Randy Linden's work on SNES Doom was nothing short of sorcery.
@cube2fox9 ай бұрын
Hard to tell what a port by John Carmack himself would have looked like.
@Dwedit9 ай бұрын
It turns out there was a hardware trick that could have boosted SNES Doom's performance to 20FPS, which the dev didn't know about. You can use the Mosaic feature of the SNES combined with scanline-by-scanline scrolling to achieve horizontal pixel doubling, rather than having the Super FX repeat the columns in the image data.
@Ohem19 ай бұрын
I had hoped someone could improve on SNES doom and restore content, but alas the love is on Sega atm with the Resurrection project.
@robintst9 ай бұрын
@@Ohem1 Well the 32X port got short changed, it could have easily looked and sounded better but they didn't give it the time it needed. I'm sure someone will get to the SNES version too sooner or later.
@yancgc50989 ай бұрын
@@cube2fox Don’t think Carmack would’ve done a better port, probably a lesser performing one since he’s always been keen on using the C programming language everywhere which wasn’t as good as going full blown assembly language on the SNES like Randy Linden did.
@PhoticSneezeOne9 ай бұрын
Hey Sharopolis. Just wanted to say thank you for years of your super niche and nerdy comforting content.
@Sharopolis9 ай бұрын
Thanks! I'm glad you enjoy it!
@pattybean4579 ай бұрын
I second this. You are great sharpy.
@crazyivan0309839 ай бұрын
Yes. Cool relaxing stuff.
@Nitroxity9 ай бұрын
The MSU-1 still blows me away even after over half a decade of using one on my SNES. I implore you to play through the English Dubbed versions of the Satellaview Zelda games. The experience is now brought so close to the original broadcasts, only now as if they had received an English release of some kind.
@bushcry19 ай бұрын
Where can I find these?
@Nitroxity9 ай бұрын
@@bushcry1 Are you referring to the dubs or the flashcart to play them on?
@nick6var7 ай бұрын
@@NitroxityHonestly, I'm interested in both.😊
@jasonblalock44299 ай бұрын
4:00 The hilarious thing here is that *thirty years later* it's now becoming commonplace for 3D games to render at a lower resolution and then use scalers to magnify the image - like DLSS and XeSS upscaling. Talk about being ahead of the curve!
@alphaforce69987 ай бұрын
You got that one backwards. Super Scaling, as it was called before they started giving it trendy names, was a feature back to the OG GPUs like 3dfx. It would render an image at a LARGER resolution than screen resolution, then scale it down to screen resolution. This was done to help improve image quality around edges. A higher quality version of this is called Super Sampling, which is the same idea except that it would resample the image to the screen resolution rather than scaling. Scaling is just discarding pixels; sampling applies an algorithm to choose which pixels to chuck and which to keep based on the values of nearby pixels.
@keithlowe55129 ай бұрын
Love the homebrew stuff. Always wondered what a SNES game could be if storage space wasn't an issue.
@CaspisSinclair279 ай бұрын
It's always a very pleasant surprise to see your next video is ready. Take care and thanks for all the hard work!
@gnocchidokie9 ай бұрын
Speedrunning the New Super Mario Land on original hardware is what got me through the early days of quarantine. I'm still so impressed by how great it turned out and how fun it is to play. Definitely recommend hunting it down!
@alphaforce69987 ай бұрын
Nobody was ever quarantined unless they were dumb enough to belief fake news.
@jonathan29509 ай бұрын
I loved the SNES port of Doom back in the day. I played it to death. I didn’t care about its low resolution and slow frame rate (I even had the slower PAL version!). It was the only way I could play Doom at the time and that was that. It was also the most complete port of the first 3 episodes of Doom 1 at the time. All the other versions had fewer levels. Even the PS1 port had less Doom 1 levels than this version (ignoring episode 4).
@SomeOrangeCat9 ай бұрын
Yeah. You were getting almost the entire PC game crammed onto an SNES cartridge for $70. That bears repeating, $70! You didn't have to buy a $300 Jaguar, or a $150 Sega 32X. You just needed your stock SNES to play this one.
@KingC898 ай бұрын
It was one of my favorites. For the longest time as a kid I thought Doom was just an SNES game.
@BurritoKingdom9 ай бұрын
Race Drivin' was the worse game I've ever owned. My family bought the SNES in 1992 and loved F-Zero. We were looking for another racing game and chose this. 😢
@jsr7349 ай бұрын
Ups, my condolences. 😞
@MonochromeWench9 ай бұрын
The 80286 that Wolfenstein was designed for was not a 32 bit CPU it was 16 bit but at 16 MHz it was still loads faster than the SNES CPU. x86 CPUs only became 32 bit with the 80386 which ran wolf3d fantastically well. The PC had a big memory advantage over the SNES too ( a problem for all pc ports to pretty much any console except very recently) 640KB of RAM with 256kb of VRAM was unthinkable for 16 bit consoles.
@fattomandeibu9 ай бұрын
RAM and VRAM typically weren't big worries for cartridge consoles, the ROMs could actually be put into the memory map for direct access by the CPU and PPU, meaning much of the game would never need to be loaded into RAM. The big issue was the speed of the CPU(3.5mHz 16-bit CPU in SNES' case, 7mHz in the case of the Mega Drive) holding it back over any x86 machine.
@dr.charlesedwardflorendobr39529 ай бұрын
I liked how they used the Mode 7 in Wolfenstein. The layer with the rooms were drawn as a small background graphic using Binary Space Partition, and then they made it full screen by scaling the background graphics using Mode 7. I wonder if the same trick could have been used with Race Driving to make it much smoother.
@frenchyproductions96929 ай бұрын
Another hit from the legendary Sharopolis, this man never misses.
@atmaweapon28039 ай бұрын
I think I speak for everyone when I say if Sharopolis wants to discuss ontological questions that he is unfit to answer in a long form video, we would all watch it and like it.
@dr.charlesedwardflorendobr39529 ай бұрын
Thank you for this video. I always wondered how the Noah 3D game worked on the SNES. Since it uses the same engine as Wolfenstein, you explained it already.
@Nikku42119 ай бұрын
Honestly, I was expecting more SNES games that look like NES games or something, but I am not disappointed.
@marafolse83479 ай бұрын
I really thought you were just doing another explanation of raycasting for no reason. Then you pull out that wolf 3D for NES was the first time Carmack used binary space partitioning, and my jaw dropped lol. How did I not know this link in the story!?
@alphaforce69987 ай бұрын
You assume you know everything and as a result you become ignorant. Humility precedes wisdom.
@marafolse83476 ай бұрын
@@alphaforce6998 Thanks Yoda, you assume quite a lot about me with no information to think this is a necessary comment.
@alphaforce69986 ай бұрын
@@marafolse8347 You assume that you are an enigma when you are really an open book.
@user-yz6rw3si3e7 ай бұрын
There were also a few NES games that looked like SNES games. I think there was an unofficial, hacked port of the SNES version of Golden Axe, I remember playing, although it was extremely buggy. Many kids in the 90's in India were introduced to NES games with an NES clone system, "Little Master." The controller resembled an SNES controller, with the top left button being the *B* button and the button below that being the *A* button. The buttons on the right next to them served as "turbo," buttons of the adjacent "A" and "B" buttons respectively, which when held down served the purpose of sending rapid successive A/B button presses. I'm mentioning this because those who'd never seen an SNES system may incorrectly think that the "Little Master," system was based on the SNES due to the similar controller, whereas it was actually based on an NES system.
@darkfalzx9 ай бұрын
I thing BSP trees and Raycasting aren't exclusive techniques, more like, SNES Wolf3D still uses raycasting, but the data is optimized using BSP. This way player only casts rays toward walls that are marked as possibly visible in the BSP tree, without wasting time on stuff that's definitely not visible.
@stevethepocket9 ай бұрын
Doesn't raycasting start at the camera and go until it hits something, though? In that case, it shouldn't matter if something is behind it or not, because the ray is done moving long before it gets there. I imagine the problem was more that you have to cast a ray for every single pixel on the screen and the SNES's CPU wasn't up to the task of doing that some 15,000 times per frame.
@karaokehammick52159 ай бұрын
The homebrew Genesis port of Wolf 3d looks 10 times better than the SNES version. It is truly amazing.
@jsr7349 ай бұрын
Yet, they still had to sacrifice screen size and framerate to achieve stable 15fps. The Snes version sacrifices screen size and resolution but runs at about 20fps.
@arcadeages39179 ай бұрын
Great video. I had heard that CW used Mode-7, but never understood in what way. This video clears it up!
@Domarius649 ай бұрын
You explained that raycasting concept so effectively in layman's terms, most people bodge that up!
@cubeflinger9 ай бұрын
German: Like typewriters eating tinfoil, Being kicked down the stairs
@NatSnack9 ай бұрын
Waiting for Zizek to write an essay on SNES games now.
@djflugel799 ай бұрын
Empire Strikes Back on the SNES had some kind of height in the flying stages to Cloud City if I remember correctly. Never seen that in any other game and without FX.
@sammykewlguy9 ай бұрын
Great list! Of course the games that immediately come to mind is the Donkey Kong Country games and their pre-rendered sprites. But this is a great list of less obvious titles and I look forward to seeking out a few I missed.
@wardrich9 ай бұрын
23:15 I think a guy who goes by "Ikari" is actually behind the FXPAK Pro, from what I understand, Krikzz just does the manufacturing and distribution.
@bretwashere9 ай бұрын
2:34 A 286 is not a 32 bit processor. It’s still a 16 bit processor.
@enriquedossantos32839 ай бұрын
they where slow as balls, my first PC was a 286 with monochrome monitor, the day my father changed the clunker to a 386 AND an VGA monitor i was the happiest kid in the planet
@Azuris1909 ай бұрын
Wolfenstein also has a pretty good MSU Port with a really rocking Soundtrack.
@junoaaa9 ай бұрын
As a Transylvanian Saxon, I feel called out 😂
@Typical.Anomaly9 ай бұрын
...and New Super Mario Land is a winner too! I beat it within a couple of hours of downloading it, but I remembered a lot from GB SML.
@shuttittuppitt93559 ай бұрын
Regarding Romanians (Transylvania is a STATE that is a part of Romania), I have met people from Romania. They told me that their education system REQUIRES that they learn Romanian & 1 other language of their choosing, & a lot of them choose American english. Not only that, but their (American english) accents are IDENTICAL to that of (example) somebody from Kansas, USA.
@Paradigmfusion9 ай бұрын
Any SuperFX game was amazing!!! (Starfox, Stunt Race FX, Doom, Yoshi's story had the superFX 2 chip and was by far the best graphics on a 16 bit console period, the Doom port was nothing short of a miracle. (especially since it was able to keep its music, not even the 32X version accomplished that!!!)
@goldkirby9 ай бұрын
New Super Mario Land port is insane; couldn't help but imagine if that was released during SNES lifecycle, would've floored people lol
@shuttittuppitt93559 ай бұрын
I played that game. While it's "okay", if you don't play it, you're missing NOTHING! Seriously, there are much better platformers (on lots of systems).
@Nokia3310do9 ай бұрын
@@shuttittuppitt9355 Yeah, there are better platformers but if you have any attachment to the original (a very early Game Boy game) it's a must play and an impressive upgrade on the SNES. For anyone seeking it out, make sure you get v1.5 because it has tighter controls and other tweaks. I'm a big fan of it and would recommend it as the best Mario game that Nintendo never made.
@cube2fox9 ай бұрын
The first Mario Land isn't very good in my opinion, no comparison to the second one.
@soundspark9 ай бұрын
SNES did have prerendered games, in particular the Donkey Kong Country series.
@duffman189 ай бұрын
I prefer the look of the pixel art mario games, personally. I've never liked the look of pre-rendered 3D characters and backgrounds, like the DKC games are quite ugly really. I thought this back in the 90s too, it's not just that I'm coming at it from a future perspective only. But yeah it's still a cool game. It'd be cool if Nintendo made it for real to release for the switch as a remake, maybe combining super Mario land 1 + 2 in one big game, with modern 2D graphics like super Mario wonder. Cos they've remade Super Mario RPG in 3D now, so it's the same concept as that but for a platformer.
@mage14398 ай бұрын
There's something about the way you talk (the energy, maybe?) that's really comforting.
@sa32708 ай бұрын
Honestly it makes me tense.
@Ironstarfish9 ай бұрын
Doom looks rough today but it was pretty incredible when I first played it as a teen
@Sinn01009 ай бұрын
Get it right buddy! Wolfenstein 3D is pronounced "Waffle-stain Thud" and must be spoken in a heavy South Florida accent. ;) Addendum- Excellent content! I would love to see you cover the Sega Genesis port of "Waffle-stain Thud next. Maybe a Sega Genesis games that don't look like Genesis games video.
@speedyink9 ай бұрын
Doesn't the MSU-1 use an untapped method that would have been an official way for the CD add on to stream? Like, the modern use of it is homebrew, but the reason it is possible is because of how the CD add on would have been able to stream data or something? I could be remembering wrong..
@BeefJerkey9 ай бұрын
I had a feeling it would be possible to stream high-quality audio through the SNES from some chip in the cartridge. Nice to know it's actually been done, though it's a shame it never happened officially, back in the day.
@silkwesir14448 ай бұрын
I think it did happen officially, in Japan... but maybe I'm confusing things
@jonathan29509 ай бұрын
Hats off to you if that’s you playing Race Drivin on the SNES!
@Moshugaani9 ай бұрын
About impossible Doom ports, someone ported the PC version of Doom to the Game Boy Advance and it works like a charm! Now mind you, there already was an official version of Doom on GBA, but it's terrible and quite different. I don't know what magic they used, but the modern unofficial port looks great, feels responsive and runs at a smooth framerate.
@cube2fox9 ай бұрын
Someone even ported a small part of Quake (yes, Quake) to the GBA. Turns out the GBA CPU is quite powerful if you use some clever register tricks.
@IanMicheal9 ай бұрын
@@cube2fox quake port was by rand linden btw on GBA lol
@Moshugaani9 ай бұрын
@@cube2fox The Tomb Raider port is also very impressive. But it's also quite fickle regarding constant power supply! When using Everdrive, it doesn't work on my modded GBA SP which has a larger power demand to begin with due to the screen, and it probably has power delivery issues, but it does work on my original vanilla GBA!
@thegreathadoken68089 ай бұрын
John Carmack is a programming Goliath. If he was a footballer he's be right there alongside Messi.
@GrandTheftWatto9 ай бұрын
I always thought the dotted lines on the road in the SNES Race Drivin' looked like they were hastily drawn in MS paint.
@illiteratedino9 ай бұрын
I only heard about Wolfenstein on the SNES but I have never seen the game running on the system. It actually runs way better than I expected. Jurassic Park had FPS sections and it's nowhere near as fast or smooth (by SNES standards). I wonder if a Fastrom hack could be used to speed the game up some more. Or maybe even an SA-1 hack for it. Would that be enough juice to bring it to 60fps I wonder.
@3dmarth9 ай бұрын
As mentioned in this video, the SNES's bandwidth is too limited to quickly copy images to the video hardware, and everything- even the output from an enhancement chip- ultimately has to go through that video hardware, so there are no workarounds. I seem to recall hearing elsewhere that the SNES can transfer video from an enhancement chip at up to 30fps in a best-case scenario, but 60 is off the table. To avoid confusion, though, the SNES is quite capable at running games at 60fps, and the vast majority of retail games do this! It's specifically copying the video output from external sources like an MSU-1 or Super FX chip that's the issue.
@illiteratedino9 ай бұрын
@@3dmarth Yeah, I had a brain fart. I was thinking of faster frame rates but my brain just defaulted to 60fps due to the modern standards.
@corey22328 ай бұрын
I wish people today could see how impressive the SNES was for its time, especially features like Mode 7 & the pre-rendered 3D graphics for games like Donkey Kong Country & Killer Instinct. The Genesis/Mega Drive came out several years earlier, and that felt like a big upgrade over the 8-bit platforms we were playing (mainly the NES), but it really kicked into gear the same year the SNES released. Sega dropped the first Sonic the Hedgehog title just a few months before the SNES launched (in North America), and us kids thought it was crazy how good these games looked. And even though people feel PS1/N64 era 3D games were primitive & didn't age well, that generation felt like the biggest leap in visuals EVER. It's not just nostalgia either. I can safely say the leap from playing Yoshi's Island/Donkey Kong Country to then playing Super Mario 64 was absolutely mindblowing. The leap from PS1 to PS2 did not feel that way, nor did moving to HD with the PS3/360 era. Law of diminishing returns, I know. But it was just incredible to see that transformation as it was happening. That being said, 6 year old me had to play SNES/Genesis at a friend's house, as my dad opted for the 3DO.... 😅
@VOAN7 ай бұрын
The thing is if you mostly play at the arcade in the early 90s, anything that was shown for the Sega Genesis and Super NES aren't going to wow you as much. Remember that while gamers are wow by Star Fox in 1991, arcade gamers already got a better similar experience a generation earlier with After Burner in 1987.
@Leeki859 ай бұрын
Wolfenstein3D is a 16-bit game for MS-DOS. 80286 is not 32-bit CPU but 16-bit like 8086. It is much more efficient per clock than 8086, but 16 MHz 286 was not able to achieve playable FPS in Wolfenstein 3D at full screen. Wolfenstein 3D was really meant for 386 machines with 25+ MHz clock. It even had branching code which executed 32-bit instructions when 386 or better CPU was detected in selected areas to achieve better speed. Furthermore 3D games become so popular on PC, because it was easier to make 3D games than 2D tile based ones. VGA cards allowed to efficiently draw individual pixels on the screen. It also could draw 4 pixels of the same color in single byte write. This was used by Wolfenstein3D to quickly draw background for each frame. Raycasting was simple enough, but not as efficient as BSP used in DOOM. Wolfenstein3D for SNES used BSP because Carmack already developed it for DOOM. Wolfenstein3D for PC would run faster with BSP, but ID Software was only interested in pushing the limits of the new hardware with limited support for older PCs. Wolfenstein 3D was a game that could run on 286, but required fast 386. DOOM would run on 386, but 486 was needed for good FPS. Same thing with Quake, Pentium was required for playable experience, but 486 was able to run at less than 10 FPS in smallest window.
9 ай бұрын
I played Doom in 1995 thanks to Linden, no regrets, it was awesome at the time
@SpokaneGirl859 ай бұрын
Race Drivin was Stunts in DOS version. I played that game a lot when I was 7 and 8.
@davidmcgill10009 ай бұрын
If you want to flip it around, Board Game Top Shop is a late PS1 game that looks like an SNES game.
@Wasabialt7 ай бұрын
I really liked the topic of this video.
@natejoe99249 ай бұрын
I came into this video skeptical but hell I'm not skeptical anymore
@johneygd9 ай бұрын
I wish you explained how some snes goes uses digital sound streaming and i would be not surprised if new supermarioland uses sound streaming as well because those sound effects are crystall clear, The sound streaming from the msu1 chip is done analogue thus passing throung the snes soundchip,wich i don’t count, I wish you explained how sprite scaling was done with wolf3D as the snes has no sprite scaling builtin.
@user-ff6pq1eg8x8 ай бұрын
The SNES wasn't a full 16-bit system it had a CPU that was half 8-bit and half 16-bit.
@Sharopolis8 ай бұрын
Great point! I did a whole video on that very topic. kzbin.info/www/bejne/nZCVnpqrrNymbKs If you want to be really pedantic there is no such thing as a sixteen bit console at all.
@atomicskull64057 ай бұрын
The Super FX chip was basically a self contained computer with it's own display. It had it's own 256 color framebuffer (bitmap not tile based), the SNES cartridge port has pixel bus pins and the SuperFX sends the pixels out to the SNES graphics chip to be displayed as an additional graphics layer. The SuperFX pixels still used the SNES pallets though, they used color indirection not RGB i.e a pixel's numerical value pointed to a pallet entry in the SNES's color pallets.
@patrickhenry10308 ай бұрын
Race Drivin' reminds me of a game I played on the PC years ago called Stunts.
@MammaApa9 ай бұрын
Pardon for weird and irrelevant question but I've been wondering this now and then watching your videos - where are you from with that brilliant dialect? My guess is Yorkshire, but bear in mind I do have the handicap of being Swedish so my analysis of accents might not be more than ill advised guesswork.
@myjunkinyourtrunk18729 ай бұрын
Rip Near/byuu
@chrisrj98718 ай бұрын
I feel that the 16-bit era was the ultimate segue (saig-wey) between classic arcade gaming and modern cinematic gaming. Looking at early Genesis and SNES games and comparing them to later games on those consoles, you can definitely see a progression between simple action platformers and beat'em-ups and shooters that barely capture the point-a to point-b hi-score experience of arcade gaming, and video games with higher-end graphics like Gunstar Heroes and Chrono Trigger that sometimes tell a story. Truly a generation between NES and PlayStation. So cool that I lived it all as a youth... it felt natural!
@Patzilla19999 ай бұрын
I don't care what anyone else says he said Wolfenstein correctly
@cube2fox9 ай бұрын
Almost. The "st" is pronounced "sht".
@Patzilla19999 ай бұрын
@@cube2fox well I don't give a shIt, and yes that is a capital I
@CyPhaSaRin7 ай бұрын
flashbacks to hard driving on the atari lynx here haha
@TheOldFartGamer9 ай бұрын
new super mario land.. holy cow. that is awesome
@joester4life8 ай бұрын
hehe I remember that homebrew version of Super Mario Land. It was reported there was a game he created, and no one believed him. Then he sent videos and pictures of it, and so many was amazed by it. And then... it got leaked. The Dev stated he was never going to release it. I wonder if he got hacked...
@MalahkAngel8 ай бұрын
I believe Zizek would say that *schniff* road blaster is eating from the *schniff* graphics pipeline of ideology
@Newtonip9 ай бұрын
I couldn't afford a Doom capable PC and Doom for the SNES is how a played it. I still have the cartridge.
@benjaminramsey46959 ай бұрын
Having been a philosophy major in a past life, I appreciated the references at the end!
@Bakamoichigei9 ай бұрын
Yoooo, thanks for telling us about _New Super Mario Land._ I've got like half a dozen SF Memory Cassettes (Nintendo Power cartridges), I'll have to write it to one and give it a go! 😃👌
@Azuris1909 ай бұрын
Was pretty good spelled, Wolfenstein.
@Scott-fj9uf3 ай бұрын
Omg I LOVED seeing Žižek!!!
@anon_y_mousse9 ай бұрын
It would be awesome if someone made a new FMV game that ran on the SNES. Although, either drawing the frames of the video or shooting it with actors would be prohibitive towards anyone actually taking on such a project. It would either cost a lot of money or time, more than most would be willing to devote.
@jsr7349 ай бұрын
I would actually prefer if someone used it to make a huge game ported to the Snes, like Castlevania Simphony of the Night or even Final Fantasy VII would be wonderful. But most people only uses the extra storage to stream pcm audio and i think that is not using the capabilities of MSU-1 at its fullest.
@BurritoKingdom9 ай бұрын
I'm still surprised Dragon's liar hasn't been ported
@BurritoKingdom9 ай бұрын
@@jsr734 probably any Sega CD or PC Engine CD game could be ported. I think most 2d RPGs on the PlayStation and Saturn can but I doubt ff7 since the battles are all 3d.
@jsr7349 ай бұрын
@@BurritoKingdom Of course 3d battles could be simplified using prerendered characters and some mode 7 for the floors. Speaking of 2d RPGs another good candidates for porting with the MSU-1 is Alundra or any of the Tales games on Psx also what if we try other type of genres like fighting games, i would love a more faithful port of Street Fighter Alpha 2 or even Alpha 3 could be done using MSU-1.
@anon_y_mousse9 ай бұрын
@@jsr734 Backporting FF7 would be cool too. I wonder how feasible such a project would be given the constraints, but the graphics weren't particularly great and it might not require a lot of downgrading.
@napoleonfeanor9 ай бұрын
You could probably get Žižek to talk about retro games lol
@cube2fox9 ай бұрын
"Sort of exists, but doesn't quite, and might have existed at one time, but not quite as good."
@mazinz27 ай бұрын
This may have already been listed in the comments, but the game Out of this World should have made this list.
@goranisacson25029 ай бұрын
I wish I was learned enough to follow the technical explanations, but suffice it to say the first real FPS on the SNES had to make their coders work very hard just to chug along is a decent enough take-away.
@nunyabusiness46518 ай бұрын
Remember the Guy's in my Computer club in High School swearing that Doom wouldnt work on the SNES Enhanced 6502 designed 3.5mhz CPU amd anemic 128k of ram (by PC standards). But i must admit that I was blown away by how well it played on that system and wasn't even close to the worst Console port! Consoles with infinitly better hardware specs didn't make it work as well!
@thecunninlynguist9 ай бұрын
Many fond memories of doom. Bought it on sale with bsay money for Like 70 bucks. Back then I thought it was an amazing 1 to 1 port...but I was a stupid kid, and only had shareware doom. One game that looks pretty damn good and near early ps1 is psycho dreams
@davidaitken85039 ай бұрын
Psycho Dreams? The sidescroller that lets you choose between a male or female character that use either swords or guns? The one that has lots of weird, otherworldly monsters on and in a skyscraper, subway tunnel, etc.? That Psycho Dreams? The game can actually be kind of fun once you get the hang of its' quirks but I don't quite understand why you think the visuals look like a Playstation game?
@thecunninlynguist9 ай бұрын
@davidaitken8503 I think I misspoke. I thought it was psycho dreams. All I know it was a game snes drunk covered,Japanese exclusive and they had some dragon ball style fights, and it used mode 7
@bluefox9er9 ай бұрын
Super Smash TV didn’t look like a SNES game, it looked exactly like the arcade game
@chriscroft23239 ай бұрын
Forget the Wolfenstein pronunciation. The way you say kudos is bonkers,friend.
@ChaunceyGardener8 ай бұрын
Sometimes if the original target hardware was not the SNES then you might easily tell its non-SNES origins. I would cite very different beasts like Drakkhen (PC), Gods (Amiga) and Ys III (PC-98).
@bytemevv-46167 ай бұрын
_I never had a SNES but when I first saw my friend playing it back then..._ _...I still till this day will say, "STAR FOX 1993" does not look a Nintendo Game !_
@lucianonicolasgarcia73119 ай бұрын
Žižek commenting on Star Wars, but not on SNES 😑, he is just not in touch with the times....
@ronaldraygun33868 ай бұрын
I admit, it totally lost it at: "I'm sure the correct pronunciation in Transsylvanian-Saxonist is "Frumfrem!"". :D
@SylvesterAshcroft888 ай бұрын
Doom on the snes definitely felt like an impossible port.
@franwex9 ай бұрын
Wow. Really well done video.
@fiddley8 ай бұрын
10:35 OMG, you shudda tried Hard Driving on the Amstrad CPC. That was measured in seconds per frame and I still played the shizz out of it!
@tulip8117 ай бұрын
7:12, girl this is a fangame. I thought this was uploaded on April 1st
@Emotion_Engine8 ай бұрын
Road blasters compression artifacts would proberly not look bad at all on a CRT with SCART
@thexredxjester19847 ай бұрын
I remember having Race Drivin' and thought it looked so ugly.................2023 still correct.
@davidrosario12159 ай бұрын
Cool stuff
@Sinn0100Ай бұрын
Holy good, God, man, I didn't know the SA1 was another freaking processor! I just looked it up, and the way it works is...odd. They don't run in master/slave configuration and can interrupt each other? Weird.
@rgerber9 ай бұрын
5 Games that should't exist on the SNES
@feenix2198 ай бұрын
I love MSU1 games. Its like finally having the SNES CD.
@faenethlorhalien9 ай бұрын
The anonymous author of that Mario hack is probably staying anonymous because Big N are known to be EXTREMELY litigious and they would come after him for past royalties and trademark infringement. I don't think those crimes prescribe under Japanese law.
@dr.sciencewizard15189 ай бұрын
I don't think he's anonymous, though. I recall reading that the dude made the game as a gift for his younger bro, who loves SML on the Gameboy. Can't recall his name though, since it's been awhile.
@sneakernickel8 ай бұрын
I have a list of commentators who don't sound like commentators. It's one person. It's you.
@Sharopolis8 ай бұрын
Guess I'll take my compliments where I find them.
@soundspark9 ай бұрын
Is it fair to add to the lineup two homebrews, one that used pre-rendered graphics to look like a DS game and one that used a homebrew coprocessor?
@juststatedtheobvious96339 ай бұрын
You can always pretend he covered RPM Racing and Rendering Ranger, instead. Good luck getting much time out of either explanation.
@soundspark9 ай бұрын
@@juststatedtheobvious9633 Or Donkey Kong County and Super Mario RPG.
@ProLaytonxPhoenix7 ай бұрын
The fact you Don't have Out of this World on the list but some rom hack is baffling to me.
@PhonyBread9 ай бұрын
I would definitely watch a video discussing the finer ontological & epistemological points of SNES games, you know, if one just HAPPENED to appear in my subscription feed *hint* *hint*
@burtblando88068 ай бұрын
There's a bunch of SNES games that clearly look like ports from the Amiga.
@christopherkelly5779 ай бұрын
That DOOM did run on the SNES will always be worthy of respect. Considering you didn't need an actual hardware add on like the Mega Drive/32X version or a super console like the Jaguar or PlayStation. It was, impressive and struck me at the time as being just cool. Yoshis Island and this were 2 superb examples of what could be done on the ageing and outgoing hardware. Was going out with a few bangs 😂
@NoelComiX7 ай бұрын
So this is what the Nintendo PlayStation would have been.
@ErickC8 ай бұрын
Out of This World is another fine example. Not a particularly good game, but it doesn't look anything like what was on the Super NES at the time.
@VOAN7 ай бұрын
It was a good game though, just required lots of trials and errors. Only thing is the story was garbage. You would expect the main character get a good ending but nah he's just a sidekick this whole time.
@kildogery9 ай бұрын
As much as I enjoy your channel, for your excellent presentation, research, editing, general good vibes.... My favourite thing is thinking about Yanks, trying to parse your accent.
@kildogery9 ай бұрын
This is how proper British folk talk.
@BeefJerkey9 ай бұрын
I am a "Yank" and I have no problems at all, I understand him just fine. If anything, I occasionally find myself laughing at the way he speaks. I think that's part of why I keep watching his videos.