One i really love is the Alt+LeftClick selection: if you have various "overlapping" objects it prompts you a list with all the object near the point you clicked! It's super useful with rigged characters in complex scenes
@yash11525 жыл бұрын
hey thanx.... i forgot this hotkey and was searching for this... thnx again...
@falxonPSN5 жыл бұрын
"Oh boy, here's another video where I'll know most of the tips." Tip 1 shown. "Holy crap."
@FlippedNormals5 жыл бұрын
:D hah! Let us know if you have any cool tips for us!
@tryphonunzouave83845 жыл бұрын
Well if you watch a video and know "most" of the tips, that means you still learnt a few so it's still a good thing
@ibotpl5 жыл бұрын
Pressing E when hovering over a color / gradient enables the color picker. If you want more than one color for gradients, click and drag and all colors get picked up. This also works for other things e.g. picking the camera focus. Just hover over the focus distance box, press E and set your focus point in the viewport.
@EddyNeveu5 жыл бұрын
Shift+G for select similar is an awesome tool in Blender ! (work also for vertex, edge, polygon, etc...)
@leonardoromero47095 жыл бұрын
To convert a curve into a mesh more faster, just press right click and in the menu there is an option to convert, that's why the developers removed the shortcut for the "convert to" menu
@vincentproductions89635 жыл бұрын
thanks man for the info, it is much easier now.
@RomboutVersluijs5 жыл бұрын
or press W if your still on right click :)
@piotao5 жыл бұрын
@@RomboutVersluijs true, and that's why I re-added this keystroke back because it's even faster.
@dineshdiabolic54515 жыл бұрын
Or press alt+c
@RomboutVersluijs5 жыл бұрын
@@dineshdiabolic5451 Nope, that was 2.79 ctrl+alt+c, they took it out
@JovanTutorials5 жыл бұрын
Came from blender guru, stayed for 13 minutes of tips I'd never heard about but am excited to use (minus the final one)
@kallehalvarsson58085 жыл бұрын
One of my favorites which you didn't mention: select a face and CTRL+Right Click anywhere to extrude to that point while smoothly aligning all the edges. Can be used to quickly sketch up shapes for sculpting.
@PabloGonzalez-sq5ri5 жыл бұрын
just got intro to blender, and so far so good. Hope to see more in the future. Specially interested on what the Zbrush - Blender - Substance Painter character workflow could look like (maybe some MD clothing sprinkled in there? ) just found you guys a like a week ago and i am loving your stuff. keep it up
@MrShizzr5 жыл бұрын
Really digging all the Blender 2.8 videos. Thanks for all the tipps and knowledge!
@gnightrow40205 жыл бұрын
I used blender for about a year and a half now and I didn't know 90% of this video, thanks !
@TimBahrij5 жыл бұрын
Not sure whether it was you guys who showed me this, but you can use # in a number field to insert a dynamic equation. For example, putting #10*frame into Location X on the default cube will create a new driver for it that animates it along the x axis. Works with sin, tan, cos eg #sin(10*frame). Great for quickly making wheels, propellers rotate or more advanced
@Strudelbrain5 жыл бұрын
I love the ctrl L shortcut to copy and paste modifiers between different objects!
@jemjoe88335 жыл бұрын
Thanks for the shortest path tool. That is gonna save a lot of time... :) Waiting for more tricks and shortkeys.
@Zomni_Z5 жыл бұрын
Love you guys are spending more time in Blender now. Thanks for the great content!
@FlippedNormals5 жыл бұрын
Glad you're enjoying it!
@Seki095 жыл бұрын
OMG! I didn't know the bevel works for separate meshes. That's gonna help me a lot. Thank you for that tip.
@piotao5 жыл бұрын
For F key to join nodes - it works especially well, when you press it multiple times. For nodes with multiple equal connections, like Separate - Combine pairs, this is a life saver :)
@enalya_art5 жыл бұрын
I didn't know indeed! Blender keeps surprising me every day. Thank you so much for making these.
@josephburgan3D5 жыл бұрын
Alsooo: In the Select menu, under Select Linked, there's a wonderful operation that selects based on face angle called "Select Linked Flat Faces" (I hotkeyed this to "Shift+Ctrl+Alt+F"). This is MEGA useful, and something Maya *really* lacks (good selection in general). Every time I have to use Maya at work, this is something I miss. I use it often, and not just for flat faces.
@Philipeace5 жыл бұрын
you forgot the "to clean up the orientation of a group of vertices just select them and press S+X,Y,Z+0" tip, that one is pretty useful and I think I learned about it here :p
@DominikMorse5 жыл бұрын
Hi there. The feature that I like the most is add local shortcuts by simply right click on anything and assign a new shortcut.
@eddiebreeg38855 жыл бұрын
Now, THIS video is going to change my whole life.
@FarukAhmet5 жыл бұрын
Batch operations: say you have multiple objects selected; changing numbers, say, in the Transform panel will normally affect only the active object, but if you hold the Alt key while doing it, it will apply the same value to all selected. This is valid for stuff like modifiers too. If multiple objects have the same modifier (with the same name) you can hold Alt while changing the values of that modifier for all selected objects. Even more obscure: [more as a reply]
@JFT2414 жыл бұрын
Awesome tips guys, thank you!
@WangleLine5 жыл бұрын
I didn't know a single one of these. Thank you very much!
@AnatomyLab5 жыл бұрын
Sweet! Thank you! This is really a huge help! Thank you again, you guys just saved me a lot of my lifetime 😀
@NeonCipher5 жыл бұрын
Those tips can really save a lot of time! Thank you!
@Kram10325 жыл бұрын
SO many tricks I had no idea about!
@cerebralvision5 жыл бұрын
Wow this video was extremely useful! Thank you. Would love to see more like this.
@FlippedNormals5 жыл бұрын
Really appreciate it, cheers!
@stephenreeves94035 жыл бұрын
Thanks guys, did not know a lot of those - really helpful - cheers
@drakorez5 жыл бұрын
This was super helpful ty!
@lawrencedoliveiro91044 жыл бұрын
3:10 And don’t forget the redo panel at the bottom left, where you can change the pattern to something more than a simple checkerboard.
@jMcWill7815 жыл бұрын
I hit the bell just for the first two tips alone.
@FlippedNormals5 жыл бұрын
Awesome! Let us know if you have any good ones to share
@user-lz6ss5by4k5 жыл бұрын
best blender school , guys you always inspiring us . thanks for the hard work , Double like :)
@ChristinaMcKay5 жыл бұрын
For the curves bevel option: you can use another curve as bevel object. The bevel-curve is then the profil of the resulting object. For example if you use a rectangle you get something that looks like a beam instead of a round pipe. Great to make things like picture frames (try different profils) or ironwork elements.
@ThatFalseHat5 жыл бұрын
ctrl + shift + M with extend option (in symmetrical geo) works awesome when you unwrap a face with proportional editing. makes it quick and easy.
@jurgenvantomme5 жыл бұрын
Perfect! Thank you for this tips they are all usefull for me.
@pino15664 жыл бұрын
Nice tips ! At 11:20 you can also convert a curve in mesh with "ctrl + a"/"visual geometry to mesh" :)
@jesuschristus23635 жыл бұрын
Please do more of these type of videos
@legendcat89135 жыл бұрын
@5:05 If you use this you're going to modeling hell and never getting out
@JonathanKron5 жыл бұрын
Thanks for this great tutorial!
@weldrid34515 жыл бұрын
I am very impressed, thank you !!!
@lord_jex5 жыл бұрын
Amazing tips, thanks!
@techboy28635 жыл бұрын
nice tips sir😘 very useful . thank you
@mikeypafu5 жыл бұрын
GUYS YOUR ARE F AWESOME , GOT MY SUB RIGHT AWAY.
@LucasFarchetto5 жыл бұрын
excellent thanks for sharing
@Puckerization5 жыл бұрын
Excellent tips, I'm loving your Blender tutorials. Can you bake a normal with the bevel shader results?
@Rc12chy5 жыл бұрын
Yes, you can bake normals with the bevel shader.
@nanta184 жыл бұрын
You earned a like and a subscriber ❤️
@bohdan_lvov5 жыл бұрын
That's really useful! Thanks!
@GrayBlood13315 жыл бұрын
you can do math in input spaces. For instance, type "1/(2*3.14)" in a box and it will put "0.159" in. Real neat.
@lawrencedoliveiro91044 жыл бұрын
May need an equals sign on the front.
@gyroninjamodder4 жыл бұрын
@@lawrencedoliveiro9104 I have never needed an equals sign.
@lawrencedoliveiro91044 жыл бұрын
@@gyroninjamodder OK, I have checked this. If I type “S” for scale, then follow by typing “2*2”, it ends up scaling by 22. If I type “=2*2”, it scales by 4. Or I can scale by some dummy factor, then in the redo box, I can type expressions like “2*2” or “sqrt(3)” (without a preceding equals sign) into a field, and it correctly evaluates that as the new scale factor.
@Indizonen4 жыл бұрын
@@lawrencedoliveiro9104 You have to input "*" twice to get it to register once if you don't put an "=" in front of it
@NahidRahman115 жыл бұрын
Very much helpful
@musashidanmcgrath5 жыл бұрын
Don't let the giggling put you off, Bevel Shader is extremely useful for concepting, illustration renders, and baking the effect to a normal map for game dev assets. The shader tree can also be set up to get variable bevel sizes in the same material. Bevel shader is also an excellent way to produce quality assets fast for animation work without the need for lengthy subdiv modeling or Bevel Modifier. Basically, don't underestimate this workflow as they've done here.
@martinoberg48835 жыл бұрын
Also adding micro fillets for CAD data without having to remodel it.
@musashidanmcgrath5 жыл бұрын
@@martinoberg4883 Exactly. I would put that in the same category as concepting as the mesh can generally be polysoup.
@gower19735 жыл бұрын
You can also just drag a material off the material tab and drop it directly on the object in the viewport, In the curves you can just draw the curve you want instead of trying to extrude one from the default bezier
@SouvikKarmakar15 жыл бұрын
Shift + W in edit mode(with proportional editing) for bend the geometry .. Pretty useful , check it out.
@december11473 жыл бұрын
press p in the time line or graph editor or dope sheet and select an area and now the animation playback will happen at that area only and alt + p to clear it. And for retopo try PolyQuilt addon.
@RomboutVersluijs5 жыл бұрын
Wow solid tips man!
@RomboutVersluijs5 жыл бұрын
That reset thing is something new, thats really a great new feature :)
@RomboutVersluijs5 жыл бұрын
Wow that nth selection is cool, i always use the operator for that, but this is perhaps easier.
@RomboutVersluijs5 жыл бұрын
PS you completley missed out the Checker Deselect operator menu which shows, it is super powerful
@RomboutVersluijs5 жыл бұрын
PS if you want a more controlled taper, add a second shape and use that as a taper object. You can make really interesting shapes this way
@sheekyvids5 жыл бұрын
A tip with nodes you may not know - Ctrl-click an output socket and you can drag the output connections to a different socket. Maybe a less useful tip - press F more than once.
@MonsterboxDan4 жыл бұрын
Great video, but some of the hotkeys say Ctrl T or Alt S didn't work for whatever reason. To also say what command the hotkeys are doing would be helpful, for a newbie like me. Keep up the great work!
@4vead215 жыл бұрын
New subscriber here because of Blender.
@AntiPseudo5 жыл бұрын
Something I found the other day; If you don't like the weird Hue/Sat circle color picker that Blender uses by default, you can change it! If you go to Edit -> Preferences -> Interface, there's a dropdown called 'Color Picker Type'. I vastly prefer the more Photoshop-like Square (SV + H) option.
@ShadeAKAhayate5 жыл бұрын
Tyvm. Didn't know some of that.
@GaryParris5 жыл бұрын
F = Fill, accumulate is also accessible, under the brush menu drop down in sculpting header.
@lawrencedoliveiro91044 жыл бұрын
2:30 Did you try that after selecting a pair of faces separated along a diagonal? Quite fun. ;)
@aperez395 жыл бұрын
great stuff
@PZAXR5 жыл бұрын
Awesome tips
@3dguima7684 жыл бұрын
Amazing!
@TheHunter_1714 жыл бұрын
Thanks for reminding to check normals
@Wampert5 жыл бұрын
Make a Cgmatter and flip normals colab!!
@Surendrasingh0075 жыл бұрын
love it, thank you :)
@kylenki5 жыл бұрын
OMG. Thank you!
@jamesdavis6254 жыл бұрын
During the bezier curve tip. Space bar just runs anim player, it doesn't bring up convert options.
@Denomote2 жыл бұрын
3:46 you don't have to select the entire mesh, it works with a loop selections too
@FinalDriveGame5 жыл бұрын
11:30 alt+c also brings up that menu without having to search. I use curves a lot in automotive modelling
@MizManFryingP5 жыл бұрын
Alt C has been removed.
@DonWippo15 жыл бұрын
I remember using that shortcut a lot in 2.79, but in 2.8 it does nothing. Setting it manually does not work either, since I can only assign the shortcuts to either convert to mesh or convert to curve. Edit: I see converting to mesh is in right click menu now, but where is convert to curve?
@peterjessiman70055 жыл бұрын
@@DonWippo1 you can add anything you like to quick favourites
@DonWippo15 жыл бұрын
@@peterjessiman7005 I haven't grown accustomed to quick favorites yet. I should give it another look then. Thanks.
@jack_drums5 жыл бұрын
Just Right Click and Convert To in the context menu
@torq214 жыл бұрын
When using the bevel shader, as shown in the video, can the result be baked to a target mesh?
@keida56684 жыл бұрын
thanks!!
@lukostello5 жыл бұрын
I want to learn how to give a mask as in input for a material node then have that mask be used as a source for making a texture map which has the vertex furthest from the source as 0 and gradually goes up to 1 as it approaches the source mask. I could use this to apply a less than math node to make a infection spreading type effect similar to the metal on Neo's hand when he touches the mirror
@lawrencedoliveiro91044 жыл бұрын
7:23 Or press the F key again, and it will add another noodle connecting the next available slot. Repeat until the ones you want are connected, then go back and delete the links you don’t want.
@Skyefaux5 жыл бұрын
this is great!
@olivierjacquet5 жыл бұрын
OMG THank you so much !!!!!
@ZackAttack6805 жыл бұрын
This is great.
@rskityaev5 жыл бұрын
Hmmm, can you actually bake this bevel-node result into normal map?
@WinExploder5 жыл бұрын
You can't.
@rskityaev5 жыл бұрын
@@WinExploder Damn...
@joshuaKnauber5 жыл бұрын
@@rskityaev Yes you can, you could bake the normal of the material or to make it faster, use this node group www.blendswap.com/blend/19871 connect it to an emission shader and bake the emission.
@Ali_Aquiles5 жыл бұрын
Thanks
5 жыл бұрын
Some nice and helpful tips, thanks for that. One question though: Cutting node connections in a node editor doesn't work for me like in 2.79 (with Node Wrangler enabled) anymore. It was just holding CTRL+left click and dragging the mouse over a connection. In 2.8x this just gives me a rectangle select by default even with Node Wrangler enabled. But I see that in this video you're quickly cutting node connections like it used to work. So: How do you do this?! P.S.: I know there's a separate "Links Cut" tool but it's got no shortcut assigned and I don't want it to be active all the time.
@Mark_Alloway5 жыл бұрын
Drag over the line while clicking CTRL Right Mouse
5 жыл бұрын
@@Mark_Alloway Geeeee! How blind could I be!!! Never tried the right mouse button as it used to be the left one before. Thanks a lot!!
@pyrotechnick4204 жыл бұрын
Well, now I know how to model the alien infestation I need in my level lol
@nazk55455 жыл бұрын
Thank u for tips
@lawrencedoliveiro91044 жыл бұрын
11:04 It’s even more fun with a custom bevel shape.
@VoidloniXaarii5 жыл бұрын
Pretty amazing
@revocolor5 жыл бұрын
thank u ♥
@StephenBoyd215 жыл бұрын
The last few tips were available in previous versions of Blender.
@hemant91555 жыл бұрын
oHHHHHHHHHHHHHH man you guys are awesome
@KhyrisEidan5 жыл бұрын
Is Blender really free? Or is it taking the Adobe route toward subscription based, giving you something if you pay monthly??
@MrMargaretScratcher5 жыл бұрын
Totally free, and always will be.
@bassome3000ify5 жыл бұрын
nice, but put the tips names in the description so whoever seraches for them can find your vid :)
@pyrotechnick4204 жыл бұрын
YES PLEASE
@tomaszniemczycki67745 жыл бұрын
Shortcut that i really miss in 2.8 is ctrl+Tab - switchning between selecting vertex, edge and face in edit mode
@Sorenfroststaal5 жыл бұрын
Tomasz Wojciechowski use 1,2 and 3. Or is it the location of the keys?
@tomaszniemczycki67745 жыл бұрын
@@Sorenfroststaal great tip! Your comment helped me a lot. Thanks man!
@Sorenfroststaal5 жыл бұрын
Tomasz Wojciechowski No worries! I really like this keymapping actually
@Ovi_WO5 жыл бұрын
So will Blender be the «go to» sofware to learn for getting in to the VFX/Film industry, or will Maya still be the king?
@yasunakaikumi5 жыл бұрын
Go learn both blender Houdini instead of Maya trust me if you can do Houdini you have more job than Maya in VFX.,
@FlippedNormals5 жыл бұрын
You'll be better off with Maya
@Berserker_BG5 жыл бұрын
amazing
@xiebyzek82754 жыл бұрын
May be everyone know this, but I have found it randomly: ctrl + shift + RMB (in edit mode), it will extrude selected things to your mouse position
@lesmatheson60015 жыл бұрын
A fair amount of googling later, I still cannot figure out how to get the "Tag seam" feature to show up. ("Mesh tools" add-on is installed, running 2.81.) Any clues about the "stealthy enablement" of this feature?
@lawrencedoliveiro91044 жыл бұрын
Are you in edge-select mode?
@admiralamel95635 жыл бұрын
Flip? can i ask you how to render with default matcaps material?
@Rc12chy5 жыл бұрын
You can use workbench engine to render the viewport with matcaps.
@stephenvanbellinghen46624 жыл бұрын
i've been learning 3ds max recently thinking its supposed to be better then blender. But surprisingly 3ds feels like its missing a ton of features?
@LORDSofCHAOS3335 жыл бұрын
well you can convert a 2D pencil sketch in a 3D model how many 3D programs can do that also they are 2D to 3D model plugins for blender but they are payed