One of the most simple explanation EVER... Thank you man!!
@dam1nson Жыл бұрын
Looool! You're the only one who helped me!!! It was straight on point dude! Thank you so much!!!🔥🔥🔥 I had some sort of black glitch right on my abstract model where I used leather texture.
@Ricardo-de9ju2 жыл бұрын
And we still don't have an option rotate the textures. so bad.
@don.timeless49933 жыл бұрын
Thank you so much for the amazing video
@plus81152 жыл бұрын
you saved my live right now TY
@DononovanKeith2 жыл бұрын
Thanks so much for your comment & best of luck w/ your project!
@OVXX6662 жыл бұрын
the texture mode adjustments arent doing anything for me for some reason
@noez2022 жыл бұрын
same case for me :c
@alexandersosnin Жыл бұрын
I have a question. How to fit UVW to real world scale of texture. For example I have texture of tiles and I know real dimension of the picture how can I fit it to my geometry in mm?
@DononovanKeith Жыл бұрын
No super easy way to do that, at least from a UVs perspective because you can apply multiple materials w/ multiple textures, each with a different physical scale to the same object. That said, I'd start w/ some sort of Auto UVs so that everything is the correct relative size, then adjust your texture tiling settings until the material looks good on an element of known size. If you just want real-world sizing and don't care about perfect UVs, look into something called TriPlanar mapping; it was created to solve these sorts of real-world sizing issues.