🎮 Wishlist Sacred Forest on Steam 🌳: store.steampowered.com/app/2864350/Sacred_Forest/
@AchebeGames2 сағат бұрын
Take a shot every time you hear "MultiMeshInstance3D Nodes"- I love optimization videos like these, so fascinating!
@radiantholeСағат бұрын
Always love it when devs are in their optimization arc
@NorthOfEarth51 минут бұрын
I think a major issue is your mesh topology. Those pillars at 3:45 and the house at 7:20 are way too dense, even for the highest LOD. Every single vertex is between 16 and 48 bytes, with larger meshes being several megabytes total. Since they're rendered as separate meshes, every single one of those pillars sends a few megabytes from your CPU to your GPU on EVERY FRAME. It adds up extremely fast. People fixate way too heavily on rendered objects and batching, but ignore the underlying framerate-limiting property: data throughput. Reduce your mesh complexity by decimating vertices and stripping unnecessary channels like vertex color. I promise you'll get much better results. At the end of the day, the ONLY thing that matters is how many bytes are sent to the GPU.
@bayroot738537 минут бұрын
This comment is on point, I hope he sees this.
@Mr-HighballСағат бұрын
Nice 🍻
@radiantholeСағат бұрын
You can make the windmill turning lead to other things that might advance the story, idk just a thought
@Gorom101Сағат бұрын
I think the mix of art styles is really cool, and it makes the game stand out more! For me it’s a positive! But I’m still not crazy about the design of the main character..
@WhalesharkgamesСағат бұрын
I have some suggestions: You should maybe have it so that when objects load in, they don't instantly pop in. You could make it so that it is like Breath of the Wild where they are loaded at 0% opacity and then fade in quickly. At 2:02 you can see the trees on the left instantly load in. Another suggestion I have is that you could make the lighting a little better inside structures (like in the windmill at 2:20). You should also add some ambient insects like flies, fireflies and butterflies to add to the theming. I hope my suggestions help!
@Whalesharkgames2 сағат бұрын
First
@sacredforestgame2 сағат бұрын
Welcome! hah :)
@Conlexio2 сағат бұрын
have you considered more pixely textures like valheim? normal maps still look good not even really a suggestion just wondering, it looks good how it is
@sacredforestgame2 сағат бұрын
I definitely did consider it but when I was deciding on how I wanted the style of the game to look I felt like most 2.5D Pixel Art/HD Pixel Art games also make the world and everything in it pixely looking and it totally makes sense to do that. I know from an artist perspective it really doesn't make any sense the way that I'm doing it for Sacred Forest but I'm not an artist and I personally like the mix of styles. I also feel like it will help in some of the scarier parts of the game :)
@dirkygoodness54 минут бұрын
As an artist, throwing in my 2 cents, but I personally like the juxtaposition between the more realism based scene, environment, and monsters as it gives a personal style to the game, and gives a slight uncanny valley feeling esp when you enter the foggy forest! :3