Fixing Textures Scale & Projection in Cinema 4D 25

  Рет қаралды 14,185

Donovan Keith

Donovan Keith

Күн бұрын

Пікірлер: 13
@KwabenaAgyemanLipsy
@KwabenaAgyemanLipsy 11 ай бұрын
One of the most simple explanation EVER... Thank you man!!
@dam1nson
@dam1nson Жыл бұрын
Looool! You're the only one who helped me!!! It was straight on point dude! Thank you so much!!!🔥🔥🔥 I had some sort of black glitch right on my abstract model where I used leather texture.
@Ricardo-de9ju
@Ricardo-de9ju 2 жыл бұрын
And we still don't have an option rotate the textures. so bad.
@don.timeless4993
@don.timeless4993 3 жыл бұрын
Thank you so much for the amazing video
@plus8115
@plus8115 2 жыл бұрын
you saved my live right now TY
@DononovanKeith
@DononovanKeith 2 жыл бұрын
Thanks so much for your comment & best of luck w/ your project!
@OVXX666
@OVXX666 2 жыл бұрын
the texture mode adjustments arent doing anything for me for some reason
@noez202
@noez202 2 жыл бұрын
same case for me :c
@alexandersosnin
@alexandersosnin Жыл бұрын
I have a question. How to fit UVW to real world scale of texture. For example I have texture of tiles and I know real dimension of the picture how can I fit it to my geometry in mm?
@DononovanKeith
@DononovanKeith Жыл бұрын
No super easy way to do that, at least from a UVs perspective because you can apply multiple materials w/ multiple textures, each with a different physical scale to the same object. That said, I'd start w/ some sort of Auto UVs so that everything is the correct relative size, then adjust your texture tiling settings until the material looks good on an element of known size. If you just want real-world sizing and don't care about perfect UVs, look into something called TriPlanar mapping; it was created to solve these sorts of real-world sizing issues.
@noez202
@noez202 2 жыл бұрын
some options don´t work
@eugenepetersondesign7022
@eugenepetersondesign7022 2 жыл бұрын
Totally awesome!!
@MTOcreations
@MTOcreations 2 жыл бұрын
Thank uuu. 😅
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