You know we're geeks when we get excited over procedural landscape generation, but man, this is beautiful stuff.
@guyalsfere74706 жыл бұрын
Spent half the day today poking through this. Thanks!
@OscarCookeAbbott9 жыл бұрын
The generation crashed the editor at 16mins because you told the trees to grow in shade :P
@christopherpearson86375 жыл бұрын
The Procedural Trees will Blot out the SUN! We will Generate in Shade.....
@ianfinquelstein93809 жыл бұрын
hey guys have you ever consider about making a training twitch in landscapes?. its amazing the kind of things you are doing, thanks so much and keep it up :) !!!
@michaelblackmer81834 жыл бұрын
Can we add an option to pick the distribution pattern we would like? Normal is a great place to start, but there are other cool distributions (i.e. period-doubling bifurcation) that might return cool results!
@benhardwiesner69635 жыл бұрын
Do I see right, over a thousand polys per grass patch? That is sooooo much more than what I used to do
@pathoftheranger4 жыл бұрын
Would be lovely to see this in a higher res like at least 1080p
@terrablader3 жыл бұрын
Trees are floating in air, also leaving huge gaps between landscape tiles, changing overlap amount does not fix it
@TaylorLoper9 жыл бұрын
Wow, this is absolutely amazing.
@ARMORHOUS3weplay9 жыл бұрын
I'm using 4.7.3 I tried loading the ProceduralFoliage but it doesn't appear? I went to Add new searched under all classes for "Proc" and Procedural nothing comes up?!? Sorry but I'm quite confused?
@ARMORHOUS3weplay9 жыл бұрын
Wait is this for 4.8? Oops };
@danieledecarlo78975 жыл бұрын
Hi there, Thanks so much for the live training. I am facing an issue. I am trying to use a noise map to conntect in the grass LandscapeOutput. Whatever I tried to do (landscape coordinate - absolue WS - World Aligned texture) that grass will generate either on the black and the white part of the map. Is there anything I can do to use custom map to control the grass generation or I can use Landscape sample only? thanks a lot, Daniele
@Justinspice8 жыл бұрын
does any one know where you can find detailed documentation on this? mostly the masking of procedural foliage spawner... uggg I cant find anything anywhere. been looking doe days and days
@PointImage8 жыл бұрын
+Justin spice The documentation details the use of either blocking volumes or landscape layers to control/mask foliage.
@Drongo9 жыл бұрын
Hey Ryan, thanks for all the explanations! But at 22:35 you tell you are using a mask for the DeadLeafes and then tell the tree only to spread at this layer. I am doing the same: I have a layer blend using a height blend to define different areas. My textures (like grass) are painted only at the areas defined by the height texture. But when I tell the tree only to paint at the grass layer and click Resimulate, nothing happens... BUT: when I actually paint with the grass-layer - not using my mask, just the landscape paint tool, paint on the already grass-textured landscape and click resimulate, the trees are showing up - at the manually painted area. I thought you were using the mask and did not paint all the area by yourself. How did you apply the mask so that the foliage spawner is able to find it?
@simsod8 жыл бұрын
+Drongo trying to accomplish the same thing as you here, did you find a solution?
@Drongo8 жыл бұрын
+Simon Söderman nope... 😓
@vertigo69827 жыл бұрын
would it bStyle - A Mode - Light 9+ e difficult to add physics to the foliage so that the physics is also automatically created with the foliage?
@NicolasSilvaVasault9 жыл бұрын
this is a must have for all the ue4 users
@pixelatorstudio19438 жыл бұрын
I have a landscape of about 20 X 20 km. And I'm trying to populate it with a single tree mesh. roughly the bounding box size is 2000. Once populated. the tree leaves are disappearing in certain distance. I have already tweaked the Start and End Cull distance values. DIdn;'t work. Added PerInstanceFadeAmount to opacity mask. DIdn't work either. Is there any way it can be fixed?
@RaskaTheFurry6 жыл бұрын
What optimization steps would you recommend for foliages : Grass , Trees, Plants, Branches/roots ? I have GTX 940m, so nothing good..... But i work with what i can.
@crown94136 жыл бұрын
Is this video still up to date? 4.8 was a while ago now
@genlee23546 жыл бұрын
How to got this so beautiful lightmap..... When I put the tree in my priject...shadow and lightmap blur...
@goktugulvan39037 жыл бұрын
How can I resimulate procedural foliage 'in-game'? thanks a lot!
@SuWoopSparrow7 жыл бұрын
Was the doc for the foliage creation in zbrush released?
@you0tuber69 жыл бұрын
Are you ever going to make a 32 bit version? If no why?
@Ice23Breaker9 жыл бұрын
You can build the game as a 32-bit version. The engine will never be 32-bit, since when you build the game or lighting or whatever it often needs more than 4GB RAM
@you0tuber69 жыл бұрын
ooh D: i really need to get a 64 bit system T_T
@Yetoob8lWuxUQnpAahSqEpYkyZ9 жыл бұрын
you0tuber6 Just get it, I don't understand why some people still have 32-bit systems.
@you0tuber69 жыл бұрын
i don't know, i've never thinked about changing something of my computer until it do its job, but i think i need to do it :/
@brentlio55789 жыл бұрын
you0tuber6 You should do it... Even consoles are X64 now. And Windows 10 doesn't have X32.
@JasperCousins9 жыл бұрын
can you spawn blueprints using this or only static meshes?
@brentlio55789 жыл бұрын
I like the old room better.
@ViRiXDreamcore9 жыл бұрын
Where do the actual plant meshes come from? How do you get those in there? Are they automatically in there?
@ViRiXDreamcore9 жыл бұрын
Nevermind question answered. Hopefully there's a foliage pack or something.
@LuisSantanderArt9 жыл бұрын
ViRiX Dreamcore Yeah, they mention in the video they'll release a content pack on the marketplace with some of (if not all) that foliage.
@Run3Rs9 жыл бұрын
The Monkey BEST SCENE IN THE VIDEO!!! :D nah joke but great video!!!! :)
@GD155559 жыл бұрын
If you can make real timer unreal engine renderer for 3ds Max I will buy it without thinking twice.
@viivelap83357 жыл бұрын
HELP! WHY IS CULL DISTANCE IN FOLIAGE SETTINGS NOT WORKING IN VIRTUAL REALITY?
@HelderP13376 жыл бұрын
ARE YOU OVERWRITING THE CULLING IN THE MATERIAL? ALSO, WHY ARE WE YELLING?
@amasterofsome6 жыл бұрын
Anchorman sound familiar anyone? ;)
@DisruptGamingDaily9 жыл бұрын
will the vegetation be realesed
@Cyviel9 жыл бұрын
Is it possible to interact with these spawned meshes? And if so replicate it on a network?
@artymclabin85847 жыл бұрын
if you talk about collisions then there is a checkbox for that. blueprint interaction is unavailable imo, because these are just static meshes, and not actual BP actors
@pleaseimpoor9 жыл бұрын
When does 4.8 come out
@AIRLiveGeneralsZeroHour9 жыл бұрын
how to create a map editor (edit terrain in the game) ???????????
@digitalwolfy24409 жыл бұрын
can I make a farming systems for the player to plant?
@eulersosa68409 жыл бұрын
When will preview 4.8 be available?
@brentlio55789 жыл бұрын
It shall be ready when they got enough epic stuff to surprise us.
@AVUltra6 жыл бұрын
Be me: Be a VFX television artist and motion designer. Working on several TV shows and discover Unreal Engine 4 like WAY late. 2018ad Year of KAWAII-TRUMP (slopoke.jpg joke) blow my mind every single day for 2 months as I decided to throw 15 years of After effects and shitty renders out the window, to now composite and animate with UE4. Constantly watching stuff (old stuff is still good stuff if it covers damn good content) GG Everyone.
@vinz24339 жыл бұрын
Hi, this crashes with Tiled Landscapes
@Xiaoma8509 жыл бұрын
Unreal Engine 4.7 and above doesn't work on Windows 10 TP
@LuisSantanderArt9 жыл бұрын
I'm currently using it with no problems. What happened to you?
@Xiaoma8509 жыл бұрын
Luis Santander Upon reaching 86-94% engine crashes(
@Run3Rs9 жыл бұрын
Luis Santander Same works completely normal on Windows 10 for me
@aguleones19 жыл бұрын
Awesome.
@aidenmarcus15456 жыл бұрын
make the buttons more like classic
@BenIsa19747 жыл бұрын
Great Video thnx
@Aethelvlad3 жыл бұрын
16:08 i thought somebody spiked my food
@iller39 жыл бұрын
BobRoss / 10
@brentlio55789 жыл бұрын
New meaning learnt. Steps means Iterations.
@andresca19859 жыл бұрын
i want this now!
@nabampeter17657 жыл бұрын
i want to creat mmofps game ...i need help and tips
@drage10197 жыл бұрын
nabam peter that's a tall order do you have previous experience if not try something smaller to get used to it