this comment will be updated when I lose my 50/50 to yanqing edit: it has been 4 weeks since I uploaded this video I ascended enough new characters to do a 10 pull on the standard banner yanqing jumpscare yep
@TybossMaster3 ай бұрын
I hope we are not waiting another 5 months for another video
@T3cton33 ай бұрын
btw, the old thumbnail was much better
@rozee85163 ай бұрын
CURSE OF YANQING
@cool.kid.ig-3 ай бұрын
👍
@enhanciings3 ай бұрын
Just did today it's so over for my monitor
@bakegyamon33 ай бұрын
To add to this Having Yanqing be able to dogde would fit well next to Yunli who focuses on parrying. Thematically it would make sense since Yan has small swords ge can ride on, and Yun having a big hunk of metal to chuck and parry with.
@mangosday3 ай бұрын
That'd be amazing actually
@RangeCMYK3 ай бұрын
They even say it in the quest, that Yanqing focuses on agility and dodging WAY TOO MUCH
@ikarimisu01843 ай бұрын
Yanquing really needs a kit revaluation with your idea
@neonritsu90913 ай бұрын
It could be something like: After 4 or 5 successful dodges yanqing could get an enhanced skill or basic like hunt march or He does a FuA everytime dodge procs then get stacks for a ramping dmg+spd boost
@XSun9993 ай бұрын
i just hope dodging is only his feature and hoyo dont add "hit" and "evasion" stats
@yumayums3 ай бұрын
his only problem is, the FuA trigger is only at flat 60% unlike ratio, will get more chance depend on enemies debuffs up to 100% chance
@marismoments393 ай бұрын
did you even watch the video...
@duongnguyen-s1i3 ай бұрын
@@marismoments39 they meant that is only problem before the changes for him
@marfit772 ай бұрын
@@duongnguyen-s1i again did you watch the video they said that excess CR goes into FuA chance
@duongnguyen-s1i2 ай бұрын
@@marfit77 again they are referring before the buffs idea. not after like stating yanqing problems
@marfit772 ай бұрын
@@duongnguyen-s1i I can't read sorry
@vitortoniolli66463 ай бұрын
in all fairness Yanqing should always be place on either the 1st or the 4th slot in a team and never close to characters that have high aggro, since you want to mitigate the chance of splash attacks hitting him, seeing him in between Aventurine and Yunli was nerve wreaking
@sweetillusions54953 ай бұрын
If you're running Aventurine that's what you want to do though, as long as Aventurine is keeping his shields up its free energy for himself and allies next to him.
@peacetea_life3 ай бұрын
@@sweetillusions5495 The problem is that Yanqing loses his buff if he's hit
@Cr3zant3 ай бұрын
@@peacetea_life The primary thing with Aven is his shields are so big and constantly regenerating that it actually doesn't matter. Yanqing shouldn't take any damage, it's a testament to how poorly designed Yanqing is that even when he can maintain his buff he's still worthless.
@sweetillusions54953 ай бұрын
@@peacetea_life "Yanqing will not lose the Soulsteel Sync if he loses HP from non-DMG sources or taking DMG without losing HP, such as through having a shield."
@NuratharZaidan3 ай бұрын
@@peacetea_life Shield literally block the damage he take, i mean why do you think yanqing players usually pair him with m7 before aven?
@N_Nishi3 ай бұрын
I'd love to see more videos like this. It'd be interesting to see how you'd fix other lacking 5-stars like the Trailblaze variants or 4-stars like Arlan, Luka, etc.
@cucumbercytus3 ай бұрын
Luka is pretty good. Arlan, Yukong need some fixing
@lillyie3 ай бұрын
@@cucumbercytus agree, luka has many things going for him like having a buff dispel on his traces so if you don't have pela, he can substitute. only thing holding him back is he's absolutely horrible against non-physical weak enemies but aside from that he's decent arlan is just sad. his unique health draining mechanic is nice, but it's too little damage that you'd rather just build serval. if only they didn't nerf him from CBT yukong suffers from the "sucks if not E6" syndrome. half her power is locked behind eidolons and requires a lot of building to get her to work properly.
@ultrasuper63533 ай бұрын
@@cucumbercytusYukong got nerfed hard because she was as strong as Bronya back in cbt lol
@cucumbercytus3 ай бұрын
@@ultrasuper6353 what was she like? I don't remember
@inplane99703 ай бұрын
@@cucumbercytus Yukong is just outdated. Her buff duration depleting after every character action is awful and is impossible to play around efficiently. There's a reason why Ruan Mei, HMC, and Robin have buffs that deplete after their own turns and not after every turn. She's doomed to be the worst Harmony character from the get-go.
@_mako3 ай бұрын
i think for the excess crit rate, instead of making it result in a super crit, it should increase the fixed chance of triggering his follow up by an equal amount. this should surely help make his damage more consistent and his follow up attack more reliable, improving his synergy with other follow up focused allies like topaz and robin.
@AMDeZani3 ай бұрын
That was the exact idea for his A4 that he gave in the video.
@Spiderrtank3 ай бұрын
We Warframe now with red crits
@jonathanbustillos5143 ай бұрын
so you didn't watch the next 5 seconds of the video?
@marianicafrancisco66843 ай бұрын
Up until now. I still don't know how that follow up procs?😅
@AMDeZani3 ай бұрын
@@marianicafrancisco6684 it's a 65% chance to proc whenever you attack while your Talent is active
@toastbread22633 ай бұрын
I'm a Yanqing main, and I love this video!! Not being able to use your favorite character for most game modes is a huge bummer. This would genuinely make the game more fun for his fans or newer players who pulled him early on.
@WillKMemoria3 ай бұрын
To be quite honest... I would rather prefer more characters having quirky but unique mechanism like Yanqing than characters who are almost one-to-one with another existing characters 😅 like regardless of how weak or strong, bro is my first DPS and I really hope he gets a new 5* form one day❤
@wishtopublish3 ай бұрын
Speaking of charatcers who are basically the same as another character... *cough* yunli *cough*
@mediumsurmoon62833 ай бұрын
Clara 2.0 5* Guinafen FUA Acheron
@ultrasuper63533 ай бұрын
@@wishtopublishwell, yunli is much more fun to play with because of how her parrying works, other than that they're the same
@yamnbam43463 ай бұрын
I agree. We need more options, different play styles, and wacky ideas. I think the turn based setting facilitates this well
@viktoryc3 ай бұрын
@@ultrasuper6353 really? lowkey I think shes even less fun to play because of her parry lasting such a short amount of time but I'm pretty sure that's an unpopular opinion lol. I just got Yunli's lc for clara for the aggro
@whisper38563 ай бұрын
I feel Yanqing suffers from being in the wrong game. Transport his kit into Genshin or WuWa, and his kit would be super strong (especially in wuwa, where CR is so needed)
@amandaslough1253 ай бұрын
Incredibly.
@Khann_21023 ай бұрын
Brilliant idea
@cyclone-studio183 ай бұрын
Ooo yeah he’d be busted in Wuwa, also ZZZ cuz both of those games reward you for dodging and countering attacks. He’d be meta as fuck in open world, especially if you could use his flying swords for exploration? GOD that’s such a missed opportunity
@lillyie3 ай бұрын
arlan too. imagine someone with arlan's kit and pairing him with furina
@StranglerSix3 ай бұрын
Ahhh yes. Dehya in HSR. Yanqing, Blade, and Arlan in Genshin. I would like this trade.
@Aximanda3 ай бұрын
His design is the only thing he has going for him. It's the numbers that stink. His kit is flavorful and fitting - an overeager and overconfident kid that just falls apart the first time he gets hit and realizes he's not invincible. The randomness-aspect and his crit focus represents "beginners luck". The decrease in aggro expresses his speed and agility, without doing the OP thing of giving him more turns. He's also interesting in terms of teambuilding as he gives units with shields or taunt increased value, possibly letting you play characters that otherwise don't offer enough to get included in a team. He also has follow-up in his kit, opening up that line of teambuilding. He even offers incentives to pay attention to team lineup, to not get hit by cleaves. It's a perfectly designed character with clear downsides you have to manage. The only problem is, that even at his best, he's not half as good as meta characters... so why would anyone bother? Instead of changing everything that makes him interesting, just increase his baseline damage.
@danielcarrilho52173 ай бұрын
Not just multipliers, make his FUA guaranteed so he fits nicely in the aventurine-topaz-robin core
@zanr69433 ай бұрын
@@danielcarrilho5217 yep, with the roster we have right now, those two are only changes he needs to be relevant
@ThyFloorestFloor3 ай бұрын
Precisely. Any character that has that big of a downside, needs their numbers to outshine those that don't come with them.
@lostrecommendation13263 ай бұрын
The moment I saw the title. I instantly thought of this, hence looking for this comment.
@piterrospl95123 ай бұрын
Thinking about it, the main issue (aside from numbers) is the randomness on follow-up. And I think that's what mainly kills him, since not only does it slice his FuA damage in half, it also makes it insanely RNG reliant (let's be honest, Seele main will know best that until you have 100% crit, you can never trust that you'll finish off that enemy on the side). And you have double layer of RNG, since it's both 50% on FuA, and 50% on freeze. However, since he is a kid that's learning, and especially in recent update he is clearly growing - why not make it so his FuA is random at first, but gains more and more odds to happen later? Either with levels (say, early talent levels would have 10%, 20%, and where the last level will make it guaranteed), or make it a "pity" (not hitting will guarantee next hit to shoot a FuA - something like how Yunli has if she misses a counter).
@CaptainMeleon3 ай бұрын
great to see you back!! yanqing was the character i looked forward to the most before the game released, and getting him on the starter banner made me so happy! sad to see he got powercrept so fast, tho :( loved the video
@PotatoGihau3 ай бұрын
Redflaim before he got Yanqing: He will make a fine addition to my collection. Redflaim after he got Yanqing: The power of railing, in the palm of my hands
@diogo_23d463 ай бұрын
7:54 A Warframe mention on my HSR video?! Now THAT'S something i wasn't expecting to see today.
@julilulyp56673 ай бұрын
I love yanqing so much I've had him since pretty much day one (got him on the beginner banner) but it's definitely a pity how his kit is pretty wonky and he's simply been powercrept ages ago. You make awesome points about pesky flaws and have great ideas, and I can only wish any sort of positive change of any kind can give him relevant value cause I wish I could use him more without feeling the lack of dmg compared to my other teams 😭😭Regardless, as a character he will always be my favorite fr fr
@306CynthiaIII2 ай бұрын
0:16 IT SHOULD HAVE BEEN ME, NOT HIM! 😭
@Albertgaming-2 ай бұрын
I alr have Yanqing
@AevyCh3 ай бұрын
I want a support that grants an Extra Turn if you over-crit. This is much better than "super crit" since it will also grants more energy for the character. Yanqing can be SP neutral too if you want, since Extra Turn won't tick down your buff duration. This will inevitably buff Jingliu too, but she's already a bit behind when compared to all 2.x characters. Bronya is really holding her back.
@tiredcloud37413 ай бұрын
omg i used to love watching ur videos way back 2021-ish, so happy u appeared on my suggested videos again after all these years
@lostrecommendation13263 ай бұрын
Other than the FUA being rng and his base numbers being abyssmsal, his kit is actually just above mid level... no I mean I would even go as far to say it was enjoyable. It was fun having him play in lieu of a proper ice dps (jingliu) back in earlier mocs. I even had him all maxed out and even had proper relics. But oh well Jingliu came and he got stripped of his relics and his rights altogether.
@SheruMuko3 ай бұрын
Here is my idea for buffing Yanqing. Keep the freeze elements. Make it so that extra crit rate is added to his follow up attack chances. The access follow up chances will be converted into Crit Damage. After that make it so that his Talent increases his effect hit rate each time it triggers by 20% up to 100%. This will make it increasingly more likely for him to freeze his enemies. Make it so that his E1 increases his Crit Damage to a frozen enemy and when attacking a Frozen Enemy, Yanqing gains an additional 20% crit rate until he gets hit. For his Ultimate make it so that if it knocks out an enemy, Yanqing gets an additional follow up attack and increases his effect hit rate by 10%. I feel that these types of changes could do wonders for Yanqing by improving survivability and his damage output quite a lot without doing a complete overhaul on his kit.
@number-1-furina-fan3 ай бұрын
I've missed your videos, so I'm happy to see you post again! and for a character who I genuinely like, I love his ultimate animation, but don't find satisfying to play. even on the yanqing mains subreddit-"x character mains" being dedicated to main a character, *no matter what*-there was always a slew of people saying "just play jingliu" and it was really discouraging. I like your proposed changes. I also wish he did have more things that made him unique that were to his benefit. and I think yanqing is outpaced by other hunt dps who get lots of turns / follow ups / advance forward / or otherwise some sort of extra chances to attack. ex. yanqing's damage at max in one cycle is one skill, one potential follow up, and one ultimate. whereas even hunt march can ultimate, follow ups depending on her shifu, basic attack, advanced forward enhanced basic attack, for a total of way more attacks. even with sparkle advancing forward his turns like you did, the payoff doesn't feel there. anyways, this was a long-winded way of me saying I wish yanqing felt better to play, so your video feels very welcome. hope to see you post again soon :)
@flamzy43203 ай бұрын
6:59 I think giving Yanqing a “rework” with dodging where His soul steel is active, has a 70% chance of dodging “DMG”, so if he’s shielded then it doesn’t proc. Can only do it for 3 times per battle. And an Eidelon could be that he gains 1 stack of dodge after defeating an enemy
@1_433 ай бұрын
would it work against enemies ability that hits multiple times?
@flamzy43203 ай бұрын
@@1_43 I’d say something like “first hit” anim that procs “dodge animation”, so yeah, mb should’ve specified
@DefinitelyNotAFerret3 ай бұрын
Ooo like the thief/ninja classes in MMOs
@flamzy43203 ай бұрын
@@DefinitelyNotAFerret mhm you get me
@thatalbeeguy3 ай бұрын
imo putting stack recovery behind an eidolon would be kinda too much, since he will be WAY WAY worse without it. eidolons should enhance, not make the charcters kit. maybe at base he gains one stack per enemy defeated, and with eidolon, he gets a stack for every N crits he does.
@Royce_GG3 ай бұрын
BABE WAKE UP! REDFLAIM IS BACK!!! I remember watching you every since that Dendro video, Keep it up!!
@zmivh33772 ай бұрын
As a new player, his inability to dodge is somewhat perplexing to me. Every other RPG class with his type of kit usually has some kind of dodge baked in. Like, first thing I thought when I read his kit is "wait.. but he doesn't have dodge?" And then turns into "Wait.. but dodge doesn't exist in this game??"
@KawaiiKittenz063 ай бұрын
Thank you thank you!! It sucks that people keep crapping on Yanqing because there's always better limited options, thus it's hard to main him simply because you love his character. I'd love to see HSR either make adjustments to his kit or release relics which complement his kit really well, not making him an OP God of course but instead making it more fun for people who genuinely love this kid and want to use him in their teams!!
@TsuchiGamer063 ай бұрын
Looking at some Sim U stuff, I would love if he could convert crit rate into Crit dmg. Also getting stackable speed boost would be solid. Add 50% advance when he freezes a target and boom
@pingvincom12623 ай бұрын
Oh man, I've been missing your videos. Even when you take brakes, we true fans will wait for you ❤
@HexArtificer2 ай бұрын
This is a interesting watch! It would be amazing if some of these changes were implemented, but I wouldn't hold my breathe. I have to say though, if you did get Yanqing and you already have adventurine or geppie, Yanqing isn't THAT bad anymore. Especially with adventurine. Geppie you have to build slightly weirdly to get a very frequent up time on the ultimate, but adventurine is effortless. Yanqing won't take a hit as long as you don't fall asleep on your keyboard :P Sadly though, I'd consider Yanqing to be a 4.5 star (similar to the light cones in herta's store. Better than the average 4 star, but lacking compared to a good 5 star). Thanks for the video!
@N_Nishi3 ай бұрын
Ayye, in my recs right when it comes out? Nice
@Rippi__3 ай бұрын
A less random solution to this is making yanwing immune to attacks that do not target him. Yep. Immunity to attacks not targetting may sound op, but its yanqing, the guy has low damage anyway, and it would make shielders not useless. It would also make a team like Yunli Yanqing Ruan mei Robin possible which would by the way need no sustain because yunli taunts and heals herself, and blast damage is eaten by immune yanqing. Also another buff I would give yanqing is make any excess crit rate be turned into 3% crit damage, so you could see a 250% crit rate yanqing. And thats how you make yanqing be the most fun and best standard character. If any of this is too much just buff his eidolons, they suck ass. Or lock what I said behind the eidolons.
@Kanonamos3 ай бұрын
I don't think Hoyoverse will ever fix him, even if it's made easy for them. No one cares about Yanqing enough for Hoyo to act. They seem content for their standard banners to have awful units like him and Qiqi in perpetuity. Dehya is underrated tho, just give her EM and use her in hyperburgeon with kuki shinobu.
@dagon72593 ай бұрын
Super crit sounds so good. I can imagine we get a harmony march or himeko that gives super crit for the whole team. Like htb where its tied to the ult and every crit gives her energy to spam ult. Skill could be offensive for gaining ult faster or support that further increases crit rate and speed. Either way, just a dream
@frostyvoid8272 ай бұрын
As a former Yanqing main and current Tenno, I will now be petitioning Hoyo to give Yanqing red crits
@Dandy4ask3 ай бұрын
5:39 other problem mentioned by the devs is that turning him into a boss fight and giving him dodge would be horrible boss design and not giving him dodge while he has it in his kit would be weird
@N-thinghappeninghere2 ай бұрын
Kafka is able to mind control enemies and your allies, Sliver wolf can change reality, etc (Boss fights and lore wise, obviously SW isnt fit for the boss fight category) wouldn't it be weird that they don't have that in their kits if it's in their lore/boss forms?
@kavier25812 ай бұрын
I want my Yanqing to throw big sword like the enemy Yanqing does, but dev says no.
@KazYual3 ай бұрын
Arlan as an SP neutral unit and sub-DPS Effect Hit Rate (Preservation) March 7th to freeze elites, bosses, and the entire mob lineup Tingyun to draw aggro Good video. YQ does need a lot of things aligned for him to compare to more premium units, but at the very least he's a very easy unit to build
@FragariaNoKami7773 ай бұрын
i would LOVE these changes to him he was my first dps 5* and i still love him despite not using him
@Giyuu2413 ай бұрын
those ideas are amazing please keep making these kind of video it's really interesting 👍
@v.infinity2692 ай бұрын
With this new stuff including yanxibg I believe he’ll probably get an alternate form at stuff like march TrailBlazer and DanHeng
@haroldbloc2 ай бұрын
Gepard's aggro works really well with Yanqing. Gepard has a REALLY HIGH agro from his trace + signature light cone so he gets attacked 90% of the time. Since he's a shielder, the rare AoE's attacks don't deal damage to Yanqing directly and will instead only destroy his shield. Gepard is also a skill point positive unit so you always have skill point to have Yanqing's talent on. Justice for Gepard, he's a GOOD unit when used correctly, he easily carry all the fights while keeping the entire team alive easily. Gepard needs to have some lights, he wasn't powercreep at all, Aventurine isn't a straight up upgrade. (This is a totally real statement, totally not coming from a Gepard's main)
@Raikos1003 ай бұрын
It's funny how an idea that I sugested in Hoyo first game, GGZ, is now being suggested by someone else into a newer game, the "overcrit" from warframe. Great video.
@DestructionAnnihilator3 ай бұрын
I agree to an extent. I would personally swap out the random dodge for a qte that gets successively more difficult as you hit it correctly. I would also increase the FUA chance to 100% since it isn't very strong. Both of these changes serve to decrease randomness to hopefully make him less frustrating.
@emred4653Ай бұрын
his buffs having both not being hit condition and turn restriction is so dumb
@firestorm_75673 ай бұрын
Eyyu he remembered his password 😂 I really enjoyed the video overall and i hope to see a video on your thoughs of apocalyptic shadow in the future
@oniceguard92053 ай бұрын
In SSAKOTZ there is a character that has 10% chance of dodge damage and before his turn he is invisible (you cannot target him directly without aoe damage). He only become visible again if he is hit or is its turn. And he can be absolutely busted. I have seen that thing avoid 4 consecutive attacks and then whipe entire teams because of that
@aris.76473 ай бұрын
My two-cents about a Yanqing rework or alternative kit Personally, I'd implement a rework that would better mirror Yanqing's Boss enemy kit, Although the two forms of playable and enemy Yanqing somewhat mirror each other, I feel like a thing we could do with soulsteel sync is to make it have four stacks that ramp up his crit buffs, with Yanqing losing a stack every time he takes damage, and once every turn of yanqing's after every normal attack cast. While he has soulsteel sync stacks, his normal attacks would deal the same damage as Yanqing's skill attacks, but having the caveat of consuming a soulsteel sync stack instead. initially, his e cast will give him all 4 soulsteel sync stacks, but while in soulsteel sync, he can only recover 2 soulsteel sync stacks at a time. Another addittional change is that you could make it so that the likelihood for his follow-up to trigger would be higher the less soulsteel sync stacks he has, so that he can both more safely recover all his soulsteel he lost after being hit, allowing you to alowcate a skill point or two to Yanqing rather than your sustain, while the enemy is (likely) frozen. I think a fun change for his ult could be making it generate 2 soulsteel sync stacks for Yanqing and dealing enhanced dmg only when you have max soulsteel sync stacks. This is so you have the option between using your ult to quickly recover any lost soulsteel sync, or to hold your ult until you have maximum soulsteel sync to do a bigger number, sacrifing energy and ult frequency instead. I think this change to the ult can make his ult nuke feel more like his boss form, when he does his boss ultimate. Idk I feel like this version of Yanqing retains his identity of needing to avoid taking damage, while making it feel less infuriating to play due to the flexibility with skill points and new dimension to playing him centered around manging his soulsteel sync stacks. Nice Video btw!! Missed your content so I was very happy to see a new upload!! Hope you've been well and love this sort of hypothetical kit concept designing content from you :]]
@leminho12733 ай бұрын
I builded Yanqing recently just to see what he can do, and I need to say, his problem isnt been hit, his problem is the skill multiplyers, its too little damage I was running him in this team: yanqing sparkle ruan mei fu xuan surplisinly, even with out a shield he almost never get hit, by using fu xuan with landu's choice, the only exceptions are the AoE I was able to put him with 4200 atk 100% crit rate 400% crit damage and in the end, his ult only dealt 90k damage his traces are almost full 1/8/8/8 using the SU hunt t5 weapon his problem isnt the survivability or keep the buff on, his problem is his damage, even with good buffers and playing agains enemies with ice weakness, his damage simply isnt there, his signature light cone is very bad too, and his eidolons really dont help at all, just some more little stances of damage or buff, for a comparation, Dr ratio do 150%+270% = 420% in his skill+extra atk both at lvl 10, yanqing do 220% + 350% = 570% skill+ult, ratio deal almost the same damage with just his skill, so this is the main yanqing's problem, his multiplyers are too low
@Keykey703 ай бұрын
yeah, this is exactly the issue with him. He has low multipliers in favor of high self buffs, which means his scalability with all the cracked supports we've been getting is awful. Early on in the game this was amazing for him and he was top of the rankings because enemies in MoC were ice weak, nobody had proper relic builds, and we had pretty little in the way of supports that could rocket boost units, so all of this lead to him being great then. His self buffs pretty much fixed the problem with having bad relic builds, all you needed was proper main stats which is not hard to achieve and he flew compared to the competition
@kurostyx91243 ай бұрын
so its just higher floor low asf ceiling 😂
@jmoak143 ай бұрын
i feel like your doing something horribly wrong because my yanqing with 100% crit rate and 200% crit damage running pela, tingy and gepard does 200k ults. Admittedly he has trace lvl 10's and is e3 but regardless. I've seen youtube clips of him doing 300k+ ults in moc too
@NoitNoit-ef2yq3 ай бұрын
@@jmoak14 I do wonder how they got 4.2K ATK with 400 CDMG when neither of the supports buff ATK, classic YT comments just saying shit.
@lumensage38193 ай бұрын
Robin solves this issue. Running sparkle on him isn't the best choice since there's alot of diminishing returns from sparkle crit dmg buff since he gets alot of crit dmg from his trace. He also needs tingyun to have more uptime on his ult. He can also easily reach high speed up to 160 due to how high his base speed stats are which he really needs to compensate for his lower multiplier.
@4zechan2713 ай бұрын
He could probably get stronger if there is a new path for the trailblazer that is ice and a support, that specifically can proc Dissociation effects, making Yanqing a really good character with it.
@levi-2223 ай бұрын
don't worry in the future when we get Characters with diffrent paths and elements there is a chance that they change Yanqing from Ice hunt , to ... well i don't know perhaps Imaginary and destruction?
@malevolentmoose3 ай бұрын
I like the generalized ideas a lot, but I have some criticisms of the specifics. First of all, the problem with avoiding attacks entirely becomes immediately apparent when you're playing Belobog for the first time and fighting an Automaton Beetle. Bro can just block massive Ultimates lilke it's nothing, and even though it would obviously be much less annoying when you're doing the dodging/blocking yourself, I still don't feel like it makes a lot of sense. Broadly speaking though, the ability to avoid enemy attacks would be an excellent improvement, and personally I would try doing it with a Shield in some way, potentially in the Ultimate. One idea that I had (bit of a disclaimer: it's just a rough random idea, and ideally it should be part of a whole rework) would be to massively reduce the cost of the Ultimate, completely remove the Ultimate's attack and instead just have it create a Shield until the next enemy's turn ends. Half the reason why I though of it is the 'Subscribe for More!' Light Cone that gives double the buff when the wearer has full Energy (and basically no current character has a significant reason to keep it full). Another thing is the randomness, cause it's just everywhere - an enemy has a chance to attack Yanqing, he has a chance to CRIT, a chance to launch a follow-up attack, and a chance to Freeze, and you're giving him a chance to dodge. Some of it is fine, especially the chance to be attacked and chance to CRIT which are part of basic game mechanics, but literally the first thing I would personally do to him is change the follow-up chance to 100%. Your increase on CRIT Rate overflow is an excellent idea as well. Some other people have said that "the randomness represents beginner's luck", and while it does make sense in cases like CRIT Rate (where I'd remind he easily reaches 100% on Ultimate - that doesn't look like a novice), it becomes a pretty stupid argument when you have mechanics that are just plain annoying with no possibility of improving them like Dr Ratio can. CRIT Rate overflow is perfectly fine and borderline necessary with a character that has this much of it purely on select attacks. The idea of "supercrits" would be novel for HSR and while it's not necessarily bad in any way, simply spilling the excess into CRIT DMG is just safer. I really like the way you're going with something other than CRIT DMG like the follow-up chance (it still caps at 60% CRIT Rate before buffs though), and I'd point out that he's severely lacking in ATK and DMG buffs compared to CRIT, if that strikes your fancy. SP usage is a key point as well, and I quite like the idea of SP recovery when attacking a Frozen enemy, though with how niche Frozen already is outside of SU/DU, with high Frozen RES on most bosses, and after you've removed the Frozen effect from the follow-up attack, it would not be a good idea to hamstring him to someone like Gepard or Preservation March 7th or to force him to Break just to get this large improvement of becoming SP neutral in the edge case. I feel like if you want SP recovery, then it could be acceptable to just have the Skill consume no SP while in Soulsteel Sync, to lean even further into back-to-back Skills and avoiding attacks (or if that's too much, gain a charge on attack when in Soulsteel Sync and recover SP upon reaching 2 or 3 charges). And as other people have pointed out, ultimately no clever design changes are gonna make up for his low DMG output. Well, that turned out pretty long. Good video.
@kaiser87733 ай бұрын
And once again he is back!
@diegomarti07493 ай бұрын
A thing I never seen talked about is how you can also keep his soulless sinc active with his ultimate alongside his skill, which means that if you’re short on skill points, you can use a basic and then his ult before the end of his turn to keep the soulless sinc state active
@intem3333 ай бұрын
i've always thought that his e1 should his followup attack chance goes to 100% would just fix so many of his problems, that and i love the idea of removes the effect res trace for an overcrit scaling is phenomenal. those 2 alone should make very good and consistent
@frankyquilavafireblast8953 ай бұрын
This little dude was the first five star I ever got, fortunately on the beginner banner but I genuinely only leveled him up just to get the passes from the ascensions. I have recently upgraded his traces and given him relics because apparently in some memory of chaos, he is quite useful at least according to my girlfriend, so we’ll see… I genuinely wish one day he’ll get an adjustment to his kit.
@Anonymouse23573 ай бұрын
I think that his “dodge” should scale somewhat off of speed, for example: Dodge Chance=40%+ 10% of speed. And maybe make his follow up attack tied to his dodge, not guaranteeing a follow up attack, but guaranteeing freeze if it does trigger.
@ameirgrant6116Ай бұрын
He and Himiko were my first 5 stars when I started recently and they’re not doing too bad. Gonna have to make him work until Acheron reruns
@missmaple0133 ай бұрын
ahh so nice to see you posting again!
@jacquelynthompson53462 ай бұрын
I literally just got him today for the first time. I was planning to pull for him with my 300-wishes free character before release, but he was just so irrelevant by then it would have been so stupid. This is a great way of changing his kit so that he isn’t overpowered, but just much more usable
@krukblood-axe36492 ай бұрын
I mean, I got Yanqing pretty late into the game, had great fun with him. Thought his whole kit was really fun, had some interesting mechanics... maybe not the best 5 star out there, but depressing? My team of Gepard, Yanqing, March 7th (Hunt) and Gallagher worked great for me, and at no point did I feel Yanqing was terrible, even after using crazy limited 5 stars.
@MoriartyUC2 ай бұрын
double depressing when someone like jingliu exists which is basically yangqing's kit but on adderall and solves all his problems
@BoothillJackson-2024Ай бұрын
So you took my gepard cuz bro I been trying SOOOO hard to pull this nigga but he's not pitching ong 😭
@v.emiltheii-nd.80943 ай бұрын
Star Rail's resident punching bag.
@json23123 ай бұрын
so happy to see you back!!!🔥🔥🔥
@Wolf_TheLoneOne3 ай бұрын
Jing Yuan: DODGE! Yanqing: *Starts having a PTSD attack*
@kylie62432 ай бұрын
Honestly, my YanQing has been a beast since I first built him. I'm so confused as to why everyone hates so hard.
@greifie_exists10 сағат бұрын
Something cool Yanqing could do with his skill is summon his swords, which act could as a shield of sorts, protecting him from a set amount of damage. They also give him a speed/attack or crit boost, but the boost is lost when the swords break, and when they do, he loses some extra speed. = Every turn while the swords are summoned, Yanqing has the choice to either replace his "shield" or use an enhanced basic attack. Also the swords go away after a few turns if they are not renewed. This would fit in with Yunli's perception of Yanqing too, as she believes him letting his swords take the hits is unkind towards them or smth.
@rumtears87553 ай бұрын
i missed your videos so much🥰
@abhiss67053 ай бұрын
Yooo man is back
@Keilerrr3 ай бұрын
Yanqing Main since 1.3 here! This may just be personal experience, but I also believe one of Yanqings biggest issues is that he a Path of The Hunt character. Yes Shields and not taking overall damage are really difficult to manage, but taking out one enemy at a time can be very tedious. This can be made a little better if you have Sparkle or Bronya, however that’s still only two attacks and as harder game modes come out it’s a bit more difficult as again. You can only target one enemy at a time. I think something he desperately needs is a follow-up similar to Seele or Firefly that grants him another turn if specific conditions are met. I personally opt for one like Seele where if you kill an enemy the you gain another turn, though anything is on the table at this point. It makes sense for his story and character as well, Yanqing prioritizes speed and being tactical opposed to pure strength. So I don’t think it would be odd for him to have extra turns. In-fact it would be a perfect counter to Yunli whose whole shtick is follow-up attacks that deal damage. I also saw someone else in the comments say there should be more chances to activate his follow up attack and I heavily agree with that as well! It’s that or just put him on a completely different path. As personally I see the single target being the thing that holds him back the most. Don’t have to worry about getting hit if your a multi-target unit and you kill all the enemy’s fast enough.
@praevidens3 ай бұрын
My first idea for him is definitely a reverse-hutao situation where he loses his buff when he's below 50% HP but gains them back whenever he's above 50% HP, he'd be able to work with healers and especially Fu Xuan
@thatalbeeguy3 ай бұрын
man I wish you actually started making videos, I love these talks so much
@joaomarcoscosta4647Ай бұрын
I don't think HSR will ever release direct buffs, but... There are still ways to indirectly buff Yanqing. For example, they could release a set that converts excess crit rate into another stat, and create content in which only single target damage matters. Either way... Given how big a role he played in the last couple of chapters, his growth, and he expressing the desire to travel with the Astral Express, I think there is a pretty big chance we will get an Yanqing alt in the future. (Possibly Ice destruction, and able to summon that giant ice sword? Or maybe he could even fit into the new summoner meta.)
@thatoneguywhoseverywhere69782 ай бұрын
To be fair hoyo showed and for shadowed that we may get an alt path characters or just a different version of characters. Would be cool for yanqing to be erudition with hunt elements. Fully making his swords as Multiple follow ups with no gimick chances hitting multiple enemies, just imagine yanqing with how ratio’s style of follow up that’s aoe but if the enemy is only one, extra sword hit adds to the base damage
@sakutaro3musik4862 ай бұрын
I know it is probably never going to happen but I wish they would create another sword event next year and give JQ another form like march that you can swap to if you have him and that form would have a more "elegant playstile" which allows him to dodge or have other cool stuff to provide
@Ap3xMixx3 ай бұрын
Talking about warframe yangqing could also work like frost where he gets a shield if he freezes an enemey with his follow up or instead he could get a crit rate bonus on frozen enemies to allow him to hit big numbers easier.
@aruvius3 ай бұрын
Yanqing was my guarantee 5 star at the beginning of the game and has always stuck as my most reliable DPS. knew he wasn’t the most popular but didn’t think it was because his kit was badly built lol. he always held up for me even without having to shield or anything like that.
@ottersaurus2 ай бұрын
6:25 actually a dodge tank is a thing in the game Star Rail is based on. The Trails Of Series, all the team comps like dot or follow up are in that game series. How turns work and how ultimate works is the same as well.
@killa65892 ай бұрын
I really like his design. I would main him. But his damage is so fucking bad, it's crazy. PLEASE make his FUA more consistent and his scaling much better
@146躁2 ай бұрын
I hope they buff Yanqing, you make great points.
@CryoConnoisseur2 ай бұрын
I honestly would wish for his passive to be not 100% off once hit and instead be able to come back by gaining multiple turns without being hit. His The Hunt path (speed) would fit alot more and would also be allowed to push even further by paring Yanqing with AdvForward% like Bronya & Sparkle.
@TheDarkYuno3 ай бұрын
Based in yanqing skill in the story, the dodging "passive" would very great and accurate. He's know for his Speed and "dodging style" fighting so that's would be fitting pretty well. A thing i've thought Is maybe his passive should be activated when we Attack with every characters, not only him. That should be more consistent and more usefull, or at least leave the randomness about getting activated. Idkn if we Will have another form of "yanqing" but i Hope so, i really like his style but Jesus, his unplayable 😅
@entaida52513 ай бұрын
there’s a game with a dodging mechanic called sdorica, where a character can obtain ’vigilance’ and/or grant it to other characters; if i remember right, you could stack vigilance to a certain point and the more it stacked the more you increased the chance of dodging aka a character was attacked on enemy’s turn but did not take any dmg while enemy basically wasted a turn, and since it’s both not guaranteed to happen 100% while also sometimes by luck happening several times in a row, it didnt feel op at all and sometimes made for some slightly funny moments. I don’t think it would be too far-fetched for hsr to add a mechanic like this if they bothered, it’s basically reverse of not-giving-enemy-a-turn meme imo
@PangXavier-mi3oz3 ай бұрын
4:31, I actually made my own concept of Yanqing having a counter, which than you have chance to get, like rougly 75%, and his only way of losing soulsteel sync, is if he gets 3 or more times, getting reset everytime he does a counter.
@Kharloz0073 ай бұрын
My take would be: -For him to generate a barrier that blocks all incoming damage when casting his ultimate, with a 2 cast cooldown (reduced to 1 by eidolon) -Add pity system for his FUA, 60% chance to launch, if he doesn't, 100% chance in next attempt -plain Buff to his freeze chance, that s*** is Negligible, on top of your excess 100% crit rate Would make him self sufficient enough and be required to invest in crit rate, crit dmg, speed, and energy regeneration
@pancakesedits3 ай бұрын
I love Yanqing, he's c1 rn, I want to use my 300 selector to get another copy. It makes me sad that I can't reeeaallly use him in endgame content, but running around in Sim Uni or doing quests with him is good enough, I guess ;-;
@celestielsigh3 ай бұрын
Im holding out hope that we get a time skip and a sick new 5* form for our favorite sword master because his design and fighting style are so cool
@Ayumu313 ай бұрын
my only hope for him is that, he is still a trainee under zhing yuan, and since chars do die and change appearance in this game unlike genshin, i hope and believe we will see him grow as a char and have a different version of him in the far future, maybe during the arc we do the final tackle against the abundance, zhing yuan is wounded n about to die then yanqing gets a major breakthrough and gets a different version. Or something around those lines.
@taozhang9799Ай бұрын
Man yanqing was my 2nd standard banner 5 star and one of my favourite characters I WISH HE WAS GOOD AHHHHHH
@blazewalker73133 ай бұрын
My biggest problems with him is he needs a lot to work for him He needs to constantly use his skill or ultimate otherwise he loses his buff anyway so he's skill point hungry (needing someone like Sparkle or the medic set) He needs to not take damage otherwise he loses his buff (You'll need March or Adventurine to keep shields on him, Gepard is also an option but isnt a very good one...) Meaning at worst you need a premium 5-star character to counter 1 of his weakpoints and at best 2 even then he's still going to be eating skill points like crazy just to stay at 100% I think one change I would have liked is Making his E1 like Firefly's E1 where the skill no longer consumes skill points, then Yanqing could be a decent unit without so much investment.
@SammaLlamas3 ай бұрын
i really **REALLY** wish he can get updated to be somewhat good because not only he is a 5 star, i am also really a fan of his playstyle. And i like his design overall. Likewise, MAJOR IF; if Yanqing were to be reworked, i wish they rework on characters like Arlan, too.
@SD_3Z3 ай бұрын
You’re right, knowing that in the recent quests he really like to dodge the incoming attacks and maneuvering around with his swords, it’s strange to see that he doesn’t possess the ability to avoid enemies’s attacks gameplay wise They should do him justice and make some changes to his kit even a little, so that he is truly 5 star worthy
@SakuraMochi30153 ай бұрын
As a Yanqing Main, thank you
@MoonZapdos3 ай бұрын
The simplest of buffs would be to give Soulsteel Sync a grace period of 1 turn (if you get hit and do not use Skill on Yanqing's turn, you lose it) and make his FUA 100% under Soulsteel Sync but lower damage.
@TenNoMichiyoIki3 ай бұрын
Welcome back, king
@LloydRenzelAlvarez3 ай бұрын
As an add-on or side step of this "dodge" idea, I think he should have a passive where he has a 100% chance to negate direct damage, a minimum of at least... 1 hit, for when you get the stray multihit from a fat mech. Let it refresh every after his turn.
@epicazeroth3 ай бұрын
Yoo new RedFlaim video
@renno26793 ай бұрын
A support that enables super crits, a preservation character that enables dodging for allies or nihility character that freezes enemies consistently would probably be his best team mates. Just gotta wait til these concepts are realised lol. As for Blade... Lmao his multipliers kinda betrayed him. He'd probably work better if there was a Ruan Mei-like support that buffs damage and drains the team's HP for every turn taken (ally and enemy). Luocha already exists so he'd still work well on that team maybe.
@BotNeedsResetting3 ай бұрын
Reverse: 1999 ( PLEASE BEAR WITH ME ) did buffs to some of their 1.0 characters by making the buffs tied with a prominent Game Mode ( Mane's Bulletin wich is kinda like the Apocalyptic Shadow or MoC of that game ). What I propose is that they add buffs for some characters that are lagging behind in a game-mode , maybe MoC . It would be kinda like getting to choose wich character you wanna buff in you roster. If you have Yanqing , you can choose to buff him. He has the Lilya problem ( overcapping on Crit Rate , just like what you said ) so make his overcapping to crit Damage and add some extra damage ( like with higher Crit Rate the fixed chance for his follow-up is increassed or Ultimate deals more damage at a certain treshold of Crit damage something like that ). Making this change would circumvent the no-direct-buffing thingie HoYo has going on while also giving players an incentive to use other characters simply for the hell of testing them with their new buffs.
@cairohkyun3 ай бұрын
Hes still the best. There wont be ever anything that changes my opinion on that
@Nohosolo3 ай бұрын
I think if they added a 4 star aoe shielder besides gepard at the start of the game that could keep shields up with his skill or something would've made him a lot more popular and good to use up until like jing liu maybe.
@YindigoYangMonk3 ай бұрын
I've been thinking about Dodge mechanics for quite a while now... even in 2.4 we could see that Yanqing fighting style is nimble and focused on dodging. So... he would be the first perfect fit for a dodge mechanic in this game. I hope we get preservation characters in the future that brings dodge to the team or that "Damage Negation Barrier" from the Simulated Universe. Would be interesting to be able to straight up negate one damage or something. About the rework concept, i wouldn't take his ability to Freeze away from him. If there is one thing that makes Ice characters stand for themselves even when they are weak, is the unique ability to Freeze, so... for me, taking it away would be like taking away a bird's wings. Heck, i wouldn't even change his FUA damage, i would just make it that it is guaranteed to trigger somehow. What annoyed me so much during my early days in this game, was the fact that i had to reset a lot because of the amount of RNG in a character that is not even good. First you have to keep his Soulsteel Sync up. Then if he doesn't get hit, you have the chance to TRIGGER the FUA. AND THEN you need to pray for it to freeze the boss... dang it... i'd rather play Qingque.
@NexEddy-vj5nj2 ай бұрын
He's the intergalactic punching bag. Seems like peak design to me.
@zlightning0373 ай бұрын
I like this idea a lot, he would be more of a consistent dps and not a pain to build a team around. It really is a shame that HoYo doesn't do patches like this
@subwayz_qt53 ай бұрын
I lost my 50/50 to Yanqing but I also got really lucky and got both HuoHuo and Yunli which made me really happy