Fix D&D Magical Weapons With This System

  Рет қаралды 4,372

Dungeon Hussars

Dungeon Hussars

Күн бұрын

Пікірлер: 18
@Coolyoshi-do1pc
@Coolyoshi-do1pc Ай бұрын
I recently realized how limiting magic items were and decided to make a system my players could use to make their own magic items with the intent to be that they don't forge god one shotting blades of world annihilation but also be able to remember and feel how much their magic item is helping them by letting them construct their own in accordance with their needs or wants. The system I resulted with is similar to this one where I made a bunch of premade "Augments" magical crystals you could just slap onto a weapon, Armor, or piece of jewellery and the Augments grant the item their augmenting passive buffs. It could be something like when you hit a creature with this weapon you also attempt to grapple them as part of the same attack. It could be simple like granting yourself cold resistance and dealing extra fire damage. Or with the right bizarre combination of augments you could create a weapon that deals some cold damage, reduces movement speed, and takes away the targets reaction. The result can be flavoured as stabbing someone with a sword that traps them partially in a block of ice. The biggest limit is that anyone can put Augments on a weapon but not everyone can easily remove them and each item can only hold a maximum of 3 augments at a time. I dish out these augments as the DM the same way I would ordinary magic items but now the players can decide what they want to slap that Augmentation of invisibility onto. Be it a dagger, ring, cloak, helmet, whatever they want and whatever completes their ideal build!
@partymantis3421
@partymantis3421 Ай бұрын
This is great, i use a similar system for players that have a signature weapon wich lets a player simply forge their weapon to a level above. now i may use a version of your ideas in a future session, thanks for the inspiration
@DungeonHussars
@DungeonHussars Ай бұрын
You’re welcome and thanks for the comment
@rooster700rr
@rooster700rr Ай бұрын
Pathfinder 2nd edition has similar system baked in. It's a really good system. It allows you to start with your great great great grandpapi's sword that has been handed down to you and use it throughout the campaign. Basically, weapons and armor have can have runes inscribed on them. These runes can be transferred between items. There is even a lore accurate way to justify why a sword that once slayed a mighty dragon is not much more than an heirloom. At some point, someone in the family needed money. However, they weren't willing to part with the sword. So they sold the runes and kept the sword. Which is why it doesn't have any enchantments on it when you receive it. Then as you play through the campaign. You transfer runes back onto it.
@silverheart302
@silverheart302 Ай бұрын
3:12 I think I've seen a character craft magic items 3 times. 2 times by myselft, level 11 wizard in pathfinder 1st edition, created an extradimensional space without timeflow so I could sit down for six months and craft our entire party's worth of money into magic items. The second time was with the same character later, building a command construct adamantine golem and slotting myself into a soul gem. The third time I've seen someone craft was also in pathfinder 1st edition, our usual forever gm got to crafting because I was the GM. Idiot gm I was, I allowed him to put the teleport spell on a rifle, letting it make teleportation 1D100 rolls with appropriate maluses for not knowing/seeing the target location etc.
@Manuel-ud9sy
@Manuel-ud9sy Ай бұрын
I would replace the entry conditions with a feat or a skill. The feat would require commmitment from the player. The skill could force the player to trade off other strengths for the runes.
@ReturnedToSenderRTS
@ReturnedToSenderRTS Ай бұрын
Okay but that end card freaked me out
@ReturnedToSenderRTS
@ReturnedToSenderRTS Ай бұрын
Oh wait this comment was left on the wrong video whoops
@goldensajti9022
@goldensajti9022 Ай бұрын
Just make weapons upgrade able maybe later get anti magic propertys, like a sword that made from dragon steel gets stroger the more scales and blood its feed it, growing more sharm and size yet keep weight as before
@VOID_SHARD
@VOID_SHARD Ай бұрын
commentary #1 😁
@DungeonHussars
@DungeonHussars Ай бұрын
Thanks!
@tomas4482
@tomas4482 Ай бұрын
I just did not understand who can use this, its a background, a feat whats the condition? sorry if you said in the video and I just lost it.
@DungeonHussars
@DungeonHussars Ай бұрын
It’s a feat. I said it in the video although I can see why you’ve lost it as I could have mentioned it more clearly.
@wolfyblackknight8321
@wolfyblackknight8321 Ай бұрын
@@DungeonHussars its a pretty solid idea I'm definitely saving this to my dm resources playlist tho I have one question is there any perquisites or requirements you'd recommend putting on the feat in order to take it? maying needing an int score of 10 to understand the basics of the runes to carve and effectively make them vs finding someone to do that for you? or maybe have a level requirement of 4 to take the feat to craft the items since I assume otherwise everyone and the local dog would be making the runes for various reasons unless the last step in crafting/enchanting had some condition like you said with having a weapon struck by lightning to give it a shock enchantment or killing a certain beast or so on
@DungeonHussars
@DungeonHussars Ай бұрын
I thought that the main requirement was to get the weapon ,,Fueled” in some way, however I was considering putting a level 4 requirement, so you can also do that.
@TwinSteel
@TwinSteel 10 күн бұрын
🥳🫂👍🏿 Thank you for sharing - I’m on a quest to collect every house rule on KZbin and beyond - I’d love to hear about any others you use ❤
@DungeonHussars
@DungeonHussars 9 күн бұрын
Sounds like an ambitious quest, I do use many more house rules in my games, mostly quality of life i.e. drinking potions is a bonus action, rolling for initiative at the start of the session, making some abilities that take an action take a bonus action instead or that you can cast two leveled spells as a bonus action and an action, but you're risking some wild magic manifestations. Best of luck on your quest
@TwinSteel
@TwinSteel 9 күн бұрын
@ many thanks 🙏🏿 - I added you video to the playlist - looks like it was approximately number 2,409
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