🎮Wishlist Sacred Forest Here 🌳: store.steampowered.com/app/2864350/Sacred_Forest/
@x_MoonlitShade6 ай бұрын
As your first Patreon subscriber, the first person to make Sacred Forest fanart, and first person to join the Sacred Forest discord, I’m very happy to see another devlog and that this project is continuing!
@pidge_dumb6 ай бұрын
bro is single-handedly funding this project
@RationalBike6 ай бұрын
@@pidge_dumb 😂😂
@kkrup53956 ай бұрын
Bro got the title longer than Deneris Targarian
@Simply.thekidd6 ай бұрын
Bro is literally him
@JohnWestHam6 ай бұрын
this is so sweet
@Fenriskoll6 ай бұрын
Dude, this spritework/2d in a 3d world works so well. I'm so looking forward to this.
@mikejurkowski6 ай бұрын
that first person bow animation is 👌👌
@xarvis90476 ай бұрын
Aaaaand wish-listed. Keep up the good work.
@sacredforestgame6 ай бұрын
Awesome! Thanks! :)
@joshtomith6 ай бұрын
Loving the addition of normal maps for the characters! Gives them a pretty unique look / feel that works well in a 3d environment
@sacredforestgame6 ай бұрын
Thanks! 👈👈
@Godot-Game-Dev6 ай бұрын
Just before I watched that part of the video I was going to come and reply to this and say yeah I noticed that too🤣
@bensdecoypoondummy11896 ай бұрын
Broooo that part where the 2D sprite jumps off and glides with thecape blew my mind. Perfect blend of 2.5D
@tonypop10076 ай бұрын
I've seen your project a few times now and I have to say. This looks amazing i love the stylistic choices of a 2d mc brilliant.
@tonypop10076 ай бұрын
Ps I'm about to wishlist.
@demiwav6 ай бұрын
Secret cave behind waterfall 👌noted. Also, as a point of encouragement, I think it's awesome how your style is so unique and controversial - these comments literally going both ways, with some people gushing over the pixel vibe, and others really not with it. 😆 I think you should just embrace that. Seriously, don't get hung up on making everyone happy. You've got a good thing going.
@dviross60966 ай бұрын
I must admit, when I saw ur first devlog I was like nahhh buy every devlog makes me more impressed about ur game. Can't wait to play the demo!!
@skeletondude71606 ай бұрын
Cool , like seeing new devlogs for this game
@sacredforestgame6 ай бұрын
I'm glad! :)
@tamerxero6 ай бұрын
Hey, bud! Your work here has been really amazing and impressive, and I just wanted to congratulate you on a job well-done so far. Your use of Godot is really impressive! I'm especially amazed by your world-streaming solution. Keep up the good work, every video from you I see is massive inspiration to continue on my own project.
@sacredforestgame6 ай бұрын
Thanks and good luck with your project! :)
@pcneststayinformed6 ай бұрын
This is such a unique graphics concept. Pixelated still looks realistic.
@gatorsoup5 ай бұрын
that was an awesome devlog. the game is really coming along! The lighting/normal maps section, and your explanation of how your models work was eye opening. Keep it up!
@YoshimiMilk6 ай бұрын
It's a small detail but kind of makes it more immersive is that I think the particle effects when the player is walking on dirt ground and when running should not be the same or at least tone the effects down when walking. When walking, the dust particle would not be kicked that much hence not so much dirt trail. When the character is walking and there is the same dust trail as when the character is running kind of breaks the immersion, although this is just a small detail.
@Dessikret6 ай бұрын
I watch a ton of dev logs , this is probably the one and only time ill go and wishlist a game after watching the video GREAT WORK 👍
@sacredforestgame6 ай бұрын
Awesome thanks! :)
@gufranthakur6 ай бұрын
The game looks majestic. It's extremely unique and the design is so good. Love it!
@fleshtonegolem6 ай бұрын
Love the art style. This is so great!
@ZephaniahNoah6 ай бұрын
I love the Nacho Libre clip 😂
@bread9956 ай бұрын
Looks awesome, wishlisted. Don't have any feedback, just commenting for the almighty algorithm 🙏
@sacredforestgame6 ай бұрын
Thanks! :)
@Mr-Highball6 ай бұрын
New update looks great!
@sacredforestgame6 ай бұрын
Thanks! 👈👈
@polskotv5 ай бұрын
can't wait to see more progress and play the game
@lorcanzo24986 ай бұрын
I love this game so much already
@kysper502 ай бұрын
This design perspective is kind of unique and very nice looking very interesting in trying this!
@GrahamOfLegend6 ай бұрын
The hookshot + glide combo is so good! Love this world that you're building
@ibluebee28326 ай бұрын
A problem I'm seeing with the chariot NPC, is that when you look at him from the side, he looks just like a piece of paper. I don't really have a solution : you would need to to a lot of sprites if you wanted him to look different from all angles, but I'm just here to cause problems, not solutions. (jk of course) But the evolution is crazy ! the game is looking great this far.
@sacredforestgame6 ай бұрын
He has all direction animations but I haven't developed the part that maintains the correct animation depending on the position/angle of the player yet :)
@RationalBike6 ай бұрын
this is just so good.
@KOELOVESGAMES6 ай бұрын
Blehkoh, this shall be a real banger unlike any other game you have mde before...
@patarfuifui6 ай бұрын
I'm so excited for this!
@zentoa6 ай бұрын
This has come along SOOOOOO much since Devlog #1 its insane WOAH :DDD
@oliviergagnon25926 ай бұрын
Looking forward to play this 😊
@gtxo21046 ай бұрын
Outstanding artwork, really great job, this looks very polished already!!!!
@sacredforestgame6 ай бұрын
Thanks! :)
@gtxo21046 ай бұрын
@@sacredforestgame idk if my response got sent or what but ill send it again just in case. I think ur a very skilled dev, i am a dev too i got some vids of my games on my channel if ud like. I fibd it really profitable in terms of gamedev to talk to other devs and share ideas and strategies so if thats something u could be interested id love to have a new source to draw inspiration from. Regardless of wether ill hear more from u or nor, u have a new fan
@nicholasmaniccia10055 ай бұрын
Really cool, tbh I was worried how this type of art would look in 3D without 8 directional sprites but you did a great job man good for you, I will definitely buy this.
@fergarram6 ай бұрын
Love the gameplay and idea, great work! I don’t personally love the pixel art but I do like that the monsters are 3D and the character/npcs are not. It would be interesting to see a hand drawn style for them instead. Maybe continue the direction of rotoscope style as with the first person bow animation. In any case, I’m excited to see how this evolves.
@BeAltyrnative6 ай бұрын
so cool dude, keep on truckin! its looking really cool
@sacredforestgame6 ай бұрын
Thanks! :)
@compasscrafting11476 ай бұрын
This looks really novel and interesting! Wishlisted! Can't wait to see what else is coming!
@prod.whitemd6 ай бұрын
omg i love how it looks, good work
@doobman19416 ай бұрын
i love small devs ur so motivated
@benrex777productions96 ай бұрын
You always have so much improvement between your devlogs.
@animationsoftyrex54426 ай бұрын
I'm shocked that it's made by one game developer and that it's made in godot. Awesome work 😎 oh and one small question. Will this game be free or paid? I totally understand if this'll be paid by these visuals and everything.
@doce36096 ай бұрын
I gotta say I really like this game. It looks really cool and like something I haven't really seen before. Two things I have noticed though are: 1. Effects (especially the walking smoke) should really be better. Right now they are really obnoxious tbh. 2. Some kinda outline or so for the main character to see her a little better. Especially when in green areas like the forest.
@JanPospisilArt6 ай бұрын
The face update was a good direction, nice.
@arn_d216 ай бұрын
se mira increíble hermano, sigue asi
@totheMoon-qv4jn4 ай бұрын
your game look realy good, it's really inspiring to see such a project for me who start recently coding
@sacredforestgame4 ай бұрын
Thanks! :)
@resonanceofambition6 ай бұрын
Triple A Schmiple A This looks so much better.
@Mekkablood6 ай бұрын
This looks incredible, great job on the animations!
The game looks really cool, im excited, I hope that u can implement things like skill trees and abilities...
@meliodas84096 ай бұрын
Aaaaaah I wanna play that! I can't wait! Help!
@johnny45606 ай бұрын
beautiful
@sacredforestgame6 ай бұрын
Thanks! :)
@drinkwwwaterrr6 ай бұрын
looks cool so far :), only thing is for the cart npc it doesn't feel like he has enough frames for when he's moving the cart around a curve. You could try doing something similar to dead cells where they convert 3d models into sprites to sort of automate the process of getting smooth animations. There's a program called PixelOver which does this kind of thing. This would probably help with all the npcs as well as the main character to move much more smoothly.
@CaMeloTos236 ай бұрын
8.5 minutes of pleasure
@Bekah_Penguin6 ай бұрын
Looking good
@TheRussianLair.6 ай бұрын
one little feedback i would give for the walking animation is that i dont really think its necesary to add the dust in her feet. Also its a bit strange to me that the enviroment is so realistic while the characters are so pixel art. Maybe you could go with a little of a low-poly style or change the shaders a little bit to be more fitting? I know that has to be more of your personal opinion and direction, but i at least wanted to make the suggestion. Anyways i hope you get all that you want for your game soon! It seems very promising :D
@sacredforestgame6 ай бұрын
Yep I feel the same way. I want to change the footstep system so that it can also be based on speed (and disabling it for certain animations) but that didn't make it in this video hah!
@JyotiJyotiJyotiJyotiJyoti6 ай бұрын
It looks so beautiful
@sacredforestgame6 ай бұрын
Thanks! :)
@Rnjesus-16 ай бұрын
art is impeccable
@sacredforestgame6 ай бұрын
Thanks! :)
@slackamacgaming67216 ай бұрын
4:30 noticed the normal map on the character from the start...good work...makes her look like she actually belongs in this world now...in the other vid, her flatness was a lil jarring...
@itsafish46006 ай бұрын
lets goooo
@ritzcrayons58496 ай бұрын
the lighting in general on your 2D sprites looks pretty good, but it makes them really hard to see. especially with all their color palettes being really similar to the background itself. the normal maps actually help this a bit but i would love to see you go further with making your characters pop. not only is this important for gameplay reasons, but if you're already showing us through the change in visual style that your characters are more important, why are you covering all that up with lighting fx and making them blend back into the bg? really good work tho, can't wait to see how this project turns out :)
@ficolas26 ай бұрын
Looks much better than in the first devlog I feel like the world textures need to be much smaller, to match the pixel size of the characters. The 3d models also probably shouldnt be so round, and perfect, more blocky, and maybe with greebles added could look good, but im not so sure about this. Looking forward to the improvements in the next video :)
@kobeguy6 ай бұрын
ooo happy to see another devlog! Wishlisted! :) Btw do you plan on doing any kind of tutorial for the zone loading system? It seems really useful!
@sacredforestgame6 ай бұрын
Thanks! I might but the system can easily corrupt someone's project if they don't know how to use it, so while I feel comfortable using it, I am weary about letting it out in the wild and potentially ruining someone's game especially if they don't use source control
@kobeguy6 ай бұрын
@@sacredforestgame Ahh gotcha. No worries! :) Thanks for responding! I am very looking forward to more devlogs!
@adampfeifer98286 ай бұрын
The new face and head are looking 10x better --- fantastic work! What do you think about adding character portraits to their dialogue? Something akin to Fire Emblem's character portraits would be a nice way to convey some of the details that are lost in the sprite resolution. You wouldn't need to go "all-out" on it with different emotions, either --- plenty of RPGs play fine with the just a single portrait per character! (Also, it's a little nicer than just having "name: ", in my opinion.) I ask mainly because I'm really curious about what your main character looks like "up close"!
@Steptoluxuryworld5 ай бұрын
Awesome game ❤ 1 suggestion from me to add some wall runing like "prince of persia" game it will make game more fun
@true11586 ай бұрын
Question: can u give me an idea of how much memory & realtime performance you gain from using sprite animations for characters instead of 3D characters Is it a mild boost or a night & day improvement over the latter? Thanks 🙂
@jamienorman79406 ай бұрын
snail
@entercorz66616 ай бұрын
Cool asf
@azenteon6 ай бұрын
Have you thought about using a Pixel art shader for enemies or parts of the environment? Would allow for a coherent visual style while maintaining all the advantages of 3d models
@DarkDao6 ай бұрын
If it's not too hard, how about adding first person mode? Not only for shooting but in general, like in TES 2: Daggerfall. I think it will be immersive.
@demiwav6 ай бұрын
Yeah, good call. 👍 Especially in terms of appealing to people who might struggle with the unique art design - first person mode could draw in a wider audience. (Though I love the style myself:))
@theendisnear11315 ай бұрын
Look like a remake of Forbidden Forest for c64
@moselle22226 ай бұрын
ugh just bury me in the Sacred Forest plssss
@funkmasternaste27335 ай бұрын
i think your game is on a very good way. i saw a similar one called EthrA. Maybe their world design would fit a little better? (of course this is only my opinion)
@jeanprofite43416 ай бұрын
Godamn the game is so nice, i which there were a little more detail on the character, some sprites i cannot understand what she is doing.
@anoh26896 ай бұрын
I am a cs student and I hate UI and graphic design for programming I enjoy the backend stuff more But man these type of projects are so beautiful and unique The style and art is... Just wow I wonder what's your inspirations that got you here
@sacredforestgame6 ай бұрын
Thanks and good luck! :)
@skhaarin6 ай бұрын
Niceeee
@abysskun95186 ай бұрын
Everything is looking cool, although the 3d objects are still not totally in line with the 2d ones, but I don't think this is a big issue, however I'm still unsure about the main character, not to sound rude or anything like that but something is still off with her face, maybe it's the eye size or the tiara on her head that look like some insect's antenae. But the game is looking promising, looking forward to see your progress with it!
@pixeldustinteractive6 ай бұрын
Your point about vertical slicing is flawed: A vertical slice is not necessarily going to have "completed" systems. In fact, most systems in a vertical slice should be achieved with BARE MINIMUM functionality. That means things like saving the game may not be fully featured. What's the point of creating a vertical slice if you're going to fully realize each system anyway? Instead, devs usually use the vertical slice as a representation of what the game should look like, not what the game actually is. So your missions system, saving system, etc. only needs to work enough to achieve the features within the confines of that vertical slice.
@evaander6 ай бұрын
just curious, which drawing tablet do you use?
@sacredforestgame6 ай бұрын
It's the XP Pen Artist Display 15.6 Pro but to be honest for pixel art I mostly just use my mouse and keyboard hah! :)
@monkemango5 ай бұрын
correct me if i'm wrong, but isn't using an area3D kind of a bad idea for this sort of thing. i'm working on my own open world game as well and i also made my own world streaming system as well that uses hexagons but they're deferred and load in as packed scenes using threads and grab the position of the player checking if their position is within the chunk radius to be loaded, and I thought you had to avoid using area3d for these sorts of things. game looks great though, good shit!
@sacredforestgame5 ай бұрын
The zone system just extends Node3D with a radius distance check. The sphere shape is just to visualize things within the editor so I know where the zone starts/ends so that I can resize it to however I need it to be. Good luck with your game! :)
@monkemango5 ай бұрын
@@sacredforestgame OH, that makes sense. I might have to steal that idea for myself 😏. TY and good luck with your game as well.
@eyerly71756 ай бұрын
You're telling me this isn't Studson Studio? wishlisted
@overill11876 ай бұрын
Make 45 degree main character sprites
@AudioHog6 ай бұрын
Do ya need any sound design help? Im not a integrator but im happy to help if you need anything. Custom sounds for anything
@sacredforestgame6 ай бұрын
Thanks for the offer! Right now it is a solo passion project for me which I've really enjoyed, so for right now that's how I'd like to keep developing it :)
@AudioHog6 ай бұрын
@sacredforestgame completely understand, and appreciate the responses
@OceanPulsew6 ай бұрын
the game is going to have achivements on steam ?
@diggerocean20006 ай бұрын
the character and the cart guy slide when they walk like they are on ice. need to slow them down.
@TruGamer4Realz6 ай бұрын
Show me something i dont know i want yet. Welp, here it is.
@Butanoshi6 ай бұрын
ugh... looks amazing, while my game is still in the slog stages with next to 0 mechanics done.
@sacredforestgame6 ай бұрын
Thanks and good luck! :)
@sashabagdasarow4975 ай бұрын
Hey bro, how long are you a dev?
@sacredforestgame5 ай бұрын
I started working on games for fun about 20 years ago :)
@lastone28416 ай бұрын
Hey just another game dev here. I been developing a game for the past 10 years in unity... Learned unreal. Have a prototype. But I'm unhappy with it. It's multiplayer and everything it's about the story of a game of our childhood. I like your concept but you have no loop let's make one....
@Szederp6 ай бұрын
Could be a new Northern Journey type of gem. Or more. Looking fantastic. Oh no....look at Oblivion...I would rather buy this 10 times than play that garbage.
@exahilosys30176 ай бұрын
Looks super promising but as much as I want to love this, the character design is still hidious despite the improvements... The side-profile especially, the stretching of the eyes to the side of the complexly flat face makes the character look like a frog. I adore the rest of the body but the face alone will prevent me from enjoying anything as it will be RIGHT THERE in the center of my screen during the whole experience.
@AlienFt6 ай бұрын
it looks so scuffed with pixel art character and 3d model monsters imo, pixel art character and 3d model world is totally fine looking but monsters 3d models?
@josephbrandenburg43735 ай бұрын
I don't think there is a gentle way to put this, so... It's pretty jarring that here boobs get bigger when she breathes. You should look into something called "subpixel animation" if you're running into a one-pixel problem. Or maybe increase the resolution of the character.
@dharmeshkumar27636 ай бұрын
Too much dust while walking
@pajcarek5 ай бұрын
progres doesnt matter, just dont become hytale and relese it one day
@GossiamGames6 ай бұрын
I really like the fps animation, the game looks fun, I wish you the best !