Important notes to add: The drag we add is the primary cause for the floaty jump, so if you didn’t want to add some of the extra code at the end for downwards force, feel free to remove or even just lower the drag to fit your needs. You could also add a physics material with friction to counteract the slipperiness. Multiplying the mouse input by time.deltaTime is also not necessary, and may cause some fps inconsistencies, so can be removed. :)
@picsart56612 жыл бұрын
I just start to watch your video and those video are really good for those who are beginner at game development and you really help me . I am Waiting for your next video.
@pulkit64532 жыл бұрын
Please make a tutorial on how to track the mouse and use to aim on the objects