Fix Shiny, Plastic-Looking Models in Unity - Easy Beginner Tutorial!

  Рет қаралды 848

Mythmatic

Mythmatic

Күн бұрын

Пікірлер: 6
@rafasgreek7731
@rafasgreek7731 5 күн бұрын
Amazing work! Very good knowledge to have.
@mythmaticstudio
@mythmaticstudio 5 күн бұрын
Thank you rafasgreek :)!
@glenfoxh
@glenfoxh 16 күн бұрын
This is very useful. If I want to make my own maps. Or even try to improve some models I may have paid for. Thank you.
@mythmaticstudio
@mythmaticstudio 16 күн бұрын
Thank you glen, I am glad to hear that you found this useful :)!
@BOLOBEEFY
@BOLOBEEFY Ай бұрын
I am an very beginner indie dev making a cartoonish Shooter game and that smoothness value I personally always set to 0 making things shiny for me gives that "cheap realistic" style but for simple cartoonish style no smoothness works , might add some when I start playing with shading but great tutorial !! 🔥
@mythmaticstudio
@mythmaticstudio Ай бұрын
Hi Bolobeefy, yea setting the smoothness to 0 is a great place to start. Shiny models can very quickly wash out the art within a game if a developer is not too careful. The more reflective a 3D model is in game, the less of the underlying texture color you’ll be able to see. It’s quite fascinating how making things shiny became something we all associate with looking “cheap”. Sometimes keeping it simple makes the world of difference for art directions. I hope you all of the best on your indie dev journey :)!
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