintjed7571 8 ай бұрын
The botw speedruns even take advantage of the game's use of LODs by flying towards Hyrule Castle at speed and walking through a doorway that usually has a gate before the higher level of detail can be fully loaded in. This doubles as a great visual as you can see low-detail Hyrule Castle slowly get replaced by the high-detail version. In the older speedrun routes, this would also save some more time as you could sometimes walk through the magnesis shrine door before it loaded if you got a good enough BTB from cryonis. However, this is no longer the case as BTBs were replaced with BLSSes and the Great Plateau shrine order was changed.
@NoobSvCy
@NoobSvCy Жыл бұрын
Thanks man!
@WizardofTruth
@WizardofTruth Жыл бұрын
Great video and well explained
@doooouge1136
@doooouge1136 Жыл бұрын
That first sentence joke was so good it triggered me. I had to pause to take a deep breath
@hudyhere7240
@hudyhere7240 Жыл бұрын
I really wanted you to make a video explaining some optimisation techniques. I don't know if you saw my comment on the last video or not but this does make me really happy!
@Gunwoo_Gim
@Gunwoo_Gim 7 ай бұрын
I just listened to the very first sentence in this video: "... playing my favorite genshin impact clone Breath of the Wild... " and quickly googled and found out that Genshin Impact's worldwide initial release date is September 28, 2020 and Breath of the Wild was released on March 3, 2017
@piyushguptaji402
@piyushguptaji402 Жыл бұрын
just reminding ya we still haven't got that jiggle physics video yet... you know, just sayinn--
@LeCrabBoi
@LeCrabBoi Жыл бұрын
That first sentence was bold
@painus_n_uranus7088
@painus_n_uranus7088 Жыл бұрын
I hate to poke holes in something that doesn’t matter but you usually start with the background and work you way forward in landscape painting lol
@Viltzu-hk5wh
@Viltzu-hk5wh Жыл бұрын
Wonderful! Just wonderful! Coding bores me but gam dev will always stay close to me. Just perfect explanation. Love the first sentence, nothing existed before genshin impact and fortnite.
@Viltzu-hk5wh
@Viltzu-hk5wh Жыл бұрын
Havent played genshin, should I?
@pesky2119
@pesky2119 Жыл бұрын
@@Viltzu-hk5wh eh
@KushagraPratap
@KushagraPratap Жыл бұрын
@@Viltzu-hk5wh yea its quite the masterpiece from a game dev perspective and just a fun game for players too
@4ether607
@4ether607 Жыл бұрын
@@Viltzu-hk5wh I found it too grindy but if you are into gachas, anime and grinding you should check it out.
@Klexium
@Klexium Жыл бұрын
@@Viltzu-hk5wh really fun game, and free to play friendly. Only thing is that you need lots of space on your device
@AadilValconi
@AadilValconi Жыл бұрын
Do you wake up everyday and think of way to make a video just to tell us that "grass is pretty cool"?
@bananachild1936
@bananachild1936 Жыл бұрын
The entire physics in BOTW is mind-blowing considering that it's all running on essentially an underpowered mobile GPU from 2015. The grass especially still impresses me even to this day.
@nreilly5901
@nreilly5901 Жыл бұрын
Technically it runs on an underpowered GPU from 2009 😜 Cause it was developed as a Wii U game and then ported to Switch, and there’s basically no difference between the two versions
@ImWoolly
@ImWoolly Жыл бұрын
@@nreilly5901 2008*
@smashdriven1640
@smashdriven1640 Жыл бұрын
As a game design student I approve this message.
@JustAnotherTailsProfile
@JustAnotherTailsProfile Жыл бұрын
Rather than touching real grass, this man learned how video game grass works. I don't know which is more Chad.
@yhwhlungs
@yhwhlungs Жыл бұрын
Was eager to dumb down the video when you called BOTW a Gen shin Impact "clone". But the video was really well laid out when talking about fundamentals and engineer techniques used for games.
@nininanas
@nininanas Жыл бұрын
I agree grass is cool, and that was a cool video, the most random thing became so interesting :0
@ROBOHOLIC1
@ROBOHOLIC1 Жыл бұрын
But can the grass be touched?
@jonascarvalhodearaujo8038
@jonascarvalhodearaujo8038 Жыл бұрын
I am very interested in a video talking about GPU Instancing being used to render crowds with different behaviours and animations x.x
@NickGoblin
@NickGoblin Жыл бұрын
I hope the "another video" tease at the end is real because I'd love to learn more about GPU instancing techniques
@38.yashrajsahu11
@38.yashrajsahu11 Жыл бұрын
bro i really like ur videos
@yellowfirx0
@yellowfirx0 Жыл бұрын
love the new logo
@RockHoward256
@RockHoward256 Жыл бұрын
This takes "touch some grass" to another level
@cyphermango
@cyphermango Жыл бұрын
i want those "in the future video" NOW!
@encampedmars627
@encampedmars627 Жыл бұрын
Idk who you are but good job making a video about grass in videos interesting
@drewcipher896
@drewcipher896 Жыл бұрын
Very familiar with frustum culling from all the games I play that don't do a great job supporting ultrawide aspect ratios. Get that random peripheral of unloaded grass Rather have ok support then no support at all though.
@ToffoGames
@ToffoGames Жыл бұрын
how does subnautica and below zero render stuff in because it like fades in with this cool comic book style fade
@kawru_kun6846
@kawru_kun6846 Жыл бұрын
Bro started and chose war 💀💀
@erikm9768
@erikm9768 8 ай бұрын
Dude the grass is not replaced with a texture, its just the naked terrain texture without any grass on it. Also after removing 99% you still usually have hundreds of thousands of vegetation to render, not "hundreds"
@Master-fk3oj
@Master-fk3oj Жыл бұрын
What a... interesting choice of a starter sentence. Totally didn't leave the video and came back later
@Blueybeak
@Blueybeak Жыл бұрын
the first sentence was a 300 iq method to farm comments for the algorithm
@justcosmos
@justcosmos 9 ай бұрын
Wait a minute... That is actually clever But i guess people that are offended has no sense of humor....
@grantlauzon5237
@grantlauzon5237 Жыл бұрын
Can you have culling with ray tracing? Or wound look like screen space reflections if you did?
@justcosmos
@justcosmos 9 ай бұрын
How these many people not getting the joke They are so dense that light bend around them Like chill man...
@Akko1
@Akko1 Жыл бұрын
LMAO the first seconds joke on this video just killed me.
@tizianaceraolo58
@tizianaceraolo58 Жыл бұрын
People seriously need to learn what "joke" and "sarcasm" mean,Since this comment section clearly is full of 2nd graders
@darkknight4353
@darkknight4353 Жыл бұрын
You figured KZbin algorithym. over a year ago you were creating stylized texturing tutorials and now your 5 minutes video has over 275k views. crazy
@ashred9616
@ashred9616 Жыл бұрын
That opening line is absolutely disrespectful lmaooo. Pretty crazy how a masterpiece is kind of overshadowed by a gambling generator.
@Crawmerax101
@Crawmerax101 Жыл бұрын
That first line Killed me XD
@richardkush4450
@richardkush4450 Жыл бұрын
Grass is indeed very cool :)
@laynaTheLobster
@laynaTheLobster Жыл бұрын
"Next time you're on a high mountain in Genshin Impact" AHAHAHAHAHAH
@flangalvin5368
@flangalvin5368 Жыл бұрын
Ok, you got a new subscriber from the first sentence.
@MR.Salt7
@MR.Salt7 Жыл бұрын
He did NOT call my fav game a clone.
@roundishcap
@roundishcap 9 ай бұрын
I think the big reason why botw and totk feel more detailed than say red dead/cyperpunk/horizon is because the low detail renders really mesh well with the art style and color choices, the level designers are crazy. For example in tears all the doors that look openable actually open and have stuff relate to the npc that lives in that room. So many little details that some games may cull because of 4k textures being inherently larger. This is why I loathe 4k gaming when gpu's don't casually have enough vram to really load in. I ain't saying it doesn't look nice, it just feels smaller. I just feel like the hardware isn't ready. Kind of a biased read, but a lot of open world games just feel empty.
@EchanteDante
@EchanteDante Жыл бұрын
Still wonder how Gamefreak gets away with releasing Scarlet and Violet looking the way it looked when this is something that existed how long ago.
@henrysteven137
@henrysteven137 5 ай бұрын
frustum culling gpu instanced objects is pretty complex btw. there's a series of videos on grass by the youtuber Acerola where he discusses it. pretty interesting stuff
@MASTERCRAFT938
@MASTERCRAFT938 Жыл бұрын
Coool video. I subscribed :D
@themisdemertzioglou4302
@themisdemertzioglou4302 Жыл бұрын
wow that first sentence man.. makes me wonder if i should watch the rest of the vid..
@abhishekkumar-ei5hl
@abhishekkumar-ei5hl Жыл бұрын
Amazing
@squidee
@squidee Жыл бұрын
I'm surprised you didn't mention that many games render the actual grass blades as 2d textures on top of flat models
@natalieV77
@natalieV77 Жыл бұрын
Seeing this about botw was pretty interesting and it got me thinking why sonic frontier's on switch why the developers didn't do something like this knowing it probably would have helped with the grass because seeing and circle a grass isn't exactly the best solution 🤔but maybe there is more going on with the software and they didn't have away to optimize for switch and people are just going to forever bash switch for there hardware instead but it is something that bothered me about the game.
@Dragonlord826
@Dragonlord826 Жыл бұрын
I'm watching this as if I didn't know games did this already
@Noaski5
@Noaski5 Жыл бұрын
my heart fainted when i heard genshin inpact copy
@1MaxVader1
@1MaxVader1 Жыл бұрын
We’ve heard grass is pretty cool many times here
@GrahamWiggill
@GrahamWiggill Жыл бұрын
0:42 is that the three rondavels in the Blyde River Canyon in South Africa?
@3down4togo
@3down4togo Жыл бұрын
That opening 😭
@finixmoon127
@finixmoon127 Жыл бұрын
When I see the number of upset comments about the Genshin Impact joke I despair about humanity
@Thomas_Lo
@Thomas_Lo Жыл бұрын
wait, painting detailed foreground then background? that's not how painting works, is it? 🤔
@rafaynoman1180
@rafaynoman1180 Жыл бұрын
"So i was playing my favourite Genshin impact clone Breath of the wild" how dare you.
@Sacren365
@Sacren365 Жыл бұрын
A real man of culture, playing the WiiU version of Breath of the Wild.
@TheRealBatabii
@TheRealBatabii Жыл бұрын
Sea of thieves has some pretty overzealous occlusion culling. You can see some objects disappear for a frame when you're turning the ship's wheel.
@zenith7128
@zenith7128 Жыл бұрын
I just clicked and immediatley had an aneurism XD
@Myyraman
@Myyraman Жыл бұрын
"I really love grass", ironic.
@flavialinauer7147
@flavialinauer7147 Жыл бұрын
That clip of Genshin Impact at 0:17 was so bright
How Do Games Render So Much Grass?
15:52
Acerola
Рет қаралды 309 М.
how grass works in Ghost of Tsushima
5:04
Stylized Station
Рет қаралды 270 М.
What Happens If You Trap Smoke In a Ball?
00:58
A4
Рет қаралды 17 МЛН
АВДА КЕДАВРАААААА😂
00:11
Romanov BY
Рет қаралды 7 МЛН
How Nintendo Solved Zelda's Open World Problem
9:31
Game Maker's Toolkit
Рет қаралды 2,4 МЛН
What I Did To Optimize My Game's Grass
8:13
Acerola
Рет қаралды 118 М.
I Tested 1-Star Kitchen Gadgets (ft. Ryan Trahan)
32:30
Nick DiGiovanni
Рет қаралды 4,8 МЛН
I remade Tears of the Kingdom in Unreal Engine 5
9:14
Noggi
Рет қаралды 42 М.
If I die, I switch Roguelikes...
16:39
TheStellarJayLIVE
Рет қаралды 586 М.
vintage game animations were weirder than you remember
12:43
Stylized Station
Рет қаралды 86 М.
How this game manages to look exactly like the anime
9:17
Stylized Station
Рет қаралды 206 М.
how this game made millions of rooms using 1 polygon
4:57
Stylized Station
Рет қаралды 2,1 МЛН
I Redesigned ICONIC ANIME MOMENTS, but in 3D
19:13
Stylized Station
Рет қаралды 1 МЛН
The Glitch that Broke Link's Cel Shading
35:10
Jasper
Рет қаралды 543 М.
What Happens If You Trap Smoke In a Ball?
00:58
A4
Рет қаралды 17 МЛН