The example with the fire station's is simple yet genius, I totally need to rethink my city's infrastructure with that new info, you truly talk about the more intrinsic mechanics of the game
@Drakkart3 күн бұрын
yeah well only by sharing such information people can actually figure out how to build better cities right.
@RidicAcidicКүн бұрын
I just picked up city skylines during Christmas, and while it does take me a while to wrap my noodle around your videos, they are very useful and well made
@DrakkartКүн бұрын
Thank You! And you got yourself a gret gift there... he game eats up hours easily ;)
@OettesCities3 күн бұрын
As always a great tutorial, well done mate!! 2:24 This a misscalculation. It would interfear with 3 directions. You just miss those who are coming from the top and do a left turn.
@Drakkart3 күн бұрын
yeah i just tried to keep it simple i mean it really does not change a thing. but sure you are rigt there i did the nterference by directions in a previous video but for this one decided you know what just count that as one - because what we are reall after is understanding the difference to the free flowing part...
@leonotabot3 күн бұрын
Honestly this has opened my eyes. My solution has always been worse than the cause. Understanding the cause now has me thinking more about how to properly manage my traffic in cities. Thank you so much.
@Drakkart3 күн бұрын
Awesome! thanks for letting me know it helped you understand. i can not explain what a satisfying feeling that creates, thank you.
@shadowmastax3 күн бұрын
Good video! I had to learn this lesson the hard way. Had too much industry being served by one cargo station and I was too stubborn to just build another one. Informative as always / the best takes / genius level game knowledge.
@Drakkart3 күн бұрын
yeah and the thing is even if you think you are aware of it as you saw we continue to make those mistakes so to really safe us the time like safe the fame let it run lean back observe and first think before changing anything... i mean only through observation and figuring out well could this even be solved ... because if not don't bother like build it diferently to circumvent the issues. it is not worth fixing if it is just a waste of time.
@Drakkart3 күн бұрын
also the issue with trainstations is that they accept returning trucks slower than they spit them out. and trying to balance the load between two stations is also tricky because they never really split them 50:50 because of the distance thing sotrying to split often results in more complicated setups. you may look forward to the next video for it tackles lots of those mechanics and how to deal with them...
@shadowmastax3 күн бұрын
Yeah, I installed Transfer Manager (or the current succesor) which changes the algo for how cargo and services path. It now uses road travel distance and time instead of line of sight. From there it was a matter of careful city planning to ensure each portion of the industry districts had access to a close by rail line. It could still use better pathing because right now, I have a ton of farming extractors for my vanilla industry, but my agricultural exports are still so low, idgi. I'm excited for the next video! Thanks again!
@Drakkart3 күн бұрын
@@shadowmastax ok i didn't know there was a mod fixing this behaviour... well afaik it does a lot more... and personally i keep the amount of mods as limited as possible because well in that regard i am a minimalist ;)
@shadowmastax3 күн бұрын
Yeah fair enough
@MRLebanonnn3 күн бұрын
I don’t play cities skylines anymore but found this interesting! But does anyone find it jarring how skylines handles scale of traffic? Like the fact those industry cells are pumping out trains per minute and saturating rail lines is an interesting gameplay challenge but what an oddity from the lens of city simulation…
@Drakkart3 күн бұрын
i agree playing cities skylines like i do probably makes it obvious where the simulation differs from real life drastically. those rail lines are not really saturated though there is still some headroom but ofc i also picked clips which clearly demonstrate the points i was making. i had to because the real observation of these issues takes me real gameplay hours and measurements. so yes i could speed up everything drastically but i think 5x speed is already quite fast and it costs a lot of storage to let the game run for an entire hour and then implement counters and such. so that is why i picked clips which actually show the issues. as for the saturation the city is still fighting the shortage the regrowing of the infudtry caused roughly 20 hours ingame sped ago (i can't tweak speeds anymore for the city refuses to run faster than half of normal speed... maybe i need to slow it down further in the futre as the city grows.) So it still kinda fights the effects of the shortage which is why those trains come with such intensity i know from before the rebuild that once the city is stuffed again the frequency will lower slightly. so we are probably at 80% under normal circumstances.
@jelleboumanКүн бұрын
If only real life traffic was handled this way
@Drakkart6 сағат бұрын
real life traffic does not require nodes to switch lanes therefore merging should happen much more fluid than in cites skylines. and i also think drakken is at a state where real life and game become even more obviously seperated.
@oridavidmusai71843 күн бұрын
Thank you so much
@Drakkart3 күн бұрын
thank you!
@BrunoMussoi3 күн бұрын
I don't think the distance "of the crow" is a thing i ever saw in my cities. I have all 9 tiles, many fire stations spread covering it all, and sometimes they pick a station from another tile, even though there is another very close. i always assumed it was random.
@Drakkart3 күн бұрын
do you have mods installed which might alter the vanilla behaviour? i just learned transport manager does that for example. would all firestations be able to reach the target? well then i suggest you test that because what i have been showing is the vanilla default behaviour.
@michaelknead3 күн бұрын
Great video and very educational, one piece of advice though: If you had an AI voice read your script it would be better to follow along and easier to understand. Edit: great Biffa joke! I hear you :D
@Drakkart3 күн бұрын
so you think an ai voice instead of mine or trained to sound like me would benefit the video? persoanlly i am on the other side of this partially because of pride ofc. but also i noticed to keep you guys stick to watching a change of tone can really put emphasis on certain points and thus in the script i make notes on how to say things in order to you know make it less monotone and thus wake you up every now and again not just by visuals. thanks yeah couldn't help myself with that biffa bit ;) had to keep it.did you enjoy the cartoony stuff as well?
@rlas3 күн бұрын
Great explanation. Such stuff should've been covered by CO or Paradox in the tutorials. Shame
@Drakkart3 күн бұрын
well they didn't make it a secret but still it didn't reach people. and since most cities skylines youtuber prefered to paint cities and the ones which actually dig into those mechanics are far and few between... also it is not like i didn't mention it in the past i think most of the stuff i explained for the n.th time but still people need to be reminded. But yes you are right...
@rlas3 күн бұрын
@Drakkart i meant that such mechanics should be explained inside the game the first time you do anything. We get taught to lay water and power but no other mechanic is explained in depth. Which is a huge disappointment to me. Such quirks in simulation design are so important to understand the game and do things right
@Drakkart3 күн бұрын
@@rlas yeah totally. well the game is 15 years old and i ampretty certain even though i do a lot of testing and such i will probbly run into something "new" in the future so ... them not explaining it actually just adds to the curiosity of wanting to figure such stuff out... at least for me. but yes they probably should have.